• 제목/요약/키워드: cognition development

검색결과 488건 처리시간 0.028초

A Mobile Agent-based Computing Environment for Pedestrian Tracking Simulation

  • Xie, Rong;Shibasaki, Ryosuke
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.354-356
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    • 2003
  • The study of pedestrian behavior covers wide topics, including way finding, choice and decision make, as well as spatial cognition and environmental perception. To address the problem, simulation is now put forward as suitable technique and method for analyzing human spatial behavior. In the paper we present a development architecture for simulating tracking pedestrian in a distributed environment. We introduce and explore the potential of using mobile agent-enabled distributed implementation model as a tool for development and implementation of the simulation. Three kinds of mobile agents are designed for implementation of managing and querying data of pedestrian. Finally, simulation result of JR 10,000 passengers’ movement is developed and implemented as a case study.

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수학적 사고에 동원되는 두뇌 영역들과 이의 교육학적 의미 (Mathematical thinking, its neural systems and implication for education)

  • 김연미
    • 한국수학교육학회지시리즈A:수학교육
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    • 제52권1호
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    • pp.19-41
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    • 2013
  • What is the foundation of mathematical thinking? Is it logic based symbolic language system? or does it rely more on mental imagery and visuo-spatial abilities? What kind of neural changes happen if someone's mathematical abilities improve through practice? To answer these questions, basic cognitive processes including long term memory, working memory, visuo-spatial perception, number processes are considered through neuropsychological outcomes. Neuronal changes following development and practices are inspected and we can show there are neural networks critical for the mathematical thinking and development: prefrontal-anterior cingulate-parietal network. Through these inquiry, we can infer the answer to our question.

A study on development of VR-based tangible functional game for prevention of dementia

  • Jang, Chun-Ok
    • International Journal of Advanced Culture Technology
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    • 제9권1호
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    • pp.196-202
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    • 2021
  • Currently, as Korea enters into a fast aging society, the problem of dementia population is increasing. In this paper, we intend to contribute to the improvement of welfare for the elderly by developing virtual reality technology and related interface technology to effectively perform hand movements known as effective methods for preventing and treating dementia. As the content of the research and development of this paper, it is designed to be easy for the elderly to use and stimulate brain function by applying VR technology using sensors, and to activate mental and physical activities for the elderly who are marginalized in terms of cultural welfare. We intend to develop by classifying the types of games and contents that can induce them. As a result of this thesis, we developed contents using virtual reality to improve cognitive abilities for elderly people with poor cognitive ability to activate the brains of users' cognition, memory, and attention to prevent and treat dementia I want to contribute.

테크놀로지를 활용한 모델의 설계와 개발 과정에서 나타난 예비화학교사의 모델의 본성에 대한 인식 분석: 보일 법칙을 중심으로 (Analysis of the Pre-service Chemistry Teachers' Cognition of the Nature of Model in the Design and Development Process of Models Using Technology: Focusing on Boyle's Law)

  • 정나진;백성혜
    • 대한화학회지
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    • 제67권5호
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    • pp.378-392
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    • 2023
  • 본 연구의 목적은 테크놀로지를 활용한 모델의 설계와 개발 과정에서 나타난 모델의 본성에 대한 예비화학교사의 인식을 분석하는 것이다. 이를 위하여 중부 지역에 있는 사범대학 3학년에 재학 중인 예비화학교사 19명을 대상으로 중학교 1학년 과학 교과서에 제시된 보일 법칙에 관련된 실험 현상을 관찰하고, 테크놀로지를 활용하여 관찰된 실험 결과와 관련된 모델을 설계하고 개발하도록 요구하였다. 선행연구를 바탕으로 모델의 본성을 표상적 측면과 설명적 측면으로 분류하고, 표상적 측면은 표상화, 함축화, 간단화로, 설명적 측면은 분석, 해석, 추론, 설명, 정량화로 분류하였다. 그리고 이 분류를 기준으로 하여 예비화학교사들의 인식을 분석하였다. 연구 결과, 표상적 측면의 표상화에서는 부피가 변하는 공간을 표현한 형태로 획일화되어 있었으며, 함축화에서는 압력을 실린더 내부의 밝기나 입자의 색 변화 빈도로 표현하였다. 간단화의 경우에는 입자 충돌을 완전탄성충돌로 표상화하였으나, 입자의 종류를 간단히 표상화하지 못하는 그룹들이 있었다. 설명적 측면에서는 분석의 경우 부피를 조작 변인으로 구분하였으며, 해석의 경우 대부분 그룹이 기체 입자의 충돌로 압력의 변화를 해석하였다. 그러나 추론에 관련된 인식은 많이 관찰되지 않았다. 설명의 경우 입자가 충돌하는 면적을 설정하지 않거나 잘못 설정하여 설명에 성공하지 못한 그룹들이 있었으며, 정량화에서는 단위시간 당 충돌 횟수를 수식화한 그룹들과 이와는 반대로 충돌 횟수를 수치화하지 못하여 정량화하지 못한 그룹들이 있었다.

농촌과 도시지역 중학생의 농촌ㆍ농업공익기능 인식 비교 연구 (A Comparative Study on the Awareness of the Social Benefits of Rural Life among Korean Middle School Student)

  • 김은자;이상영;김영;양희은
    • 한국지역사회생활과학회지
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    • 제15권4호
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    • pp.33-44
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    • 2004
  • The characteristics of social and cultural life in agricultural regions in Korea encompass several positive external effects: quality of food services, awareness of environmental conservation, aesthetic enjoyment of nature and so on. The objectives of this study were (1) to measure the awareness among Korean youth of the benefits of rural life; (2) to delineate the differences between rural and urban youth; and (3) to promote an awareness of the importance of the social benefits of living in the country. To fulfill these purposes, a field survey method was used. The subjects were 211 third grade students from middle schools in rural and urban regions in Korea. The statistical methods used for this data included frequencies, percentages, 1-tests, etc. The study generatedconclusive findings about viewpoints toward the natural environment, urban and rural social culture, and perceptions of economic status. It showed significant differences between rural and urban youth's awareness of ideas such as'green field supply','labor power supply'and 'biodiversity conservation'.

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시스템 개발방법론의 구현 프로세스에 미치는 영향요인에 관한 연구 (A Study on the Factors Affecting the Implementation Process of Information System Development Methodology)

  • 장윤희;이재범
    • 경영과학
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    • 제19권1호
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    • pp.197-224
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    • 2002
  • Our study focuses on the implementation of IS development methodology as the innovation of IS organization. We have two main research objectives. We Intend to understand the critical factors affecting the implementation process of IS methodology. We also intend to deeply analyze the relationship among the implementation processes of methodology. The whole innovation process is divided into detailed four levels tilth dynamic and evolving Point of clew a cognition level, an adoption level, an acceptance level and an usage level. The results of our study are as follows. The main factors affecting initiation level of the IS methodology are the innovativeness of IS members, the existence of champion manager, training, the existence of IS performance gap, executive supports for IS organization, and the relative advantage of IS development methodology At the Implementation level, It is understood that the existence of champion manager executive supports, training and the relative advantage of innovation are the main factors. However, the complexity of Innovation is a megative factor about the quality of accepting and using the methodology In Innovation process. In performing the Innovation process, the Previous level gives very notable affection to the continuous next level. However it's also understood that positive attitude of adoption level does not directly affect the quality of using Innovation. Therefore, IS managers must pay attention to manacle each level of the Innovation Process to successfully accomplish the Implementation of IS methodology.

전통 놀이 문화에 기반한 기능성 게임 개발 (Development of Serious Game based on Traditional Activities Culture)

  • 박정용
    • 한국콘텐츠학회논문지
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    • 제11권5호
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    • pp.117-124
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    • 2011
  • 최근 게임분야는 게임에 대한 부정적인 인식을 재고하기 위해서 의료용 게임, 교육용 게임, 광고용 게임, 훈련용 시뮬레이션 게임 등 기능성 게임으로 연구가 진행되고 있다. 이러한 기능성 게임에 대한 개발 및 방법론은 다른 소프트웨어 개발에 비해서 덜 정규화되어 있고 연구가 미흡한 상태에 있다. 본 논문은 광고용 게임을 3가지 타입으로 정의하고 전통 놀이 문화에 기반한 기능성 게임 개발 방법을 제안한다. 그리고 기능성 게임 개발을 위한 요소 기술 및 절차를 설명하고, 제안하는 방법을 여러 게임 중 전통놀이인 윷놀이 게임에 적용하여 개발한다.

어머니 및 교사와의 애착유형에 따른 영아발달 (The Development of Toddlers According to the Types of Attachment to their Mothers and Teachers)

  • 김진경;강은영
    • 한국보육지원학회지
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    • 제12권4호
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    • pp.71-92
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    • 2016
  • In this study, authors investigated the attachment of toddlers to their mothers and teachers and overall development based on their gender differences. The subjects of the study are 80 toddlers who are 25~36 months, their mothers, and teachers. We analyzed our data using t-test and two way ANOVA, and the results are as follows. First, the groups categorized by the types of the attachment between the toddlers and the mothers and the gender difference demonstrated the developmental distinctions, respectively. The interactional effects of the two factors emerged in communication and basic living. Second, the groups categorized by the types of the attachment between the toddlers and the teachers and the gender difference demonstrated the developmental distinctions, respectively. The interactional effects of the two factors emerged in gross motor skills, fine motor skills, and cognition. Third, with respect to the types of multiple attachments to mothers and teachers, toddler development brought meaningful differences. We discussed the importances of the attachment of the toddlers and the role of teachers based on the results of our research and proposed future projects and suggestions.

장난감 정리함을 접목한 유아용 옷장 디자인 개발에 관한 연구 (A Study on Closet Design for Infants in Use of a Toy Chest)

  • 강신우
    • 한국가구학회지
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    • 제26권4호
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    • pp.346-355
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    • 2015
  • It suggests a closet design for infants in consideration of space utilization, furniture arrangement, and goods storage by integrating a baby's closet and toy chest, which was used for storage of baby's toys and play instrument. For this, it conducted and analyzed data research on the infants' toy chests in the domestic and overseas market and based on such approach, the colors that helped development of infants' cognition and emotion were selected while suggesting familiar animal characters for infants. Without considering separate arrangement of furniture and toy chest within limited space, it allowed space utilization and provided enough storing space. Also, the attached ball casters enabled easy carry of the closet and with this function, it helps infants arrange and store goods by themselves so that making them feel a sense of accomplishment. For effective spatial utilization as well as security of its genuine storage function, the closet and toy chest were combined in this study. Thus, it is believed that development of such multifunctional furniture will suggest the direction of researches on domestic furniture development that are conducted to maximize utilization of residential space for the people living today.

Impairments of Learning and Memory Following Intracerebroventricular Administration of AF64A in Rats

  • Lim, Dong-Koo;Oh, Youm-Hee;Kim, Han-Soo
    • Archives of Pharmacal Research
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    • 제24권3호
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    • pp.234-239
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    • 2001
  • Three types of learning and memory tests (Morris water maze, active and passive avoidance) were performed in rats following intracerebroventricular infusion of ethylcholine aziridium (AF64A). In Morris water maze, AF64A-treated rats showed the delayed latencies to find the platform iron 6th day after the infusion. In pretrained rats, AF64A caused the significant delay of latency at 7th days but not 8th day. In the active avoidance for the pretrained rats, the escape latency was significantly delayed in AF64A-treatment. The percentages of avoidance in AF64A-treated rats were less increased than those in the control. Especially, the percentage of no response in the AF64A-treated rats was markedly increased in the first half trials. In the passive avoidance, AF64A-treated rats shortened the latency 1.5 h after the electronic shock, but not 24 h. AF64A also caused the pretrained rats to shorten the latency 7th day after the infusion, but not 8th day. These results indicate that AF64A might impair the learning and memory. However, these results indicate that the disturbed memory by AF64A might rapidly recover after the first retrain. Furthermore, these results suggest that AF64A may be a useful agent for the animal model of learning for Spatial cognition .

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