• Title/Summary/Keyword: Web service development

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Development of GIS Application using Web-based CAD (Web기반 CAD를 이용한 지리정보시스템 구현)

  • Kim, Han-Su;Im, Jun-Hong;Kim, Jae-Deuk;Shin, So-Eun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.3 no.3
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    • pp.69-76
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    • 2000
  • This study deals with development GIS application using web-based CAD, this application serves to user, designer, manager that more convenient and various functions. Development to this application, collect attribute data from fieldwork and geographic data from cadastral map and aerial survey map and then development to user interface using HTML, JavaScript, ASP, Whip ActiveX control. This application's characters are as follows ; First, system designer designed that anyone who have basic knowledge about web and CAD can develop this application. A system structure simplification by 2-Tier. Geographic information use DWF(drawing web format) file and attribute information use DBMS in consideration of extension. Second, system manager can service independently GIS in Web need not high priced GIS engine, so more economical. Third, internet user get service GIS information and function that search of information, zoom in/out, pan, print etc., if you need more functions, add function without difficultly. Developed application as above, not only save volume but fast of speed as use vector data exclude character and image data. Also, this application can used by means of commercial and travel information service but also various GIS service of public institution and private in web.

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Development of Web Game and Contents Support System Using the Integrated Point Engine (포인트 통합 엔진을 이용한 웹 게임 및 컨텐츠 제공 시스템의 개발)

  • Kang, Sung-Kwan;Ahn, Tae-Hong
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.25-30
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    • 2004
  • Recently, it is increasing a users requiring actually and a variety of service due to a growth of wet based technique and network technique. In services, the interest in web and mobile contents domain is increasing rapidly. The most contents supported point or a E-Money as result of contents's usage. But, the point system be in name only due to a lack of a contents using a point or a related service. As a solution for this problem, this paper designed a supported system that integrated a point system supporting others contents and can associated to a game using that point. we made a simple game and supporting contents in web for simulating the designed system. Also, we realized the mobile system for communicating a data causing in web.

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Enhanced Security Measurement of Web Application Testing by Outsourcing (외주 개발 웹 어플리케이션 테스팅의 보안성 강화 방안)

  • Choi, Kyong-Ho;Lee, DongHwi
    • Convergence Security Journal
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    • v.15 no.4
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    • pp.3-9
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    • 2015
  • A web application that allows a web service created by a internal developer who has security awareness show certain level of security. However, in the case of development by outsourcing, it is inevitable to implement the development centered on requested function rather than the issue of security. Thus in this paper, we improve the software testing process focusing on security for exclusion the leakage of important information and using an unauthorized service that results from the use of the vulnerable web application. The proposed model is able to consider security in the initial stage of development even when outsourced web application, especially, It can prevent the development schedule delay caused by the occurrence of modification for program created by programer who has low security awareness. This result shows that this model can be applied to the national defense area for increasing demand web application centered resource management system to be able to prevent service of web application with security vulnerability based on high test.

Development of Very Large Image Data Service System with Web Image Processing Technology

  • Lee, Sang-Ik;Shin, Sang-Hee
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1200-1202
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    • 2003
  • Satellite and aerial images are very useful means to monitor ecological and environmental situation. Nowadays more and more officials at Ministry of Environment in Korea need to access and use these image data through networks like internet or intranet. However it is very hard to manage and service these image data through internet or intranet, because of its size problem. In this paper very large image data service system for Ministry of Environment is constructed on web environment using image compression and web based image processing technology. Through this system, not only can officials in Ministry of Environment access and use all the image data but also can achieve several image processing effects on web environment. Moreover officials can retrieve attribute information from vector GIS data that are also integrated with the system.

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LMS based on Service-Oriented Architecture (서비스 지향 구조 기반 LMS)

  • Chae, Myung-Hun;Kim, Gang-Sik;Jung, In-Bum
    • Journal of Industrial Technology
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    • v.30 no.A
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    • pp.45-47
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    • 2010
  • In legacy e-learning web service, as deployed contents are changed, web services should be changed together. In addition, it can not coordinate and manage the various e-learning services recently emerged. In this paper, an e-learning platform based on Service-Oriented Architecture (SOA) is proposed to solve these problems. We design and implement an e-learning system based on Service abstraction layer concepts. The implemented system can provide the new e-learning services within short development periods.

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Web Service Matchmaking with RSS-Driven Dynamic QoS Adaptation (RSS기반의 동적 QoS 조정을 지원하는 웹 서비스 매치메이킹)

  • Kang, Pil-Seck;Ahn, Chul-Bum;Suh, Bo-Won;Nah, Yun-Mook
    • The Journal of Society for e-Business Studies
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    • v.14 no.4
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    • pp.149-166
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    • 2009
  • With the rapid development of Web Service technology, the number of Web Service providers which provide same Web Services are increasing. As a result, the QoS elements become more and more important factors for Web Service matchmaking. But, most of previous research efforts do not consider various QoS elements including Service-specific QoS elements during the matchmaking process. In this paper, we propose a Web Service matchmaking scheme which allow dynamic QoS adaptation using the RSS technique. We first classify various QoS elements and describe an extensible QoS model. We then explain a matchmaking scheme, which can utilize the proposed QoS elements. We also show how to dynamically add user-specific QoS elements using the RSS mechanism, thus improving the correctness of web service matchmaking process. Finally, we implemented the proposed schemes and showed the usefulness of our methods through some experiments.

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Development of One-Stop Web Services (One-Stop Web Services 개발)

  • Cho, Hee-Hyung;Ahn, Sung-Soo;Ahn, Bu-Young;Park, Jae-Hong;Park, Hyung-Seon
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.223-225
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    • 2005
  • 근래 들어 생명과학 및 생명정보에 대한 관심이 높아지면서 활발한 연구 활동의 결과물로 많은 정보를 얻을 수 있게 되었다. 또한 방대한 생명정보를 분석할 수 있는 많은 알고리즘이 개발되었으며 웹 기술이 발달함에 따라 생명정보의 활용도가 높아져서 다양한 방법으로 정보서비스가 가능하게 되었다. 특히 XML, SOAP, WSDL, UDDI를 사용하는 Web Services는 분산 컴포넌트 기반의 컴퓨팅 기술로 최신의 기술이다. 이에, 바이오인포매틱스센터에서는 CCBB, NCBI, EBI, DDBJ 등의 사이트에서 배포한 Web Services에 접근하여 입력 값과 출력된 결과를 확인 및 유지하고, 객체들의 흐름을 볼 수 있는 프로그램으로 One-Stop Web Services를 개발하였다. One-Stop Web Services는 GUI 환경의 인터페이스로 사용자에게는 용이한 실행 환경을 제공하므로, Web Services 개발자에게 사용자 인터페이스 개발 부담을 줄일 수 있다.

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Web-based CAE Service System for Collaborative Engineering Environment (협업 환경 기반 엔지니어링 해석 서비스 시스템 개발)

  • Kim K.I.;Kwon K.E.;Park J.H.;Choi Y.;Cho S.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.619-620
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    • 2006
  • In this paper, the CAE Service System for Collaborative Engineering Environment with web services and Multi-frontal Method has been investigated and developed. The enabling technologies such as SOAP and .NET Framework play great roles in the development of integrated distributed application software. In addition to the distribution of analysis modules, numerical solution process itself is again divided into parallel processes using Multi-frontal Method for computational efficiency. We believe that the proposed approach for the analysis can be extended to the entire product development process for sharing and utilizing common product data in the distributed engineering environment.

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Feasibility and Validity of u-4PL(Fourth Party Logistics) System with RFID (RFID를 적용한 u-4PL 시스템 개발에 관한 연구)

  • Na, Hyeong-Seok;Li, Zhong Shi;Lee, Chang-Ho
    • Journal of the Korea Safety Management & Science
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    • v.9 no.5
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    • pp.87-95
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    • 2007
  • Logistics creates a boom in accordance with the recent new technique's development along with the recent RFID/USN of ubiquitous computing technique. The wave of 4PL(Fourth Party Logistics) that added the strategic consulting based on new IT techniques to logistics outsourcing through existing 3PL service with is a great issue. Moreover, the customer enterprises which contained manufacturers and distributors need the one stop service, therefore a method for effectively dealing with global logistics' environment changes is needed. Above all, a development of the 4PL system with RFID is very urgent. We developed the RFID u-4PL system progressed more than the present system, in which we applied many international standards. Finally, we constructed the web service based on Web 2.0 because of important condition of 4PL.

Development of Mobile Social Network Game by using Web Service

  • An, Syoungog;Kang, ManJe;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.81-86
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    • 2018
  • In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.