• 제목/요약/키워드: collaborative project

검색결과 297건 처리시간 0.027초

협력학습 기반 수업에서의 동료평가에 대한 수업 만족도 분석 (Analysis of class satisfaction with Peer Evaluation in Collaborative Learning-based classes)

  • 정선경;박남수
    • 융합정보논문지
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    • 제12권3호
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    • pp.158-170
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    • 2022
  • 본 연구의 목적은 협력학습 기반 수업에서의 동료평가에 대한 수업 만족도를 분석하는 것이다. 협력학습 기반 수업에서 동료평가를 위한 수업 절차 설계, 동료평가 유형과 문항 개발, 동료평가 실시, 수업만족도 조사 및 분석하여 교육적 시사점을 도출하고자 하였다. 연구대상은 문제중심학습과 프로젝트 기반 수업으로 선정된 협력학습 기반 수업 참여자를 대상으로 하였다. 협력학습 기반 수업에서의 동료평가에 대한 수업 만족도는 수도권 소재 A대학에서 협력기반 수업 참여자 168명을 대상으로 설문조사를 진행하였다. 연구도구는 동료평가를 위한 협력학습 절차는 팀 구성, 과제 수행 계획, 과제수행, 중간평가, 과제 수행 완료, 발표 및 평가, 자기평가로 설계하였고, 동료평가는 팀내. 팀간 평가로 유형화 하였고, 단계별 동료평가문항을 설계하였다. 동료평가 문항의 내용타당도는 전문가 12인의 CVR로 평정하였다. 연구결과에서 동료평가의 수업만족도는 평균 4.05(SD=.91)로 높게 나타났고 수업의 집중, 수업의 성실성, 자발성, 학습 분위기의 순으로 나타났다. 수업 만족도 수준 차이 검증 결과, 성별과 학년에서는 차이가 나타나지 않았으며, 수업 유형에서는 문제중심학습이 프로젝트기반 학습에 비하여 만족도 수준이 높게 나타났고 통계적으로 유의미하였다. 본 연구의 결과는 고등교육에서의 동료평가 적용 및 확대를 위한 수업설계와 운영의 시사점을 제공하는 데에 의의를 가진다.

Construction Partnering on Alternative Project Delivery Methods: A Case Study of Construction Manager/General Contractor Partnered Transportation Projects

  • Adamtey, Simon A.;Kereri, James O.
    • Journal of Construction Engineering and Project Management
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    • 제9권4호
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    • pp.1-15
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    • 2019
  • Since its adoption by the transportation sector in the early 1990s, partnering has been broadly used with the traditional delivery method by many agencies with significant reported benefits. During the same era, a number of transportation agencies (DOTs) started experimenting with a wide variety of alternative project delivery methods (APDMs) aimed at improving the delivery of highway construction projects. The effect of collaborative working strategies such as partnering, together with the APDMs have become somehow interrelated posing a potential challenge on how to effectively integrate partnering as a concept in the APDMs. The salient question has been if the collaborative nature of these APDMs has affected how partnering is being used by state DOTs. Through an extensive literature review, analysis of 32 CMGC RFPs/RFQs and review of three CMGC case studies, the study found that there is limited information in state DOT documents that show procedures on the usage of partnering with CMGC projects. Majority of DOTs are relying on the inherent nature of the CMGC contract to promote healthy collaborative practices and there is the need to consider partnering during preconstruction and construction separately to cater for any personnel change over. The study also revealed that partnering may become less important at the construction phase due to overlap between partnering and CMGC practices. In support of this finding, a CMGC partnering model was developed that can be adopted by DOTs. This paper contributes to both research and practice by expanding the existing knowledge on partnering on APDMs.

온라인 프로젝트기반 학습모형 적용과 효과: 공학회계 사례 (Effects of Online Project-Based Learning Application: A Case of Engineering Accounting Course)

  • 김문수
    • 공학교육연구
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    • 제25권2호
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    • pp.13-21
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    • 2022
  • In many existing studies, the analyses on the application and effect of the project-based learning model (PBL), a student-centered teaching and learning strategy, have been emphasized and carried out in various majors and courses. This case study analyzes the effects of applying a project-based learning model to the engineering accounting course for engineering students in 2021 in the context of the COVID-19 pandemic, compared with the offline course in 2019 and the simple online course in 2020. Project team consisting of 2-3 students carried out online collaborative learning activities for solving open-ended problems through the 5-step PBL procedure including presenting the final result. Except for this online PBL application in 2021, textbooks, lecture contents, assignments, and tests were implemented the same for each semester for three years. Through lecture evaluation and survey by students, the online PBL application semester showed higher effects in inducing student-centered learning, lecture satisfaction, and student competency improvement compared to the non-applying semesters, further, it was evaluated that the online PBL application to the course and evaluation method were more appropriate than other semesters. It is expected that the online PBL method and operation procedure applied in this study can be utilized as a best practice for the design and operation of various online courses for student-centered collaborative learning activities and educational effects.

함수 영역 문제해결 협력학습 과정에서 문제 유형에 따른 중학생의 인지부하 분석 (The cognitive load of middle school students according to problem types in collaborative learning for solving the function problems)

  • 김성경;김지연;이선지;이봉주
    • 한국수학교육학회지시리즈A:수학교육
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    • 제57권2호
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    • pp.137-155
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    • 2018
  • From the assumption that an individual's working memory capacity is limited, the cognitive load theory is concerned with providing adequate instructional design so as to avoid overloading the learner's working memory. Based on the cognitive load theory, this study aimed to provide implications for effective problem-based collaborative teaching and learning design by analyzing the level of middle school students' cognitive load which is perceived according to the problem types(short answer type, narrative type, project) in the process of collaborative problem solving in middle school function part. To do this, this study analyzed whether there is a relevant difference in the level of cognitive load for the problem type according to the math achievement level and gender in the process of cooperative problem solving. As a result, there was a relevant difference in the task burden and task difficulty perceived according to the types of problems in both first and second graders in middle schools students. and there was no significant difference in the cognitive effort. In addition, the efficacy of task performance differed between first and second graders. The significance of this study is as follows: in the process of collaborative problem solving learning, which is most frequently used in school classrooms, it examined students' cognitive load according to problem types in various aspects of grade, achievement level, and gender.

일본 토치오 거주환경 보전을 위해 학생과 거주자의 협업을 통한 지속가능 프로젝트 (Sustainable Project for Preserving a Living Environment in Tochio through Collaboration with Students and Inhabitants in Japan)

  • 니시무라, 신야;보다, 사토시;테라다, 신지;사쿠라이, 노리코
    • 한국주거학회논문집
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    • 제26권6호
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    • pp.17-25
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    • 2015
  • Since 1997, Dr. Shin-ya Nishimura has been developing an actual town planning project named the "Gangi Project". Students, inhabitants and local professionals walk around Omotemachi, examine the characteristics of the environment and the inhabitants' way of life, discuss plans and designs for traditional wooden arcades called locally "gangi". Students and inhabitants build the gangi together every year. The purpose of this study is to clarify how an experimental project aiming to preserve a living environment obtains sustainability as an actual town planning exercise. The research hypothesizes that sustainable town planning should include strategies for financial autonomy, active participation of inhabitants, supports from local professionals, an acceptance of changing environments, and responsible construction. The project has been carried out as a part of actual town planning, and continues to create a daily living environment based on the recent economical and industrial situation of the town. By focusing on the influences of the project on the town and inhabitants, the study has revealed the possibility of an actual town planning with small budget, and importance of a collaborative relationship with various participants in order to foster a sense of responsibility regarding the construction. The project also highlights the implication that sustainable town planning creates not only a participatory system but also a collaborative one in which participants take responsibility for the issues involved in the construction process.

상호작용 기능이 강화된 실시간 협업 설계 시스템에 관한 연구 (A Study on Real-Time Collaborative Design System for powerful interaction performance)

  • 하영명;김현수;안대건;김호찬;정해도;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1266-1269
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    • 2003
  • Many studies have indicated that most of a product's cost is fixed early in its lift cycle, before the original design cycle is complete. This implies that we should consider various aspects of product lift cycle at the design stage. This means the need of collaboration in design stage. Because the Internet provides instant access to a wealth of design information, the Internet is used by the collaborative design team members as a medium to share data, information and knowledge, and in some cases for product data management and project management by integrating the Web with appropriate technologies. This paper presents a real-time collaborative design system for powerful interaction performance, based on the Internet and Web technologies. Using The system use the client/server architecture and the purpose of the system is to provide a method that enables real-time view, review and modification of the 3D model through the Internet.

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e-Learning에서 협력학습과 학습효과에 영향을 주는 요인에 관한 연구 -상황요인, 상호작용요인, 제도요인을 중심으로 - (A Study on the Factors Facilitating the Effectiveness of Web-based Collaborative Learning - Focused on Situation, Interaction, System-)

  • 고일상;고윤정
    • Journal of Information Technology Applications and Management
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    • 제13권4호
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    • pp.197-214
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    • 2006
  • This study explores factors to facilitate web-based collaborative learning and the effect of learning, based on the PBL(Problem Based Learning) from the constructivist approach in e-learning. A research model, using the key variables such as situations, interactions, and systems, was developed. In order to test this proposed model, experimental design and post-survey was conducted to the learners who took on-line and off-line course with team project. In the research model, situation category was divided into instructor's support, unstructured problem, and self-directed learning. Interaction category was divided into three factors; 'interaction between learners', 'interaction between learner and instructor', and 'interaction between learner and technology'. System category was divided into.monitoring and incentives. As a result, it was found that collaborative learning can be improved by situations, interactions, and systems, and the effectiveness of learning can be improved by situations and interactions in PBL.

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Action to Improve the Reliability of Production Planning

  • Kim Daeyoung
    • 한국건설관리학회논문집
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    • 제3권4호
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    • pp.139-144
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    • 2002
  • Management of today's dynamic projects requires a shift of focus from product to process. The purpose of traditional project controls is to conform performance to plan. The purpose of lean project controls is to make the best possible choices at each point in time during the course of the project, as well as contributing knowledge to the parent organizations so they can learn from project experience. The Lean Construction Institute(LCI) proposed the Last Planner System(LPS) capable of accomplishing that purpose, principally through controlling the quality of planning and of management processes themselves, as distinct from concentrating exclusively on project performance. The case project was a pilot project for the implementation of the Last Planner. Consequently, the coordination of the work on this project was extremely successful. The project had its share of challenges. The coordination did not prevent design problems, or supplier errors, but helped the team deal with the problems effectively while maintaining the work flow. The last planner helped the contractors know: a) who will be doing what and where, b) what each one needs from the others, and c) what are the project priorities. The system itself created a more collaborative environment, because it 'demands' that the subcontractors address these issues.

Collaborative Process to Facilitate BIM-based Clash Detection Tasks for Enhancing Constructability

  • Seo, Jung-Ho;Lee, Baek-Rae;Kim, Ju-Hyung;Kim, Jae-Jun
    • 한국건축시공학회지
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    • 제12권3호
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    • pp.299-314
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    • 2012
  • One of reasons for introducing Building Information Modeling (BIM) is to support clash detection tasks by means of a 3D product model. In the conventional construction project process, clashes have been found during construction phase. However, it can cause cost overrun and time delay. In order to investigate and correct clash detections at design phase, relevant business process and guide for this task should be provided. This study aims to identify hindrances in clash detection tasks at the design phase and analyze its current process using IDEF0 model. Despite the convenience of IDEF0 as a systems analysis tool, professional participants might have difficulties to understand their own tasks according to business process. For this reason, in this research, Business Process Model and Notation (BPMN) is introduced to provide ideal process and required decision making governance. The provide BPMN model will provide insights for a BIM-based collaborative environment to enhance the constructability through the construction project.

建築 協業設計 시스템 구축을 위한 프로세스와 環境 試險에 관한 연구 (A Collaborative Design System in Architecture: defining the process and testing its system environment)

  • 김억;강명희;최진원;김성아
    • 한국CDE학회논문집
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    • 제7권1호
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    • pp.57-65
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    • 2002
  • The purpose of this research is to develop a collaborative architectural design system. Design collaboration requires an extensive use of communication methods as well as the participation of various experts from different domains. Such facts address several issues when the Internet and digital media are able to create a completely new work environment. The building design process was studied, and possible modes of design collaboration were defined. A prototype system is being developed in accordance with the defined collaboration model. The system integrates a set of communication tools and web-based design media. Such media include a synchronous multi-user web CAD tool, a schematic 3D design tool, and a electronic whiteboard. A project database was designed in order to coordinate the project-wide communication which elaborates technologies such as web-based data access. In order to find out the effectiveness of the system, a usability test was performed both in quantitative and qualitative manner. The research will contribute to the development of world-wide design and construction collaboration through the Internet, which is becoming a mainstream building process model.