• Title/Summary/Keyword: collaborative form

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Discovering Applicable Lessons for '3D Printing R/D Project' Implementation Through Studying the Process of Adopting Overseas Industrialized Building Production Technological Knowhow in the Korean Context (한국의 공업화건축 공법 도입활용과정 분석을 통한 3D 프린팅기술 개발 방향성 연구)

  • Lee, Sung-Min;Lee, Pil-Won;Cho, Hoo-Young;Lee, Jae-Heon
    • Journal of Korean Association for Spatial Structures
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    • v.17 no.4
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    • pp.59-68
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    • 2017
  • This paper aims at finding some lessons applicable to successful implementation of 'The 3D Printing R/D Project' through both examining the process of adopting overseas industrialized housing production technological knowhow by home builders during the 1970's~1980's period and thereafter until now the various efforts to adjust the technologies efficiently to the Korea's unique situation. Some meaningful lessons can be summarized as follows; I) Deep understanding of 3DP technological know-why along with its inheritance, II) Readjusting of R/D period and goals(cf. Global leader Winsun's 15 years experiment), III) Restructuring for more collaborative R/D B&E system among participating researchers IV) Fostering 3DP expert-engineers and technicians from the early stage, V) Clearing legal barriers in users' adopting 3DP methods necessary, VI) Development of appropriate building material besides concrete. Therefore, it is highly recommended that the above-mentioned 6 lessons positively accepted and applied to the Research Implementation Plan in due course, especially by KICT consortium and KAIA under the guidance of Ministry of Land, Infrastructure and Transport.

Design and Implementation of Web-based Collaborating System for Creating a Media Contents Format (웹 기반 방송 프로그램 포맷 공동 창작 시스템의 설계 및 구현)

  • Jung, Eui-S.;Hong, Soon-Chyul;Jeong, Seong-Wook;Son, Hyun-Cheol;Lee, Hye-Won;Ha, Soo-Jung
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.141-156
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    • 2010
  • Recently broadcasting production companies have imported a number of broadcast program formats to get ideas quickly and easily. The term format in broadcasting industry is defined as a paper form which includes principal elements throughout each episode of the series in a program to keep consistency. In case of the quiz program titled 1:100 which is being aired in Korea, the domestic company imported the format and produced to broadcast in Korea. In other words, a format includes components of the inherent creative ideas and proposals needed in production a program. The study proposed a web based collaborative system that many users create the format for the broadcast program together. the system is constructed to combine creative ideas to making them a format. Also, production experts will take advantage of the system.

Analysis of Benchmark Test Model for Evaluation of Damage Characteristics of Rock Mass near Radioactive Waste Repository (방사성폐기물 처분장 주변 암반의 손상 특성 고찰을 위한 벤치마크 시험 모델 해석)

  • Lee, Hee-Suk
    • Tunnel and Underground Space
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    • v.17 no.1 s.66
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    • pp.32-42
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    • 2007
  • Severe damage can occur around deposition holes due to complex interaction of thermo-hydro-mechanical (THM) loading during the long term operation of high level radioactive waste repository. Many candidate sites for repository are located in crystalline rock mass, therefore mechanism of damage follows the form of brittle fracture and failure. This paper briefly introduces major outcomes from 15 years international collaborative project, DECOVALEX, and presents major study results for current ongoing benchmark test study from DECOVALEX-THMC, to evaluate the effect of THM loading to rock mass in excavation damaged zone (EDZ) near deposition holes. Through benchmark test model by simplifying THM loading to boundary loading obtained numerical results are compared, and discrete fracture interaction after up to 1 million years operation is discussed.

Development of PC based flute performance learning software (PC 기반의 플루트 연주 자율학습 소프트웨어 개발)

  • Kim, Jae-Young;Lee, Jung-Chul;Jun, Hee-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.2
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    • pp.95-105
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    • 2013
  • The music education improves the creative talent, social skills and academic achievement of the students. For the efficient music education, it is requested to develop the collaborative educational learning tools, especially electronic collaborators suitable to the leaner's study patterns and speed. In this paper, we propose a new method to develop a PC-based self learning software for the flute performance using templates and descriptors to make the contents form and substance. Our proposed method can allow user to modify the descriptors to match the contents to his level. We implemented a PC-based self learning software for the flute performance compactly and a feasibility test showed the efficiency of our proposed method to construct a self learning tool to play the flute and the tool can be utilized for the beginner to learn playing flute.

The Direction of Science Gifted Education based on Creativity and Character (창의.인성 중심의 과학영재교육을 위한 방향 탐색)

  • Choi, Kyoulee
    • Journal of The Korean Association For Science Education
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    • v.32 no.7
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    • pp.1169-1186
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    • 2012
  • The purpose of this study was to investigate the direction of science gifted education based on creativity and character by perception in the gifted education field. Data was collected by in-depth interviews with nine teachers, 10 science gifted students, and their parents, individually or in groups. The results of the study showed that the participants perceived character, creativity, leadership and morality as the important capabilities to have in the future society. Also, they wanted to explore science as much as they wished, form values as a leader, and feel a sense of accomplishment through a collaborative research project. The study suggested that it needed to construct cooperative learning and self-directed scientific investigation for science gifted education based on creativity and character.

A Study on the Design Elements and Tectonics for High-Rise Building Space Planning (초고층 공간계획의 디자인 요소와 구축에 관한 연구)

  • Cho, Jong-Soo
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.3-15
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    • 2010
  • The high-rise building is a dramatic phenomenon and a powerful expression of architecture in the modern civilization. The architecture of these high-rise buildings has been developed with mutual contributions of architectural aesthetic form and advanced technologies. Architecturally the significant evolution of tall buildings from ancient towers is a "change of function" from some religious symbols to a commercial concept that has aesthetically become acceptable with the changing of modern society and culture driven by a technological evolution. Generally, this commercial function in the evolution of high-rise building is office where high-rise working style is simply a necessity to meet quantitative market demands since this style in major cities around world has been changed from low-rise to high-rise during the last several decades in influenced of the modern industrial society. To achieve optimum spaces with architectural aesthetics in the high-rise building, the design has become collaborative, requiring the input of architects, engineers, economists, and other consultants. Hence, architects must deeply understand the basic planning theories of high-rise buildings and try to find optimum planning between architectural aesthetics and other issues. For the approach, we can firstly start with measurement and analysis of the planning use situation for major planning issues of high-rise buildings in practice. Therefore, this study is to analysis Design Elements and to find commonly used planning strategies, tectonic, of high-rise building in practice. It will give a chance to confirm commonly used planning and then becomes the starting point of the planning development of high-rise buildings based on practical planning issues.

A Change in the Students' Understanding of Learning in the Multivariable Calculus Course Implemented by a Modified Moore Method (Modified Moore 교수법을 적용한 다변수미적분학 수업에서 학습에 대한 학생들의 인식 변화)

  • Kim, Seong-A;Kim, Sung-Ock
    • Communications of Mathematical Education
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    • v.24 no.1
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    • pp.259-282
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    • 2010
  • In this paper, we introduce a modified Moore Method designed for the multivariable calculus course, and discuss about the effective teaching and learning method by observing the changes in the understanding of students' learning and the effects on students' learning in the class implemented by this modified Moore Method. This teaching experiment research was conducted with the 15 students who took the multivariable calculus course offered as a 3 week summer session in 2008 at H University. To guide the students' active preparation, stepwise course materials structured in the form of questions on the important mathematical notions were provided to the students in advance. We observed the process of the students' small-group collaborative learning activities and their presentations in the class, and analysed the students' class journals collected at the end of every lecture and the survey carried out at the end of the course. The analysis of these results show that the students have come to recognize that a deeper understanding of the subjects are possible through their active process of search and discovery, and the discussion among the peers and teaching each other allowed a variety of learning experiences and reflective thinking.

Collaborative Workspaces for IoT Smart Agents Based on the Ethereum Blockchain (IoT 환경의 스마트 에이전트를 위한 이더리움 블록체인 기반의 협업 워크스페이스)

  • Jin, Jae-Hwan;Eom, Hyun-Min;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.8
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    • pp.845-854
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    • 2019
  • In IoT environment, an intelligent agent is an autonomous entity with computing power that interacts with various things for specific purposes without human intervention. Recently, as the development of Internet technology has increased the size of resources and services that intelligent agents can utilize, an environment where intelligent agents can collaborate with each other is needed. To effectively support these changes, a method is needed to provide workspaces where intelligent agents can form various groups and collaborate on them. In this paper, we present TSpace which is an Ethereum-based group workspace for effective collaboration among intelligent agents. In TSpace, intelligent agents in IoT environment can use group service based on the Ethereum blockchain through the developed CoAP/RESTful web service. TSpace also introduces a new mechanism for managing Ethereum wallets of agents accessing group services and for creating Ethereum transactions using them.

A Study on Utilization Method of Information Visualization in the Humanities and Area Studies (인문·지역연구에서의 정보시각화 활용 방안 연구)

  • Kang, Ji-Hoon;Lee, Dong-Yul;Moon, Sang-Ho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.5 no.5
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    • pp.59-68
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    • 2015
  • Since interdisciplinary convergence could beyond the borders of each disciplines, it is able to create new and meaningful knowledge through collaborative research between different study areas. Especially, in recent years, the Digital Humanities has attracted the attention as the convergence form of the Humanities and ICT. From a research methodology perspective, the Digital Humanities is a tool that can be used as a convergence system for various information utilization such as storage, retrieve, share, and spread. In view of Information system, Digital Humanities has been constructed and used in a variety of systems. Among them, studies related to information visualization for the Digital Humanities have been actively conducted. To visualize data or information, various types such as images, multimedia, interface, and etc could be applied. In this paper, we analyze the cases of various information visualization in digital humanities systems, and propose a method to utilize them in the Humanities and Area Studies.

COMPENSATION STRUCTURE AND CONTINGENCY ALLOCATION IN INTEGRATED PROJECT DELIVERY SYSTEMS

  • Mei Liu;F. H. (Bud) Griffis;Andrew Bates
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.338-343
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    • 2013
  • Integrated Project Delivery (IPD) as a delivery method fully capitalizes on an integrated project team that takes advantage of the knowledge of all team members to maximize project outcomes. IPD is currently the highest form of collaboration available because all three core project stakeholders, owner, designer and contractor, are aligned to the same purpose. Compared with traditional project delivery approaches such as Design-Bid-Build (DBB), Design-Build (DB), and CM at-Risk, IPD is distinguished in that it eliminates the adversarial nature of the business by encouraging transparency, open communication, honesty and collaboration among all project stakeholders. The team appropriately shares the project risk and reward. Sharing reward is easy, while it is hard to fairly share a failure. So the compensation structure and the contingency in IPD are very different from those in traditional delivery methods and they are expected to encourage motivation, inspiration and creativity of all project stakeholders to achieve project success. This paper investigates the compensation structure in IPD and provides a method to determine the proper level of contingency allocation to reduce the risk of cost overrun. It also proposes a method in which contingency could be used as a functional monetary incentive when established to produce the desired level of collaboration in IPD. Based on the compensation structure scenario discovered, a probabilistic contingency calculation model was created by evaluating the random nature of changes and various risk drivers. The model can be used by the IPD team to forecast the probability of the cost overrun and equip the IPD team with confidence to really enjoy the benefits of collaborative team work.

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