• Title/Summary/Keyword: creative science problem solving

Search Result 287, Processing Time 0.024 seconds

The Effect of Inquiry Instruction Strategy Enhancing the Activity of Making Variables to Improve on Students' Creative Problem Solving Skills (변인 탐색 활동을 강화한 탐구 수업 전략이 창의적 문제 해결력 신장에 미치는 효과)

  • Park, Jieun;Kang, Soonhee
    • Journal of the Korean Chemical Society
    • /
    • v.58 no.5
    • /
    • pp.478-489
    • /
    • 2014
  • The purposes of this study were to develop teaching strategy enhancing the activity to explore variables and to examine the instructional influences on students' creative thinking skills and critical thinking skills. In this study, a model using listing-excluding-controlling variables (DPAS model) was designed and applied to the existing 'Teaching model for the enhancement of the creative problem solving skills'. And it was implemented to preservice science teachers for the one semester. Results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills, especially in recognizing problems, making hypothesis, controlling of variables and interpreting & transforming of data (p<.05). In addition, the strategy contributed to improve critical thinking skills, especially in making hypothesis and making conclusion & generalization (p<.05).

Degree of Science Problem Solving by the Information Processing Types and Cognitive Styles of Elementary School Students (초등학교 학생의 정보 처리 유형과 인지 양식에 따른 과학 문제 해결)

  • Shin, Ae-Kyung;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
    • /
    • v.20 no.1
    • /
    • pp.155-165
    • /
    • 2000
  • The purpose of this study was to find out the degree of science problem solving by the information processing types and cognitive styles of 235 6th grade students. The results of this study were as follows. First, as the students got higher scores in the two types of information processing, they could solve more science achievement items and creative problem solving items correctly. And as the students got higher scores in simultaneous information processing test, they could solve more scientific concept understanding items. Secondly, as the students were more field-independent, they could solve more science achievement items and creative problem solving items. And especially in solving scientific concept understanding items, much higher field-independence was required. Finally, there was a significant difference on the distributions of cognitive styles by the information processing types. As the students got higher scores in the two types of information processing, their cognitive style tended to be more field-independent.

  • PDF

Development of CanSat Instruction Materials using Raspberry Pi for Space Education in University and Its Application (대학생의 우주 교육을 위한 라즈베리 파이 기반 캔위성 수업자료 개발과 적용)

  • Yoo, Seunghoon;Lee, Sanghyun;Lee, Sangku;Lee, Younggun
    • Journal of Engineering Education Research
    • /
    • v.26 no.1
    • /
    • pp.3-11
    • /
    • 2023
  • The purpose of this study is to develop Raspberry Pi-based CanSat instruction materials for liberal arts classes to be used in university space education. The educational satellite simulation program is developed by applying the ADDIE program consisting of analysis, design, development, execution, and evaluation of 15 lessons per semester. The usefulness of the instruction materials is evaluated by a validity test of a total of 6 experts. The proposed materials are applied to 100 college students from various majors. To analyze the impact on creative problem-solving ability, a questionnaire is conducted before and after class, and as a result, it is confirmed that there is a significant improvement in all areas after class. The class satisfaction survey is conducted for a total of 10 questions, and the average score is 4.41 out of 5, which is high. In conclusion, the proposed instruction materials make it possible to achieve successful space education using Raspberry Pi and improve creative problem-solving ability in universities.

Development of the Scientific Creative Problem Solving Test for the Selection of Gifted Science Students in Elementary School (초등학교 과학영재학급 학생선발을 위한 과학 창의적 문제해결력 검사도구 개발)

  • Choi, Sun-Young;Kang, Ho-Kam
    • Journal of Korean Elementary Science Education
    • /
    • v.25 no.1
    • /
    • pp.27-38
    • /
    • 2006
  • The purpose of this study was to develop a test of a creative problem solving (CPS) for the selection of gifted science students in elementary school. For this, the methods and procedures of the selection of gifted science students was investigated through the internet homepages 23 gifted science education centers of universities and 16 city. province offices of education. The results of this study were as follows: Most of the gifted science students were selected through a multi-step examination process. They were selected on the basis of their records by recommendation of a principal or a classroom teacher in their school, by operation of standardized tests (ex. intelligence quotient score, achievements in science and mathematics, interest and attitude/aptitude for science as well as through other means), as well as through intensive observation of those gifted science students who are selected by interview and oral tests. The selection of gifted students was not evaluated through creativity testing; giftedness in city. province office of education. Testing of CPS was found to be especially lacking in these organizations. For the development of the test items of CPS in science, the five elements were extracted through the framework for the content analysis of the CPS: problem exploration, problem statement, solution thinking, experiment design, and assesment. In addition, suggestions were made regarding an appropriate scoring system for the test of the CPS. As the result of the developed test was applied to the 4th grade of the gifted and general student, we found that gifted students were superior to general students. In conclusion, it was that the CPS test developed in this study should be used to evaluate the CPS for the selection of gifted students.

  • PDF

Study on Courses Integration of Industrial Technology Departments (산업기술계열 융합형 학과 운영 체제의 구축에 대한 연구)

  • La, Seung-Houn;Seo, Ji-Han;Park, Byoung-Tae;Lee, Myong-Woo
    • Journal of the Korea Safety Management & Science
    • /
    • v.13 no.4
    • /
    • pp.253-261
    • /
    • 2011
  • The purpose of this paper is to construct the interfaced and interdisciplinary curriculum among departments of the industrial technology for enhancing an engineer's creative problem-solving ability and reflecting the industrial demands. This ability is one of the important objectives in modern engineering education. To achieve this purpose the research is performed as followings : (1) the curriculums of the departments of the industrial technology are surveyed and reviewed, and then (2) the relationship with the curriculums of the three departments of the industrial technology are analysed. (3) With this results the interfaced and interdisciplinary curriculums are constructed. (4) The integrated engineering education curriculum to enhance effectively the engineer's creative problem-solving ability and reflect the industrial demands is suggested.

Effects of the Application of a Maker Education Program to Elementary Science Online Class: Focusing on the Unit " Life Cycle of a Plant" (초등과학 수업에서 메이커교육프로그램의 적용 효과 - '식물의 한살이' 단원을 중심으로 -)

  • Kim, Hye-ran;Choi, Sun-young
    • Journal of Korean Elementary Science Education
    • /
    • v.41 no.2
    • /
    • pp.432-442
    • /
    • 2022
  • This study aims to apply a maker education program in an online class for a unit in elementary science entitled "Life of a Plant." Furthermore, it aims to investigate the effect of the program on the interest of students in science and creative problem-solving. The theme of the proposed maker education program is "Making a fairy tale audio book with the theme: the life cycle of a plant." The program consists of activities intended to produce creative audiobooks using concepts learned from the TMI maker education model stage. The result points to the positive effect of maker education on the interest of elementary school students in science and creative problem-solving. Therefore, applying the maker education program to online classes for elementary science is effective in improving the interest of students. In addition, further research is required to effectively apply the maker education program to online classes in science.

Development of Basic Design Education Materials Incorporating Critico(-Creative) Thinking: Egg Drop Device Design (비판(-창의)적 사고를 접목한 기초 설계 교육 자료 개발: 계란 낙하 기구 설계)

  • Park, Sang Tae;Ku, Jin Hee
    • Journal of Engineering Education Research
    • /
    • v.25 no.6
    • /
    • pp.58-68
    • /
    • 2022
  • This paper aims to prepare basic design education materials explaining the design process of egg drop device by incorporating critico(-creative) thinking. To this end, in this paper, by utilizing the creative problem solving process and the elements and standards of critical thinking, 'the five-step creative engineering design education guidelines' have been prepared so that engineering freshmen can effectively participate in engineering design projects without major knowledge. We would like to apply them to the egg drop device design. The egg drop device design, which is experiment to make and drop a drop device that can protect an egg from breaking when it is dropped freely from high places, is an engineering design project that is widely used not only in elementary, middle and high school science events but also in engineering education courses under the name of 'stunt egg'. Perhaps the basic design education material on the egg drop device design incorporating critico(-creative) thinking in this paper will contribute to incorporating critico(-creative) thinking into engineering education, as well as to achieving the educational goals of the basic design subject.

A Study on Ambidextrous Attribute About Problem Solving Tools (문제해결 도구의 양면성 속성에 대한 연구)

  • Sung, Ki-Wook;Han, Hoon-Seok;Kim, Bong-Sun
    • Journal of the Korea Safety Management & Science
    • /
    • v.14 no.4
    • /
    • pp.281-289
    • /
    • 2012
  • Recently, creative innovation has become a major topic in management innovation and due to this, various researches on its need and methodologies are being performed. According to previous studies on ambidexterity, explorative innovation is closer to divergent and right-sided brain, while exploitative innovation is closer to convergent and left-sided brain. Five attributes of the questionnaires were developed based on right-sided and left-sided brain theory. Also, 25 problem solving tools were selected according to previous studies. QC 7 Tools and new QC 7 Tools were frequently used in Six Sigma projects. Other 11 problem solving tools were selected with consideration on its usage frequency. Survey questionnaires were distributed to 25 Six Sigma consultants and 22 were retrieved for this study's use. As a result, 14 tools were identified to hold exploitative attribute while 11 tools were identified to hold explorative attributes.

Qualitative Analysis of the Creative Design Process of Elementary School Students in STEAM Class (STEAM 수업에서 나타난 초등학생의 창의적 설계 과정 질적 분석)

  • Jeon, Jeong-Hee;Shin, Young-Joon
    • Journal of Korean Elementary Science Education
    • /
    • v.37 no.2
    • /
    • pp.93-109
    • /
    • 2018
  • The purpose of this study was to analyze the character of the creative design processes that appear at the creative design stage of the design thinking based on STEAM class and what factors affect the creative design process. Students who served as the subjects of this study were 4 elementary school students. We developed the design thinking based on STEAM program to look more specific the creative design process. The project was conducted with a total of 12 sheets of paper materials. The conclusions of this study are as follows. First, the problem solving process of the design thinking based on STEAM classes is not anticipatory and is cyclical and complex. So, teachers should provide sufficient time for students to create and simulate ideas and accept the solving problems through trial and error. Second, Having presented the STEAM class as a practical problem in the real world, there was less fear of students' failure and heightened motivation and enthusiasm. Providing with the real topic and open questions in classrooms can lead to students' voluntary participation in the classroom. Third, In the design thinking based on STEAM class, students develop concrete ideas through visualization courses. The group of students made the best solutions through communication.