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http://dx.doi.org/10.7583/JKGS.2014.14.2.67

Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game  

Kim, Sangchul (Dept. of Computer Science and Engineering, Hankuk University of Foreign Studies)
Abstract
Recently there have been many interests on tangible sport games that can recognize the motions of players. In this paper, we propose essential technologies required for tangible games, which are methods for swing motion recognition and the calculation of shuttle cock's trajectory. When a user carries out a badminton swing while holding a smartphone with his hand, the motion signal generated by smartphone-embedded acceleration sensors is transformed into a feature vector through a Daubechies filter, and then its swing type is recognized using a k-NN based method. The method for swing motion presented herein provides an advantage in a way that a player can enjoy tangible games without purchasing a commercial motion controller. Since a badminton shuttle cock has a particular flight trajectory due to the nature of its shape, it is not easy to calculate the trajectory of the shuttle cock using simple physics rules about force and velocity. In this paper, we propose a method for calculating the flight trajectory of a badminton shuttle cock in which the wind effect is considered.
Keywords
Motion Recognition; Badminton Swing; Shuttle Cock's Trajectory;
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