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http://dx.doi.org/10.17703/IJACT.2021.9.1.196

A study on development of VR-based tangible functional game for prevention of dementia  

Jang, Chun-Ok (Department of Social Welfare, Honam University)
Publication Information
International Journal of Advanced Culture Technology / v.9, no.1, 2021 , pp. 196-202 More about this Journal
Abstract
Currently, as Korea enters into a fast aging society, the problem of dementia population is increasing. In this paper, we intend to contribute to the improvement of welfare for the elderly by developing virtual reality technology and related interface technology to effectively perform hand movements known as effective methods for preventing and treating dementia. As the content of the research and development of this paper, it is designed to be easy for the elderly to use and stimulate brain function by applying VR technology using sensors, and to activate mental and physical activities for the elderly who are marginalized in terms of cultural welfare. We intend to develop by classifying the types of games and contents that can induce them. As a result of this thesis, we developed contents using virtual reality to improve cognitive abilities for elderly people with poor cognitive ability to activate the brains of users' cognition, memory, and attention to prevent and treat dementia I want to contribute.
Keywords
Senile dementia; Functional dementia prevention game; Virtual reality content; Experienced functional game; Cognitive ability;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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