• 제목/요약/키워드: computer software program

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스캐닝 기법을 이용한 실행 소프트웨어를 담을 수 있는 기능성 USB 솔루션 개발 (Development of Functional USB Solution to Contain Executable Software Using Scanning Mechanism)

  • 김남호;황부현
    • 한국정보통신학회논문지
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    • 제16권5호
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    • pp.947-952
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    • 2012
  • 본 연구는 USB와 같은 이동형 저장장치에 실행 소프트웨어를 담아 어느 클라이언트 장치에서나 실행될 수 있도록 응용 프로그램을 설치하는 기법을 제안하고자 한다. 해결을 위해 스캐닝 기법을 이용하여 클라이언트 장치에 설치 대상 응용프로그램을 인스톨하기 전의 상기 클라이언트 장치의 파일, 레지스트리 및 서비스에 대한 정보를 미리 스캔한 정보를 저장하고, 상기 응용프로그램이 클라이언트 장치에 설치된 이후의 정보를 스캔하여 발생한 변화된 리소스들을 USB에 담아 관리한다. 이후 사용하고자 하는 클라이언트에 필요한 파일들만을 복사하여 사용할 수 있도록 하며, 사용 후에는 관련된 파일을 삭제하여 기존시스템 환경으로 복귀시키는 과정을 포함한다. 본 방법은 설치가 필요한 각종 응용프로그램을 USB와 같은 외장형 이동식 저장장치에 한번 설치하면, 불법복제 문제없이 설치된 응용프로그램은 어떠한 컴퓨터에서든지 실행할 수 있는 장점이 있다.

소프트웨어 저작권 침해사례와 분쟁해결에 관한 연구 (A Study on Infringement Cases of Software Copyright and the Dispute Settlement)

  • 장병윤
    • 한국중재학회지:중재연구
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    • 제13권2호
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    • pp.547-584
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    • 2004
  • Information technology(IT) is changing rapidly based on growth of internet and computer businesses. Therefore, computer programs and softwares are distributed to computer users promptly for their productivity increase and efficient work. So, in the distribution, the softwares will be copied or released through network or other methods which are not authorized by the program owners. In that case, copyright dispute is incurred and various issues are come out due to infringement of the software copyright. Thus, the purpose of this study is to research infringement cases of the software copyright and how to settle the dispute which is related with software programs. To achieve the purpose of this study, this research consisted of 5 chapters. At chapter 1 introduction, it mentioned necessity of this study, purpose and how to research this study, and at chapter 2 dispute factors indicated and summarized for technical resolution. At chapter 3, infringement cases of software copyright analyzed and studied upon intellectual property(IP) related laws. And methods of dispute settlement discussed and suggested to chapter 4 for copyright and intellectual property protection. Also, it emphasized importance of arbitration to resolve the issues timely and avoid time and economical consumption. Of course, arbitration law has to be matched with the trend of technology development for effective settlement. At chapter 5 conclusion, it summarized this research and suggested further research for empirical test of economic value of the software copyright upon the aspect of business, law, and engineering. In this study, the results are 1) IP related laws have to be enacted or revised to meet technical changes for the protection of software copyright on time. The enactment or the revision of law takes a long time, therefore, to deal the dispute effectively, 2) arbitration law has to be utilized efficiently in order to resolve issues and settle the dispute promptly. It is suggested the dispute settlement through arbitration to save time and economic matters for legislation, and to harmony with the technology trends. 3) Recognition of software copyright is to be improved by users and enterprises for development of software related industries and intellectual property protection. In conclusion, the protection of software copyright is important than any other things in the field of IT because of the development of industry and intellectual property related laws. The development is for areas of business, law and engineering, so research and practices are to be combined with the areas so that it could resolve the dispute settlement and IP protection effectively.

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Plagiarism Detection among Source Codes using Adaptive Methods

  • Lee, Yun-Jung;Lim, Jin-Su;Ji, Jeong-Hoon;Cho, Hwaun-Gue;Woo, Gyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권6호
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    • pp.1627-1648
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    • 2012
  • We propose an adaptive method for detecting plagiarized pairs from a large set of source code. This method is adaptive in that it uses an adaptive algorithm and it provides an adaptive threshold for determining plagiarism. Conventional algorithms are based on greedy string tiling or on local alignments of two code strings. However, most of them are not adaptive; they do not consider the characteristics of the program set, thereby causing a problem for a program set in which all the programs are inherently similar. We propose adaptive local alignment-a variant of local alignment that uses an adaptive similarity matrix. Each entry of this matrix is the logarithm of the probabilities of the keywords based on their frequency in a given program set. We also propose an adaptive threshold based on the local outlier factor (LOF), which represents the likelihood of an entity being an outlier. Experimental results indicate that our method is more sensitive than JPlag, which uses greedy string tiling for detecting plagiarism-suspected code pairs. Further, the adaptive threshold based on the LOF is shown to be effective, and the detection performance shows high sensitivity with negligible loss of specificity, compared with that using a fixed threshold.

실험 데이터를 이용한 클럽 페이스 움직임 분석 프로그램 개발 (Development of a Program That Computes the Position of the Club Face Based on the Experimental Data)

  • 박진;신기훈
    • 한국운동역학회지
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    • 제20권2호
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    • pp.231-237
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    • 2010
  • The moving trajectory of a golf ball is mainly determined by the angles of the clubface and the trajectory of the club shaft. This paper presents a computer program for analyzing the position and angles of the club while the club moves in a circular motion. For this purpose, a mathematical algorithm was developed and implemented on the experimental data(5 m and 10 m carries) using VC++ and OpenGL. A skilled female golfer(174 cm, 65 kg, 0 handicap) was participated in data collection for the short approach shots. An iron club(Titleist 52 degree, 91.5 cm length, 450 g mass), attached with five reflective markers(12 mm), was used to collect experimental data. However, exact 3D coordinates and angles of the clubface are not directly calculated from measured data. A reverse engineering platform(Minolta Vivid910 hardware and Rapidform software) was thus employed to acquire the scanned data of the clubface. The scanned data and measured data were first aligned by applying appropriate coordinate transformations, and then exact coordinates and angles of clubface could be obtained at each position during circular motion. The program(Club Motion Analysis 1.0) exports the open, heel, loft angles of the club.

컴퓨팅 사고 중심의 SW교육 콘텐츠의 연구 (A Study of SW Education Contents based on Computational Thinking)

  • 류미영;한선관
    • 정보교육학회논문지
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    • 제23권6호
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    • pp.521-528
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    • 2019
  • 본 연구의 목적은 초등정보교육에서 컴퓨팅 사고를 신장시키기 위한 SW교육 콘텐츠를 설계하고 개발하는 것이다. SW교육 프로그램은 지식, 기능, 태도의 세 개 영역으로 나누었고, 컴퓨팅사고의 추상화, 자동화, 가치화로 연계하여 교육 프로그램을 개발하였다. 콘텐츠는 3개의 레벨로 나누고, 각각 16차시로 구성 하였다. 개발한 교육 프로그램에 대해 전문가 19인을 대상으로 내용 타당도를 실시한 결과 타당성이 높게 나타났다. 본 연구가 SW교육을 실시하는데 있어 컴퓨팅 사고를 신장하는데 도움이 되기를 바란다.

BMO평가 프로그램을 이용한 사업 아이템 선정에 관한 연구 (A Study of Business Item Selection using BMO Evaluation Program)

  • 문송철;노시춘;김대응
    • 서비스연구
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    • 제3권1호
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    • pp.1-7
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    • 2013
  • 사업 아이템을 결정하기 위하여 여러 가지 대안 중에서 한 가지 사업을 결정하게 된다. 본 연구는 여러 가지 사업 아이템 중에서 가장 적합한 사업 아이템에 대한 의사결정을 하기위하여 비주얼베이직을 이용해 각 사업 아이템별로 기술력, 자본금, 경영능력, 마케팅, 매출가능성, 미래성장상품성, 경쟁상품예상, 제품독창성, 매니지먼트 등의 값을 입력하여 종합점수가 가장 높은 사업 아이템을 결정할 수 있는 프로그램을 개발하였다. 사업은 처음에 본인의 상황에 맞는 사업을 잘 선택하는 것이 무엇보다 중요한데 본 연구의 프로그램을 이용해 여러 가지 사업 아이템을 놓고 결정하기 어려울 때 가장 적합한 사업 아이템을 결정할 수 있게 될 것이다.

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디스크형 캠의 자동설계용 CAD S/W 개발-Part II :CAD S/W 개발 (Development of CAD Software for Automatic Design of Disk-Typed Cams-Part II : Computer-aided Analysis and Design Software)

  • 손주리;신중호
    • 한국기계연구소 소보
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    • 통권19호
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    • pp.155-161
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    • 1989
  • Generally cam-follower systems consist of two elements: Cam is for rotating motion and follower for reciprocating motion. Depending on the shape of cam and type of follower, the motion of cam-follower system is determined. Thus design process and analysis process must be well defined. The design process means to find the coordinates of cam shape which can be defined the given motion of follower and the analysis process means to determine the motion curve of follower corresponding to the given cam based on the dimensions of a cam-follower system. This paper consists of two parts : One is for development of a numerical method for design and analysis of cam-follower systems, the other is for development of a CAD program and its application. As the second part of the paper, the structure of a CAD program is introduced. Four data files are used in the program where the design process and the analysis process are carried out interactively to en hence its availability to the industrial applications. The first part of the paper 'presents the iterative contact method which can determine the contact points and their angles between cam and roller.

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선체 블록 용접을 위한 효과적 로봇 오프-라인 자동교시 소프트웨어 개발 연구 (Automatic Offline Teaching of Robots for Ship Block Welding Applications)

  • 임생기;최재성;홍석관;한용섭;범진환
    • 한국정밀공학회지
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    • 제14권5호
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    • pp.42-52
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    • 1997
  • Computer aided process planning and Offline programming are decisive factors in successful implementation of automated robotic production. However, conventional offline programming procedure has proven ineffective due to time-consuming teaching process for robot programming and due to inefficient system modeling. The paper presents an efficient procedure to semi-automatically generate robot job programs for ship block welding applications. In the research, the teaching positions are automatically determined by predefined rules which are functions of the type and the dimensions of the given welding section of ship block. And a sequence of robot movements and welding conditions such as welding type, welding current, welding speed, and welding torch orientation, are determined by use of Standard Program which is experimentally proved to work well for the welding wection group. Finally, a robot program for the welding section is generated automatically. Based on the algorithm, a offline automatic teaching software is developed. The paper presents also the algorithm and structure of the software.

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고속전철 차량시스템의 주행성능 예측 소프트웨어의 개발 (Development of High Speed Train Performance Simulation Software)

  • 정경렬;김상헌;박수홍;이장용
    • 대한기계학회논문집A
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    • 제24권1호
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    • pp.134-143
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    • 2000
  • A train performance simulation (TPS) software is a computer program that simulates the operation of a train system over a specified railway route and it is widely used in railroad operation and research applications. Numerical and graphical results from the simulation software, which is developed in this study, provide information on such performance variables as travel time. running speed, energy consumption at a specific time interval and in overall service time as the train moves along the route. Three types of input data are required for a computer simulation: track information, train information, and running conditions. The simulation of train performance starts with several simple mathematical models including train configuration. traction efforts, running resistance. and braking requirements. Based on the basic specifications of Korean High Speed Railway, System. this study, puts a focus on the estimation and assessment of train performance comparing. the specific train configurations of KEST20/11. CPLE20/10. PROP20/10, which are proposed from the previous G7 projects.

수요지향 교과과정 개발을 위한 3차원 기반의 메타모델 설계 기법 (A Design Technique of 3D-based Meta-model for Development of Demand-Oriented Curriculum)

  • 조은숙;박수희;장준호
    • 컴퓨터교육학회논문지
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    • 제8권6호
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    • pp.1-12
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    • 2005
  • 대학에서 배출하는 IT 인력과 산업체에서 요구하는 인력의 질적 수준 간에 많은 차이가 발생함으로 인해서 인력의 공급과 수요의 불균형을 초래하고 있다. 이러한 문제점을 해결하고자 정보통신부에서는 IT 교과과정과 교과목을 설계하여 대학에 시범적으로 제시하는 사업을 전개하고 있다. 본 논문에서는 이러한 교과과정 개발 과정에 있어서 소프트웨어 개발 프로세스와 메타 모델 기반의 교과목 설계 기법을 제시한다. 이러한 기법은 이미 그 확장성이나 유연성, 그리고 품질 향상을 가져오고 있음이 이미 소프트웨어 공학에서 증명되고 있다. 따라서 본 논문에서는 이러한 접근을 적용함으로써 개발되는 교과 과정이나 교과목의 품질 및 확장성을 유도하리라 기대한다.

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