• Title/Summary/Keyword: analysis of exhibitions

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Analysis of Indoor Localization Technology for Exhibition Services and Application Method of VLC/RF Converged Localization (전시 서비스를 위한 실내 측위 기술 분석 및 VLC/RF 결합 측위 적용 방안)

  • Kim, Ki-Yun;Lee, Min-Woo;Cha, Jae-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.1
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    • pp.217-225
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    • 2015
  • Recently, as the supply of smart phone is spreading and the exhibition industries are rapidly growing, future exhibitions are evolving toward active, customized, interactive, tangible services, which can give more satisfaction to visitors. To realize this services, the indoor localization in the exhibition of visitors is very important and according to the accuracy of localization the quality of services for exhibition are also different. In this paper, state-of-the art indoor localization techniques are investigated and new localization method are proposed. To achieve this goal, future exhibition service types are proposed, which are connected with IT technology. And also, BLE(Bluetooth Low Energy) technology including comparison of specifications and representative localization technologies are analysed. Furthermore we performed comparison study and simulation between RF and VLC channels. Finally based on this, we proposed converged VLC and RF(Wi-Fi and BLE) localization technique for exhibition.

A Study on the Resident Attitudes of Tourism Region in Kwang-Ju and Chonnam Area (광주.전남 지역의 관광지 주민의 태도에 관한 연구)

  • Mun, Young-Cheol
    • Journal of the Korean association of regional geographers
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    • v.4 no.2
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    • pp.95-117
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    • 1998
  • The purpose of this research lies in possible effects of a tourist development, that is, studying inhabitants' attitude who live in sight-seeing place toward economic, social, cultural and ecological influences. The research was performed by questionaires through a spot survey from 1997, 7. 1 to 7. 1. The analysis about the result is as follows: First, the Inhabitants gave the positive responses on the economic effect of sightseeing but didn't answer affirmatively to its social consequences-education, criminal rate of teenagers live the place, on the matters of cultural influence they showed both positive attitude and future orientated and they took great interest in that the tourist development could pollute their environment. Second, the Inhabitants put the income increase on the first place among every aspect and the need of holding exhibitions about history and culture of that region giving a positive image to visitor, making severer restrictions on people dump refuse at the region, tourist development and investment for the local area following position in order.

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A Study on the Effect of the Changes in Temporary Exhibition Spaces of Korea's National and Public Museums on the Overall Space Structure of Museum - With Reference to Syntactic Relationship between the Most Integrated Space and Exhibition Space - (국내 국.공립 박물관 기획전시공간의 변화가 전체공간구조에 미치는 영향에 관한 연구 - 뮤지엄내 위상 중심공간과 기획전시실공간의 관계를 중심으로 -)

  • Kang, Hyun-Ji;Moon, Jung-Mook
    • Korean Institute of Interior Design Journal
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    • v.21 no.1
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    • pp.203-210
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    • 2012
  • Since a private museums started in Europe 17C, many private museums established for high-class people like aristocrats to collect and to keep art works and to appreciate for limited members. After the French Revolution in 18C, the publicity became an important social issue through all European regions, and the museum gradually changed into public ones. Like that, as the concept of museum changed, its social role as well as its function was also changed. The concept of collection and display or preservation changed into the concept of exhibition and appreciation featuring the publicity. With the year-round exhibition, a classical concept, the planned-exhibition, a new active concept set as an important factor for a museum's projects. The latter concept embraces new social issues. Therefore as the space for planned-exhibitions reflecting social issues every season was needed, a museum sets its planned-exhibition space with the changeability, and gradually expands this kind of space in size. It is expected that planned-exhibition spaces characterized as the changeability may give some changes on the flow of a museum's overall space, and may have substantial influences on the flow. To recognize the changes in a planned-exhibition space's influence on the museum, this study selected some national, public museums having the planned-exhibition space, and investigated their influences on each museum's overall space structure through the analysis on space syntax. This study assumed the change of planned-exhibition space as the changes in the number of convex spaces, and measured it. And to understand the planned-exhibition's changes on a museum's overall spaces, such changed assumed as the numeric changes in convex spaces and measured them. In addition, the numeric changes's influence on the overall space structure was analyzed by measuring the overall space's average integration level. Through the above two factors, the 3 research methodologies and analyzed results were drawn out.

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Operation Status and Analysis of Computer Education for Special Skill Aptitude - Focusing on Elementary Schools in Chungnam Cheonan area - (컴퓨터 특기적성교육 운영 실태 및 분석 - 충남 천안지역 초등학교를 중심으로 -)

  • Wang Joung-A;Kim Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.847-850
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    • 2006
  • Special skills and aptitude education which cultivates special skills and aptitude of students in widely implemented in elementary schools as a part of extracurricular activities after classes. This research is designed to find out improved operations in elementary schools' special skills and aptitude education activities by examining and analyzing the current situation. A survey of teachers and students was conducted on the teachers' interests in the special skills and aptitude education as well as on the participation level of students. In order to systematically operate and to vitalize the special skills and aptitude education, there should be full support and continuous interest from the Ministry of Education. In addition, hosting school's interests such as interlinking with other schools and attending exhibitions are important to maximize the effect of student's computer skills and aptitude education.

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Analysis of Manual 3D Projection Mapping Processes Using 3D Mesh Models (3D 메쉬 모델을 이용한 수동 3D 프로젝션 맵핑 과정 분석)

  • Mina Kim;Jungjin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.1-12
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    • 2023
  • Software tools for manual 3D projection mapping have been widely used in theme parks and exhibitions. However, no research has been conducted on detailed utilization methods and usability of those tools yet. This study organizes the entire process of manual 3D projection mapping step by step and analyzes the problems that occurred at each step to identify potential improvements of 3D projection mapping tools. First, we introduce the process, which includes: two methods for creating virtual-physical object pairs to construct a virtual environment that is identical to the real-world target of the 3D projection mapping, the production of video textures for special effects, and mapping methods that use semi-automatic projector calibration. In addition, through experiments comparing and analyzing two widely used tools under various conditions for 3D mapping, we identified the technical limitations, performance differences between tools, and issues that impede usability. Finally, we suggest improvements and future research directions to enhance the usability of the 3D projection mapping technology.

For international technical cooperation on the utilization of foreign Messe -Hannover Messe of Germany, the government operations in case analysis Hannover Messe- (국제기술협력을 위한 전시회활용 방안에 관한 연구 -독일정부의 하노버 메쎄운영 사례분석을 중심으로-)

  • Kim, Jin-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.6
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    • pp.2515-2521
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    • 2011
  • For a successful international technical cooperation through the government has tried many alternatives. However, international technical cooperation through international exhibitions Activation did not occur yet in our country. In this paper, accompanied by the Germans in 2009 states "Year of Korea" through the international technical cooperation to enable the policy to run the case study suggests implications for the government to find us through the aims of the study. For this paper, the researchers direct 20 to 30 April 2009 Hannover Messe, Germany Visit, officials and Interviews were conducted with officials. This paper consists of five chapters is the total. Chapter 2 describes the characteristics for Hannover Messe and Chapter 3 of 2009 "Year of Korea" was through a case study. Chapter 4 Messe Hannover, Germany, examined through the results and outcomes Section 5, we derive policy implications.

Development of A Haptic Interactive Virtual Exhibition Space (햅틱 상호작용을 제공하는 가상 전시공간 개발)

  • You, Yong-Hee;Cho, Yun-Hye;Choi, Geon-Suk;Sung, Mee-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.6
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    • pp.412-416
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    • 2007
  • In this paper, we present a haptic virtual exhibition space that allows users to interact with 3D graphic objects not only through the sense of sight but also through the sense of touch. The haptic virtual exhibition space offers users in different places some efficient ways to experience the exhibitions of a virtual musical museum using the basic human senses of perception, such as vision, audition, and touch. Depending on 3D graphic objects, we apply different properties to let those feel realistic. We also provide haptic device based navigation which prevents users from rushing between various interfaces: keyboard and mouse. The haptic virtual museum is based on Client-Server architecture and clients are represented in the 3D space in the form of avatars. In this paper, we mainly discuss the design of the haptic virtual exhibition space in detail and in the end, we provide performance analysis in comparison to other similar applications such as QTVR and VRML).

An Analysis on the Relationship Between Exhibition Arrangement Types and Viewing Behaviors - Focusing on the Permanent Exhibition Halls at the National Science Museum - (전시배치방식 유형과 관람행동 상관성 분석 - 국립중앙과학관 상설전시관을 중심으로 -)

  • Lim, Che-Zinn;Hong, Su-Mi
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.150-157
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    • 2006
  • Founded on a close relationship between exhibition scenarios and media, this study was conducted 1) to establish exhibition arrangement types by using three analytical indicators, such as arrangement types of exhibition, groupings of similar exhibition media, and exhibition density; and 2) to demonstrate the importance of considering the characteristics of exhibition arrangement types by using viewing behavior codes as a major analytical indicator. The following three types were investigated in this research: First, the Independent type (Type C) was found to be strongly influenced by architectural and spatial forms, especially by low exhibition density and high visual information. Also, compared with the Wall Dominant type, low number of viewing behavior codes and distribution was found even though there were high correlations among viewing behavior codes. This is assumed to be due to low exhibition density. Second, the Wall Dominant type (Type A) was found to be not influenced by architectural and spatial forms. This is because space is planned and restructured centering on the wall type showcases. At the planning stage of exhibition, it is easy to divide or combine space according to the contents and structure of exhibition scenarios. Compared with the Independent type, low correlations were found among viewing behavior codes. This is due to low participation or manipulation exhibitions. However, this implies that more active viewing behaviors can be induced if appropriate exhibition techniques and arrangement methods are used for each exhibition content. Third, the Independent Dominant type (Type B) was found to confuse visitors in selecting routes by displaying too many exhibits at a limited space in a disorderly fashion. It failed to attract visitors to the main exhibition area, where a big space is formed in the center. Visitors were found to view exhibits that are arranged near the major traffic line.

Calculating the Carrying Capacity and Management Planning of the Gwangneung Area (관광지의 적정 수용력 산정과 관리 방안 연구 - 광릉지역을 사례로 -)

  • Kim Sunhee
    • Journal of the Korean Geographical Society
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    • v.40 no.3 s.108
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    • pp.321-334
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    • 2005
  • This study aims to calculate reasonable carving capacity of the Gwangneung area and to review its tourism policies from the perspective of the tourist's demands. According to the analysis results, The socio-psychological carrying capacity by targeted intervals of time is generally underestimated and less than desired. Parking lots followed by stores and then roads are the biggest issues weighing down the area's carving capacity Also, another finding shows that the physical carrying capacity, analyzed based on area use, is estimated for 600 tourists and 130 cars. This study recommends following that Gwangneung establish various tour programs linking its cultural and historical sites to forest and ecological resources. Further to this, Gwangneung might be better off exerting efforts to developing environmental education programs and training more cultural and ecological guides. The findings necessitate that should be made off limits to cars, and instead servicing the area with shuttle buses. Management offices can also be classrooms used for cultural, historical and ecological education and exhibitions. Other findings suggest an expansion of convenience facilities such as more potable water stations, benches, resting areas and a continued monitoring of tourism activities in the area.

Comparative Analysis of Perception of Museum Tourists applying Gamification using Social Media Big Data (소셜미디어 빅데이터를 활용한 게이미피케이션 적용 박물관 관람객 인식 비교 분석)

  • Se-won Jeon;Youn-Ju Ahn;Gi-Hwan Ryu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.169-175
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    • 2023
  • This paper analyzes museum-related big data using museums and gamification using social media big data, identifies and compares the perceptions of visitors mentioned in social media, and presents ways to use gamification. Based on the collected data, this paper aims to provide data by comparing and analyzing the perception of visitors to the museum and visitors to the museum using gamification. This paper investigates the perception of visitors through social media analysis using TEXTOM, a social media analysis tool, to identify differences in perception. As a result of the analysis, it was found that compared to museums that were previously viewed in the form of exhibitions, they felt fun and interest in visiting museums using geikipication. In addition, based on the analysis results of keywords and related keywords, the perception, motivation, and type of viewing of the museum of the National Museum of Korea and the Independence Hall of Korea were confirmed. In addition, it can be seen that the sense of achievement of visitors who visited the museum using gamification is higher than that of the existing museum. It is believed that by developing and activating game-related content in future museum visits, many visitors will be able to increase their interest in the museum and feel fun and interested. The results of the study are believed to be meaningful as basic data to grasp the overall perception of visitors to the museum, and based on this, it is expected that visitors will be able to see and experience the museum in various ways.