• Title/Summary/Keyword: Web3.0

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The Effects of the Process and Die Design for Precision Forging of Al Alloys (AI 합금 정밀단조를 위한 금형설계 및 공정조건의 영향)

  • Lee, Young-Seon;Lee, Jung-Hwan
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.11
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    • pp.166-173
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    • 1999
  • Al forged parts are many cases with rib-web section which is difficult to manufacture precisely. Therefore, process conditions must be optimized for precision forging of Al alloys. In this study, various process parameters such as die design, lubricant, ram speed, forging temperature have been investigated using the experiment, upper bound theory and F.E.M. simulation to develop the precision forging technology for rib-web shape component. When lubricant is applied to both material and die, shear friction factor is 0.1 which shows best effect of lubricant. It is specific corner radius of die that minimized forging load regarding process conditions, especially according to the ratio of the width of rib and web. In conclusion, optimum corner radius is 2~3mm when the width of rib and web is 3mm and 20mm respectively.

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The Trends of Geospatial Web Technologies (지리공간 웹 기술 동향)

  • Jang, Y.S.;Oh, J.H.;Kim, K.O.
    • Electronics and Telecommunications Trends
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    • v.22 no.3 s.105
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    • pp.124-135
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    • 2007
  • 분산환경의 지리공간정보를 효율적으로 연계.통합하기 위한 기술 개발의 필요성이부각되고 있다. 이에 대하여 SOA를 기반으로 하는 지리공간 웹(geospatial web)은 다양한 지리공간정보 콘텐츠 및 서비스에 대한 검색, 접근 및 이용이 가능하도록 할 것이다. 또한 지리공간 웹은 최근의 차세대 웹(웹 2.0) 환경에 발맞추어 기존의 공급자 위주정보제공 방식에서 벗어나, 사용자의 참여를 통해 스스로 발전해가는 지리공간 디지털생태계를 구축해 나갈 것이다. 본 고에서는 SOA 및 웹 2.0(web 2.0)에 대한 개요와 함께, SOA를 기반으로 한 지리공간 웹 기술 동향과 웹 2.0 환경을 플랫폼으로 하는 다양한 지리공간정보 서비스 기술 동향에 대해 살펴본다.

An Evaluation Model of Information Quality of UCC Service Site (UCC 서비스 사이트의 정보품질 평가 모델 개발)

  • Kang, So-Ra;Kim, Yoo-Jung;Lee, Hyun-Ju;Moon, Yoon-Ji;Kim, Woo-Dy
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.2818-2826
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    • 2010
  • This research was conducted to develop a model appropriate for the measurement of information quality of UCC service site. The evaluation factors that reflect more improvement of the information utilization capability were verified. Enhancement of information utilization capability can control greater amount of information among the users and site companies, and among users. Therefore, Wikipedia, for example, provides a Web 2.0 based information quality that is more advanced than Web 1.0 by allowing effective control of information among the users. This type of information quality presents 'information reliability' and 'information stability' as evaluation factors added to the factors such as 'information sufficiency' and 'information usability.' Information reliability and information stability are essential factors that need to conduct an evaluation in the Web 2.0 environment that can distribute greater number of information in the environment where all the users serve as participants. Moreover, 'interesting information' and 'originality of information' suggests that information itself should include the attributes that can attract the attention of users, due to the nature of the Attention Economics, which points out one of the Web 2.0 phenomenon that the number of information consumers is smaller than that of information suppliers.

A Conversation Preference Profile for Web Services in Mobile Environment

  • Lee Kang-Chan;Lee Won-Suk;Jeon Jong-Hong;Lee Seung-Yun;Park Jong-Hun
    • Journal of information and communication convergence engineering
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    • v.4 no.1
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    • pp.1-4
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    • 2006
  • Recently Web Services choreography working group of W3C has published the working draft on WSCDL (Web Services Choreography Description Language) version 1.0 which defines reusable common rules to govern the ordering of exchanged messages between Web Services participants. This paper considers a computing environment where mobile clients are interacting with Web Services providers based on a WSCDL specification. In order to effectively cope with the user and device mobility of such an environment, in this paper we present an ongoing work to develop a framework through which a mobile client can specify its preference on how conversation should take place. The proposed framework provides a flexible means for mobile clients to minimize the number of message exchanges while allowing them to adhere to the required choreography.

A Study on Web accessibility situation of Public Institution and Major IT Companies Institutions (공공기관 및 IT 대기업의 웹 접근성 현황에 관한 연구)

  • Joo, Heon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.175-187
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    • 2009
  • This paper shows trends in domestic and foreign web accessibility. To disclose the web accessibility observance rate, seven central adminstration institutions and another seven north-eastern cities in Gyeong gi-Do and seven major IT companies were evaluated. KADO-WAH 2.0 was used for showing the observance rate. The evaluation criteria was that of Internet Web contents accessibility Guidelines 1.0. The evaluation was limited to Guideline 1 and Guideline 2 of non-text contents and the restricted frame usage and the keyboard-only operation. The average points for three items are as follows: 65.56% for North-Eastern cities in Gyeong gi-Do and 43.71% for Central adminstration institutions and the average 29.33% for major IT companies. The observance rate was highest by 99.3% in Human-rights committee among the central administration institutions. With the observance rate of 98%, Namyang-ju city came first in Gyeong gi-Do area. Samsung electronics was the highest with 63.66% in observance rate. The Central adminstration got lowered from the average 82.14% in 2006 to the average 54.28% in 2009, with the result of 27.86% down. Accordingly, the urgent improvement for Central adminstration and Local adminstration in web accessibility is asked for. The same is true with major IT companies in web accessibility.

A Diagnostic Analysis of LIS Curriculum from the Meta-literacy Perspective (메타리터러시 관점에서의 문헌정보학 전공 커리큘럼 진단연구)

  • Yoo, Sarah
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.2
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    • pp.191-220
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    • 2018
  • Using Bloom's taxonomy model of thinking ability for learning (RBTT) and new ACRL information literacy framework (2016), this study demonstrates the meta-literacy competencies for library specialists and analyses current LIS curriculum of higher education. Some guidelines for reformation of LIS curriculum, emphasizing meta-literacy competencies which are required from Web3.0 information environment, are provided.

A Study on LibraryLookup Services Using Bookmarklets (북마크릿을 활용한 LibraryLookup 서비스 제공방안에 관한 연구)

  • Gu, Jung-Eok;Lee, Eung-Bong
    • Journal of the Korean Society for information Management
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    • v.23 no.3 s.61
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    • pp.49-68
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    • 2006
  • It is required to enhance the value of ISBN as a tool for book search, identification, browsing, and improve the accessability and search capability of library OPAC. Bookmarklet is a small size javascript which can be saved as URL in a web browser bookmark or web page hyperlink. Open source bookmarklet can extract ISBN from web pages and search a book from library OPAC using the ISBN, so it is recognized as a simple but powerful search tool. In foreign countries, commercial library system vendors, libraries, OCLC, etc. are providing bookmarklets which allow a user to search for library holdings and loan information in a real time while he/she is travelling in an online bookshop web page. Therefore, this paper compared and analyzed international bookmarklets application examples and proposed LibraryLookup service in which library OPAC and online bookshop can make use of the bookmarklets.

Quality Control of Web Information Service: the case of government web site (정보서비스 평가연구: 국내 행정부처 Web 정보사례)

  • Yoo, Sa-Rah
    • Journal of the Korean Society for Library and Information Science
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    • v.35 no.3
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    • pp.93-115
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    • 2001
  • Evaluating information quality of government Web service, applying quality measurement methods for web - database was conducted. This approach intended to control the quality of information service by indicating the problems and weak points in terms of retrieval, use of easiness, and user support, and by suggesting the guidelines for improvement. There were two main results to most of the investigation. The first one indicated that web information service of eighty-two percent of domestic government sites was not good enough (less than middle score). and only eight percent of them got higher score than middle point. The second result was that user support aspect was the worst part that we need to consider future course of action for service improvement. More specific guidelines were summarized at the discussion section.

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Web 3.0 Business Model Canvas of Metaverse Gaming Platform, The Sandbox

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.119-129
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    • 2024
  • We look at Web 3.0 business model canvas (BMC) of metaverse gaming platform, The Sandbox (TS). As results, the decentralized, blockchain-based platform, TS benefits its creators and players by providing true ownership, tradability of decentralized assets, and interoperability. First, in terms of the governance and ownership, The SAND functions a governance token allowing holders to participate in decision and SAND owners can vote themselves or delegate voting rights to other players of their choice. Second, in terms of decentralized assets and activities, TS offers three products as assets like Vox Edit as a 3D tool for voxel ASSETS, Marketplace as NFT market, and Game Maker as a visual scripting toolbox. The ASSETS made in Vox Edit, sold on the Marketplace, can be also utilized with Game Maker. Third, in terms of the network technology, in-game items are no longer be confined to a narrow ecosystem. The ASSETS on the InterPlanetary File System (IPFS) are not changed without the owner's permission. LAND and SAND are supported on Polygon, so that users interact with their tokens in a single place. Last, in terms of the token economics, users can acquire in-game assets, upload these assets to the marketplace, use for paying transaction fees, and use these as governance token for supporting the foundation.

Educational effect of Disital-storytelling technique: A Systematic Review (디지털스토리텔링기법의 교육적 효과에 대한 체계적 문헌고찰)

  • Seo, Hee-Kyung
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.37-46
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    • 2019
  • As the development of IT technology and Web services have changed recently, education environment combined with high-tech digital content is becoming a new trend with the demands of educational consumers. In Korea, however, there is no systematic discussion on the issue, and there is not enough evidence to verify the effectiveness of the research. Therefore, we will systematically analyze the educational effects of Digital Storytelling to create an educational environment that meets the new horizon of intelligent web and personalized service provision in the Web3.0 era, In this study, 12 domestic experimental studies that verify the educational effects of digital storytelling were systematically analyzed, compared with overseas cases, and proposed development plans in the Web3.0 era.