Browse > Article
http://dx.doi.org/10.15267/keses.2018.37.2.093

Qualitative Analysis of the Creative Design Process of Elementary School Students in STEAM Class  

Jeon, Jeong-Hee (Hwaseong Jangan Elementary School)
Shin, Young-Joon (Gyeongin National University of Education)
Publication Information
Journal of Korean Elementary Science Education / v.37, no.2, 2018 , pp. 93-109 More about this Journal
Abstract
The purpose of this study was to analyze the character of the creative design processes that appear at the creative design stage of the design thinking based on STEAM class and what factors affect the creative design process. Students who served as the subjects of this study were 4 elementary school students. We developed the design thinking based on STEAM program to look more specific the creative design process. The project was conducted with a total of 12 sheets of paper materials. The conclusions of this study are as follows. First, the problem solving process of the design thinking based on STEAM classes is not anticipatory and is cyclical and complex. So, teachers should provide sufficient time for students to create and simulate ideas and accept the solving problems through trial and error. Second, Having presented the STEAM class as a practical problem in the real world, there was less fear of students' failure and heightened motivation and enthusiasm. Providing with the real topic and open questions in classrooms can lead to students' voluntary participation in the classroom. Third, In the design thinking based on STEAM class, students develop concrete ideas through visualization courses. The group of students made the best solutions through communication.
Keywords
design thinking; STEAM; creative design process; qualitative analysis;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Apedoe, X. S., Reynolds, B., Ellefson, M. R. & Schunn, C. D. (2008). Bringing engineering design into high school science classrooms: The heating/cooling unit. Journal of Science Education and Technology, 17(5), 454-465.   DOI
2 Brown, T. (2009). Change by design: How design thinking transforms organizations and inspires innovation. New York: HarperCollins Books.
3 Champagne, A. B., Gunstone, R. F. & Klopfer, L. E. (1982). A perspective on the differences between expert and novice performance in solving physics problems. Research in Science Education, 12(1), 71-77.   DOI
4 Davis, G. A., Rimm, S. B. & Siegle, D. (2011). Education of the gifted and talented(6th). New York, NY: Pearson.
5 Fortus, D., Krajcik, J., Dershimer, R. C., Marx, R. W. & Mamlok-Naaman, R. (2005). Design-based science and real-world problem-solving. International Journal of Science Education, 27(7), 855-880.   DOI
6 Glaser, R. & Chi, M. T. H. (1988). Overview. In Chi, Glaser & Farr, The nature of expertise (pp.15-28), Hillsdale, NJ: Lawrence Erlbaum Associates.
7 Glesne, C. (2006). Becoming qualitative researchers: An introduction. Boston: PEARSON/Allyn & Bacon.
8 Martin, R. (2010). 디자인 씽킹. 이건식 역. 서울: 웅진윙스.
9 Mehalik, M. M., Doppelt, Y. & Schuun, C. D. (2008). Middle-school science through design-based learning versus scripted inquiry: Better overall science concept learning and equity gap reduction. Journal of Engineering Education - Washinngton - , 97(1), 71-86.   DOI
10 IDEO (2011). Design thinking for educators. 서울: 연세대학교 인간중심통합 디자인 연구실 역.
11 권재술, 이성왕 (1988). 물리문제 해결 실패자(초심자)와 성공자(전문가)의 문제 해결 사고과정에 관한 연구. 한국과학교육학회지, 8(1), 43-56.
12 Mumford, M. D., Mobley, M. I., Uhlman, C. E. & Reiter-Palmon, R. (1991). Process analytic models of creative capacities. Creativity Research Journal, 4(2), 91-122.   DOI
13 Sanders, M. (2009). STEM, STEM education, STEM mania. International Technology Education Association, 68(4), 20-26.
14 Sormunen, K. (2008). Fifth-graders’ problem solving abilities in open-ended inquiry. Problems of Education in the 21st Century, 3, 48-55.
15 교육부 (2015). 2015 개정교육과정 초.중등학교 교육과정 총론.
16 박현주, 김영민, 노석구, 이주연, 정진수, 최유현, 한혜숙, 백윤수 (2012). STEAM 교육의 구성 요소와 수업설계를 위한 준거 틀의 개발. 학습자중심교과교육연구, 12(4), 533-557.
17 백윤수, 박현주, 김영민, 노석구, 박종윤, 이주연, 정진수, 최유현, 한혜숙 (2011). 우리나라 STEAM 교육의 방향. 학습자중심교과교육연구, 11(4), 149-171.
18 강유미, 신영준 (2011). 과학사를 활용한 다양한 수업 활동이 초등학생의 가학 학습 동기에 미치는 효과. 초등과학교육, 30(3), 330-339.
19 백윤수, 박현주, 김영민, 노석구, 이주연, 정진수, 최유현, 한혜숙, 최종연 (2012). 융합인재교육(STEAM) 실행 방향 정립을 위한 기초연구. 한국과학창의재단 연구보고 2012-12.
20 우영진, 윤지현, 강성주 (2016). 초등 과학영재의 집단 창의성 발현을 돕는 전략으로써 디자인적 사고의 가능성 탐색. 학습자중심교과교육학회지, 16(7), 433-460.
21 임재근 (2009). 공학자의 연구과정에서 나타난 문제 유형과 문제 해결 과정 분석. 한국교원대학교 대학원 박사학위논문.
22 이도현, 윤지현, 강성주 (2014). 집단 창의성 교육을 위한 방안으로서 과학교육에 디자인적 사고의 도입과 속성 탐색. 한국과학교육학회지, 34(2), 93-105.   DOI
23 이도현, 윤지현, 강성주 (2015). 과학 교육에서 초,중등학생의 집단 창의성 함양을 위한 디자인적 사고 프로세스의 제안 및 타당성 검토 연구. 한국과학교육학회지, 35(3), 443-453.   DOI
24 이도현, 윤지현, 강성주 (2016). 중등 과학 영재들의 집단 창의성을 돕기 위한 전략으로서 디자인적 사고 프로그램의 가능성 탐색. 현장과학교육, 10(2), 151-171.
25 장혜진, 신영준 (2009). 과학 관련 도서 독후 활동이 초등학생의 창의성에 미치는 영향. 초등과학교육, 28(1), 46-54.