• Title/Summary/Keyword: convergence education program

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The Study of Development and Assessment of On-site Customized Education Program with Living Lab for Students in Early Childhood Education College (유아교육과 학생 대상의 리빙랩을 활용한 현장 맞춤형 교육 프로그램 개발과 평가 과정 연구)

  • Yeon, Hye-Min
    • Journal of Industrial Convergence
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    • v.18 no.5
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    • pp.102-107
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    • 2020
  • The purpose of this study is conduct development and assessment of the on-site customized education program in college curriculum with utilizing Living Lab. The development process is conducted in Living Lab's mechanism ; idea expression, setting agenda, actual activities, and feedback. The developed early education program is constructed four subjects, sixteen sub themes, and fifty three activities. For the assessment of the program, the satisfaction survey was conducted to sixty eight teachers who work for early education institutes in Busan, S. Korea. In the result, more than 80% of respondents answered that the program was satisfying. The study is meaningful as a basic data to utilize Living Lab in various subjects and majors in college.

An Analysis of the Difference of Perception on IT Convergence Learning after the Smart Device based Robot Programming Education According to Elementary Gifted Students' Level (스마트 기기 기반의 로봇 프로그래밍 교육 이후 초등 영재들의 수준에 따른 IT 융합 학습에 대한 인식 차이 분석)

  • Yoon, Il-Kyu;Jang, Yun-Jae;Jeong, Soon-Young;Lee, Won-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.161-169
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    • 2015
  • In this paper, we propose an smart device based robot programming education program and analyzing students' perceptions such as satisfaction, Expectancy-Value of IT convergence learning after the robot education program according to elementary gifted students' level. Smart device based robot programming education program designed based on schematic of the convergence suggested by WTEC and consist of creative phase, integration/fusion phase, innovation phase, outcome phase for learning practical process of the IT convergence. We are conducting a smart device based robot programming education class to consist of 126 gifted students and analysing the difference of perception. According to analysis of the result, core and advanced students' perception on satisfaction score shows also high. However, advanced level students' satisfaction score shows higher than core students' satisfaction score. Also, advanced level students' expectancy-value score on IT convergence learning shows higher than core students' score.

Educaction program development applying capstone design for convergence talent development in the fashion field (패션분야 융합인재 육성을 위한 캡스톤 디자인 교육프로그램 학습 모형 개발 - NCS 패션분야 중심으로 -)

  • Kim, Shin Woo;Kim, Young In
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.4
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    • pp.195-211
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    • 2019
  • In this paper, Capstone Design Education Program Learning Model was developed and recommended in order to foster convergent talents armed with practical competences and real cooperative capabilities. In this era of convergence and creativity, the fashion world needs human resources with cooperative skills and true professional abilities. A case analysis, an in-depth interview, and 1,2 test method were used for data acquisition and analysis. The summary of this study is described below. First, this program needs to complement the NCS fashion design learning module. Second, material changes to creativity and practical competencies - knowledge, skills, and attitudes - of the students are assessed after applying Capstone Design to the NCS fashion design learning model. Third, the process of converging fashion curriculum with IT and electronic technology, developing a fashion design learning program, and applying the Capstone Design was tested to prove the effectiveness of convergent fashion design education. Among the changes observed between the trial and control groups, it was confirmed that sub-factors of creative personality, i.e. self-assurance and openness, were increased along with knowledge, core competences including communication capability, and self-directed learning capability. The greatest improvement on the technological side was observed in IT literacy while ability to respond to changes was also increased. Besides, effects were demonstrated in behavioral factors such as initiative, spirit of challenge, experience, and openness. Lastly, the Capstone Design Education Program Learning Model was proposed in order to foster convergent talents in the fashion world.

The Development and Application Effects of Convergence Program for Field Trip and STEAM Education related Geology (지질 관련 야외 학습과 STEAM 교육을 융합한 프로그램 개발 및 적용 효과)

  • Kim, Deok-Ho;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.33 no.2
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    • pp.364-379
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    • 2014
  • In this study, a theme-centered STEAM program converged with field trip was developed in the 'The stratum and fossils' unit of elementary science. The objectives were to find the influences on academic achievement, creative problem solving abilities and scientific attitude of elementary school students. The STEAM education program was composed of content which can be applied effectively by converging field trip and STEAM elements. As the results applied the STEAM program to elementary school students, the experimental group improved effectively in the academic achievement, creative problem solving abilities and scientific attitude compared to the control group, which took the theoretical lesson. In conclusion, it is necessary to develop systematically and continuously programs converging STEAM and field trip in various units of science subject which field trip is possible.

A Case Study of Bootcamp Program for Software Developer (소프트웨어 개발 인재 양성을 위한 부트캠프 사례 연구)

  • Kwak, Chanhee;Lee, Junyeong
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.11-18
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    • 2022
  • As the need for software development manpower increases, various educational programs appear and the popularity of bootcamp style education program for software development increases. However, despite the operations and forms of bootcamp education programs are completely different from the existing software development education programs, there is a lack of research in understanding bootcamp as a software education program. Therefore, this study tried to derive the core elements of the education program through a case study on bootcamp software developer education program. After conducting interviews of 7 members who have completed a series of bootcamp software developer education program X, seven characteristics of bootcamp-type software development education program were derived: intensive theory education, sense of growth and achievement, team project-based learning, community characteristics, peer pressure, stress and fatigue due to short-term learning, and contact-free specialty. Based on the derived characteristics, the advantages and improvements of bootcamp-type education were described, and the direction of the bootcamp-type education program for software developer was discussed.

First Aid Knowledge and Education Necessity of Some College Students in Gyeongbuk (경북지역 일부 대학생들의 응급처치 지식수준 및 교육 필요성)

  • Hyun-Mi Kim;Kyong-Jin Park
    • Journal of the Korean Society of Industry Convergence
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    • v.27 no.3
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    • pp.509-517
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    • 2024
  • Purpose : The study examined the knowledge and health education about first aid of college students. Methods : The survey had done from October to December, 2022. Total subjects in this study were 205. The collected data were analyzed by SPSS 24.0 program. Results : Regarding the difference in first aid knowledge according to the first aid education characteristics of the subjects, significant differences were observed in experience of first aid training (t=6.54, p(.01), necessity of first aid training (t=3.60, p(.01), and number of first aid training sessions (F=5.40, p(.01). In the case of first aid education experience, first aid education was necessary, and the knowledge score was the highest tn the three or more training sessions. As for the contents of first aid education, action tips in case of emergency, fracture, dislocation, sprain was the highest, and rescue and transport was the lowest. Conclusion : Continuous and systematic first aid education for college students is needed, and it is absolutely necessary to develop an advanced treatment education program to revitalize it.

An Examination on the Concept of Visual Literacy as a Basis for Convergence Education Programme (융복합교육 프로그램을 위한 기반으로서 시각적 문해력(Visual Literacy) 개념 검토)

  • Park, Gun-Kyu;Kim, Won-seok
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.397-403
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    • 2016
  • This research reviews the concept of Visual Literacy which is the critical base for performing convergence-style educational program of fine arts. The Visual Literacy means the ability to understand and properly deal with the visual information given to the agent such as the literacy to the written language. It is beyond doubt that the necessity of the Visual Literacy is raised because there is different visual information through new media for the entire life of young generation. Therefore, the Visual Literacy is the base for performing convergence-style education when it comes to performing convergence-style educational programs. It covers the communication abilities to utilize new media and exchange visual information one another.

A study on the Perception of College students studying Early Childhood Education about Entrepreneurship Education (창업교육에 대한 유아교육과 학생들의 인식 연구)

  • Park, Ji-Eun;Ko, Yeong-geon;Cho, Jungwon;Park, Jung-Hwan
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.53-64
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    • 2020
  • For students studying early childhood education that leads the future, entrepreneurship education should be applicable to the educational field and targeting students studying early childhood education, a basic investigation on the recognition and demand for the necessity of entrepreneurship education should be preceded. Research that develop various entrepreneurial education programs is needed for early childhood education and students. Collected theoretical data through consideration of previous studies. and recognizing the necessity of entrepreneurship training, I produced an online survey for needs investigation of students studying early childhood education. I analyzed the data with 239 questionnaires collected. Research results, first, it is necessary to recognize the necessity of entrepreneurship education related to various career education in consideration of the career after graduation and a few years since they graduated. Second, it is necessary for a program that effectively and systematically develops various educational areas and contents in a mixed form of online and offline. Third, it is necessary to support customized programs in government agencies through the analysis of learner needs.

A Convergence Study about the Effect of Web-based Nursing Education contents on Fundamental Nursing Practice Education (웹기반 간호교육 콘텐츠를 활용한 기본간호 실습교육 효과에 대한 융합연구)

  • Eom, Mi-Ran;Seo, Yon-Hee
    • Journal of the Korea Convergence Society
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    • v.8 no.5
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    • pp.97-105
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    • 2017
  • This study aimed to examine the effects of the web-contents nursing education program for fundamental nursing. The study is non-equivalent control group pretest-posttest design. The participants were 64 nursing students in M City. The data was collected from September to October in 2013. The result showed that there were significant improvement in learning motivation(t=5.44, p<.001), practice satisfaction (t=6.98, p<.001), core nursing skills(p<.001) in the experimental group than the control group. However, self-directed learning was not statistically signigicant between the groups. Therefore, this study confirmed that the effect of the web-contents nursing education program in the fundamental nursing practicum. Also, the web-contents nursing education program is needed in the practicum education curriculum to enhance nursing students' competencies in these areas.

Study on Active Learning & Facilitation Convergence Education Program for Enhancing Core Competency (4C) (핵심역량(4C) 증진을 위한 액티브러닝과 퍼실리테이션 융합 교육프로그램 연구)

  • Chung, Yoo Kyung
    • Smart Media Journal
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    • v.8 no.1
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    • pp.67-73
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    • 2019
  • This study investigates Active Learning and Facilitation Convergence Education Program which can improve core competency to cope with vocational education in the fourth industrial revolution era. I applied the integrated advantages of Active Learning which enhances 'problem solving skill' and those of Facilitation for creative thinking idea to application design process coursework and verified the effectiveness of such education method through student satisfaction survey. I also designed application contents for the students who are familiar with the mobile environments and UI contents for data visualization which can help those students to improve their skills in software. Every coursework was conducted as a team project. As a result, Active Learning and Facilitation Convergence Education Program is found to be helpful in improving the basic skills and competencies required in college education. I hope this work helps to reduce the educational gap between industry and professional colleges.