• Title/Summary/Keyword: browser

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Analysis of Users' Gestures by Application in Smartphone Touch Interfaces (스마트폰 터치 인터페이스에서 애플리케이션별 사용자 제스처의 분석)

  • Kim, Jisun;Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.9-14
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    • 2015
  • Touch interface is widely used in a smartphone instead of a keyboard or a keypad interface that has been adopted in a PC or a featurephone, respectively. Touch interface can recognize a variety of gestures that clearly represent the distinct features of each application's input. This paper analyzes users' gesture of each application captured by the touch interface of a smartphone. Specifically, we extract touch input traces from various application categories such as game, web browser, youtube, image and e-book viewer, video player, camera, and map applications, and then analyzed them. Through this analysis, we observed a certain unique characteristics of each application's touch input, and this can be utilized in various useful areas such as identification of an application user, prevention of running an application by an illegal user, or design of a new interface convenient to a specific user.

Implementation of User Connection Prevention System through LAN Monitoring from Internet Harmful Site (LAN 모니터링을 통한 인터넷 유해 사이트의 사용자 접속 방지 시스템 개발)

  • Park, Hyoung-Bae;Chung, Joong-Soo
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.8
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    • pp.1-7
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    • 1999
  • The Internet is emerging as a powerful tool in the area of information and communication technology. The WWW has been especially contributed to increase the internet demand because of its browser which has "Graphic User Interface". Nowadays number of hosts that supply harmful information such as pornographic materials, and the infringement of human rights is rapidly increased. Access to such materials is very easy. Therefore security system which will protect young users from access to harmful host is needed. This paper presents implementation of user system has database about harmful hosts at the Internet and monitors that the user traffic over LAM get touch with the hosts. The system can not make the user access the harmful host because it can over LAN. The performance analysis on the developed system monitoring the traffic over LAN of Andong university is carried out. The performance analysis of monitoring results satisfies with preventing users from the connection to the internet harmful sites.

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A study on the food habits of Sika Deer (Saanen) fed with roughage sources (조사료원에 따른 꽃사슴(Servus nippon)의 채식습성에 관한 연구)

  • Gang, Byung-Ho;Lee, In-Duk;Lee, Soo-Kee;Lee, Hyung-Suk
    • Korean Journal of Agricultural Science
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    • v.38 no.3
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    • pp.437-444
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    • 2011
  • The object of this experiment was to investigate the food habits of sika deer fed with various roughage sources. The experimental trials were conducted at Unbong Animal Genetic Resources Station in 2008. The experimental roughages include five sources and 25 species in all; grasses and legumes: 5 species (mixed grasses, orchardgrass, tall fescue, alfalfa, white clover), native grasses and weeds: 5 species (mixed native grasses, Miscanthus sinensis Anderss, Arundinella hirta (Thunb.) Tanaka, barnyard grass, short awn, forage crops (hay, silages and straw): 5 species (barley + hairy vetch, Wheat + hairy vetch, rye silage, barley silage, baled rice straw), browse and fallen leaves: 5 species (mixed browse, oriental white oak, Quercus serrta Thunb., oriental cherry fallen leaves, Japanese chestnut fallen leaves), and imported hays and straws: 5 species (timothy hay, tall fescue straw, annual ryegrass straw, klinegrass hay, alfalfa hay). Five sika deer were used as experimental animals and the averaged body weight was 95+5.4kg. The chemical composition and dry matter digestibility of each roughage source and species were significantly different at the sampling area, plant species, growth stages and cutting period(p<0.05). The sika deer ate more roughages which had low fibrous contents, but high dry matter digestibility. Among all the 25 species of roughages, the favorite intake roughage sources ranking by sika deer was observed like this: browse and fallen leaves (32.2%), grass and legumes (27.0%), native grasses and weeds (22.0%), imported hays (12.9%) and forages crops (5.5%) respectively. Although, the sika deer ate more browse leaves, but ate more roughage which had low fibrous contents (NDF and ADF), but high drymatter digestibility. On the other hand, compared to each roughage source, total intake amount by sika deer was showed as browse and fallen leaves (32.2%). Based on the result, the food habit of sika deer seems to be closer to the typical browser.

Design and Implementation of Pulse Monitoring System for U-Healthcare (U-Healthcare 지원을 위한 맥박 정보 모니터링 시스템의 설계 및 구현)

  • Kwon, Ki-Hyeon;Lee, Hyung-Bong
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.601-606
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    • 2008
  • U-Healthcare is one of the major applications in ubiquitous sensor network. U-Healthcare has potential to become a critical service for the people who immediately require emergency ambulatory attention. This paper describes about the real time pulse monitoring and reporting system, consisting of two components: thus, the one is a reliable bio-sensor that continuously monitors the pulse information of the subject, and the other is the automatic transfer system that transmits pulse information to both his/her family and hospital care system through the Base Station. In the hospital, this bio-information can be used to treat the patient accordingly. I designed the pulse information monitored by a bio-sensor module that transfers the pulse information to both the Base Station and the central monitoring system through transmitting protocols such as Zigbee and TCP/IP, as well as designed the architecture of information packets for the corresponding protocols. Furthermore, the central monitoring system automatically parses the pulse information of the subject into the web database server, which can continuously provides the real time information and status of the subject via an internet browser to the clients who are family members of the subject and the authenticated medical care personnel as well.

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CONSTRUCTION OF DATABASE FOR THE DIGITIZED SKY SURVEY I DATA (DIGITIZED SKY SURVEY I 자료의 검색 DB 구축)

  • Sung, Hyun-Il;Sang, Jian;Kim, Sang-Chul;Kim, Bong-Gyu;Yim, In-Sung;Ahn, Young-Suk;Sohn, Sang-Mo-Tony;Yang, Hong-Jin
    • Publications of The Korean Astronomical Society
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    • v.20 no.1 s.24
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    • pp.55-62
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    • 2005
  • The First Generation Digitized Sky Survey (DSS-I) is a collection of digitized photographic atlases of the night sky taken from the Palomar Observatory (northen sky) and the Anglo-Australian Observatory (southern sky). DSS-I is widely used by the astronomical community for a number of applications including object cross-identification and astrometry. However, accessing and retrieving the actual images are nontrivial owing to the huge size (> 60 GB) of the dataset. To facilitate retrieval process of DSS-I data for the public, Korean Astronomical Data Center (KADC) developed a web application that provides not only data retrieval but also visualization functions. The web application consists of several modules developed using Java Applet, Jave Servlet, and JaveServer Pages (JSP) technologies. It allows users to retrieve images efficiently in various formats such as FITS, JPEG, GIF, and TIFF, and also offers an interactive visulization tool, ImgViewer, for displaying/analyzing FITS images. To use the web application, users require a Java-enabled web browser.

A Motion Data Definition for Compatible Human Animation (호환성 있는 인체 애니메이션을 위한 모션 데이터 정의)

  • Jung, Chul-Hee;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.35-41
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    • 2008
  • H-Anim is an international standard that Humanoid Animation Working Group in Web3D Consortium defined the data structure necessary for human animation. Various libraries and tools have been generated according to the structure, but they still have restrictions to represent realistic humanoid motions. This paper presents the method of generating realistic human motion using motion capture data in order to define motion for humanoid animation based on H-Anim standard. In order to implement this, we have defined a data structure capable of receiving motion capture data and implemented a motion browser. The human motion data structure defined in this paper is based on X3D and intended to have compatibility through networks and various browsers.

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A Design and Implementation of Indoor IoT Resource Control Service using Web-based IETF CoAP Protocol (웹 기반의 IETF CoAP 프로토콜을 이용한 실내 IoT 자원 제어 서비스 설계 및 구현)

  • Jin, Wenquan;Kim, Do-Hyeun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.77-82
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    • 2016
  • Recently, an IoT(Internet of Things) application communication protocol is standardizing for connectivity between every things on Internet. In this paper, we design and implement an indoor resource control service using IETF (Internet Engineering Task Force) CoAP (Constrained Application Protocol) based on Web. We present an indoor resource control architecture based on Web included functionalities of proxy and RD (Resource Directory) in a web server. Developed indoor resource control service supports to register low-powered and small-scale IoT nodes to web server using CoAP. This service allows users to control the indoor resources through a web browser using Web proxy with functionality of HTTP-CoAP converting.

Research on Automatic Translation of Standard Language through Contemplation of Korean Destruction Phenomena in Internet Media Language (인터넷 매체 언어의 국어 파괴 현상의 고찰을 통한 표준어 자동 번역 기술에 대한 연구)

  • Park, Jang-Hyuk;Jung, Jae-Hun;Kim, Sin-Ryeong;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.273-281
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    • 2016
  • In this paper, we consider the discussion of the breakdown phenomenon of korean language that is displayed in the language of the Internet media, as a technical improvement approach to this, and to provide an automatic translation technology of standard language. The collected through real life surveys and experience and damage case regarding language breakdown phenomena in the FGI (Focussed Group Interview), and presents the results of the analysis, based on the analysis result data, we defined the index of language destroyed (degree of Korean destruction). The limit of the national language break or automatic translation technology standard language marked with translation errors that have to be minimized, the efficiency of the automatic translation technology standard language which may be utilized as a measure to get the maximum, and presented through the Internet media texts 2,480 pieces of analysis. Automatic translation technology of the standard language and was also measured the proposed language destroyed in this paper, we implemented in the form of a REST API using the Java language, was confirmed to work on the Web browser.

Development of a Network-based Collaborative Learning System for Education of Information Ethics (정보통신윤리교육을 위한 네트웍 기반 협력학습 시스템의 설계 및 구현)

  • Song, Tae-Ok;Chung, Sang-Wook;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.43-52
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    • 2001
  • The aim of this paper is to develop a network-based collaborative learning system based on cooperative learning, computer simulation, role playing, and web-based instruction, which is called NetClass. It is an educational system of hybrid-type, and supports three learning modes as a distributed network, a stand-alone system, or a web browser. To accomplish the purpose of this paper, we have studied on the following topics. First, we selected appropriate learning contents among dilemmas on information ethics. Second, a Collaborative Dilemma-solving Learning Model (CDLM) was designed, and this model means systematic procedures that leaners can notice others' feeling and thinking and predict the results of his actions by introducing interactions among learners on computer networks. Third, Collaborative Learning System Model based on standard architecture of an educational system was proposed. Fourth, we developed many components such as network components, database components, and interface components.

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A Study on the PKI based Technology for Internet Banking Service in the Open Software Environment (공개 소프트웨어 환경에서의 인터넷 뱅킹 서비스를 위한 PKI 기반 기술에 대한 연구)

  • Han, Myung-Mook;Lee, Chul-Soo
    • Convergence Security Journal
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    • v.6 no.2
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    • pp.13-20
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    • 2006
  • Since the domestic internet banking environment has established for Microsoft Internet Explorer (IE), the internet banking service is not able to use in the open operating system and web browser such as linux and freeBSD. To solve the :problem, we develop the digital signature system used the seed for the digital payment system in the open software environment. Because the domestic internet banking performs the certificate and digital signature verification through official certificate that the official certificate authority issues, we analyze and develop the verification of validity system for the official certificate. Since the virtual internet banking environment is already established in the web server developing under the self-abilities, the basic internet banking service can be performed installing the certificate in the client which has the mozilla porting the seed. Finally, we can confirm that the certificate and digital signature are performed normally through the experiment.

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