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http://dx.doi.org/10.3745/KIPSTA.2006.13A.4.371

2.5D Mapping Module and 3D Cloth Simulation System  

Kim Ju-Ri (원광대학교 컴퓨터공학과)
Kim Young-Un (원광대학교 컴퓨터공학과)
Joung Suck-Tae (원광대학교 전기전자 및 정보공학부)
Jung Sung-Tae (원광대학교 전기전자 및 정보공학부)
Abstract
This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.
Keywords
2.5D Mapping Module; 3D Cloth Simulation; Collision Detection; Mass-spring Model;
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