The aim of this study was to investigate badminton smash and drop motion depends on player's level. To perform this study, ten male badminton players were participated: five skilled players (SG, age: $21.6{\pm}1.1$ yrs, height: $181.4{\pm}6.8$ cm, body mass: $72.4{\pm}5.7$ kg, career: $11.2{\pm}1.1$ yrs) and five less-skilled players (LSG, age: $21.2{\pm}1.1$ yrs, height: $180.2{\pm}5.6$ cm, body mass: $73.6{\pm}6.7$ kg, career: $10.6{\pm}0.9$ yrs). Three-dimensional motion analysis with 7 infrared cameras was performed with a sampling frequency as 200 Hz. Player's swing motion was divided into four events: starting motion (E1), backswing (E2), impact (E3), following (E4). For all upper joints, LSG showed greater angle differences between drop and smash motions than that of SG at E3 (p<.05). For all upper joints, greater angular velocities were found in SG than that of LSG. For both groups, significantly smaller angular velocities were found in drop motion than that of smash motion (p<.05). The greater sequential angular velocities (proximal to distal) were found in SG than LSG during smash motion. Based on our findings, performing the same motion between drop and smash would be related to enhance performance at badminton competition. It is expected that these results will be useful in developing a training program for enhancing performance of badminton athletes.
Purpose: The purpose of this study was to investigate the possibility of modified swing to prevent shoulder injury by analyzing differences in the muscle activation patterns of upper limb by the swing method in wheelchair badminton players. Research design, data, and methodology: 10 wheelchair badminton players participated in the experiment as subjects and performed 10 high clears and 10 smashes in both traditional and modified swing methods toward a shuttlecock hung at the height of racket impact point. For each trial, activation patterns of biceps brachii, triceps brachii, anterior deltoid, and posterior deltoid were measured from the upper limb participating in the swing from which the duration, peak, and root mean square (RMS) of electromyography (EMG) activities from swing initiation to shuttle impact were calculated. The maximum swing velocity of the smash and the distance of the high clear were also measured with both methods to compare differences in the swing velocity and shuttle hit distance. Results: Differences in the EMG peak and RMS of the anterior deltoid by swing methods were shown to differ by the skill type, being higher in the traditional swing method than the modified during only the high clear. The EMG peak and RMS, and the duration of the posterior deltoid were higher and longer with the traditional swing method than the modified during both the smash and high clear. The intensities of the biceps brachii and triceps brachii activities measured during the smash and high clear were higher in the traditional swing method than the modified, and the biceps brachii and triceps activity durations during the high clear were shorter in the modified swing method than the traditional. The maximum swing velocity of the smash was faster with the traditional swing method than the modified, while the distance of the high clear did not differ significantly. Conclusions: These results suggest that the modified swing can be an effective performance method for preventing shoulder injuries without undue loss of impact power in wheelchair badminton players by reducing excessive loads imposed on the shoulder and allowing the optimal use of the elbow extension.
Journal of the Korean Data and Information Science Society
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v.23
no.2
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pp.317-331
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2012
The purpose of this study was to verify the relationship among servant leadership, empowerment and sports satisfaction of badminton coaches by self-leadership. Among national badminton players, total 343 copies of data were collected and used at the study by using of random sampling. The normal distribution on data and the validity and reliability for each factors were proven to confirm through descriptive statistics, exploratory & confirmatory factor analysis and reliability analysis with SPSS 18.0 and AMOS 18.0 program. The relationship among each factors by the purpose of study were analyzed by correlation analysis and structural model analysis. The results were as follows. First, the servant leadership of badminton coaches had positive effect on empowerment. Second, the servant leadership of badminton coaches had positive effect on self-leadership. Third, the servant leadership of badminton coaches had positive effect on sports satisfaction. Fourth, empowerment had positive effect on sports satisfaction. Fifth, self-leadership had positive effect on sports satisfaction. Sixth, for the relationship between servant leadership and sports satisfaction, empowerment and self-leadership had indirect effects.
Purpose: This study examined the injury and rehabilitation of athletes with disabilities in racket sports projects (i.e., badminton, table tennis, and wheelchair tennis). In addition, the characteristics of each project and the differences among those projects are discussed. Methods: Business team athletes with disabilities in racket sport were enrolled as subjects (i.e., 19 badminton athletes, 19 table tennis athletes, and 19 wheelchair tennis athletes). The real conditions of the injury, injury severity, injury site, symptoms, and rehabilitation methods after injury were analyzed. Results: No significant differences were observed among the actual condition, injury severity, symptoms and the methods of rehabilitation on racket sport for athletes (i.e., badminton, table tennis, and wheelchair tennis athletes) with disability. The differences were focused mainly on the injury sites due to the characteristics of the different projects, and specific technical actions. Conclusion: This study examined the real condition of the injury, injury severity, injury site, symptoms and rehabilitation methods after the injury on the rackets (i.e., badminton, table tennis, and wheelchair tennis) athletes with disabilities. The data can be used to eliminate the incidence of injury and minimize the injury severity for racket athletes with disabilities. In addition, it can also be used for the disabled, who like racket projects, as the fundamental material to prevent injury and assist in recovery.
Recently there have been many interests on tangible sport games that can recognize the motions of players. In this paper, we propose essential technologies required for tangible games, which are methods for swing motion recognition and the calculation of shuttle cock's trajectory. When a user carries out a badminton swing while holding a smartphone with his hand, the motion signal generated by smartphone-embedded acceleration sensors is transformed into a feature vector through a Daubechies filter, and then its swing type is recognized using a k-NN based method. The method for swing motion presented herein provides an advantage in a way that a player can enjoy tangible games without purchasing a commercial motion controller. Since a badminton shuttle cock has a particular flight trajectory due to the nature of its shape, it is not easy to calculate the trajectory of the shuttle cock using simple physics rules about force and velocity. In this paper, we propose a method for calculating the flight trajectory of a badminton shuttle cock in which the wind effect is considered.
The purpose of this study was to analyze kinematic variables in the badminton smash motion through 3-dimensional image analysis. The kinematic variables were velocity of joints in upper limbs, the angle of wrist in the impact, and the angular velocity of the top of racket head. The smash motions of four male badminton players in H University and four male students at department of the physical education in K University who were not majoring in badminton were analyzed kinematically and the attained conclusions were as follow. 1. The velocity of segments in upper limbs of the unskilled group was faster than that of the skilled group. The movement pattern was fast back swing-slow impact moment-fast fellow through in the unskilled group, but slow back swing-fast impact moment-slow follow through in the sullied group. 2. As the BS phases, the velocity of segment in right shoulder was different significantly between groups. Right elbow and right wrist segments, velocity of racket head was different significantly between groups(p<.05) by IP phases. As the FT phases, there was no significant difference. 3. The angle of right wrist at the impact, the angle of palm flexion and the angle of palm flexion in aspect were shown that the skilled group was higher than unskilled group. There was no significant difference. 4. The velocity of racket head was shown that the unskilled group has fast velocity, but the angle velocity was shown the unskilled group has slow. 5. The angle velocity of racket head in aspect were no significant difference between groups, but maximal angle velocity was different significantly between groups(p<.05).
Journal of the Korea Academia-Industrial cooperation Society
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v.11
no.7
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pp.2483-2490
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2010
The purpose of this study is to offer information on the more effective sports wear to club members, who are participating in badminton, by closely examining influence in lifestyle of participants in badminton upon the sportswear benefit sought. The subjects of this study were selected male and female adults, who are joining now by subscribing to badminton club in Gangwondo Province, as the population. It sampled totally 206 people by convenience sampling, and carried out frequency analysis, reliability & factor analysis, and multiple regression analysis by using SPSS/PC+ 11.0 Version. The conclusions of this study are as follows. First, it was indicated that there is correlation between lifestyle and sportswear benefit sought of participants in badminton. Second, it was indicated to have influence upon the ideal benefit sought, which is the sportswear benefit sought, in order of the fashion sought bandwagon and the social orientation, which are sub-factors of lifestyle. Third, it was indicated to have influence upon the fashion & brand benefit sought, which is the sportswear benefit sought, in order of the material sought, the fashion sought bandwagon, and the satisfaction with reality, which are sub-factors of lifestyle. Fourth, it was indicated to have influence upon the convenience benefit sought, which is the sportswear benefit sought, in order of the self-loyalty, the social orientation, the health sought, and the satisfaction with reality, which are sub-factors of lifestyle. Fifth, lifestyle was indicated to have influence upon the youth & individuality benefit sought in order of the fashion sought bandwagon, the material sought, and the social orientation. The sportswear product in the better quality will be able to be expected for sports activity, by which the subjects of participating in sports activity correctly grasp the sportswear benefit sought, based on these results.
This purpose of this study was to provide information to contribute to the expansion and development of badminton clubs by identifying the effects of self-identity and self-resilience of badminton club members on interpersonal relationships. Thus, in order to achieve the objectives of this study, 259 badminton club members were verified throught correlation analysis and stepwise multiple regression analysis, which resulted in the following result: First, Among the sub-factors of self-identity, ego-resilience and interpersonal relationships, all of them were statistically relevant, except for a few factors in handling anger management, first-time relationships, self-exposure, and dealing with interpersonal conflicts. Second, Among the sub-factors of interpersonal relationships, the factors affecting the first relationship were interpersonal efficiency, future certainty, intimacy, anger management and subjecthood. The factors affecting the claiming displeasure with others were subjecthood and intimacy. The factors affecting the self-exposure were interpersonal efficiency and subjecthood. The factors affecting the emotional support and advice were subjecthood and optimistic attitude. The factors affecting the dealing with interpersonal conflicts were anger management and confidence. Therefore, the factors of self-identity and self-resilience of badminton club members suggest that they serve as important factors to facilitate interpersonal relationship.
Kim Hwi-Tae;Kim Ki-Hong;Jeong Huan-Jong;Kim Byung-Kwan
The Journal of the Convergence on Culture Technology
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v.9
no.2
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pp.519-524
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2023
The purpose of this study is to construct basic data for efficient technical training by investigating the difference in muscle activity during badminton technical movements involving jump motions similar to game situations. Seven male badminton players were randomly assigned to perform smash, drop, and clear techniques, and electromyograms were measured during the implementation of three technical movements. Measured EMG was calculated by RMS and one-way ANOVA was performed. The muscle activity of the smashing motion did not show any significant difference according to the site. In drop motion, activity of PM in the upper extremity muscles was lower than that of BC and ECR, and FCR activity was lower than that of EC. The activity of ECR was higher than that of PM and FCR. The activity of ES in trunk muscles was lower than that of RF and GM. RF activity of lower extremity muscles was higher than that of ES and BF. In clear motion, the activity of TC in upper extremity muscle was higher than FCR. The activity of ES in trunk muscles was lower than that of BF. RF activity of lower extremity muscles was higher than that of BF, and BF activity was lower than that of RF and GM. The activity of GM was higher than that of BF. As for muscle activity according to badminton skills, smash and drop motions were higher than clear motions in FCR, and clear motions were higher than smash and drop motions in RA. In conclusion, it is considered that muscle activity during the badminton game is different according to the characteristics of each skill, and FCR can affect the smash and drop, and RA can affect the clear motion.
The purpose of this study was to analyse badminton players' drop-shots, in order' to make players understand the principles of drop-shot motion in badminton. Three dimensional analysis was used to measure movements such as the time required per section, the change of center of gravity, joint angle and speed, and joint speed. The results of this study revealed as follows: (1) top players are faster than amateurs in the total time required per section; (2) top players moved more in the x-axis and z-axis, while amateurs moved more in the y-axis; (3) the inclination of amateurs was greater than that of top players in all phases; (4) amateurs showed larger angle on the shoulder joints than top players in the first phase, while top players showed larger angle on the shoulder joint than amateurs in the second and third phase. Amateurs' angle was larger on angle joint in the first phase than top players' ones, while top players' angle was larger in the third phase than amateurs; (5) the speed of racket head of top players was faster than that of amateurs; and the velocity of the center of gravity of amateurs was greater than that of the top players. The findings of this study were that gravity decreases during impact and then the velocity increases to perform the follow-through and making the swing fast by increasing the speed of the racket head is most important.
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