Browse > Article
http://dx.doi.org/10.7583/JKGS.2013.13.2.119

A Study on Traditional Art Expression in Chinese Myth Martial MMORPG Character Design  

Jin, Chun-Ji (Dept. of Media, The Graduate School of Soongsil University)
Kim, Kyu-Jung (Dept. of Media, The Graduate School of Soongsil University)
Abstract
The purpose of this study is to analyze the characteristics of traditional art expressions in recent Chinese online games, which are now most popular in Chinese game market. Designing the MMORPG game character reflecting users' psychological preferences for aesthetic characteristic of the traditional Chinese culture allows the users to feel more visual satisfaction while they are enjoying a game. The selected characters for this analysis were chosen from the traditional myth chivalry game to utilize the traditional art expressions that are peculiar in Chinese MMORPG. The analysis was conducted within the context of an ideal character figure and operation, and social nature reflecting a personal user. This analysis suggested the representation technique reflecting traditional clothing, color, and life style, and the reconstruction of subject matter, and the development of the characteristics of ideal group character. Even though Chinese MMORPG history is short, this study will help the user understand more effectively the identity of the myth martial MMORPG game in connection with the Chinese traditional culture and art. And this study will also increase the user's satisfaction of the Chinese online-game.
Keywords
Chinese MMORPG; Game Design; Game Aesthetics; Traditional Art;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
연도 인용수 순위
1 董浩. "全唐文", 上海古籍出版社, 1990
2 王新禧, "中國神話", 陝西人民出版社, 2010
3 管東貴, "從比較神化到文學", 東人圖書公司, 1977
4 陳山, "中國武俠史", 上海三聯書店, 1992
5 http://www.ifeng.com
6 http://www.globalwindow.org
7 http://cafe.naver.com/pubbiz
8 http://xy2.163.com/index.html
9 http://dt.163.com/index.html
10 http://dm.qq.com/main.shtml
11 "Development trends of the Chinese game industry research report", Weinan-China Network Review report, 2013
12 Andre Leroi-Gourhan, "The Dawn of European Art", 1982
13 Byeong-Cheol Nam, Ki-Tae Bae, "Quantitative Analysis of Flow in MMORPG Game", Journal of Korea Game Society, Vol.11, No.3, 2011
14 Eun-Ha Cho, "Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over", Journal of Korea Game Society, Vol.12, No.3, 2012   과학기술학회마을   DOI   ScienceOn
15 Guan YongKai, "A study on Chinese consumer's satisfaction and influential factors: Chinese MMORPG online game", Department of International Trade Graduate School Silla University, 2010
16 Seon JeongKyu, "Chinese mythology research", Koreaonebooks, 1996
17 Woo KangSik, "Martial Arts (武侠) theme through the Acceptance and development of Consideration (異種文化)", National Research Foundation of Korea, 2009
18 梅田望夫, "ウェブ進化論", 2006
19 Zhang Zhiyuan, "A comparative study of Chinese traditional figure painting and contemporary figure painting : Based on personal work", Department of Art Graduate School Chungnam National University, 2010