• 제목/요약/키워드: control interface

검색결과 3,289건 처리시간 0.043초

PC를 위한 MAP 망 접속기 구현에 관한 연구 (A study on the implementation of MAP network interface for PC)

  • 임용제;김덕우;정범진;추영열;권욱현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1988년도 한국자동제어학술회의논문집(국내학술편); 한국전력공사연수원, 서울; 21-22 Oct. 1988
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    • pp.390-395
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    • 1988
  • The implementation of MAP(Manufacturing Automation Protocol) NIU(network interface uint) is studied and presented in this paper. Hardwares and system softwares for network management, user interface, and medium access control are developed. Also LLC(Logical Link Control) protocol is implemented. Afterwards, The operations of NIU using self-test functions are tested. Compatibility between interfaces according to IEEE 802.4 standard is also tested.

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휴대용 단말기 기반의 재능 로봇 사용자 인터페이스 (Mobile Terminal-Based User Interface for Intelligent Robots)

  • 김기오;;박지환;홍순혁;전재욱
    • 정보처리학회논문지B
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    • 제13B권2호
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    • pp.179-186
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    • 2006
  • 사용자가 지능 로봇을 효율적으로 이용하려면 사용자와 지능 로봇을 연결해주는 사용자 인터페이스를 설계해야 한다. 본 논문에서는 지능 로봇의 기능과 자율화 수준에 따라 휴대용 단말기 기반의 사용자 인터페이스를 어떻게 구성해야 하는 지 분석하고, 이를 기반으로 PDA (Personal Digital Assistant)나 스마트폰과 같은 휴대용 단말기를 이용하여 지능 로봇을 원격에서 조종할 때 필요한 사용자 인터페이스를 개발하고자 한다. 영상 기반 인터페이스를 이용하면 사용자가 로봇의 동작을 직접 보면서 로봇을 조종할 수 있고, 지도 기반 인터페이스를 이용하면 전송되는 정보가 줄어들기 때문에 정보 전송 지연시간을 줄이면서 사용자가 로봇을 조종할 수 있다.

Effects of interface angles on properties of rock-cemented coal gangue-fly ash backfill bi-materials

  • Yin, Da W.;Chen, Shao J.;Sun, Xi Z.;Jiang, Ning
    • Geomechanics and Engineering
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    • 제24권1호
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    • pp.81-89
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    • 2021
  • Uniaxial compression tests were conducted on sandstone-CGFB composite samples with different interface angles, and their strength, acoustic emission (AE), and failure characteristics were investigated. Three macro-failure patterns were identified: the splitting failure accompanied by local spalling failure in CGFB (Type-I), the mixed failure with small sliding failure along with the interface and Type-I failure (Type-II), and the sliding failure along with the interface (Type-III). With an increase of interface angle β measured horizontally, the macro-failure pattern changed from Type-I to Type-II, and then to Type-III, and the uniaxial compressive strength and elastic modulus generally decreased. Due to the small sliding failure along with the interface in the composite sample with β of 45°, AE events underwent fluctuations in peak values at the later post-peak failure stage. The composite samples with β of 60° occurred Type-III failure before the completion of initial compaction stage, and the post-peak stress-time curve initially exhibited a slow decrease, followed by a steep linear drop with peaks in AE events.

Development of Long-Term Storage Technology for Chinese Cabbage - Physiological Characteristics of Postharvest Freshness in a Cooler with a Monitoring and Control Interface

  • Lim, Ki Taek;Kim, Jangho;Chung, Jong Hoon
    • Journal of Biosystems Engineering
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    • 제39권3호
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    • pp.194-204
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    • 2014
  • Purpose: The aim of this study was to develop long-term storage technology for Chinese cabbage in order to extend the period of availability of freshly harvested products. The scope of the paper deals with the use of a cooler with a remote monitoring and control interface in conjunction with use of packaging film. Methods: A cooler with a real time monitoring system was designed as a low-temperature storage facility to control temperature and relative humidity (RH). The effects of storage in high-density polyethylene (HDPE) plastic boxes, 3% chitosan dipping solution, polypropylene film (PEF) with perforations, and mesh packaging bags on physiological responses were investigated. The optimal storage temperature and humidity for 120 days were below $0.5^{\circ}C$ and 90%, respectively. Physiological and biochemical features of cabbage quality were also analyzed: weight loss, texture, and sugar salinity, chlorophyll, reducing sugar, and vitamin C contents. Results: The cooler with a remote monitoring and control interface could be operated by an HMI program. A $0.5^{\circ}C$ temperature and 90% humidity could be remotely controlled within the cooler for 120 days. Postharvest freshness of Chinese cabbages could be maintained up to 120 days depending on the packaging method and operation of the remote monitoring system. In particular, wrapping the cabbages in PEF with perforations resulted in a less than a 5% deterioration in quality. This study provides evidence for efficient performance of plastic films in minimizing post-harvest deterioration and maintaining overall quality of cabbages stored under precise low-temperature conditions with remote monitoring and a control interface. Conclusions: Packaging with a modified plastic film and storage in a precisely controlled cooler with a remote monitoring and control interface could slow down the physiological factors that cause adverse quality changes and thereby increase the shelf life of Chinese cabbage.

분산화된 센서와 엑츄에이터에 대한 로봇 소프트웨어 컴포넌트의 인터페이스 추상화 (Robot software component interface abstractions for distributed sensor and actuator)

  • 양광웅;원대희;최무성;김홍석;이호길;박준우
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.1028-1033
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    • 2005
  • Robot is composed of various devices but, those are incompatible with each other and hardly developing reusable control software. We suggest standard abstract interface for robot software component to make portable device and reusable control software of robot. This assures uniform abstracted interface to the device driver software like sensor and actuator and, control program can be transparent operation over device. We can develop devices and control software separately and independently with this idea. This makes it possible to replace existing devices with new devices which have a improved performance.

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FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계 (Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game)

  • 이용환;안효창
    • 반도체디스플레이기술학회지
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    • 제18권4호
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    • pp.116-119
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    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.

지능형 제어기법 및 센서 인터페이스를 이용한 이족 보행 로봇의 동적보행 제어 (Dynamic Walking Control of Biped Walking Robot using Intelligent Control Method and Sensor Interface)

  • 고재원;임동철
    • 전기학회논문지P
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    • 제56권4호
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    • pp.161-167
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    • 2007
  • This paper introduces a dynamic walking control of biped walking robot using intelligent sensor interface and shows an intelligent control method for biped walking robot. For the dynamic walking control of biped walking robot, serious motion controllers are used. They are main controller(using INTEL80C296SA MPU), sub controller(using TMS320LF2406 DSP), sensor controller(using Atmega128 MPU) etc. The used sensors are gyro sensor, tilt sensor, infrared sensor, FSR sensor etc. For the feasibility of a dynamic walking control of biped walking robot, we use the biped walking robot which has twenty-five degrees of freedom(D.O.F.) in total. Our biped robot is composed of two legs of six D.O.F. each, two arms of five D.O.F. each, a waist of two D.O.F., a head of one D.O.F.

NGN에서의 QoS 정보요소 매핑 및 Rs/Rw 인터페이스의 자원제어 프로토콜 구현 (Mapping of QoS Information Elements and Implementation of Rs/Rw Interface Resource Control Protocols in NGN)

  • 전진수;김해현;차영욱;김춘희;정유현
    • 정보처리학회논문지C
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    • 제15C권5호
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    • pp.429-438
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    • 2008
  • NGN은 QoS가 지원되는 광 대역 전달 망에서 세션 및 비-세션 서비스를 지원하기 위한 패킷 기반의 융합 망이다. NGN에서 네트워크 사용자에 따라 차별화된 서비스를 제공하기 위해서는 QoS 기반 자원제어가 이루어져 한다. 본 논문에서는 DIAMETER를 이용하는 Rs 인터페이스의 자원제어 프로토콜을 설계 및 구현하였으며 NGN에서 QoS 기반 자원제어를 위하여 DIAMETER 정보요소와 세션제어 프로토콜인 SIP의 SDP 속성들의 매핑방안을 제시하였다. Rs 인터페이스와의 연동 용이성과 다양한 기능성을 고려하여 ITU-T에서 제시한 자원제어 프로토콜 중에서 Rw 인터페이스는 DIAMETER를 이용하는 자원제어 프로토콜을 구현하였다. 또한, 서비스 층에서 전송 층으로 자원제어를 위하여 Rs와 Rw 인터페이스 사이의 메시지 및 정보요소의 매핑방안을 제시하였다. 본 논문에서 제시한 QoS 정보요소의 매핑 방안과 Rs와 Rw 인터페이스의 연동 방안을 이용하여 차별화된 전송 서비스를 제공하는 NGN 자원제어 테스트-베드를 구축하였다.

The Application of Ecological Interface Design Methodology for Digitalized MCR in Nuclear Power Plant

  • Ra, Doo Wan;Cha, Woo Chang
    • 대한인간공학회지
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    • 제32권1호
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    • pp.1-7
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    • 2013
  • Objective: This study proposes the application of Ecological Interface Design(EID) method that is effective for situation awareness in digitalized environment. Background: While cognitive interface design method such as Information Rich Display(IRD) is simply focused on existing information for user, EID method helps users' resource to be solved to higher ion task such as diagnostic and problem solving. Method: Using EID method based on Work Domain Analysis (WDA), it was analyzed and designed for Steam Generator(SG) Water Level control process in a digitalized Main Control Room of Nuclear Power Plant. Proposed EID example is evaluated through interviews by expert & operator. Results: The result of expert & operator showed that EID display might give an aid for operator's decision. Conclusion: The results can reduce critical accidental damage that occurred due to cognitive load and so critical human error. Application: This study may be impact on situation awareness study for digitalized interface design.

Tension Based 7 DOEs Force Feedback Device: SPIDAR-G

  • Kim, Seahak;Yasuharu Koike;Makoto Sato
    • Transactions on Control, Automation and Systems Engineering
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    • 제4권1호
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    • pp.9-16
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    • 2002
  • In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feed-back for the device is tension based and is characterized by 7 degrees of freedom (DOF); 3 DOF for translation, 3 DOF for rotation, and 1 DOF for grasp). The SPIDAR-G (Space Interface Device for Artificial Reality with Grip) will allow users to interact with virtual objects naturally by manipulating two hemispherical grips located in the center of the device frame. We will show how to connect the strings between each vertex of grip and each extremity of the frame in order to achieve force feedback. In addition, methodologies will be discussed for calculating translation, orientation and grasp using the length of 8 strings connected to the motors and encoders on the frame. The SPIDAR-G exhibits smooth force feedback, minimized inertia, no backlash, scalability and safety. Such features are attributed to strategic string arrangement and control that results in stable haptic rendering. The design and control of the SPIDAR-G will be described in detail and the Space Graphic User Interface system based on the proposed SPIDAR-G system will be demonstrated. Experimental results validate the feasibility of the proposed device and reveal its application to virtual reality.