• 제목/요약/키워드: critical art

검색결과 293건 처리시간 0.027초

잉즈의 베이징 노스탤지어 서사에 관한 고찰 - 린하이인(林海音) 소설집과 우이궁(吳貽弓) 동명 영화 『베이징 남쪽의 옛 이야기(城南舊事)』를 중심으로 (A Study on Yingzi's Narration of Nostalgia for Peking - Based on Linhaiyin's Novel ChengnanJiushi and Wuyigong's Film of the Same Title)

  • 김수진
    • 비교문화연구
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    • 제37권
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    • pp.31-49
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    • 2014
  • Peking has peculiar features as capital city, and has gone through various transformations, with its name changed from Peking to Peiping to Peking. Even when it did not serve as a capital city, it still played an unrivaled role in cultural aspects. Laoshe, a great writer of 'Peking flavour' literature, is famous for works full of cultural charms of Peking. In his works, which show the manners, norms, art, culture and optimistic life style of Peking, Peking culture is described as an extension of cultural traditions of Qiren. In addition, his critical view of reality is also expressed in the works. Linhaiyin's literary works show ordinary hutongs she experienced in the 1920s in Chengnan, the southern part of Peking, and the quiet and simple life of warm-hearted people living there. Her vague memories of Peking, along with her nostalgia for the city, let her describe the city with recreated happy memories of it instead of the harsh critical view. Her works express the city in her recreated memory full of hope, with her dark memories of the city being glossed over. As seen above, Laoshe realistically described the tragic and difficult life of low class people in hutongs of Peking as well as lower middle class people of the city. Meanwhile, in ChengnanJiushi, Linhaiyin expresses the daily routine and ordinary life of people in Peking from the perspective of middle class people. In addition, she showed the sympathetic view of middle class citizens towards their low-class neighbors. In Peking Menghualu, Wangdewei mentioned that the 'castle of memory' which old Peking people in Taiwan tried to establish fills an important gap for the continuity of Peking cultural history and cultural imagination. This indicates that the 'Peking castle of memories,' which Linhaiyin, a Taiwanese writer well known for 'Peking flavour,' has established plays a big role in filling part of such gap. ChengnanJiushi, Wuyigong's film based on Linhaiyin's novel of the same title, also describes the daily sceneries and culture of the southern Peking in the 1920s, which both Taiwanese and Chinese people miss, through sophisticated images with 'profound yearning tinted with calm sadness', accomplishing an artistic achievement different from that of the novel.

인공자연의 탄생과 공존의 인문학 -90년대 사이버문학론을 중심으로 (Birth of artificial nature and the humanities of coexistence)

  • 이용욱
    • 문화기술의 융합
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    • 제7권4호
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    • pp.449-460
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    • 2021
  • 1990년대 사이버문학론의 전개과정은 문학장의 형성과 충돌, 집단지성을 통한 상징권력 추구와 욕망의 이중성을 극명하게 보여준다. 모든 욕망은 권력지향적일 수밖에 없는데, 사이버문학론은 네트워크-공간의 비평주체들이 공존의 인문학을 표방하면서 전개되었다는 점에서 의미가 있다. 1996년 "사이버문학의 도전" 출간과 계간 "버전업"의 창간으로 본격화된 사이버문학론은 인공자연의 탄생을 예술의 변화와 연결 지으려는 학문적 시도였지만 문학장을 형성하게 된 배경에는 현실공간의 문학장이 가상공간을 영토화하려는 시도를 막고, 자체적으로 문학장을 형성하려는 상징권력에 대한 욕망이 강하게 자리잡고 있었다. 사이버문학론의 실패는 현실공간과 가상공간 사이에서 비평권력의 모순된 욕망이 충돌했기 때문이다. "버전업"은 본격문학과 사이버문학에 대한 사회적 구별짓기, 곧 계급적 차별화를 해소하고자 시도하였으나 스스로 본격문학을 닮아감으로써 오히려 계급적 차별화를 공고히 했다. 90년대 사이버문학론은 상징권력에서 드러난 욕망의 모순과 구별 짖기의 한계는 분명하지만 인공자연의 탄생에 대한 최초의 문학적 대응이었다. 문학 담론은 항상 당대의 사회적 조건(기술적 진보를 포함하는)과 예술 텍스트의 관계를 탐구해 왔다. 인공자연의 문학장 안에서 전체를 아우르는 새로운 비평담론을 생산하는 것은 기술편집시대 문학의 중요한 과제이며, 인문학과 기술이 공존해야 하는 당위이다.

중환자실 생존 환자의 퇴원 후 건강관련 삶의 질에 관한 국내·외 양적연구 동향 (Quantitative Research Trends for Critical Care Survivors' Health related Quality of Life after Intensive Care Unit Discharge)

  • 손연정;송효숙
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제6권12호
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    • pp.55-67
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    • 2016
  • 연구목적: 본 연구는 중환자실 생존자 대상의 퇴원 후 건강관련 삶의 질 개념을 양적으로 조사한 국내외 연구를 대상으로, 퇴원 후 환자의 건강관련 삶의 질 수준 및 시간에 따른 변화, 영향요인 및 삶의 질 측정도구를 전반적으로 분석하고자 시도되었다. 연구방법: 분석대상으로 선정된 논문은 국내외 데이터베이스 초기부터 2015년 12월까지에 게재된 논문으로 최종 84편이 분석대상에 포함되었다. 연구결과: 분석대상 84편 논문 중 1편을 제외한 83편의 논문이 국외에서 수행되었으며, 의학 분야와는 달리 간호학 분야에서 중환자 대상의 삶의 질 개념을 조사한 연구는 단 4편(4.8%)에 불과하였다. 또한 SF-36 도구를 사용하여 삶의 질 수준을 측정한 논문이 36편(42.8%)으로 가장 많았으며, 삶의 질 측정시점으로는 퇴원 후 3~6개월 시점이 29편(34.5%)으로 많았다. 건강관련 삶의 질 영향요인으로는 환자의 나이, 중환자실 체류기간, 중증도, 불안과 우울 순으로 나타났다. 결론: 중환자실 환자의 퇴원 후 건강관련 삶의 질 증진을 위한 중재프로그램 개발 시 중환자실 생존환자의 삶의 질 영향요인 및 측정시점 별 삶의 질 수준을 고려한 내용이 반영되어야 하며, 향후 대규모의 전향적 연구를 통해 다차원적인 중환자실 환자의 삶의 질 영향요인을 지속적으로 파악할 필요가 있겠다.

성인 중환자실에 입실한 환자의 중환자실 체류기간에 영향을 미치는 요인 탐색 (Factors Influencing Intensive Care Unit Length of Stay of Patients with Critical Illness)

  • 손연정;송효숙;원미화;양선희
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권11호
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    • pp.525-536
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    • 2017
  • 연구목적: 본 연구는 성인 통합 중환자실에 입실 환자를 대상으로 중환자실 체류기간에 영향을 미치는 요인을 인구사회학적, 질병관련 특성을 중심으로 파악하여 효율적인 중환자 간호 중재 개발의 기초적 자료를 제공하기 위하여 실시하였다. 연구방법: 서울특별시에 소재한 일 종합병원의 성인 통합 중환자실에 입실한 환자 최종 270명을 분석한 후향적 조사연구이다. 연구결과: 분석대상 270명 환자 중 중환자실 체류기간이 5일 이상 그룹이 116명(43%)이었으며, 중환자실 체류기간은 FCI score (r=0.33, p<.001), APACHE II(r=0.19, p=.001)와 통계적으로 유의한 상관관계가 있는 것으로 나타났다.로지스틱 회귀분석 결과 중환자실 체류기간의 영향요인은 일반적 특성을 통제한 상태에서 대상자의 중환자실 입실경로(p=0.013), FCI score(p<0.001), APACHE II(p=0.012)로 나타났다. 결론: 중환자실 입실시 응급실 경유나 중증도가 높은 환자의 경우, 입실 초기 보다 집중적인 환자간호를 통해 환자의 체류기간을 줄이도록 하는 다양한 중재개발이 모색되어야 하겠다.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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손상치유 능력을 가지는 탄화규소의 강도 특성과 탄성파 특성 (Strength Properties and Elastic Waves Characteristics of Silicon Carbide with Damage-Healing Ability)

  • 김미경;안병건;김진욱;박인덕;안석환;남기우
    • 한국해양공학회:학술대회논문집
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    • 한국해양공학회 2004년도 학술대회지
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    • pp.337-341
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    • 2004
  • Engineering ceramics have superior heat resistance, corrosion resistance, and wear resistance. Consequently, these art significant candidates for hot-section structural components of heat engine and the inner containment of nuclear fusion reactor. Besides, some of them have the ability to heal cracks and great benefit can be anticipated with great benefit the structural engineering field. Especially, law fracture toughness of ceramics supplement with self-healing ability. In the present study, we have been noticed some practically important points for the healing behavior of silicon nitride, alumina, mullite with SiC particle and whisker. The presence of silicon carbide (SiC) in ceramic compound is very important for crack-healing behavior. However, self-healing of SiC has not been investigated well in detail yet. In this study, commercial SiC was selected as sample, which can be anticipated in the excellent crack healing ability. The specimens were produced three-point bending specimen with a critical semi-circular crack of which size that is about $50-700{\mu}m$. Three-point bending test and static fatigue test were performed cracked and healed SiC specimens. A monotonic bending load was applied to cracked specimens by three-point loading at different temperature. The purpose of this paper is to report Strength Properties and Elastic Waves Characteristics of Silicon Carbide with Crack Healing Ability.

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창조적 패션디자인을 위한 한국의 패션디자인 교육모델 제안에 관한 연구 -미국, 유럽, 한국의 사례 비교를 중심으로- (A Study to Suggest Korean Fashion Design Education Model for a Creative Fashion Design -Focus on Comparative Case Studies in the USA, Europe, and Korea-)

  • 최경희
    • 한국의류학회지
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    • 제36권1호
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    • pp.68-83
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    • 2012
  • This study suggests a Korean fashion design education model through a comparison of the fashion design curriculum and education systems in the USA, Europe, and Korea. For this, a case study of fashion design curriculum and education systems in the USA was performed with literature reviews about education methodology and design process to develop creativity, following the prior study, A Comparative Study on Fashion Design in Europe and Korea. For the case study, 12 superior fashion design education institutions in the USA were chosen from fashionista (N.Y.) and the goals, the emphases, the constitution of the online curriculum of each undergraduate fashion design course were examined. As a result of this study, Korean fashion design education model (1+2.5+0.5 model), was proposed by integrating the education systems of the USA and Europe, as follow: First, Korean fashion design education institutions need to be characterized and the departments/majors should be gradually specialized by the major. Second, foundation courses prior to undergraduate courses or during the 1st year should be established to result in a multi- disciplinary basic education. Third, a project based major needs to be performed that connects fashion design subjects with their related subjects for 2 and a half years as of the $2^{nd}$ year. These projects can be progressed by problem-solving design process of problem-identification and brainstorming-research, analysis-design concept-design ideation, selection-design development, implementation-critical evaluation and solutions. Fourth, collaborative projects or integrated courses with related Liberal Arts or other art and design majors should lead to muliti-discilplinary education. Fifth, the chance of increased active industry-academy collaboration and actual employment or enterprise can be facilitated by the establishment of only the courses related to domestic or international internships during the $2^{nd}$ semester of the $4^{th}$ year.

EcoBlog: 생태학적 가상 커뮤니티 구현을 위한 4 차원 공간 프레임워크 (EcoBlog: 4d Spatial Framework for Ecological Virtual Community)

  • 임줌폰;배누리;최진원;전정윤
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.937-944
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    • 2006
  • Although people's anxiety about the environmental problem has been getting higher, they are not provided good quality of knowledge about the environment. Based on this situation, Ecoblog can be a new type of online community to educate the public in ecological knowledge. Especially, Ecoblog can be utilized as a method of "preventive education", and it will contribute to reduce great amounts of environmental budget to restore contaminated environment to previous condition. Ecoblog also utilizes the concept of blog which user can create and append their site with chosen themes. A weblog or a blog is a non-commercial webpage regularly updated through the use of a blogging software which allows the user to "publish" kinds of amalgamations of text and graphics to the page as posts. The technology offered in Ecoblog is utilizing the concept of 4D place and game metaphor in order to provide users the sense of participation, interaction and immersion among them and the growing community. Thus, it requires applying the CAAD technology by implementing semantically well-defined building data model as a core database to create a 4D virtual community. This research focuses on defining a 4d spatial framework suitable for developing an online ecological community. Through our study, the state-of-the-art of online community has been studied at the first step. Second, the scenario of using EcoBlog described with content, visualization and navigation are defined based on the critical features derived at the first step. Finally, a 4d spatial framework composed of semantic building data model, content and rule database is constructed to propose factors that are necessary to establish an ecological virtual community. In conclusion, our framework could enhance the comprehension and interaction between users and virtual buildings in the ecological community by integrating the concept of game design, 4D CAD and semantic data model. Such framework can be applied to any online community for an educational purpose.

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제주의 지역주의 건축 -1950년대 이후의 흐름과 표현양상에 대한 비평적 고찰 - (Regionalism Architecture in Jeju Island - A Critical Review of its Trends and Characteristics, since 1950's -)

  • 양상호;박순관
    • 건축역사연구
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    • 제18권6호
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    • pp.7-22
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    • 2009
  • This writing is to understand some trends and its meaning of Regionalism Architecture in Jeju Island since 1950's. This thesis began with an interest in the identity crisis implicit in the simultaneous striving for modernism and the so-called regional values in Jeju Island. Regionalism is a response in architectural terms to re-establish continuity in a given place between past and present forms, and also a unique result related to particular places, cultures and climates in region. This is one way of looking at the issues of regional identity. The study began by observing the general characteristics of contemporary ideas on Regionalism in Jeju architecture. This means that tracing the history of development of Regionalism architecture in research area is not the focus of this thesis. The thesis demonstrates that Regionalism architectures in Jeju shows some trends related to the local cultural elements (or ideas) such like traditional architectural forms, natural environment, local construction-materials, etc. In summation, in the perspective of Regionalism architecture,mostofbuildingsin Jeju bring out them only as vernacular architecture as it was once produced, by the simple combination and imitation without any creative interaction of the regional culture. I stress the point in this paper that, in over the last fifty years, there have been very narrowed attempts to design the regional values in the main, and also point out that there are problems in the manner in which local architects have gone about trying to define the regional themes. So, a grate depth is required to understand the phenomenon that Jeju area is with its various nuances of traditions, art, culture, climate and light and then to reinterpret it into the modern building type with all the high sense. In addition to that, some conclusions are reached on future directions and the significance of the study.

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Earthquake induced torsion in buildings: critical review and state of the art

  • Anagnostopoulos, S.A.;Kyrkos, M.T.;Stathopoulos, K.G.
    • Earthquakes and Structures
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    • 제8권2호
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    • pp.305-377
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    • 2015
  • The problem of earthquake induced torsion in buildings is quite old and although it has received a lot of attention in the past several decades, it is still open. This is evident not only from the variability of the pertinent provisions in various modern codes but also from conflicting results debated in the literature. Most of the conducted research on this problem has been based on very simplified, highly idealized models of eccentric one-story systems, with single or double eccentricity and with load bearing elements of the shear beam type, sized only for earthquake action. Initially, elastic models were used but were gradually replaced by inelastic models, since building response under design level earthquakes is expected to be inelastic. Code provisions till today have been based mostly on results from one-story inelastic models or on results from elastic multistory idealizations. In the past decade, however, more accurate multi story inelastic building response has been studied using the well-known and far more accurate plastic hinge model for flexural members. On the basis of such research some interesting conclusions have been drawn, revising older views about the inelastic response of buildings based on one-story simplified model results. The present paper traces these developments and presents new findings that can explain long lasting controversies in this area and at the same time may raise questions about the adequacy of code provisions based on results from questionable models. To organize this review better it was necessary to group the various publications into a number of subtopics and within each subtopic to separate them into smaller groups according to the basic assumptions and/or limitations used. Capacity assessment of irregular buildings and new technologies to control torsional motion have also been included.