• 제목/요약/키워드: clothing style

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요하네스 베르메르의 작품을 통해 본 17세기 네덜란드 여성 시민복과 시민문화 (The Civil Culture and the Civil Costume of Netherlands Women in the 17th Century through the works of Johannes Vermeer)

  • 배수정
    • 패션비즈니스
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    • 제17권4호
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    • pp.22-39
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    • 2013
  • This thesis aims to investigate the characteristics of the civil costume in Netherlands women and the way how the civil culture was reflected on these by analyzing the women's costume depicted in the works of the Johannes Vermeer regarded as the representative painter of Netherlands in 17th century. The method of study was to select 24 pieces of Vermeer's works among the 30 pieces, and were analyzed in detail. These were approved to be common civil costumes by researching the works of other painters in that era on the other hand. The result shows that the civil costume of Netherlands women from 1653 until 1675 was in the simple form of two pieces dress, and minimal decorations with simple hair style and headdress would take the constitution of the frugality, chastity and practicality as the mainstream, along with using the red, yellow and blue as the primary three colors on to the costumes. These characteristics might be ascribed to the Netherlands civil culture influenced by the Calvinism that emphasized the frugality and chastity, denouncing the luxury with supporting the religion and morality. This trend was also noted in the men's costume, giving evidence of the intimate relationship between the costume, religion and civil culture. This thesis might be a help to elucidate the relationship between the costume and cultural society, and be a affordable tools to study the contemporary costume.

중국 신화 무협 MMORPG 캐릭터 디자인에서 전통예술 표현에 관한 연구 (A Study on Traditional Art Expression in Chinese Myth Martial MMORPG Character Design)

  • 김춘희;김규정
    • 한국게임학회 논문지
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    • 제13권2호
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    • pp.119-130
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    • 2013
  • 본 연구의 목적은 최근 중국 게임시장에서 인기 있는 온라인게임의 전통예술 표현 특징을 분석하는 것이다. 전통 중국문화의 미적 특징에 대한 플레이어의 심리 선호도를 반영하는 MMORPG 캐릭터를 디자인함으로써 플레이어가 게임을 즐기는 동시에 시각적 만족감을 느낄 수 있도록 하는 것이다. 최근 전통문화를 배경으로 제작한 중국 온라인게임은 많은 플레이어들에게 인기를 끌고 있지만, 외국게임업계의 중국 게임시장 진입에 따라 더욱 다원화된 방식으로 진행되고 있다. 이러한 현재의 중국 온라인 게임 환경을 고려하여 중국 MMORPG 중에서 고유한 전통예술 표현을 활용하는 전통 신화 무협 게임을 선택하고, 개인 플레이어를 반영하는 이상적인 캐릭터 조작이나 사회성 등을 분석하여 전통인물의 형태, 복식, 색, 주거환경을 반영한 표현기법, 캐릭터의 이상적인 형태나 전통 신화의 제한된 주제의 재구성, 캐릭터의 독창성이나 개성이 강조된 집합체 캐릭터 특징을 파악하였다. 중국 MMORPG 역사가 길지 않지만 이러한 연구를 통해 중국의 전통 문화 예술과 관련된 신화 무협 MMORPG의 정체성을 파악하고 플레이어로 하여금 더욱 효과적인 온라인게임의 이해와 만족감을 증가시킬 수 있으리라 본다.

한형모 감독의 영화 <자유부인>에 나타난 복식에 관한 연구 (A Study on the customs in Han Hyungmo's film )

  • 김혜정
    • 패션비즈니스
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    • 제17권1호
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    • pp.98-113
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    • 2013
  • This study is an attempt to analyze the daily life of the Western-yearning Seoul citizens and the inflow of the Western culture into certain social classes. The customs of the characters in the film are studied to illustrate the process of deconstruction of Korean traditional clothes due to the Western influence. The combined application of the Western and Korean styles is also observed. All this study leads to the sense of homogeneity of the times and the conformity to the culture the Korean women shared, which boils down to the social identity of the Korean women who sought an escape from the men-centered social structure by displaying their competence in the field of global modern fashion. As Seonyeong Oh, the main character of the film, , was wearing in the movie the Korean traditional dress, socks, rubber shoes, and then a western-style coat, it well shows that in 1950's, the traditional dress and ornaments were mixed with Western styles. In time, men's wear were completely changed from the traditional Korean clothes to suits, while women's could not break off from the traditional clothes and become westernized, which indicates that the men-centered conservative ideas to keep women within the feudal regime of the society remained. The military look of Seonyeong Oh while she was acting in the society was a symbol of anti-bias against women and anti-convention as well as the will of freedom as an independent woman. Besides, the modern girls would wear clothes of military fashion, Dior's trapeze line, and knit styles flattering the figures. All these well show their desires to embrace Western cultures, especially their dress fashions as well as manners as so-called enlightened ladies. All these elements show that the director was trying to represent the progress of the drama, characters, and psychological states by means of the dress and ornaments.

패션 브랜드의 반려견 패션산업 진출 사례의 특성 고찰 (A Study on the Characteristics of a Fashion Brand's Entry into the Pet Fashion Industry)

  • 이고은;강보경;이하나
    • 한국의류산업학회지
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    • 제23권4호
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    • pp.469-479
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    • 2021
  • This case study investigates fashion brands that have entered the pet fashion market. A total of 25 cases were identified and analyzed from three perspectives: 1) product types, size systems, prices, 2) design aspects, fabrics, patterns, styles, and 3) marketing strategies. The study results are as follows. First, the product types of pet fashion are not diverse, and only the sizes of small dogs can be found. However, there is a significant price difference between brands. Second, knitted fabrics with good elasticity are mainly used for pet fashion products, and patterns incorporating their brands are extremely common. The style is casual and sporty. Third, marketing strategies should include a new line within a brand or launch a single specialized brand as a one-shot test for consumer reaction. Additionally, it has been expanded and presented as a family look to meet the needs of the petfam. Further, existing fashion brands and retail-based brands select diverse small-scale dog fashion product brands and expand their operation as a dog lifestyle total selectional shop. Therefore, brands entering the future should consider strategies such as size segmentation, product diversification, and premium price of high-quality materials that help market products such as the expansion or promotion of existing brands.

한국적 디자인을 기본으로 한 패션문화상품 조끼디자인 개발 - 전통 창살문양 응용 - (Vest Design Development of Fashion Culture Products based on Korean Style - Application of Traditional Lattice Pattern of Doors -)

  • 최은주
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.412-419
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    • 2019
  • This study is to help maintain the identity of traditional Korean culture and develop fashion culture products by applying images and composition forms of traditional lattice patterns for vest designs. Lattice can be distinguished as a shape created through intersecting vertical and horizontal lines, in the form of oblique lines in vertical and horizontal structures, and in the form of an oblique line. Lattice patterns represent the overall unity and order as well as the beauty of small spaces created by simple lines. Traditional lattice patterns of the Joseon Dynasty were examined theoretically through the literature. Based on theoretical grounds, there is study illustrates vest designs using Adobe Illustrator CS6 as well as works on a 3D virtual costume using CLO Trial 4.2, a 3D virtual dressing system of CLO Virtual Fashion. This study developed an easy to wear vest design categorized as clothes for both men and women. The geometric formality of the lattice pattern has been applied to fashion culture products. In this study, the design was developed focusing on lattice, kotsal (flower pattern), sosulbitsal (diagonal), sotdaesal, tisal (horizontal & vertical). This study can be used as basic data in the domestic fashion cultural product market that can help maintain the originality of Korean culture in the global era that also assists in the successful promotion of Korean culture and traditions.

김현정의 한국화에 나타난 한국 전통 복식의 표현 특성 연구 (A Study on the Characteristic Expression of Korean Traditional Costumes shown in the Korean Paintings by Kim Hyun-Jung)

  • 나유신
    • 패션비즈니스
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    • 제23권2호
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    • pp.124-139
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    • 2019
  • The purpose of this study was to examine the characteristic expression of Korean traditional costumes shown in the Korean paintings by Kim Hyun-Jung. The study analyzed the paintings by Kim Hyun-Jung to find out the characteristics of the contemporary Korean paintings and the expression of Korean traditional costumes. The characteristics of Kim Hyun-Jung's works are as follows: 1) The paintings are drawn by using Korean traditional painting methods and finished with Korean traditional paper, hanji. Moreover, they show the Korean traditional costume as main subject material. 2) They use modern painting methods, such as collage, and show pop art characters by use of contemporary popular products. 3) The artist communicates with the public through SNS and YouTube, and shows characteristics of popular art through commercial art products and advertisements. The characteristics of the Korean traditional costume in Kim Hyun-Jung's works are as follows. 1) The hanbok shown in the paintings is a traditional style with tight jeogori and wide chima. Chima is drawn in thin coloring with Korean ink and jeogori is expressed with semi-transparent hanji in various patterns and colors, which shows the subject 'coy'. 2) Various kinds of Korean traditional accessories and modernized flower shoes with high heels are shown as subject materials. The art works by contemporary Korean artists are expected to be the route to give valuable information to the public about Korean traditional costumes as well as the trendy Korean culture.

대학수업에서 교수의 이미지메이킹이 학습자의 수업만족 및 수업몰입에 미치는 영향 (The effect of professor's image-making on college student's class satisfaction and class commitment)

  • 정혜림;박선주
    • 한국의상디자인학회지
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    • 제23권3호
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    • pp.73-85
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    • 2021
  • The purpose of this study is to understand the influence of the professor's image making (internal, external, social image) perceived by college students on instructional outcomes. The influence of the professor's image making on class satisfaction and class commitment was analyzed, and the mediating effect of class satisfaction and the relationship between class satisfaction and class commitment in the relationship between image making and class commitment was considered. First, it was found that the external image and social image of the professor had a significant effect on class satisfaction. The level of interpersonal relations, such as communication, manners, manners, and intimacy as well as the management of external expressions, clothing style, makeup, hair, gestures, postures, attitudes, voices, speech, and speech speed brings satisfaction to the class. Second, it was found that the professor's inner image, outer image, and social image had a significant effect on class commitment. In order to satisfy the students' immersion in class, professors are required to manage internal, external, and social images. Third, it was found that class satisfaction had a significant effect on class commitment. If the class satisfaction is high, it means that class immersion also increases. Fourth, as for the social image of a professor, it was found that class satisfaction had a completely mediating effect in the relationship between class commitment, and the external image of a professor was found to have a partial mediating effect in class satisfaction in the relationship between class commitment. It was found that the social image of professors perceived by college students improve class satisfaction, and this improves class satisfaction further enhances class immersion.

스캠퍼 기법에 따른 여성복 디자인 경향 - 2010 S/S~2020 S/S 패션컬렉션을 중심으로 - (The trend of women's wear design by the SCAMPER method - Focused on the 2010 S/S~2020 S/S fashion collection -)

  • 이경림
    • 복식문화연구
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    • 제29권1호
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    • pp.28-47
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    • 2021
  • The purpose of this study is to provide basic data to assist students and industrial designers in fashion by examining the trend of designing women's wear with the SCAMPER method. In the research, the seven types of SCAMPER methods for fashion design were classified based on the previous studies. From 2010 S/S to 2020 S/S, data from 5,149 photographs were collected through overlapping checks and classified by SCAMPER method type. Data analysis was performed using SPSS 25.0 for frequency analysis. As a result, in the SCAMPER "combine" method, more than two items were combined, or structural details were combined with items. In the most applied "adapt" method was involved imitating similar images, or natural forms, or other objects. The "modify" method was applied by changing the shape of some details in basic fashion items. The "magnify" method was applied by enlarging, elongating, or elevating some details of fashion items. The "minify" method was applied by minimizing, shortening, or lowering some details of basic fashion. The method of "put to other use" was expressed throughout the clothing by using non-fabric or trimmings such as metal, beads, and strings. The "rearrange" method was applied by repositioning the top and bottom, front and back, or outside and inside in fashion items and in details. The "reverse" method was applied by reversing the style of fashion, mix-and-match fabric, or switching the gender of the fashion items.

장예모의 영화 ≪영≫의 중국문화상징과 현대문화상징의 응용에 관한 내용 (On the Application of Traditional Chinese Cultural Symbols and Modern Literary Symbols in Zhang Yimou's Film)

  • 두안타오
    • 한국엔터테인먼트산업학회논문지
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    • 제13권5호
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    • pp.83-89
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    • 2019
  • 장예모 감독의 영화 ≪영≫은 중국전통문화상징을 다양하게 인용하여 시각적 효과를 높이는 반면, 스토리구성에 있어서는 대량의 현대문화상징의 내용을 인용하였다. 그러므로 그의 작품은 전통시각적인 느낌과 현대스토리내용을 모두 구비하였다. 의상과 장신구에서는 전통을 추구하였고 역사를 숭상하는데 충실하였으며 스토리구성에 있어서는 객관성 및 엄숙성을 담보하는 역사소설과 차별을 두었다고 할 수 있다. 가공문학해소로 역사를 새로 쓰고 더 나아가 역사에 대해 풀이함으로써 의도적으로 역사와 일정한 거리감 혹은 잘못된 관계를 유지하고 있다. 장예모 감독의≪영≫영화는 이러한 가공문학의 언사실천을 구사하였다. 영화는 역사를 시적으로 표현하는 한편 한 사람의 마음을 서사하였다. 예전의 영화제작과정에서 원작스토리에 충실하고자 했던 것에 반해 장예모의 ≪영≫은 (2018)제작 당시 원작 ≪삼국·정주≫의 작가 주수진의 동의하에 소설에 큰 변화를 주었다. 그 중에서도 제일 눈에 띄는 부분은 영화에서 원작의 설정을 과감하게 버리고 스토리의 시대배경을 허구적으로 구상해 냄으로써 가공문학을 완성시킨 것이다. 이는 결코 역사 문학의 언사실천은 아니다. 동시에 시각효과에 있어서 중국전통문화인 수묵 등 문화원소를 대량으로 인용하여 새로운 시각효과와 문화체험을 안겨주었다.

중국 전통 귀족 여성 예복인 직거심의(直裾深衣)의 패턴 및 3D 복원 연구 (A study on pattern and 3D restoration of Chinese traditional women's robe, straight Ju(直裾深衣))

  • 순위엔;김지현;나미향
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.107-122
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    • 2023
  • This study analyzed the style, dimensions, fabric patterns, colors, and fabrics of a traditional Chinese women's dress from the Zhou Dynasty, and reconstructed it in the form of a virtual garment using 3D CLO. Based on ancient flat image data and three-dimensional portrait data, who wore them, how they were worn, and how they were coordinated was analyzed. In order to analyze the size and pattern of the straight Ju Chines dress, data from the excavation report and the tomb owner's anthropometric measurements were combined to infer the wearing condition and organize the sculptural features. Dimensional analysis was carried out using a well-preserved small-scale woven cotton cloth as a restoration model, and the horizontal and vertical dimensions were reasonably estimated using the shape proportioning method. The analysis of the colors and patterns of the fabrics was based on the colors and patterns of the fabrics excavated from Masan Tomb No. 1 during the Eastern Zhou, Qin, and Han periods. Finally, a virtual model was created using data from the excavation report and the age and height information of the owner of the excavated robe, and the pose and size of the virtual model were determined using 3D CLO. Based on the previous research data, the garment was virtually sewn and simulated. The shape, pressure, and strain of the garment in different postures was also compared. Through the research direction of pattern and 3D restoration, this research maximizes the restoration of Chinese traditional women's dress and presents it in a more intuitive, comprehensive, and vivid way.