• Title/Summary/Keyword: creative practices

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A Theoretical Review on Place Branding as a Major Toolkit of Soft Regional Development (연성(軟性) 지역개발의 주요 수단으로서 장소브랜딩에 관한 이론적 고찰과 과제)

  • Lee, Jung-Hoon
    • Journal of the Korean Geographical Society
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    • v.43 no.6
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    • pp.873-893
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    • 2008
  • This article focuses on reviewing place branding theories as a major toolkit of 'soft regional development'. Place branding provides sophisticate methodologies to strengthen city and regional image and identity. For effective place marketing practices, four of useful place branding tools are suggested. They include the methodology of place identity development, brand leadership system in local governance, construction of city brand architecture, and evaluation model for city brand equity. A process model is suggested for systematically organizing the diverse tools of place marketing and branding. The model is expected to be used as a framework of strategical soft regional development and planning. The place branding process model is to be an important theoretical and methodological basement of postmodern urban and regional development on which creativity, symbol and signs are more emphasized. More in-depth theoretical and empirical studies are needed. Geographical tradition and knowledge can play important roles in this inter-disciplinary process.

A Study on the Reform of Mathematics Education from the Comparison of Classroom Culture (교실문화 비교를 통한 수학교육개혁에 관한 소고)

  • 방정숙
    • Journal of Educational Research in Mathematics
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    • v.11 no.1
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    • pp.11-35
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    • 2001
  • Many teachers report familiarity with and adherence to reform ideas, but their actual teaching practices do not reflect a deep understanding of reform. Given the challenges in implementing reform, this study intended to explore the breakdown that may occur between teachers' adoption of reform objectives and their successful incorporation of reform ideals. To this end, this study compared and contrasted the classroom social norms and sociomathematical norms of two United States second-grade teachers who aspired to implement reform. This study is an exploratory, qualitative, comparative case study. This study uses the grounded theory methodology based on the constant comparative analysis for which the primary data sources were classroom video recordings and transcripts. The two classrooms established similar social norms including an open and permissive learning environment, stressing group cooperation, employing enjoyable activity formats for students, and orchestrating individual or small group session followed by whole group discussion. Despite these similar social participation structures, the two classes were remarkably different in terms of sociomathematical norms. In one class, the students were involved in mathematical processes by which being accurate or automatic was evaluated as a more important contribution to the classroom community than being insightful or creative. In the other class, the students were continually engaged in significant mathematical processes by which they could develop an appreciation of characteristically mathematical ways of thinking, communi-eating, arguing, proving, and valuing. It was apparent from this study that sociomathematical norms are an important construct reflecting the quality of students' mathematical engagement and anticipating their conceptual learning opportunities. A re-theorization of sociomathematical norms was offered so as to highlight the importance of this construct in the analysis of reform-oriented classrooms.

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A Study on the Characteristics of furniture design of Ludwig Mies van der Rohe (Ludwig Mies van der Rohe의 가구 디자인 특성에 관한 연구)

  • Lee Ran-Pyo
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.134-141
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    • 2005
  • Ludwig Mies van der Rohe, one of the influential modernist architects in early 20th century, had an great effort to found the modern architecture through various kinds of works. Conceptually he tried to develop the trans-temporal architecture language by involving a reintegration of countermanding principles in both ideas and practices for designing buildings. The model for his striving to find such a synthesis or a dynamic form was the neo-classicism of K. F Schinkel, inasmuch as Schinkel endeavored to combine the classical rationalistic order with the creative act of construction and to make these two melt into his age. In the same horizon with that Mies van der Rohe attempted to express the industrialized civilization of his time as a given fact, though this phenomenal substance was the only authentic form that has been conceivable to the people. For him the modern technology was regarded as the manifestation of rationalistic transcendency, which can be interpreted always consequentially. Here In this context this study is purposed to consider through the analysis of the ground ideas of architecture and the designed chairs, how commensurable the tectonic value (in the architecture) that is constantly evident in his works and the various autonomous drives toward deformalization (in the furniture design) that is concerned with his interest for cultural situation and materiality of form are with each other. And then it will be tried to prove, that on the ground of the trans-temporal achitecture language the furniture design of Mies van der Rohe, which emphasizes curves as individual forms, could correspond to his architecture that lays priority to space and construction

Continuous Integration for Efficient IoT-Cloud Service Realization by Employing Application Performance Monitoring (효율적인 IoT-Cloud 서비스 실증을 위한 응용 성능 모니터링을 활용한 지속적인 통합)

  • Bae, Jeongju;Kim, Chorwon;Kim, JongWon
    • KIISE Transactions on Computing Practices
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    • v.23 no.2
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    • pp.85-96
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    • 2017
  • IoT-Cloud service, integration of Internet of Things (IoT) and Cloud, is becoming a critical model for realizing creative and futuristic application services. Since IoT machines have little computing capacity, it is effective to attaching public Cloud resources for realizing IoT-Cloud service. Furthermore, utilizing containers and adopting a microservice architecture for developing IoT-Cloud service are useful for effective realization. The quality of microservice based IoT-Cloud service is affected by service function chaining which inter-connects each functions. For example, an issue with some of the functions or a bottleneck of inter-connection can degrade the service quality. To ensure functionality of the entire service, various test procedures considering various service environments are required to improve the service continuously. Hence in this paper, we introduce experimental realization of continuous integration based on DevOps and employ application performance monitoring for Node.js based IoT-Cloud service. Then we discuss its effectiveness.

A Mobile Multimedia Auction System (모바일 멀티미디어 경매 시스템)

  • Ahn, Hoo-Young;Ryu, Ki-Young;Park, Young-Ho;Ha, Sun-Tae
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.320-332
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    • 2007
  • Recently, new interests on digital contents and UCC(User Created Content)s are growing fast through the development of internet. However, there have been many side-effects on those interests. The representative problems are perversing illegal copies and the distributions for personal valuable digital contents to unauthorized anonymous users. These decrease creation of good digital contents by interfering with the growth of information technology industry and the content provider#s creative will. To resolve these problems, in the paper, we propose a novel auction system for multimedia contents and bidding processes. The system applies the concept of used goods onto digital contents. Especially, the auction system is based on mobile environment. Finally, the performance evaluation shows that those main auction process algorithms indicate the time complexity of logarithm scale for insertions and searches. Therefore, the performance of the system is not significantly influenced by the amount of contents even though the volume of contents in the system is increasing.

Analysis of Makerspace Users' Experiences and Suggestions for Science Education (무한상상실 이용자의 경험분석과 과학교육을 위한 제언)

  • Byun, Moon-Kyoung;Cho, Moon-Heum
    • Journal of The Korean Association For Science Education
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    • v.36 no.2
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    • pp.337-346
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    • 2016
  • Makerspace was constructed to assist the public in creating new business, industry and market opportunities by combining their creative ideas with technology. So far, in Korea, a total of 58 makerspaces have been constructed and are running currently. Makerspaces are equipped with a variety of high-tech devices such as 3D printing technology and a laser cutter as means for transforming ideas into their prototypes. In this study, we examined users' experiences in makerspaces using online questionnaires and face-to-face interviews. We then presented motivations for using makerspace, interest in using it, concerns about using technologies, and other issues related to using makerspaces. Based on the results, we proposed three suggestions to improve users' experiences in makerspaces. These suggestions include: (1) supporting teaching and learning practices in makerspaces, (2) providing professional development opportunities for instructors in makerspaces, and (3) promoting innovative services that accommodate diverse users' needs.

Aesthetic Strategies in Steina and Woody Vasulka's Video Art (비디오아티스트 슈테이너 바술카와 우디 바술카의 미적 전략)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.261-266
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    • 2020
  • As pioneers of the early video art, Steina Vasulka(1940-) and Woody Vasulka(1937-2019) had lead not only their own experimental arts, but also entire changes of contemporary avant-garde performance, music, and visual art. Two artists invented and developed electronic machines for video image-processing by collaborating with engineers, and performed creative experiment on transformation of digital image. For them, video art is not just a means of documentation. The Vasulkas' artistic practices were not bounded by conventional canons and rules in art world, and preferably were parts of active aesthetic strategies for coexistence of vision of human and vision of machine. Particularly, their video art recognized the video as the key medium in an era where media technology began to dominate the system of communication, and established artist's authority over manipulation of moving image electronically without depending on video camera. In that regard, we can value on their video art. Therefore, the paper reflects on the Vasulkas' art and life which have not yet been studied, and suggests academic interests in the context of their artistic activities and aesthetic strategies.

O.P.E.N Triad: The Future Success for Individuals, Institutes, and Industries

  • Kim, Hae-Jung;Forney, Judith;Crowley, Ruth
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.12
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    • pp.1980-1991
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    • 2010
  • This study proposes the O P E N Triad framework as a future set of tools and perspectives for individual members and institutes to further their professional and academic potential as well as prospect and vitalize the future of the Korean Clothing and Textiles discipline through a global perspective. The millennial generation desires On-demand, Personal, Engaging, and Networked (O P E N) experiences effecting cultural change for creative and influential interaction in transactions, communication, and education. O P E N Individuals offers a WebSphere model as a holistic learning system that has a synergizing value of education across academic courses, industries, and cultures. Through a digitalized and virtualized class, it complements relevant technologies already familiar to the student population. By employing environmental scanning approaches, the most influential and viable future global issues related to the clothing and textiles discipline are identified and dialogued within O P E N Institutes. For future clothing and textiles institutes, this scanning allows them to be open to new ideas, to focus on inter-engagements, to collaborate among individuals, to associate as a part of web of people, organizations, and ideas, to personalize an institutes curricula, and to dialogue generative knowledge. O P E N Industries reveals three dominant future issues that cross academia and industry, sustainability, supply chain management, and social networking. In-depth interviews with U.S. industry experts identified interdependent gaps in global consumer experience practices and suggested the following gaps as future research areas: a standardized business model to the entrepreneurial model, strategic management to a sustainable competitive advantage, standardized to differentiated products, services and operations, market segmentation to global consumer clusters, business-driven marketplaces to consumer-engaged marketspaces, and excellent services to optimal experience. This O P E N Triad framework empowers millennial students, universities, and industries to anticipate and prepare for a radically changing world.

Excrement and Subversion: Challenging the Authority and Values through Excrements in Contemporary Art (배설과 전복: 권위와 가치에 대한 도전으로 보는 현대미술에서의 배설)

  • Rhee, Jieun
    • The Journal of Art Theory & Practice
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    • no.13
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    • pp.133-156
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    • 2012
  • This paper briefly charts the history of excrement as part of the late 20th-century art and explores ways in which excrement functions in the realms of 'High' art. From Piero Manzoni's to David Hammons' performance , excrement has taken a small yet distinctively important part in the development of contemporary art. In an attempt to challenge the hegemony of 'high' art, on the one hand, and resist the commercialization and fetishization of art, on the other, Manzoni allegedly offered his own "shit" preserved in a tin can and sold it at the price of gold of the same weight. Andy Warhol took the legendary Abstract-Expressionist painter Jackson Pollock as the object of parody, simulating Pollock's dripping action by pissing onto the canvas that had been primed with copper-based paint. Warhol's urination produced splashes and stains of iridescent colors just as the patterns on ordinary abstract paintings. In contrast to Pollock's masculine action, Warhol's pissing alludes to the artist's homosexuality. Excrements in art also provoked controversies, debates, and even acts of vandalism against the artworks. The works of Andres Serrano and Chris Ofili infuriated many Christians for the blasphemous use of excrement with religious icons. Politicians engaged in the heated debates on the use of public and national funds in support of some of the 'politically incorrect' contemporary art. In the midst of media sensation and criticisms, these works challenged the conventional understanding of artistic beauty. The preexisting artworks were also targeted. African-american artist Hammons assumed the role of spectator in by urinating on Richard Serra's sculpture in the street of New York City. It was an act condemnation levelled at the racist pattern of the way in which large portions of funds and commisions of "public" art tended to promote established 'white' artists, whose work or creative process often failed to reflect the actual public. The use of excrement in art is not unusual in contemporary art practices. With its subversive power, excrement plays an important critical roles in the shaping of contemporary art.

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Improvement of the Local Government's Spatial Information Policy - A Case of Seoul Metropolitan Government - (지방자치단체 공간정보정책 개선방안 연구 - 서울특별시 공간정보정책 및 시스템 분석 사례 -)

  • Choi, Jun-Young;Won, Jong-Seok
    • Journal of Cadastre & Land InformatiX
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    • v.45 no.1
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    • pp.17-30
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    • 2015
  • Local governments' spatial information policies are very important in that it can increase the relatedness to upper policy regarding the share, openness and converged utilization of spatial information and contribute to voluntary participation and creative uses linked to big data. However, local governments' spatial information policies require enhancement since it need to update framework spatial data, to derive spatial information service and to share the data. In this research, we compared the spatial information policies and related systems of central and local governments, and analyzed the local governments' spatial information policy enforcement plans and the Seoul metropolitan government's utilization survey on 32 spatial information systems. In the result, for the improvement of local governments' spatial policies, on-demand updating of base map using the as built drawings linked to field work departments, securing up-to-date public domain spatial information through the NSDI system, sharing of spatial information based on the spatial information platform and benchmarking of best practices related to the spatial information based policy participation are suggested.