• Title/Summary/Keyword: convergence science textbook

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Development of a Digital Textbook on 'Structure and Contraction Mechanism of Skeletal Muscle' with the Learning Model for Biomimicry-Based Convergence (생체모방 기반 융합 학습 모델을 적용한 '골격근의 구조와 수축'에 대한 디지털 교재 개발)

  • Kim, Soo-Youn;Kwon, Yong-Ju
    • Journal of Science Education
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    • v.42 no.2
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    • pp.95-105
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    • 2018
  • The purpose of this study was to develop a digital textbook on 'structure and contraction mechanism of skeletal muscle' with the learning model for biomimicry-based convergence. The unit of 'structure and contraction mechanism of skeletal muscle' is a part of Life Science I in high school. The convergence learning model was designed with three phases of biomimicry-based convergence (Exploration-Design-Implementation) including 3D modeling & printing. The developed digital textbook was composed of 8 sessions which contains the following learning contents : Exploration of skeletal muscle, creative designing of skeletal muscle using sketch application and 3D modeling, convergent implementing of the designed using 3D printing, exploration of muscle contraction, creative designing of muscle contraction using sketch application and 3D modeling, and convergent implementing of the designed using 3D printing. Each session is also involved in the contents of gallery widgets, media widgets, keynote widgets, sketch widgets, the cloud, polling widgets, and review widgets for interactive and mobile learning. After administering the developed digital textbook to 20 high school students, it was shown a positive effectiveness on life science learning for high school students. Moreover, the digital textbook was evaluated as to promote student's abilities on creative designs and implementation related to biomimicry-based convergence. The digital textbook was also shown a favorable response on students' interest and self-directed learning on life science.

An Analysis of the Astronomy Terms in Convergence Science Textbooks (융합형 과학 교과서에 사용된 천문 분야 용어 분석)

  • Lee, Hyo-Nyong;Kang, Yong-Hee;Song, Mi-Jin;Cho, Hyun-Jun
    • Journal of the Korean Society of Earth Science Education
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    • v.5 no.2
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    • pp.148-157
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    • 2012
  • The purpose of this study was to analyze the terms of astronomy area used in six convergence science textbooks by 2009 curriculum revision. The results of this study were following; the first, the contents about astronomy occupied about 18.6% account of science contents. There were the terms which all textbooks used, but some terms were not used other text book, and the others were used in only one textbook. And the second, there were some terms of having certain concept which had described differently. It was suggested that it was necessary to the effort to prevent to descript same meaning terms differently and to make guideline for the depth and width of the terms.

Used Textbook Trading Platform to Recommend University Textbooks (대학 교재 추천 기능을 지원하는 중고 전공서적 거래 플랫폼)

  • Kim, Bit-Chan;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.329-334
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    • 2018
  • According to the textbook utilization survey, university students buy 6.4 books and spend 94,000 won per semester. However, nearly half of books are left unused. Therefore many students buy used textbooks instead of buying new books at a fixed price. The existing used textbook trading platforms support basic functions, but don't support textbook recommendation function and reference book recommendation function. In this paper, we developed a used textbook trading platform BookCue that provides textbook recommendation function, reference book recommendation function, and consignment trading function reflecting the regional characteristics. It is expected that will contribute to reduce university students' burden that buying textbook by forming textbooks trading environment and preserve environment. In the near future our platform will need to expand to a platform that deals with a variety of goods, as well as used textbooks in the region.

Analyzing illustration in health textbooks of middle school in the convergent point of view (융합적 관점의 중학교 보건교과서 삽화분석)

  • Choi, Kyoung-Ho
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.461-468
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    • 2016
  • Illustration, which is shown in the textbook for educational purpose is used to explain basic educational theory, rather than carrying meaning itself. It has proper educational value when presented appropriately according to the process of knowledge acquirement. This research organized new analyzing criterion for the frame and content analysis subjected on 4 sanitation textbooks of middle school, moreover looked into actual situation by convergent analysis. This is for political suggestion that is helpful to further textbook development; by understanding improvement point required in reaching educational purpose presented in health education course manual. Results are as following. First, in the aspect of frame, diagrams with proper function to explain principle of health and sanitary activities should be more frequently suggested. Second in the aspect of content, illustrations for simple data providing or for decoration should be reduced while illustrations suggesting experimental results should be added, to reorganize health textbook according to the purpose of health education course.

Comparison of Internal and External Frameworks for Units on Magnets in Elementary Science Textbooks First Developed by the Authorization System (검정제에 의해 최초 개발된 초등과학교과서들의 자석 단원에 대한 내외적 체제 비교)

  • Seongsoo, Jeon
    • Journal of The Korean Association For Science Education
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    • v.42 no.5
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    • pp.525-542
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    • 2022
  • The purpose of this study is to comparatively analyze the internal and external frameworks of elementary science textbooks, which first appeared as the authorization system of elementary science textbooks changed from the national government system. In order to confirm the purpose of the authorization system to support the development of diverse and creative textbooks, this study compared 7 authorized textbooks with the national textbook developed as the 'Use of Magnets' unit of the 2015 revised science curriculum. In this study, the textbook's framework was largely divided into an external framework and an internal framework for the 'Use of Magnets' unit of elementary science textbooks, and quantitative and qualitative analyses were conducted in parallel according to each subcategory. According to the research results, in the external framework of textbook units, all textbooks had the same structure: unit introduction, scientific inquiry, creative convergence, unit arrangement, and scientific reading materials. The framework in the 'Use of Magnets' unit of the 7 types of authorized textbooks was found to have some differences according to the textbook development team's interpretation of the curriculum achievement standards and many commonalities that maintained the framework in the national textbooks. In addition, the characteristics of each textbook were clearly revealed in some areas not specified in curriculum such as unit introduction activities and science reading materials, a meaningful change was also found in that the level of inquiry activity was classified and operated in response to the uniform inquiry activity operation of the existing government textbooks.

The Influence of Textbooks Applying Gamification Motivation Strategy on Learners' Interest: Social Textbooks for 3rd Graders in Elementary School (게이미피케이션 동기 전략을 적용한 교과서가 학습자의 흥미에 미치는 영향: 초등 3학년 사회 교과서를 중심으로)

  • Bang, Mi-Hyang
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.29-38
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    • 2021
  • The social studies, mathematics, and science textbooks of the elementary curriculum will begin to be authorized from 2022. This study explores the effect of textbooks based on a gamification motivation strategy on learner interest. For this purpose, this study analyzes whether the systematic application of the gamification motivation strategy to elementary studies textbooks, which will be authorized from 2022, can develop this textbook into a "learner-centered curriculum book that induces interest." More specifically, this study applied Kumsung Publishing's experimental social studies textbooks in class and conducted a questionnaire among 121 third graders to verify the effectiveness of the textbooks. The results show that studies textbooks based on a gamification motivation strategy greatly influence increased learner interest in the classroom. The textbooks also represent a positive influence in learner understanding, interest, and curiosity regarding the class content and assistance. Demonstrating that gamification motivation strategy is worthwhile to actively apply in future textbook development for the enhancement of learners' interests, this study is significant in that it has presented a meaningful textbook development model.

Development and Demonstration of Creative and Convergence Textbooks Using Creative Storytelling Techniques (창의 스토리텔링 기법을 활용한 창의 융복합 교원 연수 교재의 개발과 실증)

  • Choi, Eunsun;Park, Namje
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.143-151
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    • 2021
  • Several researchers in the early days have studied the concept of creativity and its definition, but with the emergence of an unprecedented infectious disease, creativity attracts more attention in the academic world these days. It is because the ability to respond to change and create something that did not exist before has become an essential competency for survival. Therefore, we proposes a creativity textbook that can be used for teacher training based on a creative education practical strategy model for the purpose of enhancing the creativity of teachers in the field through analysis of various prior studies on creative education. And also, we developed the textbook to teach the principles of information security using creative storytelling techniques. In the teacher training using the textbook, the survey was conducted with 40 questions consisting of originality, fluency, elaboration, synthesis and organization factors in order to confirm the change in the teacher's creativity, and all factors were significantly improved. The textbooks developed in this study are meaningful in that it has increased the utilization of teachers' field education. We hope that this thesis will provide implications for the development of creative fusion textbooks, and related research will be actively conducted in the future.

A Study on the Design of Metadata Elements in Textbooks (교과서 메타데이터 요소 설계에 관한 연구)

  • Euikyung Oh
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.401-408
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    • 2023
  • The purpose of this study is to design textbook metadata as a basic task for building a textbook database. To this end, reading textbooks were defined as a category of textbooks, and a metadata development methodology was established through previous research. In order to ensure that bibliographically essential elements are not omitted, the catalog description elements of institutions that collect, accumulate, and service textbooks such as the National Library of Korea were investigated. The elements of Dublin Core, MODS, and KEM were mapped to derive elements suitable for describing textbooks. Finally, a set of textbook metadata elements consisting of 14 elements in three categories - bibliography, context, and textbook characteristics were presented by adding publication type, genre, and curriculum period elements. The 14 elements are titles, authors, publications, formats, identification sign, languages, locations, subject names, annotation, genres, table of contents, subjects, curriculum period, and curriculum information. In this study, we contributed to this field by discussing how to organize textbook resources with national knowledge resources, and in future studies, we proposed to evaluate usability by applying metadata elements to actual textbooks and revise and supplement them according to the evaluation results.

Design and Implementation of Scratch-based Science Learning Environment Using Non-formal Learning Experience

  • Ko, Hye-Kyeong
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.170-182
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    • 2019
  • In this paper, we use scratch to design and develop non-formal learning experiences that are linked with contents of secondary science textbook to educational programs. The goal of this paper is to develop a convenient and interesting program for non-formal learning in a learning environment using various smart device. Theoretical approaches to mobile education, such as smartphones, and smart education support policies continue to lead to various research efforts. Although most of the smart education systems developed for students who have difficulty in academic performance are utilized, they are limited to general students. To solve the problem, the learning environment was implanted by combining the scratch, which is an educational programming that can be easily written. The science education program proposed in this paper shows the result of process of programming using ICT device using scratch programming. In the evaluation stage, we were able to display the creations and evaluate each other, so that we could refine them more by sharing the completed ideas.

The Development of STEAM Education Textbook on Water Pollution (물의 오염도 측정에 대한 STEAM 교육 교재개발)

  • Hong, Min-Ah;Hwang, Book-Kee;Choi, Jung-Hoon
    • Journal of Environmental Science International
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    • v.21 no.8
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    • pp.909-929
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    • 2012
  • It is an after-school material for elementary school student based on STEAM education which has a theme of water pollution as a global issue. First of all, we take a look at various ways of measuring water pollution and among them, we include experiment for student to know about the water pollution by using indicator organisms. Next, we examine how some elements in our daily life affect on water and provide class with systematically technological and engineering solution. With this text book, we let the student recognize environmental problem and seek for the solution about it. Therefore, it helps student to connect with stream of thought.