• Title/Summary/Keyword: class immersion

Search Result 97, Processing Time 0.028 seconds

High-resolution optical and near-infrared spectroscopic study of 2MASS J06593158-0405277

  • Park, Sunkyung;Lee, Jeong-Eun;Pyo, Tae-Soo;Sung, Hyun-Il;Lee, Sang-Gak;Kang, Wonseok;Oh, Hyung-Il;Yoon, Tae Seog;Mace, Gregory N.;Jaffe, Daniel T.;Yoon, Sung-Yong;Green, Joel D.
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.44 no.2
    • /
    • pp.50.2-50.2
    • /
    • 2019
  • We present the results of high-resolution (R ≥ 30,000) optical and near-infrared spectroscopic monitoring observations of a FU Orionis-type object, 2MASS J06593158-0405277. We have monitored 2MASS J06593158-0405277 with the Bohyunsan Optical Echelle Spectrograph (BOES) and the Immersion GRating INfrared Spectrograph (IGRINS) since December 2014. Various features produced by wind, disk, and outflow/jet were detected. The wind features varied over time and disappeared about a year after the outburst occurred. The double-peaked line profiles were detected in the optical and near-infrared, and the line widths decrease with increasing wavelength. The disk features in the optical spectra are fit well with G2-type or G5-type stellar spectra convolved with a disk rotational profile of about 45 km s-1, which corresponds to a disk radius of about 71 Rfor a central mass of 0.75 M. Disk features in near-infrared spectra are fit well with a K1-type stellar spectrum convolved with a disk rotational profile of about 35 km s-1, which corresponds to a disk radius of about 117 R for a central mass of 0.75 M. We also detected [S II] and H2 emission lines, which are rarely found in FUors but are usually found in the earlier stage of young stellar objects. Therefore, we suggest that 2MASS J06593158-0405277 is in the relatively earlier part of Class II stage.

  • PDF

A Study on Expression of NPC Colloquial Speech using Chat-GPT API in Games against Joseon Dynasty Settings (조선시대 배경의 게임에서 Chat-GPT API를 사용한 NPC 대화체 표현 연구)

  • Jin-Seok Lee;In-Chal Choi;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.24 no.3
    • /
    • pp.157-162
    • /
    • 2024
  • This study was conducted to implement Joseon Dynasty conversational style using the ChatGPT API to enhance the immersion of games set in the Joseon era. The research focuses on interactions between middle-class players and other classes. Two methods were employed: learning the dialogues from historical dramas set in the Joseon Dynasty and learning the sentence endings typical of the period. The method of learning sentence endings was rated higher based on self-evaluation criteria. Reflecting this, prompts were constructed to represent NPC dialogues in the game settings of the Joseon era. Additionally, a method was proposed for creating various NPC prompts using prompt combination techniques. This study can serve as a reference for NPC dialogue creation in games set in the Joseon Dynasty.

Development of an Artificial Intelligence-based Marine Ecological Transformation Education Program to Improve the Ecological Sensitivity of Elementary School Students (초등학생의 생태적 감수성 향상을 위한 인공지능 기반 해양 생태전환교육 프로그램 개발)

  • Kim, Min-Sun;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
    • /
    • v.43 no.1
    • /
    • pp.148-157
    • /
    • 2024
  • The purpose of this study was to develop an artificial intelligence-based marine ecological education program to improve the ecological sensitivity of elementary school students. The program was taught 11 times within 4 weeks, and an ecological sensitivity test was conducted before and after the program. The statistical results of the tests showed that the developed program improved the ecological sensitivity of elementary school students. Through in-depth interviews, improvements were found in all the areas, such as empathy for the living things, interest in nature, enjoyment of nature, and wonder about nature. Through the marine ecological classes, which used artificial intelligence and virtual reality, the students were able to get closer to nature, and the student participation activities showed a positive effect on their ecological sensitivity. This indicates that experience-oriented education methods are more effective than simple explanatory classes to improve the students' ecological sensitivity, and artificial intelligence technology proved effective in increasing the students' immersion in the class.

The E-Learning for Practice Training Using Augmented Reality in the College Education (증강현실을 이용한 대학 e-Learning 실습교육)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
    • /
    • s.40
    • /
    • pp.443-476
    • /
    • 2015
  • The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.

A Study on the Development of Training Systems for Marine Engines Using Virtual Reality (가상현실(VR)을 이용한 선박주기관 교육·훈련 시스템 개발에 관한 연구)

  • Roh, Beom-Seok;Lee, Won-Ju;Lee, Ji-Woong;Kim, Jae-Ho;Kim, Dae-Hee;Choi, Jae-Hyuk
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.25 no.6
    • /
    • pp.735-742
    • /
    • 2019
  • The need for education and training on engine-part maintenance is rising in order to prevent marine accidents occurring due to a surge in engine-part damages. However, practical training using actual equipment is difficult due to the size and location of the equipment. Therefore, the necessity of developing a training system for marine engines using virtual reality (VR) is intensifying. The purpose of this paper is to develop an optimized system for marine engine education and training using existing VR programs and equipment. To this end, we selected and modeled the marine engine and education target suitable for the class, and developed the system using VR development software. The developed VR education and training system is designed to experience content that is otherwise difficult to train or practice in the curriculum through virtual reality. In fact, fourth grade students from Maritime University were taught using marine engine VR educational equipment, and it confirmed that there was an educational effect on the class. In the future, the introduction of an education and training system using VR in the field of marine engines can improve their maintenance and repairing capacity, and aid in reducing marine accidents.need for education and training on engine part maintenance is increasing to prevent marine accidents.

A Phenomenological Study on Students' Experiences of Flipped Learning-Based Class of Sensory Integration Therapy (대학생의 플립드 러닝 기반 감각통합치료 수업 경험에 관한 현상학적 연구)

  • Lee, Nahael;Jung, Hyerim
    • The Journal of Korean Academy of Sensory Integration
    • /
    • v.15 no.2
    • /
    • pp.80-92
    • /
    • 2017
  • Objective : The purpose of this study is to investigate the meaning of students' experience participating in the flipped learning based instruction in sensory integration, and to understand the demand and introspection of participants. Methods : This study used a phenomenological approach of qualitative study. The participants were 10 students in 3rd year of the occupational therapy program in K Univeristy. Data information was collected by one-to-one interview and analyzed through phenomenological research method. Results : Through the interview, 20 units of meaning, 8 central meanings, and 3 themes were drew. The information collected were analyzed into three themes; Learning Experiences in Online and Offline Courses, Request and Introspection of Learners on Flipped Learning. The result showed that online courses brought learners convenience and satisfaction with repeatable learning in every time and space the learner want. However, the learners appealed issues of communication and concentration due to the absence of face-to-face instruction by their instructor. For the offline courses, students showed interest in various practical classwork of sensory integration and changes in their attitude to actively engage in the practical classes. Conclusion : Flipped learning based instruction was effective for the sensory integration classes which require practice in terms of time securement and immersion in practice. The learners requested for adopting flipped learning based instruction to other subjects in occupational therapy curriculum, and introspected that they needed to actively engage in classes through the experience of flipped learning-based classes of sensory integration. The results of this study can be used as a basic resource when flipped learning classes are planned in occupational therapy education.

Effects of Practical Training Using 3D Printed Structure-Based Blind Boxes on Multi-Dimensional Radiographic Image Interpretation Ability (3D 프린팅 구조물 기반 블라인드박스를 이용한 실습교육이 다차원 방사선영상해독력에 미치는 효과)

  • Youl-Hun, Seoung
    • Journal of the Korean Society of Radiology
    • /
    • v.17 no.1
    • /
    • pp.131-139
    • /
    • 2023
  • In this study, we are purposed to find the educational effect of practical training using a 3D printed structure-based blind box on multidimensional radiographic image interpretation. The subjects were 83 (male: 49, female: 34) 2nd year radiological science students who participated in the digital medical imaging practice that was conducted for 3 years from 2020 to 2022. The learning method used 3D printing technology to print out the inside structure of the blind box designed by itself. After taking X-rays 3 times (x, y, z axis), the structure images in the blind box were analyzed for each small group. We made the 3D structure that was self-made with clay based on our 2D radiographic images. After taking X-rays of the 3D structure, it was compared whether it matches the structural image of the blind box. The educational effect for the practical training surveyed class faithfulness, radiographic image interpretation ability (attenuation concept, contrast concept, windowing concept, 3-dimensional reading ability), class satisfaction (interest, external recommendation, immersion) on a 5-point Likert scale as an anonymous student self-writing method. As a result, all evaluation items had high positive effects without significant differences between males and females. Practical education using blind boxes is a meaningful example of radiology education technology using 3D printing technology, and it is expected to be used as content to improve students' problem-solving skills and increase satisfaction with major subjects.

3D Massively Multiplayer Online Role Playing Game (MMORPG) Based Lecturing System (3차원 다중 사용자 온라인 게임 기반 강의 시스템)

  • Lim, Nak-Kwon;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
    • /
    • v.16 no.1
    • /
    • pp.21-27
    • /
    • 2010
  • Today the lectures are usually practiced in a teacher-led traditional classroom system or a student-led e-learning system. Students passively follow the teacher's lectures in both systems, though. Also due to the advances in 3D Computer Graphics and Game technologies, there are trials to exploit the positive effect of games in learning. The serious games, specifically designed games for an educational goal, or existing games for a special class have been used as lectures. Still these games have a great difficulty in being integrated into the educational system technically and economically. Therefore a new 3D MMORPG based lecturing system is presented in this paper. In our new lecturing system, the characteristics of a 3D MMORPG, achievement, sociality, and immersion, are provided to motivate students to participate actively in a lecture. A teacher and students interact with each other in realtime as 3D characters in a 3D virtual classroom on-line. An ordinary teacher can also easily apply our new system to existing classes since a teacher only needs to specify a slide file to prepare a lecture. For the future work, a user study and the effect of our new lecturing system will be performed.

The Effect of Emotional Intelligence on School Adjustment of Specialized Vocational High School Students (특성화고등학교 학생의 정서지능이 학교적응에 미치는 영향)

  • Park, So-Hyeon;Song, Gyo-Won;Lee, Chang-Hoon
    • 대한공업교육학회지
    • /
    • v.43 no.1
    • /
    • pp.41-57
    • /
    • 2018
  • The purpose of this study is to help research and application about effective strategies to improve school adjustment of students by investigating the influence of specialized vocational high school students' emotional intelligence on school adjustment. A survey was conducted to 760 engineering major students at the vocational high schools from 18 vocational high schools of 5 major metroplex. A questionnaire consists of measurement tool for emotional intelligence (40 questions) and one for school adjustment (20 questions). The findings of this study are as follows: First, students with high emotional intelligence showed a higher level of school adjustment than students with lower emotional intelligence, and they also has a higher standard in all sub factors of school adjustment, Second, it is found that the explanatory power of emotional intelligence on school adjustment is 33.6%. It means the higher the emotional intelligence of the students, the higher the school adjustment, so it can be seen that emotional intelligence might be one alternative that increases school adjustment for specialized vocational high school students. Furthermore, emotional intelligence shows the greatest explanatory power to peer relationship in school adjustment sub factors. This is showed that students with high emotional intelligence have good peer relationship than students with lower emotional intelligence relatively. Also, it can be known that school adjustment is high because the better peer relationship is, the higher self-efficacy, class immersion, resilience and so on are.

Evaluation of Properties of Artificial Soil Aggregate Based on Ground Granulated Blast-Furnace Slag According to Unit Binder Content (단위결합재량에 따른 고로슬래그 기반 육성용 인공토양골재의 특성평가)

  • Mun, Ju-Hyun;Sim, Jae-Il;Yun, In-Gu
    • Journal of the Korea institute for structural maintenance and inspection
    • /
    • v.20 no.5
    • /
    • pp.85-92
    • /
    • 2016
  • The eight mixes and artificial soil aggregates were prepared for evaluating the practical application of lightweight foamed concrete as soil aggregates. The main parameter was unit binder content ranged between from 100 to $800kg/m^3$. In lightweight foamed concrete, flow, slurry and dried density, and compressive strength at different ages were measured. In Artificial soil aggregates crushed from lightweight foamed concrete, particle size distribution, pH, coefficient of permeability, cation exchange capacity(CEC), and ratio of carbon to nitrogen(ratio of C/N), were measured. The test results showed that flow, slurry and dried density, and compressive strength at different ages of lightweight foamed concrete increased with the increasing of unit binder content. Compressive strength at age of 28, of lightweight foamed concrete with unit binder of more than $500kg/m^3$, was more than 4 MPa. The ammonium phosphate immersion time of more than age of 3, was effective to decrease pH of artificial soil aggregates. In addition, artificial soil aggregates was evaluated as high class in terms of cation exchange capacity(CEC), while satisfied with value of ratio of carbon to nitrogen(ratio of C/N) recommended by landscape specification.