• Title/Summary/Keyword: computational thinking (CT)

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Design of Computational Thinking Instruction Based on ARCS Model in Liberal Arts Education (교양교육에서 ARCS 모형 기반의 컴퓨팅 사고력 수업 설계)

  • Jun, Soo-jin;Shin, Chwa-Cheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.90-93
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    • 2019
  • Recently, as SW education has been emphasized in college, interest in Computing Thinking (CT) class at the liberal level has increased. In order to effectively educate students, various methods of teaching and learning are required to reduce the burden on CT education and motivation of students. The purpose of this study is to design teaching and learning using ARCS model to improve learners' learning motivation and learning achievement in CT course as liberal arts education. In this study, the learning elements of CT were selected based on previous research on the characteristics of education in the liberal arts education of the university and analysis of the CT content. In addition, Keller 's ARCS learning motive model was selected to match the instructional tactics according to the motivational factors of Attention, Relevance, Confidence, and Satisfaction. In order to effectively teach these CT contents, detailed strategies based on the ARCS model were designed and presented weekly.

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A Study on Developing CT through Physical Computing : Implications of 3D Printing Class using Codeblocks® (피지컬 컴퓨팅을 통한 CT역량 계발 연구 : 코드블록® 활용 3D 프린팅 수업의 시사점)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.219-227
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    • 2019
  • The educational method of physical computing, where students can experience software programming principles and practices while making concrete objects beyond outputs residing just inside of computer monitors, are drawing attentions. This current research sought an instructional method for pre-service teachers that they can experience 3D printing and modeling and at the same time they can understand programming principles in the 3D modeling processes. To achieve this aim, the TinkerCAD $Codeblocks^{(R)}$ was analyzed based on the computational thinking framework and a course utilizing the $Codeblocks^{(R)}$ to 3D modeling was devised. The designed class was applied to pre-service teachers and the students' perceptions of the class were collected by using a semi-structured survey. This study provides implications to software education for pre-service teachers as an instructional case that 3D printing is used to connecting computational thinking skills.

The Effects of Unplugged Flowchart Learning on Computational Thinking (언플러그드 순서도 학습이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Jo, Sehee
    • Journal of Creative Information Culture
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    • v.6 no.2
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    • pp.65-75
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    • 2020
  • The necessaries of Flowchart learning for software education have been discussed but most studies were conducted on learning methods. In this study, Unplugged Flowchart Learning programs for fifth grade students were developed and taught, and their effectiveness were analyzed. The programs were made of 8 themes(16 periods) based on the learner's levels. The effectiveness of the programs were qualitatively analyzed based on classwork sheets, as well as observation and interview. Computational Thinking tests were pre-tested and post-tested for qualitative analyses. This study found that all sub-areas of CT of the students who took the Unplugged flowchart learning program were significantly improved as well as the overall scores of CT. In particular, students' improvements in the area of abstraction and automation was notable. Various interactions between teacher-learners and learners-learners were observed during class, and were found to have positive effects on changes in learners' attitudes and perceptions.

Case Study on Global Software Education in Schools

  • Kil, Hyun-Young
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.151-160
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    • 2019
  • With the advent of the Fourth Industrial Revolution, software(SW) education has become a necessity, not a choice of those who live in the digital age. Recently, many countries around the world have been actively promoting software education based on Computational Thinking(CT) for K-12 students, so software education in schools has bigger meaning as basic literacy education of future digital generation rather than coding skills. However, the integration of software education as a formal curriculum in schools is still ongoing in even other countries. Korea is also pursuing software education, but it is in the beginning stage. Therefore, we need to study the cases of other countries that have already started software education at the national level. In this paper, we first investigate the software education cases of three countries, e.g., UK, France and China with a respect of background & educational objective, development stage, and curriculum and we suggest education policies that software education can settle in Korea schools to foster a creative talented people.

Study of Perception on Programming and Computational Thinking and Attitude toward Science Learning of High School Students through Software Inquiry Activity: Focus on using Scratch and physical computing materials (소프트웨어 활용 탐구 활동을 통한 고등학생의 프로그래밍과 컴퓨팅 사고력에 대한 인식 변화와 과학 학습에 대한 태도 조사 -스크래치와 피지컬 컴퓨팅 교구의 활용을 중심으로-)

  • Hwang, Yohan;Mun, Kongju;Park, Yunebae
    • Journal of The Korean Association For Science Education
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    • v.36 no.2
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    • pp.325-335
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    • 2016
  • Software (SW) education is guided by the government to operate not only computer subject matter but also related subject matter. SW education is highlighted in the 2015 Revised Curriculum and Guide for Operating SW Education. SW education is related with science education. For example, education on algorithms employing SW and activities using sensors/output control can be an effective strategy for scientific inquiry. The method can also be applied in developing Computational Thinking (CT) in students. In this study, we designed lessons to solve everyday scientific problems using Educational Programming Language (EPL) SW and physical computing materials and applied them to high school students. We conducted surveys that were modified from questionnaires of Internet application capability and based on the standard of accomplishment of SW education as well as elements of CT to find out the change in perceptions on programming and CT of students. We also conducted a survey on students' attitude toward science learning after an SW inquiry activity. In the results, perceptions on programming and CT of students were improved through lessons using unplugged activity, EPL SW, and physical computing. In addition, scores for interest, self-directed learning ability, and task commitment were high.

Design and Effect of Development-Oriented Model for Developing Computing Thinking in SW Education (SW 교육에서의 컴퓨팅 사고력 신장을 위한 개발 중심 모형의 설계 및 효과)

  • Jun, Soojin
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.619-627
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    • 2017
  • The purpose of this study is to verify the effectiveness of the Development-oriented model (Discovery-Design-Development: DDD) for developing students' Computational Thinking skills in software education. DDD is a class model that learns the process of developing SW to solve real-life problems through three stages of Discovery, Design, and Development. In order to verify the effectiveness of the DDD, first grade students at G university who did not have SW education class were tested. As a result, the students who experienced SW development through DDD maintained the learning motivation of SW education before and after, especially the confidence area increased significantly. In addition, students also noted that the Design phase was particularly helpful in improving CT abilities and the DDD was a significant help in understanding of decomposition and algorithms.

A Design of an UDDPAAP Competence Teaching-Learning Model to Improve Computational Thinking in College Students (대학생들의 컴퓨팅 사고력 향상을 위한 UDDPAAP 역량 교수·학습 모델 설계)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.327-331
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    • 2018
  • The purpose of this study was to design a competence teaching-learning model that could help college students improve their computational thinking among core competences in SW education. A competence teaching-learning model, UDDPAAP (Unplugged-Demonstration-Decomposition-Pattern Recognition-Abstraction-Algorithm-Programming), was designed by analyzing competences of learners with no experience in software coding, by reconstructing DMM, DDD, and DPAA among the five existing SW-based teaching-learning models, and by analyzing unplugged activity and the Bebras challenge computational thinking scale carefully. The unplugged activity partially adapted to instruction for college students and some items chosen from the Bebras challenge computational thinking scale were applied to the existing teaching-learning model. To determine the effects of the study, pretest was conducted in freshmen for computational thinking and self-confidence on the basis of the experience in SW and computer information literacy education, and posttest following instruction applying the UDDPAAP teaching-learning model. The students provided with SW education based on the UDDPAAP teaching-learning model saw their computational thinking competence improved.

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The Effects of SW Education Using Robot on Computational thinking (로봇 활용 SW 교육이 초등학생의 컴퓨팅사고력에 미치는 효과)

  • Noh, Jiyae;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.285-296
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    • 2017
  • In this study, we conduct SW education using robot in elementary school, to examine the effects of SW education using robot on CT and gender differences. In order to achieve the purpose of this study, SW education using robot was conducted to 143 students in 5, 6 grade in GyeongGi. After collecting data, we examined mean difference using matched pair t-test and ANCOVA. The results of this study were as follows: The SW education using robot is associated with significant improvements in CT, however, computational concepts is not associated with significant improvement in high initial score sub sample. And CT is not associated with gender. This study was investigated effects of the SW education using robot and identify gender differences. And expanded the understanding of the SW education using robot.

The Effect of SW education based on Physical Computing on the Computational Thinking ability of elementary school students (피지컬 컴퓨팅 기반 소프트웨어 교육이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Kim, SunHyang
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.243-255
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    • 2021
  • The purpose of this study is to investigate the effect of software education based on physical computing on the CT ability of elementary school students. To this end, previous studies related to physical computing software education and software education in the 2015 revised curriculum were analyzed. In addition, COBL was selected among many physical computing tools on the market in consideration of the level and characteristics of learners in the school to conduct the study, and 'Professor Lee Jae-ho's AI Maker Coding with COBL' was used as the textbook. This study was conducted for 10 sessions on 135 students in 6 classes in 6th grade of H Elementary School located in Pyeongtaek, Gyeong gi-do. The results of this study are as follows. First, it was confirmed that physical computing software education linked to real life was effective in improving the CT ability of elementary school students. Second, the change in competency of CT ability by sector improved evenly from 8 to 30 points in the pre-score and post-score of computing thinking ability. Third, in this study, it was confirmed that 87% of students were very positive as a result of a survey of satisfaction with classes after real-life physical computing software education. We hope that follow-up studies will help select various regions across cities and rural areas, and prove that real-life physical computing software education for various learner members, including large and small schools, will help elementary school students improve their CT ability.

The Effect of Physical Computing Education to Improve the Convergence Capability of Secondary Mathematics-Science Gifted Students (중등 수학과학 영재를 위한 피지컬컴퓨팅 교육이 융합적 역량 향상에 미치는 영향)

  • Kim, Jihyun;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.87-98
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    • 2016
  • Our study is composed of Arduino robot assembly, board connecting and collaborative programming learning, and it is to evaluate their effect on improving secondary mathematics-science gifted students' convergence capability. Research results show that interpersonal skills, information-scientific creativity and integrative thinking disposition are improved. Further, by analyzing the relationship between the sub-elements of each thinking element, persistence and imagination for solving problems, interest of scientific information, openness, sense of adventure, a logical attitude, communication, productive skepticism and so on are extracted as important factors in convergence learning. Thus, as the result of our study, we know that gifted students conducted various thinking activities in their learning process to solve the problem, and it can be seen that convergence competencies are also improved significantly.