• Title/Summary/Keyword: color-scheme

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A Study on Fashion Design Applied with the Plastic Arts -Focused on Mondrian's Geometrical Abstract Painting Shown in the Twenty Century's Fashion Design- (조형예술을 응용한 의상디자인 발상에 관한 연구 -20세기 패션디자인에 나타난 몬드리안의 기하추상회화 작품을 중심으로-)

  • 조진숙
    • The Research Journal of the Costume Culture
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    • v.12 no.4
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    • pp.663-675
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    • 2004
  • The plastic arts is used when designers draw inspirations to create fashion design. The author referred to fashion magazines for designing ideas of Mondrian's geometrical abstract painting in practical applications used by designers in Paris, Italy, London and New York during the 10-year period(1991-2000). The collections of data were analyzed as following: ◇ Fashion Designing Idea 1. Matching Idea The art is reproduced in the design as how it is with no transformation. First, the painting's complete figure is reproduced on the entire or parts of clothing. Second, the painting's partial figure is reproduced on the entire or parts of clothing. 2. Contrasting Ideas The composition elements in Mondrian's geometrical abstract painting, for example, structures of shapes, vertical and horizontal lines and different colors are applied in the design. First, one particular shape in painting is transformed into different shape of square, circle or triangle and reproduced in designing. Second, one particular shape in painting is disassembled and then reshaped into different form in reproduction. Third, additional lines are put in to create different look from the original painting. Forth, existing lines are extended over the boundary to create different look from the original painting. Fifth, achromatic colors: black and white, and three basic colors: red, blue and yellow in the original painting are modified into different shades or color scheme is increased in broad range.

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Color and Illumination Compensation Algorithm for 360 VR Panorama Image (360 VR 기반 파노라마 영상 구성을 위한 칼라 및 밝기 보상 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.3-24
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    • 2019
  • Techniques related to 360 VR service have been developed to improve the quality of the stitched image and video, where illumination compensation scheme is one of the important tools. Among the conventional illumination compensation algorithms, Gain-based compensation and Block Gain-based compensation algorithms have shown the outstanding performances in the process of making panorama picture. However, those are ineffective in the 360 VR service, because the disparity between illuminations of the multiple pictures in 360 VR is much more than that in making the panorama picture. In addition, the number of the pictures to be stitched in 360 VR system is more than that in the conventional panorama image system. Thus, we propose a preprocessing tool to enhance the illumination compensation algorithm so that the method reduces the degradation in the stitched picture of 360 VR systems. The proposed algorithm consists of 'color compensation' and 'illumination compensation'. The simulation results show that the proposed technique improve the conventional techniques without additional complexity.

A Study on the Useability of Toe Socks: Focusing on Verrunco Toe Socks Design (발가락 양말 사용성에 관한 연구: 베룽코 발가락 양말 디자인을 중심으로)

  • Park, Ji-Hoon;Jang, Jung-Sik;Jeong, Hong-Gi
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.101-108
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    • 2021
  • Modern people are suffering from a lack of exercise along with their daily lives, and the foot's pedigree disease is increasing as a result, foot pedigree disease is also increasing. As a result, the design of socks is diversifying, and among them, the development of toe socks that help prevent and alleviate foot problems is also actively underway. Thus, this study conducted a study on toe socks design and summarized the concept of toe socks design through theoretical background. It also established tasks to be used for usability evaluation through case studies and prior research. An empirical study showed that the satisfaction of toe socks design was lower than that of ordinary socks, and that of toe socks design was more satisfactory in terms of usability. As a result, improvements in toe sock design have been derived, and it is expected that the hidden partitions between first toe sock can be supplemented, and toe sock design can be improved through similar color scheme and color diversification.

The 40 Stairs Cultural-Street Design in Susan City (부산시 중구 40계단 문화의 거리 조성계획)

  • Choi Jung-Yoon;Kang Young-Jo;Kang Dong-Jin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.1 s.108
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    • pp.81-92
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    • 2005
  • In study, various notions regarding historic landscapes and rehabilitation were first investigated, and efficient rehabilitation schemes on modem historic landscapes were analyzed. On the basis of these theological analyses, an underlying scheme on the rehabilitation of modern historic landscapes was drawn up for '40 Stair Cultural Street' in Jung-gu, Busan City. Rehabilitating historic landscapes not only expresses a positive method to preserving sites and relics of heritage, but also an idea of preservation and rehabilitation based on interpretations from a historical perspective of value in this present day. Its significance is, therefore, to construct an ideal urban landscape in which the past, present and future can coexist. The rehabilitation of historic landscapes will become a psychological pillar to the people living in cities and will be able to lead the various types of urban activities as effective landmarks creating accessibility and representing perpetuity, as rehabilitated landscapes last through the passage of time. In addition, since historic and cultural landscape resources significantly represent regional identities and cultural characteristics that are protected and maintained, they may result in the succession of time and space in regional and urban historical culture and contribute to improving local images and impressions, allowing citizens and tourists to experience many diverse historic and cultural environments. The underlying scheme on the development of '40 Stair Cultural Street' in the study has been drawn up with a focus on the rehabilitation of modern historic value drawn out of the 40 stairs. The area around the 40 stairs, which was shaped as a stronghold of refugees who fled for safety during the Korean War, has changed as dramatically as people can no longer get a feel of the circumstances of that period. Local historians and residents, however, still share the joys and sorrows of refugee life as sad memories. Based on the historical fact, landscape planting, street furniture, outdoor color schemes & signage, traffic systems, symbolic 3-D models and pavement designs are underway.

Hardware-Accelerated Multipipe Parallel Rendering of Large Data Streams

  • Park, Sanghun;Park, Sangmin;Bajaj, Chandrajit;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.2
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    • pp.21-28
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    • 2001
  • As a result of the recent explosive growth of scientific data, extremely large volume datasets have become increasingly commonplace. While several texture-based volume rendering algorithms have been proposed, most of them focused on volumes smaller than the hardware's available texture memory. This paper presents a new parallel volume rendering scheme for very large static and time-varying data on a multipipe system architecture. Our scheme subdivides large volumes dynamically into smaller bricks, and assigns them adaptively to graphics pipes to minimize the costs of texture swapping. With the new method, Phong shaded images can be easily created by computing the gradients on the fly and using the color matrix feature of OpenGL. We report experimental results on an SGI Onyx2 for the various large datasets.

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Blood Flow Rate Estimation using Proximal Isovelocity Surface Area Technique Based on Region-Based Contour Scheme and Surface Subdivision Flow Model (영역기반 윤곽선 기법과 표면 분할 유동모델에 기반한 근위 등속 표면적 기법을 이용한 혈류량 추정)

  • Jin, Kyung-Chan;Cho, Jin-Ho
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.38 no.1
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    • pp.45-52
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    • 2001
  • The proximal isovelocity surface area (PISA) method is an effective way of measuring the regurgitant blood flow rate in the mitral valve. This method defines the modelling required to describe the geometry of the isotach of the PISA. In the normal PISA flow model, the flow rate is calculated assuming that the surface of the isotach is either hemispherical or non-hemispherical numerically. However, this paper evaluated the estimate flow rate using a direct surface subdivision flow model based on the height field after isotach extraction using a region-based scheme. To validate the proposed method, the various PISA flow models were compared using pusatile color Doppler images with flow rates ranging from $30\;cm^3/sec\;to\;60\;cm^3/sec$ flow rate. Whereas the hemispherical flow model had a mean value of $29\;cm^3/sec$ and underestimated the measured flow rate by 35%, the proposed model and non-hemispherical model produced a c;ame mean value of $45\;cm^3/sec$, moreover, both flow models produced a similar pulsatile flow rate.

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A Method for Improving Anchor Picture Quality of Multiview Video Coding Scheme (다시점 비디오 부호화의 기준 영상 화질 향상 방법)

  • Park, Min-Woo;Park, Jong-Tae;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.388-400
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    • 2008
  • This paper introduces a cost-effective method fur improving anchor picture quality of a multiview video coding scheme that is mainly based on chroma compensation. Proposed method is applied to both INTER $16{\times}16$ and SKIP modes in only anchor P-pictures. By testing using JVT common test conditions, simulation results show that proposed method can obtain the average BD-PSNR gains fur U and V as 0.136 dB and 0.127 dB, respectively, while maintaining almost same performance for Y (luminance). For the range of low bit-rates, it is observed that average BD-PSNR gains of Y, U, and V are 0.141 dB, 0.494 dB and 0.525 dB, respectively. Necessary computational complexity is very marginal because the number of anchor P-pictures is only 4.18% in comparison with whole coded sequences, however it can be found that the proposed method can significantly improve the coding efficiencies of color components.

An adaptive watermarking for remote sensing images based on maximum entropy and discrete wavelet transformation

  • Yang Hua;Xu Xi;Chengyi Qu;Jinglong Du;Maofeng Weng;Bao Ye
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.1
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    • pp.192-210
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    • 2024
  • Most frequency-domain remote sensing image watermarking algorithms embed watermarks at random locations, which have negative impact on the watermark invisibility. In this study, we propose an adaptive watermarking scheme for remote sensing images that considers the information complexity to select where to embed watermarks to improve watermark invisibility without affecting algorithm robustness. The scheme converts remote sensing images from RGB to YCbCr color space, performs two-level DWT on luminance Y, and selects the high frequency coefficient of the low frequency component (HHY2) as the watermark embedding domain. To achieve adaptive embedding, HHY2 is divided into several 8*8 blocks, the entropy of each sub-block is calculated, and the block with the maximum entropy is chosen as the watermark embedding location. During embedding phase, the watermark image is also decomposed by two-level DWT, and the resulting high frequency coefficient (HHW2) is then embedded into the block with maximum entropy using α- blending. The experimental results show that the watermarked remote sensing images have high fidelity, indicating good invisibility. Under varying degrees of geometric, cropping, filtering, and noise attacks, the proposed watermarking can always extract high identifiable watermark images. Moreover, it is extremely stable and impervious to attack intensity interference.

A Fast and Accurate Face Detection and Tracking Method by using Depth Information and color information (깊이정보와 컬러정보를 이용한 고속 고정밀 얼굴검출 및 추적 방법)

  • Kim, Woo-Youl;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1825-1838
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    • 2012
  • This paper proposes a fast face detection and tracking method which uses depth images as well as RGB images. It consists of the face detection procedure and the face tracking procedure. The face detection method basically uses an existing method, Adaboost, but it reduces the size of the search area by using the depth information and skin color. The proposed face tracking method uses a template matching technique and incorporates an early-termination scheme to reduce the execution time further. The results from implementing and experimenting the proposed methods showed that the proposed face detection method takes only about 39% of the execution time of the existing method. The proposed tracking method takes only 2.48ms per frame. For the exactness, the proposed detection method and previous method showed a same detection ratio but in the error ratio, which is about 0.66%, the proposed method showed considerably improved performance. In all the cases except a special one, the tracking error ratio is as low as about 1%. Therefore, we expect the proposed face detection and tracking methods can be used individually or in combined for many applications that need fast execution and exact detection or tracking.

An Intelligent Display Scheme of Soccer Video for Multimedia Mobile Devices (멀티미디어 이동형 단말을 위한 축구경기 비디오의 지능적 디스플레이 방법)

  • Seo Kee-Won;Kim Chang-Ick
    • Journal of Broadcast Engineering
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    • v.11 no.2 s.31
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    • pp.207-221
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    • 2006
  • A fully automatic and computationally efficient method is proposed for intelligent display of soccer video on small multimedia mobile devices. The rapid progress of the multimedia signal processing has contributed to the extensive use of multimedia devices with a small LCD panel. With these emerging small mobile devices, the video sequences captured for standard- or HDTV broadcasting may give the small-display-viewers uncomfortable experiences in understanding what is happening in a scene. For instance, in a soccer video sequence taken by a long-shot camera technique, the tiny objects (e.g., soccer ball and players) may not be clearly viewed on the small LCD panel. Thus, an intelligent display technique is needed for small-display-viewers. To this end, one of the key technologies is to determine region of interest (ROI), which is a part of the scene that viewers pay more attention to than other regions. In this paper, the focus is on soccer video display for mobile devices. Instead of taking visual saliency into account, we take domain-specific approach to exploit the characteristics of the soccer video. The proposed scheme includes three modules; ground color learning, shot classification, and ROI determination. The experimental results show the propose scheme is capable of intelligent video display on mobile devices.