• Title/Summary/Keyword: buffer control method

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A 3D Audio Core-Codec Employing an Improved Buffer Control Method (향상된 버퍼 제어 방법을 사용한 3D 오디오 핵심 부호화기)

  • Kim, Rin Chul
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.233-241
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    • 2020
  • In this paper, a new buffer control method is proposed for improving the performance of the frequency domain part of the 3D audio (3DA) core codec. For the proposed buffer control method, we first combine the 3DA RM9 with the 3GPP AAC buffer control method which includes the psychoacoustic model and rate-distortion control process with the spectral hole avoidance algorithm. Then, we revise the 3GPP buffer control method so as to achieve a faithful bit allocation to the frames with higher activity. With the MUSHRA test, we prove that the proposed buffer control method demonstrates better performance than the 3DA RM9 and 3GPP AAC.

Petri Net Modeling and Analysis for Periodic Job Shops with Blocking

  • Lee, Tae-Eog;Song, Ju-Seog
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.314-314
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    • 1996
  • We investigate the scheduling problem for periodic job shops with blocking. We develop Petri net models for periodic job shops with finite buffers. A buffer control method would allow the jobs to enter the input buffer of the next machine in the order for which they are completed. We discuss difficulties in using such a random order buffer control method and random access buffers. We thus propose an alternative buffer control policy that restricts the jobs to enter the input buffer of the next machine in a predetermined order. The buffer control method simplifies job flows and control systems. Further, it requires only a cost-effective simple sequential buffer. We show that the periodic scheduling model with finite buffers using the buffer control policy can be transformed into an equivalent periodic scheduling model with no buffer, which is modeled as a timed marked graph. We characterize the structural properties for deadlock detection. Finally, we develop a mixed integer programming model for the no buffer problem that finds a deadlock-free optimal sequence that minimizes the cycle time.

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(A Study on an Adaptive Multimedia Synchronization Scheme for Media Stream Transmission) (미디어 스트림 전송을 위한 적응형 멀티미디어 동기화 기법에 관한 연구)

  • 지정규
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1251-1260
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    • 2002
  • Real-time application programs have synchronization constraints which need to be met between media-data. Synchronization method represents feedback method including virtual client-side buffer. This buffer is used in buffer level method. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control. It is the important factor for playback rate and QoS if the buffer level is normal or not. To solve the problems, we can control the start of transmission in multimedia server by appling filtering, control and network evaluation function. Synchronization method is processing for smooth presentation without cut-off while media is playing out. When audio frame which is master media is in high threshold buffer level we decrease play out time gradually, otherwise we increase it slowly.

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Adaptive rate control scheme for very low bit rate video coding (초고속 전송 매체용 비디오 코딩을 위한 적응적 비트율 제어에 관한 연구)

  • 오황석;이흥규;전준현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.5
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    • pp.1132-1140
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    • 1996
  • In video coding systems, an effective rate control method is one of the most improtant issues for the good video quality. This paper presents an adaptive rate control scheme based on the buffer fullness, quantization, and buffer utilization for very low bit rate communication lines, such as 16kbit/s, 24bit/s, and so on. The strategy is implemented on H.263, whichis a vide coding algorithm for narrow band telecommunication channels up to 64kbit/s recommended by ITU-T SG15, to show the effectiveness. The simulation result shows that the suggested rate control scheme has better SNR performance and buffer utilization of source coder than those of linear and non-linear[9] buffer control strategies.

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Design and Implementation of Large Capacity Cable Checking System using an I/O Buffer Method (입.출력 버퍼방식을 이용한 대용량 케이블 점검 시스템 설계 및 구현)

  • 양종원
    • Journal of the Korea Institute of Military Science and Technology
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    • v.5 no.2
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    • pp.103-115
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    • 2002
  • This paper describes the results on the design and implementation of large capacity cable checking system using I/O buffer method. The I/O buffer module which has feedback loops with input and output buffers is designed with logic gate in the VME board and controlled by MPC860 microprocessor. So this system can check a lot of cable at the same time with less size and less processing time than that of relay matrix method with the A/D converter. The size of the I/O buffer module can be variable according to the number of cable. And any type of cable can be checked even if the pin assignment of cable is changed.

Parallel Generation of NC Tool Paths for Subdivision Surfaces

  • Dai Junfu;Wang Huawei;Qin Kaihuai
    • International Journal of CAD/CAM
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    • v.4 no.1
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    • pp.47-53
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    • 2004
  • The subdivision surface is the limit of recursively refined polyhedral mesh. It is quite intuitive that the multi-resolution feature can be utilized to simplify generation of NC (Numerical Control) tool paths for rough machining. In this paper, a new method of parallel NC tool path generation for subdivision surfaces is presented. The basic idea of the method includes two steps: first, extending G-Buffer to a strip buffer (called S-Buffer) by dividing the working area into strips to generate NC tool paths for objects of large size; second, generating NC tool paths by parallel implementation of S-Buffer based on MPI (Message Passing Interface). Moreover, the recursion depth of the surface can be estimated for a user-specified error tolerance, so we substitute the polyhedral mesh for the limit surface during rough machining. Furthermore, we exploit the locality of S-Buffer and develop a dynamic division and load-balanced strategy to effectively parallelize S-Buffer.

Real-time data transmission through congestion control based on optimal AQM in high-speed network environment (고속 네트워크 환경에서 최적AQM기반의 혼잡제어를 통한 실시간 데이터 전송)

  • Hwang, Seong-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.7
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    • pp.923-929
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    • 2021
  • TCP communication and packet communication require transmission control technology to ensure high quality and high reliability. However, in the case of real-time data transmission, an inefficient transmission problem occurs. In order to overcome this problem and transmit the packet reliability, in general, early congestion control using the buffer level as an index was used. Control of the congestion control point and the cancellation point is delayed because the point at which congestion is controlled is based on the buffer level. Therefore, in this paper, not only the buffer level indicator, but also the ideal buffer level, which determines the packet discard probability, is classified so that the transmission rate and buffer level that measure network congestion are close to the level above the optimal setting. As a result, it was shown that the average buffer level can be directly controlled by maintaining the average buffer level by the ideal buffer level set in the experiment to prove the proposed method.

Optimal buffer size control of serial production lines with quality inspection machines

  • Han, Man-Soo;Lim, Jong-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10a
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    • pp.350-353
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    • 1996
  • In this paper, based on the performance analysis of serial production lines with quality inspection machines, we develope an buffer size optimization method to maximize the production rate. The total sum of buffer sizes are given and a constant, and under this constraint, using the linear approximation method, we suggest a closed form solution for the optimization problem with an acceptable error. Also, we show that the upstream and downstream buffers of the worst performance machine have a significant effect on the production rate. Finally, the suggested methods are validated by simulations.

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Improving Compiler to Prevent Buffer Overflow Attack (버퍼오버플로우 공격 방지를 위한 컴파일러 기법)

  • Kim, Jong-Ewi;Lee, Seong-Uck;Hong, Man-Pyo
    • The KIPS Transactions:PartC
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    • v.9C no.4
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    • pp.453-458
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    • 2002
  • Recently, the number of hacking, that use buffer overflow vulnerabilities, are increasing. Although the buffer overflow Problem has been known for a long time, for the following reasons, it continuos to present a serious security threat. There are three defense method of buffer overflow attack. First, allow overwrite but do not allow unauthorized change of control flow. Second, do not allow overwriting at all. Third, allow change of control flow, but prevents execution of injected code. This paper is for allowing overwrites but do not allow unauthorized change of control flow which is the solution of extending compiler. The previous defense method has two defects. First, a program company with overhead because it do much thing before than applying for the method In execution of process. Second, each time function returns, it store return address in reserved memory created by compiler. This cause waste of memory too much. The new proposed method is to extend compiler, by processing after compiling and linking time. To complement these defects, we can reduce things to do in execution time. By processing additional steps after compile/linking time and before execution time. We can reduce overhead.

Congestion Control of a Priority-Ordered Buffer for Video Streaming Services (영상 스트리밍 서비스를 위한 우선순위 버퍼 혼잡제어 알고리즘)

  • Kim, Seung-Hun;Choi, Jae-Won;Choi, Seung-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.4B
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    • pp.227-233
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    • 2007
  • According to the recent development of network technology, the demands of users are diversified and the needs of multimedia traffic are increasing. In general, UDP(User Datagram Protocol) traffic is used to transport multimedia data, which satisfied the real-time and isochronous characteristics. UDP traffic competes with TCP traffic and incur the network congestion. However, TCP traffic performs network congestion control but does not consider the receiver's status. Thus, it is not appropriate in case of streaming services. In this paper, we solve a fairness problems and proposed a network algorithm based on RTP/RTCP(Real-time Transport Protocol/Realtime Transport Control Protocol) in view of receiver status. The POBA(Priority Ordered Buffer Algorithm), which applies priorities in the receiver's buffer and networks, shows that it provides the appropriate environment for streaming services in view of packet loss ratio and buffer utilization of receiver's buffer compared with the previous method.