• Title/Summary/Keyword: collision processing

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A Study on Factors Influencing Mariners' Decision-Making In the Situation of Collision Avoidance (피항 과정에서 항해사의 의사결정에 영향을 미치는 요인에 관한 연구)

  • Park, Jung-Sun;Yea, Beong-Deok
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2009.10a
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    • pp.119-120
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    • 2009
  • It has been reported that most accidents are caused by human factors. and especially collisions occurred by human are more than 80 percent. Thus we have to understand how mariners generally deal the own operating ship to avoid the target ship. what information they require. and so on. The aim of this paper is to clarify the important factors influencing mariners' decision-making in the situation of collision avoidance. As a result, main factors in each process for collision avoidance were analyzed.

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A DFS-ALOHA Algorithm with Slot Congestion Rates in a RFID System (RFID시스템에서 슬롯의 혼잡도를 이용한 DFS-ALOHA 알고리즘)

  • Lee, Jae-Ku;Choi, Seung-Sik
    • The KIPS Transactions:PartC
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    • v.16C no.2
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    • pp.267-274
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    • 2009
  • For the implementation of a RFID system, an anti-collision algorithm is required to identify multiple tags within the range of a RFID Reader. There are two methods of anti-collision algorithms for the identification of multiple tags, conclusive algorithms based on tree and stochastic algorithms based on slotted ALOHA. In this paper, we propose a Dynamic Framed Slotted ALOHA-Slot Congestion(DFSA-SC) Algorithm. The proposed algorithm improves the efficiency of collision resolution. The performance of the proposed DFSA-SC algorithm is showed by simulation. The identification time of the proposed algorithm is shorter than that of the existing DFSA algorithm. Furthermore, when the bit duplication of the tagID is higher, the proposed algorithm is more efficient than Query Tree algorithm.

Electron Collision Cross Sections for the TRIES Molecule and Electron Transport Coefficients in TRIES-Ar and TRIES-O2 Mixtures

  • Tuoi, Phan Thi;Tuan, Do Anh;Hien, Pham Xuan
    • Journal of the Korean Physical Society
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    • v.73 no.12
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    • pp.1855-1862
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    • 2018
  • A reliable set of low-energy electron collision cross sections for the triethoxysilane (TRIES) molecule was derived based on the measured electron transport coefficients for a pure TRIES molecule by using an electron swarm method and a two-term approximation of the Boltzmann equation. The electron transport coefficients calculated using the derived set are in good agreement with experimental value over a wide range of E/N values (ratio of the electric field E to the neutral number density N). The present electron collision cross section set for the TRIES molecule, therefore, is the most reliable so far for plasma discharges and for materials processing using the TRIES molecule. Moreover, the electron transport coefficients for the TRIES-Ar and the $TRIES-O_2$ mixtures were also calculated and analyzed over a wide range of E/N for the first time.

Study on Dynamic Priority Collision Resolution Algorithm in HFC-CATV Network (HFC-CATV 망에서 동적 우선순위 충돌해결알고리즘에 관한 연구)

  • Lee, Su-Youn;Chung, Jin-Wook
    • The KIPS Transactions:PartC
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    • v.10C no.5
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    • pp.611-616
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    • 2003
  • Recently, the HFC-CATV network stand in a substructure of superhighway information network. Because of sharing up to 500 of subscribes, the Collision Resolution Algorithm needs in the upstream channel of HFC-CATV network. In order to provide Quality of Service (QoS) to users with real-time data such as voice, video and interactive service, the research of Collision Resolution Algorithm must include an effective priority scheme. In IEEE 802.14, the Collision Resolution Algorithm has high request delay because of static PNA(Priority New Access) slots structure and different priority traffics with the same probability. In order to resolve this problem, this paper proposed dynamic priority collision resolution algorithm with ternary tree algorithm. It has low request delay according to an increase of traffic load because high priority traffic first resolve and new traffic content with different probability. In the result of the simulation, it demonstrated that the proposed algorithm needs lower request delay than that of ternary tree algorithm with static PNA slots structure.

Differential Effectiveness of In-Vehicle Front-to-Rear-End Collision Warnings when Drivers Using Various Electronic Devices during Driving (운전중 전자기기 사용유형에 따른 추돌경고 형태의 차별적 효과)

  • Lee, Se-Won;Lee, Jae-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.7
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    • pp.1247-1254
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    • 2009
  • The purpose of the present study was to compare and analyze the differential effects of in-vehicle electronic device usage types(searching for targeted destinations in navigational purpose, watching TV in entertain purpose, and dialing a cellular-phone in phone-usage purpose) on driver's front-to-rear-end collision avoidance behavior, and to find effective collision warning format for this behavior. The result indicated that (1) the drivers showed more impaired collision avoidance performances when they were asked to search the name of targeted destination than the other task requirements, and (2) auditory warning appeared to be most effective among the other types of warning. In particular, it was suggested that the "Visual-Only" collision warning could induce most undesirable result when the drivers were engaged in both visual and auditory information processing.

Collision Analysis between FRP Fishing Boats According to Various Configurations (여러 가지 충돌 상황에 따른 FRP 어선 간의 충돌 해석)

  • Jang, In-Sik;Kim, Yong-Seop;Kim, Il-Dong
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.9 no.4
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    • pp.253-262
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    • 2006
  • In this paper, collision analysis is carried out between two FRP fishing boats. A computer simulation with finite element method is used to accomplish this objective. At first, a detailed geometric model of the boat is constructed using 3-D CAD program. The formation of a finite element from a geometric data of the boats is carried out using HYPERMESH that is the commercial software for mesh generation and post processing. Twelve collision configurations are established by combining two kinds of contact angle($90^{\circ},\;135^{\circ}$) and three different speed(5, 10, 15knot) for small and large boats. Collision analysis is accomplished using DYNA3D. Stress distribution and deformation shape are investigated for each collision condition. In general, $90^{\circ}$ collision angle generate larger stress than $135^{\circ}$ case and the collision for two moving boats showed larger maximum stress than the case that one is moving and the other is stationary. When analysis is carried out until 150ms contact parts of two boats are broken for 10 and 15knot collision speed, in which maximum stress is larger than ultimate strength of the material.

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2.5D Mapping Module and 3D Cloth Simulation System (2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템)

  • Kim Ju-Ri;Kim Young-Un;Joung Suck-Tae;Jung Sung-Tae
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.371-380
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    • 2006
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.

Implementation and Road Test of Signal Processing Unit for FMCW vehicle Radar system (차량용 FMCW 레이더 신호처리부 개발 및 주행시험)

  • Oh, Woo-Jin;Lee, Jong-Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1565-1571
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    • 2010
  • FMCW(Frequency Modulation Continuous Wave) Radar is very useful for vehicle collision warning system because of the simplicity. In this work, a signal processing part of FMCW vehicle radar system is implemented with flexibility using DSP, FPGA, ADC, and DAC so that the system could adopt lots of algorithm and could be improved through road test. It is shown that the system meets basic requirements as designed, and finds some problems in road test. We briefly discuss the problem which are caused by shadow effect from overlapped target and the distortion of beat frequency from the nonlinearity of VCO and the RCS of vehicle.

Design of Modified CGA for Address Autoconfiguration and Digital Signature in Hierarchical Ad Hoc Network (개선된 CGA(Modified CGA)를 이용한 계층적 애드 혹 네트워크에서의 주소 자동 설정 및 전자 서명 제공 방안)

  • Lee, Hye-Won;Kim, Guk-Boh;Mun, Young-Song
    • Journal of KIISE:Information Networking
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    • v.33 no.2
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    • pp.175-182
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    • 2006
  • The CGA proposed by IETF working group prevents address spoofing and stealing and provides digital signature to users, but key collision problem arises. To solve this critical problem, the CGA defines the SEC field within address format, which is set to high value when high security is required and vice versa, but the CGA faces a dilemma between security and the processing time. As SEC value increases, the processing time to generate the CGA grows dramatically while key collision ratio increases if low SEC value is applied to the CGA. We propose modified CGA (MCGA) that has shorter processing time than the CGA and offers digital signature with small overheads. To solve key collision problem, we employ hierarchical ad hoc network. The MCGA is applicable to IPv6 networks as well public networks. In this paper, we design a mathematical model to analyze the processing time for MCGA and CGA first and evaluate the processing time via simulations, where the processing time for MCGA is reduced down 3.3 times when SEC value is set to 0 and 68,000 times when SEC value is set to 1. Further, we have proved that the CGA is inappropriate for both ad hoc networks and IPv6 networks when the SEC field is set to more than 3.

A Study on the CSMA/CA Performance Improvement based IEEE 802.15.6 (IEEE 802.15.6 기반 CSMA/CA 성능 향상에 관한 연구)

  • Lee, Jung-Jae;Kim, Ihn-Hwan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.11
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    • pp.1225-1230
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    • 2015
  • MAC protocol for WBAN performs CSMA/CA(:Carrier Sense Multiple Access with Collision Avoidance)algorithm that handles traffic which occurs in emergency with top priority in order to deal with variable data of sensor node for medicine. Emergency message that node sends undergoes collision and delay of transmission by retransmission of emergency message and waste of energy by retransmission. This paper suggests algorithm that minimizes loss of frame caused by collision and applies different backoff parameters by setting order of priority between MAC instruction frame and data frame in CSMA/CA algorithm case which applies order of priority queuing to improve aforementioned problem. According to performance evaluation, it has been found that using suggested MAC protocol showed lower collision probability, higher packet transmission processing ratio and lower packet loss compared with using IEEE 802.15.6.