• 제목/요약/키워드: comparative usability evaluation

검색결과 40건 처리시간 0.026초

A two-phase model for usability evaluation of software user interfaces

  • Lim, Chee-Hwan;Park, Kyung-S.
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 추계학술대회논문집
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    • pp.313-319
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    • 1997
  • There is currently a focus on usability of interactive computer software. Previous research in software ergonomics has indicated the importance of evaluating the usability of software user interfaces. Software developers, interface designers or human foctors engineers often confront the task of comparative evaluation among systems, versions or interface designs. This study presents a structured model for comparative evaluation of user interface designs using usability criteria and measures. The proposed model consists of twomain phases : the prescreening phase ad the evaluation phase. The first phase involves expert judgment-based approach with qualitative criteria. The prescreening phase uses absolute measurement analytic hierarchy process to filter possible altermative interfaces to a reasonable subset. The second phase involves user-based approach such as usability testing, with quantitative criteria. The objective of the evaluation phase is to evaluate a subset of altermatives using objective measures. A set of criteria and measures for evaluating the usability of computer software designs is presented. The proposed model provides practitioners with a structured approach to select the best interface based on usability criteria and measures.

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Quantifying user interface usability

  • Park, Kyung S.;Lim, Chee H.
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1995년도 춘계학술대회논문집
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    • pp.16-22
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    • 1995
  • The importance of usability evaluation is increasing in developing a new system and product. The current approaches for usability evaluation are: the comparative evaluation to measure usability, and the iterative user interface design to find usability problems. This paper pressents three types of characteristics and a set of criteria for usability evaluation. The methodology for criteria-based quantitative analysis of user interface usability is investigated with a view to measuring usability. The fuzzy weighted-checklist method with linguistic variables is used for quantitatie analysis. This analysis provides a quantitative measure, which reflects the degree of excellence of user interface usability during the design and development phases.

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인터넷 방송 사이트의 사용편의성 비교 분석 (A Comparative Analysis Usability Among Web Casting Sites)

  • 이자미;변승남
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2003년도 춘계공동학술대회
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    • pp.494-501
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    • 2003
  • Web casting has become an important opportunity to apply the user-centered concept to broadcasting because it provides real-time interactive service through time and space. It is also necessary to have a new understanding about user who is not a passive viewer any more but an active user. The amount and quality of contents are also important, but usability is a competitive factor as well as the fundamental customer services that have user best experience at the site. Nevertheless most of web casting sites show the low level of usability. In this study we had a comparative evaluation among these sites, MBC, KBS and SBS, which are the representative broadcasting systems. The tests were carried out as heuristic evaluation and usability testing. We analyzed causes and problems of web usability for customer satisfaction and reliability exaltation, and expected the basic knowledge of developing and improving sites.

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A Usability Checklist for the Heuristic Evaluation of Mobile Phone User Interface

  • Park, Jun-Ho;Suh, Young-Bo;Lee, Cheol;Ji, Yong-Gu;Yun, Myung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.909-917
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    • 2006
  • In the last decade, the research of the usability of mobile phones has been a newly evolving area with few established methodologies and realistic practices that ensure capturing usability in evaluation. Thus, there exists growing demand to explore appropriate evaluation methodologies that evaluate the usability of mobile phones quickly as well as comprehensively. This study aims to develop a task-based usability checklist based on heuristic evaluations in views of mobile phone UI practitioners. A hierarchical structure of UI design elements and usability principles related to mobile phones were developed and then utilized to develop the checklist. In order to demonstrate the practical effectiveness of the proposed checklist, comparative experiments were conducted on the usability checklist and usability testing. Majority of usability problems found by usability testing and additional problems were discovered by the proposed checklist. It is expected that the usability checklist proposed in this study could be used quickly and efficiently by usability practitioners to evaluate the mobile phone UI in the middle of the mobile phone development process.

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휴대폰 UI 개발자를 위한 사용편의성 체크리스트의 개발 (Development of a Usability Checklist for Mobile PhoneUser Interface Developers)

  • 박준호;윤명환
    • 대한산업공학회지
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    • 제32권2호
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    • pp.111-119
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    • 2006
  • In the last decade, the research of the usability of mobile phones has been a newly evolving area with few established methodologies and realistic practices that ensure capturing usability in evaluation. Thus, there exists a growing demand to explore appropriate evaluation methodologies that evaluate the usability of mobile phones quickly as well as comprehensively. This study aims to develop a task-based usability checklist based on heuristic evaluation in views of mobile phone UI practitioners. A hierarchical structure of UI design elements and usability principles related to mobile phones were developed and then utilized to develop the checklist. In order to demonstrate the practical effectiveness of the proposed checklist, comparative experiments were conducted on the usability checklist and usability testing. A majority of usability problems found by usability testing and additional problems were discovered by the proposed checklist. It is expected that the usability checklist proposed in this study could be used quickly and efficiently by usability practitioners to evaluate the mobile phone UI in the middle of the mobile phone development process.

Usability Evaluation of Graphic User Interfaces for a Military Computer-Based Training System

  • Kim, Sungho;Lee, Soojung;Lee, Kiwon;Lee, Baekhee;Lee, Jihyung;Park, Seikwon;You, Heecheon
    • 대한인간공학회지
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    • 제34권5호
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    • pp.401-410
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    • 2015
  • Objective: The present study was to improve the graphic user interface (GUI) of a military computer-based training (CBT) system in terms of usability. Background: Existing studies have focused on usability evaluation of a particular GUI type such as sequence, hierarchy, or context type; however, few research has been conducted which identifies preferred GUI features based on a comparative analysis of different GUI types. Method: A comparative evaluation was conducted by 9 CBT design experts using a 7-point scale (1: very low, 4: neutral, and 7: very high) on hierarchy and context GUI types of a military CBT system in terms of 10 usability criteria. Then, preferred features of the hierarchy and context types being accommodated, a new GUI was developed and validated by 22 CBT users. Results: While the hierarchy type was found preferred by 1.6 times in terms of controllability to the context type, the opposite was found in terms of attractiveness, simplicity, and responsiveness by 0.6, 0.8, and 0.8 times, respectively. The proposed GUI was found superior to the hierarchy and context types in terms of accessibility and informativeness by more than 1.5 times, but inferior to the hierarchy and context type in terms of simplicity by 0.6 and 0.9 times, respectively. Conclusion: The new GUI developed by accommodating the preferred features of the hierarchy and context types improves usability in terms of accessibility and informativeness except simplicity. Application: The comparative analysis of various GUIs can be applied to develop an improved GUI in a systematic manner based on preferred features of the existing GUIs.

사용성 평가 방법들의 선택에 관한 연구 (Selecting usability evaluation methods)

  • 박경수;임치환
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1996년도 추계학술대회논문집
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    • pp.153-159
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    • 1996
  • Usability evaluation can be valuable tool for analyzing and improving computer software. Various usability evaluation methods have been developed in the fields of human-computer interaction and software ergonomics. Although there are several useful methods available, designers or engineers engaged in usability evaluations should really select the most suitable methods for each specific system being evaluated. Even different systems within the same organization may require different evaluation methods to maximize the quality of the data obtained from each evaluation. In this paper, the taxonomy of evaluation methods based on the development life cycle is presented and comparative analysis between methods is performed. In addition, the implications for selecting appropriate usability methods and using them collectively are discussed.

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목적 기반 XR 디바이스의 사용성 평가를 위한 평가체계 분석 및 검증 연구 (A Study on the Analysis and Verification of Evaluation system for the Usability Evaluation of Purpose-Based XR Devices)

  • 차영우;이기현;이창기;이상봉;권오흥;이창규;이주연;윤정민
    • 시스템엔지니어링학술지
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    • 제20권spc1호
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    • pp.56-64
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    • 2024
  • This study aims to compare and evaluate the usability of domestic and overseas XR devices. With the recent release of 'Apple Vision Pro', interest in the XR field is increasing rapidly. XR devices are being used in various fields such as defense, medical care, education, and entertainment, but the evaluation system for evaluating usability is still insufficient. Therefore, this study aims to derive improvements in domestic equipment through comparative evaluation of usability for two HMD-type devices and one glasses-type device that are released. In order to conduct the study, 20 participants in their 20s to 30s who were interested in XR devices and had no visual sensory organ-related disabilities were evaluated by wearing VR equipment. As a quantitative evaluation, electromyography through an EMG sensor and the device and body temperature of the device through a thermal imaging camera were measured. As a qualitative evaluation, the safety of wearing, ease of wearing, comfort of wearing, and satisfaction of wearing were evaluated. As a result of comparing the usability of the devices based on the results, it was confirmed that domestic HMD-type device needs improvement in the strap part.

BSC관점에서 AHP기법을 이용한 신기술 평가 및 선정에 관한 연구 - 광산업 신기술보육사업을 중심으로 - (Evaluation and Selection Framework for a Venture Firm with New Technology in Optical Electronics Industry)

  • 한하민;고일상;최수정;장정주
    • 한국정보시스템학회지:정보시스템연구
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    • 제18권1호
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    • pp.97-115
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    • 2009
  • This study proposes a framework for an evaluation and selection of a venture firm with promising new technology in optical electronics industry to nurture that firm. The framework is intended to help practitioners to evaluate accurately and objectively new technologies. In addition, this study tests the usability and effectiveness of this framework with an actual certain case. More specifically, this study, first proposes that the framework for new technology evaluation is composed of financial perspective, market perspective, internal business perspective, and R&D and growing perspective. They are on the four perspectives of BSC(Balanced Score Card). Each perspective contains specific items. In addition, this study uses AHP(Analytic Hierarchy Process) to assess the comparative importance among the four perspectives and their specific items. Secondly, based on the results of AHP, the usability and effectiveness of the framework suggested in this study have been tested with a real case evaluating and selecting a promising venture firm. The results of the study have the following implications: this study has developed the framework for new technology evaluation which assists practitioners. Our framework offers the four perspectives and their specific items with their respective comparative importance. Furthermore, this study has verified that the proposed framework can be applicable in real situation with more accurate results.

박물관 스마트폰 애플리케이션에 대한 사용자 평가 비교 연구 (A comparative study on the usability evaluation of museum smart phone applications in pre-visit setting)

  • 이보아
    • 한국컴퓨터정보학회논문지
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    • 제18권3호
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    • pp.69-77
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    • 2013
  • 본 연구에서는 관람 전 사용자 평가를 통해 박물관 모바일 애플리케이션의 정보서비스에 대한 만족도를 비교하고, 사용성과 기능적 특성간의 상관관계를 검증했다. 빌바오 구겐하임과 미국자연사박물관 애플리케이션의 경우, 정보서비스와 기능적 특성에 대한 만족도, 관람 동기와 관람시 애플리케이션 사용에 대해 반응이 모두 높게 나타났다. 이는 사용자의 관심과 욕구를 반영될 수 있도록 모바일 애플리케이션이 직관적으로 설계 및 디자인되고, 감성적 인터페이스를 지향할 때 사용성이 상승된다는 것을 의미한다. 또한 사용성과 기능적 특성과의 상관관계를 분석한 결과, 비간섭적 특성과 개인화적 특성이 다른 기능적 특성에 비해 좀 더 유의미한 상관관계에 놓여 있었다. 본 연구를 통해 도출된 하나의 중요한 시사점은 모바일 해석 매체의 사용성은 엔터테인먼트적인 요소나 기술적 적용보다는 콘텐츠와 사용자 사이에서 발생하는 인터랙션과 사용자의 관심과 욕구가 반영될 수 있는 기능적 특성에 따라 좌우 된다는 것이다.