• Title/Summary/Keyword: blur effect

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A Study on the Effect of the Mega trend on the Modern Fashion Design (현대 패션디자인에 나타난 메가 트렌드의 영향에 관한 연구)

  • Jun, Hye-Jung;Ha, Ji-Soo
    • Journal of the Korean Society of Costume
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    • v.57 no.4 s.113
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    • pp.110-125
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    • 2007
  • The purpose of this study is to analyze efforts of the mesa trends on the modern fashion design. For the study documentary research and qualitative content analysis have been carried out. Articles in magazines, seminar reports, and news related to trends were collected and analyzed to develop mega trends nowadays. As results, $2002{\sim}2006$ mega trends were extracted to Co-divergence, Emotional tech, Bi-dentity, Private+One and $2002{\sim}2006$ design trends extracted to Camouflage, Transformation, Modular system, Blur, Ease. The influences of mega trends and design trends on the modern fashion design have been proved. Those were expressed as eclectic style, deconstructionist style, reductive style and functionalist style in fashion design. The present era could be defined as cultural pluralism blended with various cultures and styles. Fashion as the essential display of contemporary culture and society has been successfully confirmed in this study.

Lane Recognition Using Lane Prominence Algorithm for Unmanned Vehicles (무인차량 적용을 위한 차선강조기법 기반의 차선 인식)

  • Baek, Jun-Young;Lee, Min-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.7
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    • pp.625-631
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    • 2010
  • This paper proposes lane recognition algorithm using lane prominence technique to extract lane candidate. The lane prominence technique is combined with embossing effect, lane thickness check, and lane extraction using mask. The proposed lane recognition algorithm consists of preprocessing, lane candidate extraction and lane recognition. First, preprocessing is executed, which includes gray image acquisition, inverse perspective transform and gaussian blur. Second, lane candidate is extracted by using lane prominence technique. Finally, lane is recognized by using hough transform and least square method. To evaluate the proposed lane recognition algorithm, this algorithm was applied to the detection of lanes in the rainy and night day. The experiment results showed that the proposed algorithm can recognize lane in various environment. It means that the algorithm can be applied to lane recognition to drive unmanned vehicles.

Visual perception of Fourier rainbow holographic display

  • Choo, Hyon-Gon;Chlipala, Maksymilian;Kozacki, Tomasz
    • ETRI Journal
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    • v.41 no.1
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    • pp.42-51
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    • 2019
  • The rainbow hologram provides views of reconstruction with rainbow color within a large viewing zone. In our recent paper, a Fourier rainbow holographic display using diffraction grating and a white-light LED source was introduced. In this technique, the rainbow effect is realized by the dispersion of white-light source on diffraction grating, while the slit is implemented numerically by reducing the demands of the space-bandwidth product of the display. This paper presents a novel analysis on the visual perception of the Fourier rainbow holographic display using Wigner distribution. The view-dependent appearance of the image, including multispectral field of view and viewing zone, is investigated considering the observer and the display parameters. The resolution of the holographic view is also investigated. For this, a new quantitative assessment for image blur is introduced using Wigner distribution analysis. The analysis is supported with numerical simulations and experimentally captured optical reconstructions for the holograms of the computer model and real object generated with different slit size, reconstruction distance, and different observation conditions.

Using Fuzzy Neural Network to Assess Network Video Quality

  • Shi, Zhiming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.7
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    • pp.2377-2389
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    • 2022
  • At present people have higher and higher requirements for network video quality, but video quality will be impaired by various factors, so video quality assessment has become more and more important. This paper focuses on the video quality assessment method using different fuzzy neural networks. Firstly, the main factors that impair the video quality are introduced, such as unit time jamming times, average pause time, blur degree and block effect. Secondly, two fuzzy neural network models are used to build the objective assessment method. By adjusting the network structure to optimize the assessment model, the objective assessment value of video quality is obtained. Meanwhile the advantages and disadvantages of the two models are analysed. Lastly, the proposed method is compared with many recent related assessment methods. This paper will give the experimental results and the detail of assessment process.

Perception based video anticipation generation (선택적 주의 기법 기반의 영상의 기대효과 자동생성)

  • Yoon, Jong-Chul;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.3
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    • pp.1-6
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    • 2007
  • Anticipation effect has been used as a traditional skill to enhance the dynamic motion of the traditional 2D animation. Basically, anticipation means the action of opposite direction which performs before the real action step. In this paper, we propose the perception-based video anticipation method to guide a user's visual attention to the important region. Using the image based attention map, we calculate the visual attention region and then combine this map with temporal saliency of video. We apply the anticipation effect in these saliency regions using the blur kernel. Using our method, we can generate the dynamic video motion which has attentive guidance.

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A Deep Learning-based Real-time Deblurring Algorithm on HD Resolution (HD 해상도에서 실시간 구동이 가능한 딥러닝 기반 블러 제거 알고리즘)

  • Shim, Kyujin;Ko, Kangwook;Yoon, Sungjoon;Ha, Namkoo;Lee, Minseok;Jang, Hyunsung;Kwon, Kuyong;Kim, Eunjoon;Kim, Changick
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.3-12
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    • 2022
  • Image deblurring aims to remove image blur, which can be generated while shooting the pictures by the movement of objects, camera shake, blurring of focus, and so forth. With the rise in popularity of smartphones, it is common to carry portable digital cameras daily, so image deblurring techniques have become more significant recently. Originally, image deblurring techniques have been studied using traditional optimization techniques. Then with the recent attention on deep learning, deblurring methods based on convolutional neural networks have been actively proposed. However, most of them have been developed while focusing on better performance. Therefore, it is not easy to use in real situations due to the speed of their algorithms. To tackle this problem, we propose a novel deep learning-based deblurring algorithm that can be operated in real-time on HD resolution. In addition, we improved the training and inference process and could increase the performance of our model without any significant effect on the speed and the speed without any significant effect on the performance. As a result, our algorithm achieves real-time performance by processing 33.74 frames per second at 1280×720 resolution. Furthermore, it shows excellent performance compared to its speed with a PSNR of 29.78 and SSIM of 0.9287 with the GoPro dataset.

3D Stereoscopic Augmented Reality with a Monocular Camera (단안카메라 기반 삼차원 입체영상 증강현실)

  • Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.11-20
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    • 2016
  • This paper introduces an effective method for generating 3D stereoscopic images that gives immersive 3D experiences to viewers using mobile-based binocular HMDs. Most of previous AR systems with monocular cameras have a common limitation that the same real-world images are provided to the viewer's eyes without parallax. In this paper, based on the assumption that viewers focus on the marker in the scenario of marker based AR, we recovery the binocular disparity about a camera image and a virtual object using the pose information of the marker. The basic idea is to generate the binocular disparity for real-world images and a virtual object, where the images are placed on the 2D plane in 3D defined by the pose information of the marker. For non-marker areas in the images, we apply blur effects to reduce the visual discomfort by decreasing their sharpness. Our user studies show that the proposed method for 3D stereoscopic image provides high depth feeling to viewers compared to the previous binocular AR systems. The results show that our system provides high depth feelings, high sense of reality, and visual comfort, compared to the previous binocular AR systems.

Photographic Color Reproduction Based on Color Variation Characteristics of Digital Camera

  • Kim, Ui-Seong;Lee, Jong-Min;Kim, Yong-Min;Park, Ki-Tae;Moon, Young-Shik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2160-2174
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    • 2011
  • In this paper, a new technique for color reproduction based on color variation characteristics of digital camera under a dim light condition is proposed. Generally, photographers should adjust a camera exposure properly for obtaining an image with real color tone of subjects. Thus, in case of taking a picture under a dim light condition, the exposure time of a camera has to be relatively longer than the one under a bright light condition. Although images with real color tone of the subject are obtained, the images may get blurred due to the shaky hands of photographer holding the camera. In order to avoid the blur effect, an input image is captured from a camera set as a short exposure time under a dim light condition. Then we propose a method to reproduce color tone of the dim input image. To this end, color variation characteristics which represent color variations of a digital camera are first extracted by analyzing the Macbeth color checker images taken under various exposure values. Then, a color reproduction is performed by an estimation based on the color variation characteristics. Experimental results have shown that the proposed method has achieved better performance of color reproduction, compared with existing methods.

A Study on Smart Workers' Work/Nonwork Boundary Management Strategies (스마트워크 사용자의 업무/비업무간 경계 관리 전략에 관한 연구)

  • Kim, Yong-Young;Oh, Sangjo;Lee, Heejin;Cha, Kyung Jin
    • Knowledge Management Research
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    • v.16 no.4
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    • pp.133-155
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    • 2015
  • Smart Work is an extended version of telecommuting or distance work pursuing an objective of work-life balance which is one of the hottest issues in management research. With diffusion of Smart Work, a problem has been raised that Smart Work makes the boundary between work and non-work blur, and may break the balance of work-life. However, work-life balance will be achieved by actively managing the boundary between work and non-work rather than passively taking the consequences. In order to find out whether Smart work improves work-life balance, we need to understand the precedence factors influencing on job satisfaction and the role of boundary management strategy which Smart Workers actively choose. This paper considered the bi-directional permeability between work and non-work domain and developed a research model containing a causal relationship among three factors, job autonomy, job involvement, and job satisfaction, and the moderation effect of boundary management strategy. The results show that both job autonomy and job involvement affect job satisfaction and boundary management strategy which Smart Workers utilize plays a moderating role influencing on job satisfaction.

A Study on the Relation between Light and Ever-changing Space (빛과 공간의 변전에 관한 연구)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.1
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    • pp.65-74
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    • 2008
  • Light creates ambiance that affects our impression of space. Before the modern age, the role of light is a religious factor and a primitive state to see. In the modern space design, light is used to achieve the continuous transformation and translation of building's image. Ever-changing space is a flexible corresponding of space to its environment, caused by certain dynamic light. The space turn into some other thing from what it was before, or just changing its character. approaching men and society with different meanings. The purpose of this study is to explore the relation between light(natural and artificial) and ever-changing space through the case study. The impacts of light on ever-changing in today's space design can be summarized as follows. 1) Materialization of light in space design. Nowadays light becomes a form itself. The geometric properties of the space form playa secondary role as compared to the importance assigned to light. 2) Pixelization of space by a light effect. The impacts of digital technology on the space design have come through enhancing the 'pixelization' of the surface from which buildings are made their responsiveness and adaptability to changing needs. The surface with ever-changing lights that blur the boundary of space and expand the image of space.

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