• 제목/요약/키워드: conferencing service

검색결과 64건 처리시간 0.02초

Conferencing Service Interworking in Peer-to-Peer and IMS Networks

  • Sim, Jinsub;Kim, Younghan
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제6권9호
    • /
    • pp.2136-2152
    • /
    • 2012
  • The growth of Internet technologies and the widespread use of mobile devices have been paving the way for the increasing use of conferencing services. Two types of systems have been designed to provide conferencing services: 1) a conferencing system using session control over a peer-to-peer (P2P) network and 2) an IP Multimedia Subsystem (IMS) conferencing system. The IMS conferencing system was developed to adapt to a server-based centralized system, whereas the benefits of the P2P operational model in providing such conference services are widely acknowledged. However, each system provides conferencing services only to its own users. Therefore, in this paper, we propose an interworking model to support multimedia conferencing service between the P2P environment and IMS networks. We also introduce protocol architecture and some service scenarios. To verify this system model and the design architecture, we perform an actual implementation and show experienced test results.

5G를 향한 영상회의 기술 및 서비스 동향 (Trends in the Telepresence Technologies and Services Beyond 5G)

  • 이훈기;한미경;장종현
    • 전자통신동향분석
    • /
    • 제32권5호
    • /
    • pp.20-29
    • /
    • 2017
  • In this paper, a video conferencing system, which has been attracting significant attention as an immersive telepresence service owing to the recent emergence of 5G networks, is described. We propose a service platform for Giga Media based video conferencing for 5G convergence services. The video conferencing service consists of a traditional structure that provides information exchange through the transmission of video and voice of remote participants using a Multipoint Control Unit (MCU), a browser-based video conferencing based on WebRTC, a multi-view point video conferencing, and holographic telepresence centered on mixed reality. The paper introduces the trends and detailed structures of various technologies used in the video conferencing system, and compares the video conferencing system technologies and video conferencing service characteristics for the integrated Giga Media platform.

화상회의 플랫폼의 지각가치에 관한 연구: 휴리스틱-체계적 모델과 가치기반수용모델을 중심으로 (A Study on the Perceived Value of Video Conferencing Platform: Focused on Heuristic-Systematic Model and Value-based Adoption Model)

  • 지엔항;김민숙
    • 아태비즈니스연구
    • /
    • 제12권2호
    • /
    • pp.205-222
    • /
    • 2021
  • Purpose - Due to the Covic-19 pandemic, the perceived value of video conferencing platforms has been increased drastically. However, there is little guidance on how service providers can improve video conferencing platforms. The purpose of this study is to investigate the factors that influence the users' perceived value of video conferencing services based on the heuristic-systematic model and the value-based adoption model. Design/Methodology/Approach - In this paper, we theoretically explore the relationship of the antecedents of perceived value(credibility, expertise, attractiveness, economic feasibility, security, and interactivity) and its outcomes (perceived usefulness, perceived risk and perceived value). The outcomes of this research is a conceptualization of antecedents of perceived value supported by research hypothesis based on the existing literature. A total of 100 valid questionnaires were collected to empirically test the research model. Findings - The analysis results showed that credibility, economic feasibility, and interactivity positively influenced perceived usefulness. On the other hand, credibility, professionalism and interactivity negatively influenced perceived risk. Perceived usefulness positively affects perceived value and perceived risk has a negative effect on perceived value. The brand image as a moderating variable was found to decrease the effect of perceived risk on perceived value. Research Implications - The contribution of this study is significant for video conferencing providers as follows. First, a service provider can actively utilize influencers or referees with high credibility and expertise to maximize the perceived usefulness of users. Second, economic feasibility should be ensured in respect of users through various alliance discount strategies. Third, a video conferencing service company needs to build a positive brand image in order to increase users' perceived value.

초고속 정보통신망상의 비디오 컨퍼런싱에 관한 연구 (Video Conferencing Technology for Information Super Highway)

  • 안상준;이승로;김진철;한선영
    • 한국정보처리학회논문지
    • /
    • 제5권5호
    • /
    • pp.1264-1273
    • /
    • 1998
  • 본 논문은 현재 MBone상에서 사용되는 화상회의 시스템들이 회의 제어 보다 더 효율적으로 화상회의를 제어하는 시스템을 구현하였다. 이 시스템은 비브로드캐스팅 네트워크 상에서 멀티캐스트 서비스를 제공하며 이는 여러개의 MTS(Multipoint Transport Server)를 통해 멀티미디어 데이타를 멀티캐스팅한다. 또한 CCS(Conference Control Server)를 통해 가안 결합성을 갖는 회의 제어 서비스를 제공한다. 본 논문에서 구현한 시스템은 강한 결합성을 갖는 회의 제어 서비스를 제공함으로서 보다 효율적으로 화상회의를 수행할 수 있다.

  • PDF

줌의 보안 취약점 분석과 보안 업데이트 결과 비교 (Comparing Zoom's Security Analysis and Security Update Results)

  • 김규형;최윤성
    • 디지털산업정보학회논문지
    • /
    • 제16권4호
    • /
    • pp.55-65
    • /
    • 2020
  • As corona began to spread around the world, it had such a big impact on many people's lives that the word "Untact Culture" was born. Among them, non-face-to-face meetings naturally became a daily routine as educational institutions and many domestic and foreign companies used video conferencing service platforms. Among many video conferencing service platforms, Zoom, the company with the largest number of downloads, caused many security issues and caused many concerns about Zoom's security. In this paper, Zoom's security problems and vulnerabilities were classified into five categories, and Zoom's latest update to solve those problems and the 90-day security planning project were compared and analyzed. And the problem was solved and classified as unresolved. Three of the five parts have been resolved but are still described as how they should be resolved and improved in the future for the two remaining parts.

Decision Tree Generation Algorithm for Image-based Video Conferencing

  • Yunsick Sung;Jeonghoon Kwak;Jong Hyuk Park
    • Journal of Internet Technology
    • /
    • 제20권5호
    • /
    • pp.1535-1545
    • /
    • 2019
  • Recently, the diverse kinds of applications in multimedia computing have been developed for visual surveillance, healthcare, smart cities, and security. Video conferencing is one of core applications among multimedia applications. The Quality of Service of video conferencing is a major issue, because of limited network traffic. Video conferencing allow a large number of users to converse with each other. However, the huge amount of packets are generated in the process of transmitting and receiving the photographed images of users. Therefore, the number of packets in video conferencing needs to be reduced. Video conferencing can be conducted in virtual reality by sending only the control signals of virtual characters and showing virtual characters based on the received signals to represent the users, instead of the photographed images of the users, in real time. This paper proposes a method that determines representative photographed images by analyzing the collected photographed images of users, using KMedoids algorithm and a decision tree, and expresses the users based on the analyzed images. The decision tree used for video conferencing are generated automatically using the proposed method. Given that the behaviors in the decision tree is added or changed considering photographed images, it is possible to reproduce the decision tree by photographing the behavior of the user in real-time. In an experiment conducted, 63 consecutively photographed images were collected and a decision tree generated by using the silhouette images of the photographed images. Indices of the silhouette images were utilized to express a subject and one index was selected using a decision tree. The proposed method reduced the number of comparisons by a factor of 3.78 compared with the traditional method that uses correlation coefficient. Further, each user's image could be outputted by using only the control image table of the image and the index.

컨퍼런싱형 서비스를 지원하는 SIP 기반의 원격 교육 시스템의 설계 및 구현 (Design and Implementation of Education On Demand System based on SIP to support Conferencing Service)

  • 박시용;윤병남;정기동
    • 정보처리학회논문지A
    • /
    • 제10A권6호
    • /
    • pp.749-756
    • /
    • 2003
  • 현재 인터넷은 빠르고 방대하게 확장되고 세분화된 서비스를 제공하고 있다. 원격교육 시스템은 인터넷을 기반으로 학습자 중심의 서비스 형태로 개발되고 있다. 학습자들은 어느 시간 어떤 장소에서든지 그 환경에 적합하고 적절한 교육을 받을 수 있는 형태로 발전되어야 한다. 이러한 요구 조건을 충족시키기 위해서 본 논문에서는 SIP을 기반으로 컨퍼런싱형 서비스를 지원하는 EOD(Educational On Demand) 시스템을 제안한다. 본 논문에서 제안하는 원격 교육 시스템은 원격 교육 분야에서 SIP을 이용하는 새로운 컨퍼런싱형 시스템이다. 특히 SIP은 H.323 프로토콜의 복잡성을 단순화시켰다. 본 논문에서 제안하는 원격 교육 시스템의 특성은 확장성있고 웹환경에 적합한 SIP을 기반으로 컨퍼런싱형 서비스를 지원하고, 네트워크의 대역폭을 효율적으로 활용할 수 있는 멀티캐스트 전송 방식을 택하였다.

데스크탑 회의시스템 지원을 위한 메시지 처리 시스템의 실시간 서비스 프리미티브 개발 (Development of Real-time Service Primitive in Message Handling System Supporting Desk-top Conferencing System)

  • 강승찬;김영준
    • 한국정보통신학회논문지
    • /
    • 제2권2호
    • /
    • pp.169-180
    • /
    • 1998
  • 본 논문에서는 데스크탑 회의시스템 지원을 위해 메시지 처리 시스템에서 실시간 서비스 프리미티브를 개발한다. 데스크탑 회의시스템은 대표적인 실시간 그룹통신 서비스중의 하나이다. 현대 조직 사회에서는 조직의 작업 대부분이 서로간의 헙동체제로 처리됨에 따라 조직원간의 통신을 효율적으로 지원하기 위해 실시간 그룹통신에 대한 요구가 점차 증가되고 있다. 현재까지 다양한 형태의 실시간 그룹통신 시스템이 개발되었지만 널리 사용되는 시스템은 드문 실정이다. 이러한 실시간 그룹통신 시스템의 확산을 막는 걸림돌은 사용자가 보다 쉽게 접할 수 있는 보편적인 실시간 그룹정보 전송환경의 부재에 기인한다. 분산사무환경에서 정보교환 서비스로 가장 널리 사용되고 있는 메시지 처리 시스템은 표준화된 정보전송 체계를 제공하며 다른 응용 프로토콜과의 연동시 유용하게 이용될 수 있는 특징을 가지고 있다. 따라서 본 논문에서는 실시간 그룹통신지원을 위해 메시지 처리 시스템을 이용하는 방안을 제시하고자 한다. 즉, 메시지 처리 시스템에서 실시간 그룹정보를 효율적으로 관리하고 실시간 전송을 지원하는 서비스 프리미티브를 제안한다.

  • PDF

텔레프레즌스 서비스를 위한 몰입도 분석 기술 (Engagement Analysis Technology for Tele-presence Services)

  • 윤현진;한미경;장종현
    • 전자통신동향분석
    • /
    • 제32권5호
    • /
    • pp.10-19
    • /
    • 2017
  • A Telepresence service is an advanced video conferencing service at aimed providing remote users with the feeling of being present together at a particular location for a face-to-face group meeting. The effectiveness in this type of meeting can be further increased by automatically recognizing the audiovisual behaviors of the video conferencing users, accurately inferring their level of engagement from the recognized reactions, and providing proper feedback on their engagement state. In this paper, we review the recent developments of such engagement analysis techniques being utilized in various applications, such as human-robot interaction, content evaluation, telematics, and online collaboration services. In addition, we introduce a real-time engagement analysis framework employed in our telepresence service platform for an increased participation in online group collaboration settings.

다지점 통신 서비스를 위한 수송 프로토콜 스택의 설계 및 구현 (The design and implementation of transport protocol stack for multipoint communication services)

  • 허미영;박정수;함진호
    • 한국정보통신학회논문지
    • /
    • 제2권2호
    • /
    • pp.187-195
    • /
    • 1998
  • ITU-T T.120 시리즈에서 제시하는 회의 서비스 모델에 따라 회의 시스템을 구축하였다. 구축된 회의 서비스 시스템은 LAN상에서 마이크로소프트사의 넷미팅을 단말로 사용하였으며 단말사이의 통신을 위한 MCU 를 자체 개발하였다. 본 논문에서는 구축된 회의 서비스 시스템에서 다지점 통신 서비스를 지원하는 수송프로토콜 스택의 설계 및 구현 방안에 대하여 기술한다. 또한, 개발된 MCU와 단말로 사용하는 넷미팅사이의 상호운용성 시험에서 발생된 문제점과 이의 해결 방안에 대하여 기술한다.

  • PDF