• Title/Summary/Keyword: afterimage

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Adaptive Regularized Enhancement of Wavelet Compressed Video (웨이블릿 압축 동영상의 정칙화 기반 적응적 개선에 관한 연구)

  • 정정훈;기현종;이성원;백준기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.4
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    • pp.39-44
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    • 2004
  • The three-dimensional (3D) wavelet transform with motion compensation is suitable for very high quality video coding due to both spatial and temporal decorrelations. However, it still suffers from image degradation such as ringing artifact and afterimage because of the loss of high frequency components by quantization. This paper proposes an iterative regularized enhancement of the motion-compensated 3D wavelet coded video. We also propose the adaptive implementation of the constraints for the regularization. It selectively suppresses the high frequency component along only the corresponding edge direction.

A Study on the high-speed Display of Radar System Positive Afterimage using FPGA and Dual port SRAM (FPGA와 Dual Port SRAM 적용한 Radar System Positive Afterimage 고속 정보 표출에 관한 연구)

  • Shin, Hyun Jong;Yu, Hyeung Keun
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.1-9
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    • 2016
  • This paper was studied in two ways with respect to the information received from the video signal separation technique of PPI Scop radar device. The proposed technique consists in generating an image signal through the video signal separation and synthesis, symbol generation, the residual image signal generation process. This technology can greatly improve the operating convenience with improved ease of discrimination, screen readability for the operator in analyzing radar information. The first proposed method was constructed for high-speed FPGA-based information processing systems for high speed operation stability of the system. The second proposed method was implemented intelligent algorithms and a software algorithm function curve associated resources.This was required to meet the constraints on the radar information, analysis system. Existing radar systems have not the frame data analysis unit image. However, this study was designed to image data stored in the frame-by-frame analysis of radar images with express information MPEG4 video. Key research content is to highlight the key observations expresses the target, the object-specific monitoring information to the positive image processing algorithm and the function curve delays. For high-definition video, high-speed to implement data analysis and expressing a variety of information was applied to the ARM Processor Support in Pro ASIC3.

A Design of Over-driving Controller to Reduce Motion Blur (Motion Blur를 줄이기 위한 Over-driving Controller 설계)

  • Nam, Ki-Hun;Shin, Yong-Seb
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.4
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    • pp.1-6
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    • 2010
  • We can see the motion blur phenomenon on theedge of the moving picture when it moves in the LCDs. To reduce this phenomenon, we suggested a new over-deriving method, implemented on the board XUP Virtex-2 Pro Development System by using Virtex-2 Pro XUP XC2VP30 and improved the Motion Blur. In this method, we did not use additional parts except for a SDRAM. Hardware implementation for IP and data interface were handled in software. In this paper, we used the moving bar and the moving video image as a design model. We also showed that the afterimage was reduced and the vivid moving images was displayed. through this method.

A study on the Direction of Application of Metaverse in the Construction Industry (메타버스의 건설시공 적용 방향성에 대한 연구)

  • Choi, Won-Jun;Heo, Seok-Jae;Na, Seunguk;Kim, Chee-Kyeong
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.04a
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    • pp.231-232
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    • 2022
  • Metaverse refers to a digitally expanded world by combining real and virtual spaces. As reality expands into the digital world, various things that were not possible before are possible with the aid of the system, and its usefulness is spreading metaverse rapidly regardless of industry. In particular, it is relatively easier to display information from the virtual world over the real world than to bring information from the real world into the virtual world, which is why most industries are pursuing a metaverse using AR(Augmented Reality). The construction industry also tried to introduce the AR metaverse except in certain fields such as education, but it is being used only limitedly due to the limitations of AR devices. The disadvantages of AR devices, which are sensitive to afterimage effects, narrow viewing angles, and environmental influences, are the main reasons that make AR challenging to use in actual workplaces, not only in the construction industry but also in other industries. So as the technological maturity of VR(Virtual Reality) devices increases, VR will gradually replace AR. Therefore, in response to future changes, the construction industry should plan metaverse technology development using VR devices.

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Interlaced Scanning Volume Raycasting (비월주사식 볼륨 광선 투사법)

  • Choi, Ei-Kyu;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.89-96
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    • 2009
  • In general, the size of volume data is large since it has logical 3D structure so it takes long time to manipulate. Much work has been done to improve processing speed of volume data. In this paper, we propose a interlaced scanning volume rendering that reduce computation time by using temporal coherence with minimum loss of image quality. It renders a current frame by reusing information of previous frame. Conventional volume raycasting renders each frame by casting rays on every pixels. On the other hand, our methods divided an image into n-pixel blocks, then it casts a ray on a pixel of a block per each frames. Consequently, it generates an image by accumulating pixel values of previous n frames. The quality of rendered image of our method is better than that of simple screen space subsampling method since it uses afterimage effect of human cognitive system, and it is n-times faster that the previous one.

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A Study on the Efficient Improvement of the Animatics for Animation Production in Education (애니메이션 교육을 위한 애니메틱스 제작의 효율적 방안 연구)

  • Hong, Il-Yang
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1391-1398
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    • 2010
  • Animation is breathing life into drawings through motion. Animation is formed by the afterimage phenomenon, that is, deviation of sequential pictures in every frame makes a person possibly perceive it as a live video. Consequently, animation is mostly produced using traditional frame-by-frame methods. The study of relations on timing has been a major concern of animation theory. Nevertheless, issues of timing on production outcomes and effectiveness are mostly ignored. Special focus, analysis and leadership studies on timing are addressed on animatics. Creating better timing through animatics, that is writing movies, directing, scheduling and amending storyboard in pre-production stage, eventually shorten time to animation production. This research is centered on animatics as a cutting edge educational courses. This course will introduce students to the animation production skill and instructors to in-depth teaching points. One of the concepts that we want to go for is keeping animatics apart from mere storyboard. In conjunction with the animation theory, this research conducted under the focus of production of animatics will lead to more efficient way of education on animatics.

The Study on Dynamic Images Processing for Finger Languages (지화 인식을 위한 동영상 처리에 관한 연구)

  • Kang, Min-Ji;Choi, Eun-Sook;Sohn, Young-Sun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.2
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    • pp.184-189
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    • 2004
  • In this paper, we realized a system that receives the dynamic images of finger languages, which is the method of intention transmission of the hearing disabled person, using the white and black CCD camera, and that recognizes the images and converts them to the editable text document. We use the afterimage to draw a sharp line between indistinct images and clear images from a series of inputted images, and get the character alphabet from the away of continuous images and output the accomplished character to the word editor by applying the automata theory. After the system removes the varied wrist part from the data of clean image, it gets the controid point of hand by the maximum circular movement method and recognizes the hand that is necessary to analyze the finger languages by applying the circular pattern vector algorithm. The system abstracts the characteristic vectors of the hand using the distance spectrum from the center of the hand and it compares the characteristic vector of inputted pattern from the standard pattern by applying the fuzzy inference and recognizes the movement of finger languages.

Study on the Optical Characteristics of the Green Phosphor for PDP Application (PDP용 녹색 형광체의 광 특성 개선에 관한 연구)

  • Han, Bo Yong;Yoo, Jae Soo
    • Korean Chemical Engineering Research
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    • v.47 no.2
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    • pp.150-156
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    • 2009
  • Plasma Display Panels(PDPs) require to have improved luminous efficiency, low manufacturing cost, and high image quality to compete with other flat display devices such as Liquid Crystal Displays(LCDs) and organic light-emitting diodes(OLEDs). In addition, the diversity of product line-up may be needed for high market share. In this paper, the optical characteristics of typical green phosphor for PDP application are reviewed and the problem-based solution will be proposed. We also shortly describe the principle of 3D-PDPs which are promising. Then, the requirement of green phosphor for 3D-PDP application is summarized and research achievement, as of now, is described. The typical problems of $Zn_2SiO_4:Mn$ phosphor, which is the most well-known, are the negatively charged surface property and the long decay time, which leads to unstable discharge in green cell and afterimage. These problems were solved by coating the phosphor surface with metallic oxide. It was found that $Al_2O_3$ would be the best material for $Zn_2SiO_4:Mn$ phosphor. It gives longevity as well as low operating voltage due to the charging effect in green cells. Also, new phosphors, $(Y,\;Gd)Al_3(BO_3)_4:Tb$ and $(Mg,\;Zn)Al_2O_4:Mn$ phosphor are proposed for increasing the luminance and reducing the decay time, which are capable to apply for 3D-PDP application.

Shadow Removal in Front Projection System using a Depth Camera (깊이 카메라를 이용한 전방 프로젝션 환경에서 그림자 제거)

  • Kim, Jaedong;Seo, Hyunggoog;Cha, Seunghoon;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.1-10
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    • 2015
  • One way to create a visually immersive environment is to utilize a front projection system. Especially, when enough space is not available behind the screen, it becomes difficult to install a back projection system, making the front projection an appropriate choice. A drawback associated with the front projection is, however, the interference of shadow. The shadow can be cast on the screen when the user is located between the screen and the projector. This shadow can negatively affect the user experience and reduce the sense of immersion by removing important information. There have been various attempts to eliminating shadows cast on the screen by using multiple projectors that compensate for each other with missing information. There is trade-off between calculataion time and desired accuracy in this mutual compensation. Accurate estimation of the shadow usually requires heavy computation while simple approaches suffer from inclusion of non-shadow regions in the result. We propose a novel approach to removing shadows created in the front projection system using the skeleton data obtained from a depth camera. The skeleton data helps accurately extract the shape of the shadow that the user cast without requiring much computation. Our method also utilizes a distance field to remove the afterimage of shadow that may occur when the user moves. We verify the effectiveness of our system by performing various experiments in an interactive environment created by a front projection system.

A study of the history of western imagination (서구 상상력의 역사 연구)

  • Hong, Myung-Hee
    • Cross-Cultural Studies
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    • v.29
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    • pp.113-131
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    • 2012
  • In our days, we live in the world of image and imagination. Now we think that the images and imaginations are no more selective but indispensable elements in our life. The status of imagination is dramatically changed since 20 century. Many philosophers like G. Bachelard, G. Durand, Paul Ricoeur, H. Corbin, G. Deleuze made great contributions and we think that the studies of imagination began since 20 century. But the change of the status of imagination was not made in one day. In the long history of human life, the imagination kept his own value, and never stopped to give his influence to the human mentalities. The concept of imagination was born from the Plato's notion of phantasia. Plato thinks that the phantasia is a kind of drawing capacity in mind in the process of recognition. But the image which phantasia makes is not real one but pseudo one. So it is necessary to banish those false images from our recognition. Aristotle thought phantasia as an afterimage of object of sense. The sense is always true, but the phantasia is very possible to be an error. After Plato and Aristotle, the notion of phantasia developed into that of imagination, but it was always a problem full of contradictions. According to G. Durand, we can say, in some sense, the history of western philosophy is a kind of struggle against the image and imagination. In Middle Age, the iconoclasm tried to exclude image from their religion. Thomas Aquinas tried to explain the image by the rationalistic christianisme. In 16-17C Galilei and Descartes solidified the exclusion of imagination from the philosophy in the name of science and reason. The empiricism and positivism was the final and the most conclusive philosophies which exclude the imagination definitively from the field of philosophy. But the imagination continued his influence in the field of art. In the age of Renaissance, the imagination found his way of liberal expression, and this trend was inherited to Baroque. From the middle of 17c many philosophical theories supported the imagination by many philosophers like J.-B. Dubos, Baumgarten, A. Becq, J.-J. Rousseau etc. The Romanticism was the first significant wave which made the imagination come forward in front the art. The romanticism broke the narrow frame of rationalism and expand human's view of the world to the cosmos. From the romanticism, the imagination became a faculty which expresses the unity of human and nature. That was impossible by the rational thinking of rationalism. The concept of new imagination made a new future of human, 'the imagining conscious' and this imagining conscious provided a solid base of next generation's symbolism and surrealism.