• Title/Summary/Keyword: academic convergence

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An Analysis of Decision Making Factor by Delphi and DEMATEL Model for Decision Support Information System development -Wartime Operational Control Transition approach- (의사결정 지원 정보시스템 개발을 위한 Delphi-DEMATEL모델에 의한 의사결정 요인분석 -전작권 전환 사례를 중심으로-)

  • Park, Sangjung;Koh, Chan
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.47-58
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    • 2012
  • This study selects political and military decision factors of Participatory Government's Wartime Operational Control(OPCON) Transition and analyzes, both quantitatively and qualitatively, the effects and relations between those factors. Previous research utilizing the Analytic Hierarchy Process(AHP) selected their decision factors based on academic data and field experience, requiring more objective analysis of the factors. For this study, we conducted a survey among security subject matter experts(SME) both online and offline. The results show that OPCON transition's decision factors were to 'recover military sovereignty', 'set the conditions for peaceful reunification' and 'improve ROK image through enhancing national power' which differs little from the previous AHP method studies. It also showed that 'recover military sovereignty' and 'set the conditions for peaceful reunification' had no relationship to each other and that the key factor that decided the OPCON Transition was actually 'recover military sovereignty' which represents the interest of the liberal party in ROK. This study finds its meaning by analyzing the decision factors of Participartory Government's OPCON Transition thorugh Delphi and DEMATEL method.

The Recognition Comparison for the Utilization State of Smart Devices and Culinary Education Application Development of High School Students (고등학생의 스마트 기기 활용 실태와 조리교육 애플리케이션 개발에 대한 인식 비교 연구)

  • Kang, Keoung-Shim
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.619-626
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    • 2012
  • The purpose of this study is to compare and analyze the utilization state of smart devices and the recognition level of educational application development of the general high school and the specialized high school. Specialized high school students preferred the utilization of smart devices more and daily spent on the devices more time than general high school students. As for the learning field, language for the general high school and the certificate of qualification for the specialized high school were shown high. The merit of smart device utilization is the use of spare time and its infrastructure was most required. The most expected content is a video lecture for the general high school and cooperative learning for the specialized high school and the most satisfied point was mobility. The specialized high school students feel more necessity about the application development for culinary education and had a plan to utilize it more and more preferred practice videos. As for the food development areas, the general high school students hoped simple food and the specialized high school students did cooking technician food and they both hoped the application to be uploaded in portal sites and the department homepage. The application development for culinary education is required to focus simulation learning including practice videos and cooking recipes and add an evaluation function to check the academic achievement levels. It is required to provide the subject goals of each course and concrete information on solving problems. Contents including video, music, texts need to be attached to improve learning immersion. There should be the beginning and development of a lesson and the flow of arrangement and communication between main bodies of learning should be improved by utilization of SNS cooperative learning services.

The Effect of Clan Culture on Market Culture of Public Organization Focusing of Mediating Effect of Women Leader's Position and Carrier (글로벌기업의 집단형 문화가 합리형 문화에 미치는 영향 -여성 리더의 직위와 경력의 매개효과를 중심으로-)

  • Kim, Hyuk Young;Kim, Taek
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.271-280
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    • 2020
  • Purpose : The purpose of this study examines the mediating effect of women leader's characteristics in the relationship between clan culture and market culture of global companies. In addition, this study attempts to analysis the mediating effect of women leader's position and carrier in the relationship among facilitator, mentor, producer, and director leadership using partial mediation and completed mediation model. Research design, data, methodology : Conceptual research model is designed with three constructs such as clan culture, woemn leader's characteristics, and market culture. Based on five hundred cases with leadership styles and organizational culture of global companies, this study examine the mediating effect of women leader's characteristics in the relationship between clan culture and market culture using structured equation modeling. Results : Facilitator leadership have a significantly positive influence on women leader's position and carrier. Mentor leadership have a significantly positive influence on women leader's carrier while they are not correlated with mentor leadership and women leader's position. Women leader's position and carrier have a significantly positive influence on director leadership while women leader's position and carrier not have a positive influence on procucer leadership. Also facilitator and mentor leadership have a significantly positive on producer and director leadership. Conclusions : By controlling for the mediating effect of women leader's characteristics, this study have improved the academic contributions as well as policy and practical implications through empirical study of clan culture that affect market culture in the filds of leadership style and organizational. In addition, this study means that the mediating effects on the variables of women leader's position and carrier were examined.

The Personal characteristics of university students participating in leisure activities and the impact of their leisure experience on job-seeking Stress (여가활동에 참가하는 대학생들의 개인적 특성과 여가참가경력이 취업스트레스에 미치는 영향)

  • Seo, Soo-Jin
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.501-507
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    • 2020
  • The purpose of this study is to identify the personal characteristics of college students participating in leisure activities and the impact of their leisure experience on job-seeking Stress, To achieve this purpose, subjects of this study were sampled 264 university students participant using purposeful sampling method for 2 months from september to october of 2019. Using questionnaires stratified cluster random sampling in university students in C city. Studies have shown that first, looking at gender, women receive more academic stress than men. Second, looking at the results of the school year, the first and fourth graders received more personality stress than the second and third graders. Third, if you look at the results of the major category, it turns out that students in the natural major receive more personality stress than in the social major category. In addition, students in the humanities major are more stressed out about the Family environment stress than in the natural major. Fourth, if you look at the results of the allowance, students who receive 400,000 won to 500,000 won and those who receive 100,000 won to 200,000 won or less are under stress from the family environment stress than those who receive 500,000 won or more. Fifth, if you look at the results of your experience in leisure activities, the more experience you have in leisure Therefore, college students will have to lay the groundwork for self-control through various leisure activities for job stress. activities, the lower your job-seeking Stress.

Case Study on Design Approach Education for Creativity Based Game (창의력 기반 게임을 위한 디자인 접근 교육 사례)

  • Eun, Kwang-Ha;Lee, Wan-Bok;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.229-235
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    • 2012
  • The domestic game industry has constantly developed in a short time by concentrating on online games, and keeps growing as a highly added value industry. Also, in the social aspect, it has been seeking various alternatives to place online games as positive and new play culture in the digital era by avoiding negative criticism on game addictiveness. One of important factors in expanding the infrastructure of the game industry and developing it as a type of culture is not simply to develop the existing core genres (on the basis of profits), but to promote the approach of mixture with various contents and of positive functions and thereby enlarge users through various game genres. That is, it is to design games with positive themes and easy immersion by targeting a variety of game users. Such expansion of game design approach is a starting point to develop the infrastructure of the game industry. In the aspect, training professional human resources on the basis of academic and educational process is of significance. Therefore, this work was intended to suggest examples of design approach education based on creativity subject among various subjects with positive functions, and then propose an education process to which Capstone design education contents were applied.

A comparative study on interpersonal relationship, self-efficacy, and department satisfaction of students majoring in nursing: focus on a four-year technical college and university (간호대학생의 대인관계, 자기효능감, 학과만족도 비교 -수업연한 4년제 전문대학 간호과와 4년제 간호학과 중심으로-)

  • Kwak, Hye-Weon;Hwang, Sung-Woo
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.239-249
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    • 2017
  • The study aim was to identify the interpersonal relationships, self-efficacy, and department satisfaction of nursing students in a four-year technical college in order to analyze the factors influencing department satisfaction and to compare the results to university students majoring in nursing. Participants were asked to complete self-report surveys between September 7, 2015 and November 30, 2015. A total of 372 surveys were analyzed using SPSS 19.0 (t-test, ANOVA, Pearson correlation coefficient, Stepwise multiple regression). The harmony of interpersonal relationships, nursing major satisfaction, and academic achievements were significant factors affecting department satisfaction for nursing students in four-year technical colleges. For nursing students in four-year universities, interpersonal relationships, nursing major satisfaction, and the motive behind applying for a nursing major were critical factors affecting department satisfaction. These results indicate that the ability to create harmonious interpersonal relationships must be increased in order to improve department satisfaction for nursing students.

A Study on the Relationship between Workplace Learning and Service Quality of Small-Enterprise: Mediating Effect of Job Satisfaction (소상공인의 일터학습과 서비스품질간의 관계에 관한 연구: 직무만족의 매개효과)

  • Choi, Jeong-Hee;Hyun, Byungl-Hwan
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.23-35
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    • 2020
  • This study is based on prior research cases on workplace learning, which had a significant impact on corporate research. To improve problem solving and supplementing ability by keeping the opportunity to participate in workplace learning for the weak small business owners and to strengthen opportunities for practical growth, and to propose education, policy and institutional windowing. Therefore, to establish the relationship between small business owners' workplace learning, job satisfaction, and service quality, a research hypothesis was set in the background of prior research and empirical analysis was conducted. The results from 203 questionnaires were analyzed with SPSS 18.0 program. As an analytical result, first, workplace learning had a partial positive (+) impact on job satisfaction. Second, workplace learning had a partial positive (+) impact on service quality. Third, in the relationship between workplace learning and service quality, job satisfaction played a full mediating role. From this, it was found that formal learning, the subfactor of workplace learning did not have an impact on job satisfaction and service quality, as subtitle of educational environment including offsite training and self education, systematization, and structuralization depending on the poor environment of small enterprises. Therefore, it was found that small enterprises' poor environment was revealed from the managerial, economic and social perspectives and to compensate such defect, educational, policy, and institutional strategies to strengthen the opportunity for growth and development of small enterprises can be suggested to the governmental agencies or local governments. Despite the significant results of this study, there may be limitations. Therefore, further studies should be conducted in various fields with various samples in the future, and further studies should be conducted in academic and practical relationships that can improve the service quality and management performance.

Corruption in Korean Organizations: Prevention Measures from Cultural Perspectives (한국 조직의 부패: 문화적 관점에서의 예방책)

  • Jun, In-Woo
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.157-166
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    • 2020
  • This study examines the status of major corruption in the public and private sectors in Korea. This study adopts the secondary data analysis method, and uses 'The Status of Corruption in Korean Society' released by Ipsos in March 2019. The annual difference analysis is conducted to examine the trend of major corruption, and the results are as follows. First, in the public sector, the number of conspicuous crimes, such as bribery, has decreased, but intelligent crimes that are not easily detected, such as abuse of authority, are increasing. In the private sector, embezzlement was on the decline, but breach of trust remained at a certain level. Second, from 2003 to 2017, the average annual change rate of major corruption in the public sector was 8.0%, while the private sector was 1.8%. Third, the public sector has seen a slight increase in corruption except in 2015, but the private sector has been declining since 2014. This study is different as it makes academic contributions by offering three anti-corruption measures; changing the culture of high power distance, changing the culture of low corruption perception, and abolishing the culture of impunity. Empirical studies using primary data that separate the two groups are required.

Creating Cultural Heritage though 'Silkroadpia' - Reconstructing the Routes of the Baekje Restoration Movement ('실크로드피아(Silkroadpia)'의 활용과 문화유산의 창출 - 백제부흥운동의 경로복원을 중심으로)

  • Cho, Daeyoun
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.343-350
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    • 2020
  • In this paper, we present the results of research on the reconstruction of ancient routes of ancient civilization exchange that were once present in the North Jeolla region, which was undertaken by adopting a convergent approach to develop 'Silkroadpia', which is an online platform for the curation and sharing of archaeological and historical spatial data, and 'MEPTA(Multiple Evidence Based Path and Territory Finding Algorithm)'. The results of the research make it possible to reconsider the region's historical identity and its important role in facilitating cultural exchange on the Korean Peninsula and in East Asia. The results can also be used to provide the theoretical basis for the government's land planning policies and for the production of cultural contents that can be used for local regeneration. The ancient route associated with the Baekje Restoration Movement, that took place after the fall of Sabi in 660 CE, was the case study examined in this paper, which discusses the academic value of reconstructing the ancient route, as well as its future use in providing cultural contents.

A Study on the Learning Effect of Multimedia Literacy Education (멀티미디어 리터러시 교육의 학습효과 연구)

  • Jeong, Gyoung Youl
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.63-68
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    • 2020
  • The need for literal education, matching the rapid changes in the media has been increasing in recent years. However, it is true that not enough research has been done on the efficiency of literacy compared to the increasing need. For example, empirical approaches such as studies on the effects of integrated media literacy on youth learning. Thus, this paper took multimedia education, which is different from existing image education, as a subject of research and studied the results of education that fused text and video and sound to teenagers in terms of learning effectiveness. It is an academic quest to see if multimedia education really has positive ㄷ effect for teenagers' learning. As a result of both quantitative and qualitative research as a method of research, multimedia education was concluded to be meaningful in improving learning ability, and based on this, it presented a practical-oriented learner participation education while expanding appearance such as language education through multimedia education. The suggestions for these various education policies will spread to the confidence that multimedia education can be the center of all learning activities as the core of education that achieves an all-round personality, not just an aid to existing education.