• 제목/요약/키워드: Web business model

검색결과 475건 처리시간 0.035초

방사성 폐기물 처분연구의 QA절차에 따른 웹기반 문서처리 워크플로우 시스템 개발 (Web-based QA Workflow System for Radioactive Waste Disposal)

  • 김태운;고창성;서대희;이광욱;강철형;황용수;이연명
    • 한국정보시스템학회지:정보시스템연구
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    • 제12권1호
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    • pp.159-175
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    • 2003
  • During the early stage of radioactive disposal programs, important issues related with quality assurance of data sets, methodologies, R&D procedures are recognized as important ones. This paper focused on the development of web-based workflow standards for the QA procedures of the radioactive waste disposal programs. The flow of process was analyzed based on workflow concepts proposed by the Workflow Management Coalition (WfMC). QA system is based on the principles of T2R3. T2R3 Workflow was used to standardize and restructure the business and/or work process in the industry or organization. The WfMC has identified five functional interfaces to a workflow service as part of its standardization program. They are composed of process definition interface, worklist handler, application program interface, interface between workflows, and system management. The task flow and QA program were defined based on the workflow ideas. QA procedures for the R&D results of radiation disoposal were analyzed following the reference model of workflow. In addition, six program run list were created and implemented. The creation, revision, and approval of the test data were designed to be inplemented on the web environment. Through this system, R&D procedures such as planning, research, documentation, internal review and future independent peer review processes could be well organized and stored more systematically on the database and knowledge base. This will encourage the usage and data sharing between interested parties through it's clear and transparent workflow standards.

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클라우드 컴퓨팅 환경에서의 u-러닝 교수학습 모형 설계 (A Design of u-Learning's Teaching and Learning Model in the Cloud Computing Environment)

  • 정화영;김윤호
    • 한국항행학회논문지
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    • 제13권5호
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    • pp.781-786
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    • 2009
  • 클라우드 컴퓨팅 환경은 웹을 기반으로 한 응용분야의 새로운 트랜드이다. 이는 많은 사용자들이 쉽게 인터넷을 통해 자원을 할당받고 서비스를 지원받을 수 있는 IT 비즈니스 모델이라 할 수 있다. 또한 u-러닝은 인터넷 기반 학습의 효율성을 극대화한 모델이다. 따라서 본 연구는 이를 인터넷 기반 학습에 응용하는 u-러닝 교수 학습 모형의 설계를 제시하고자 한다. 제안된 교수 학습 모형은 u-러닝에 맞도록 준비, 계획, 수집, 학습 진행, 분석 및 평가, 피드백의 7단계로 구성하였다. 이는 클라우드 u-러닝 서버와 클라우드 LMS를 두어 처리 및 관리하도록 하였으며, 학습자의 이동형 기기 모델의 인식을 위하여 이동형 기기 메타데이터를 두도록 하였다.

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키워드 자동 생성에 대한 새로운 접근법: 역 벡터공간모델을 이용한 키워드 할당 방법 (A New Approach to Automatic Keyword Generation Using Inverse Vector Space Model)

  • 조원진;노상규;윤지영;박진수
    • Asia pacific journal of information systems
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    • 제21권1호
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    • pp.103-122
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    • 2011
  • Recently, numerous documents have been made available electronically. Internet search engines and digital libraries commonly return query results containing hundreds or even thousands of documents. In this situation, it is virtually impossible for users to examine complete documents to determine whether they might be useful for them. For this reason, some on-line documents are accompanied by a list of keywords specified by the authors in an effort to guide the users by facilitating the filtering process. In this way, a set of keywords is often considered a condensed version of the whole document and therefore plays an important role for document retrieval, Web page retrieval, document clustering, summarization, text mining, and so on. Since many academic journals ask the authors to provide a list of five or six keywords on the first page of an article, keywords are most familiar in the context of journal articles. However, many other types of documents could not benefit from the use of keywords, including Web pages, email messages, news reports, magazine articles, and business papers. Although the potential benefit is large, the implementation itself is the obstacle; manually assigning keywords to all documents is a daunting task, or even impractical in that it is extremely tedious and time-consuming requiring a certain level of domain knowledge. Therefore, it is highly desirable to automate the keyword generation process. There are mainly two approaches to achieving this aim: keyword assignment approach and keyword extraction approach. Both approaches use machine learning methods and require, for training purposes, a set of documents with keywords already attached. In the former approach, there is a given set of vocabulary, and the aim is to match them to the texts. In other words, the keywords assignment approach seeks to select the words from a controlled vocabulary that best describes a document. Although this approach is domain dependent and is not easy to transfer and expand, it can generate implicit keywords that do not appear in a document. On the other hand, in the latter approach, the aim is to extract keywords with respect to their relevance in the text without prior vocabulary. In this approach, automatic keyword generation is treated as a classification task, and keywords are commonly extracted based on supervised learning techniques. Thus, keyword extraction algorithms classify candidate keywords in a document into positive or negative examples. Several systems such as Extractor and Kea were developed using keyword extraction approach. Most indicative words in a document are selected as keywords for that document and as a result, keywords extraction is limited to terms that appear in the document. Therefore, keywords extraction cannot generate implicit keywords that are not included in a document. According to the experiment results of Turney, about 64% to 90% of keywords assigned by the authors can be found in the full text of an article. Inversely, it also means that 10% to 36% of the keywords assigned by the authors do not appear in the article, which cannot be generated through keyword extraction algorithms. Our preliminary experiment result also shows that 37% of keywords assigned by the authors are not included in the full text. This is the reason why we have decided to adopt the keyword assignment approach. In this paper, we propose a new approach for automatic keyword assignment namely IVSM(Inverse Vector Space Model). The model is based on a vector space model. which is a conventional information retrieval model that represents documents and queries by vectors in a multidimensional space. IVSM generates an appropriate keyword set for a specific document by measuring the distance between the document and the keyword sets. The keyword assignment process of IVSM is as follows: (1) calculating the vector length of each keyword set based on each keyword weight; (2) preprocessing and parsing a target document that does not have keywords; (3) calculating the vector length of the target document based on the term frequency; (4) measuring the cosine similarity between each keyword set and the target document; and (5) generating keywords that have high similarity scores. Two keyword generation systems were implemented applying IVSM: IVSM system for Web-based community service and stand-alone IVSM system. Firstly, the IVSM system is implemented in a community service for sharing knowledge and opinions on current trends such as fashion, movies, social problems, and health information. The stand-alone IVSM system is dedicated to generating keywords for academic papers, and, indeed, it has been tested through a number of academic papers including those published by the Korean Association of Shipping and Logistics, the Korea Research Academy of Distribution Information, the Korea Logistics Society, the Korea Logistics Research Association, and the Korea Port Economic Association. We measured the performance of IVSM by the number of matches between the IVSM-generated keywords and the author-assigned keywords. According to our experiment, the precisions of IVSM applied to Web-based community service and academic journals were 0.75 and 0.71, respectively. The performance of both systems is much better than that of baseline systems that generate keywords based on simple probability. Also, IVSM shows comparable performance to Extractor that is a representative system of keyword extraction approach developed by Turney. As electronic documents increase, we expect that IVSM proposed in this paper can be applied to many electronic documents in Web-based community and digital library.

중소 금형업체 협업지원을 위한 핵심 제조역량 평가 모델 개발 (Assessment Model of Core Manufacturability to Promote Collaboration of Small and Medium Sized Mold Companies)

  • 신문수;이상일;류광열;주재구
    • 산업공학
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    • 제25권1호
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    • pp.52-63
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    • 2012
  • Up-to-date enlargement of the scale of global outsourcing has brought about the need of systematic and efficient tools for competitive supplier discovery located in various areas. A web-based business supporting system, referred to as Excellent Manufacturer Scouting System(EMSS), is being developed to serve core business functions including supplier discovery, negotiation, and collaboration between overseas buyers and domestic suppliers throughout the process of supply chain formation. In this paper, a supplier assessment model devoted to evaluation of core manufacturing capability is proposed by targeting small and medium sized mold companies. The assessment model will eventually be loaded to EMSS. Even if many well-designed models for supplier assessment have been presented in literature, most of them limit the evaluation criteria to somewhat general information on a given supplier, such as cost, delivery time, quality, rather than core manufacturing capability itself. This research is pioneering work on supplier assessment from the viewpoint of manufacturability. The proposed assessment model classifies assessment indices into six criteria, which have been drawn by intensive survey and analysis of the mold industry. Actual assessment indices for each criterion are also presented along with an exemplary evaluation result.

영상물을 이용한 조문 서비스를 위한 비즈니스 모델 (Business Model for the Condolence Service using the Images)

  • 황수철
    • 한국컴퓨터정보학회논문지
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    • 제17권3호
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    • pp.59-66
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    • 2012
  • 일상생활에서 부고(訃告) 소식을 접하면 조문객은 조문과 함께 부의금을 전달하는 것이 일반적이며, 기업인이나 사적인 단체장은 이와 함께 조화를 보내기도 한다. 그러나 조화는 재사용에 따른 폐단과 폐기하는 과정에의 환경오염 등이 문제시되고 있다. 본 연구에서는 이러한 문제를 줄이기 위한 대안으로써 장례식장에서 애도를 위한 영상물 즉, 영상 조화와 영상 조의문을 이용한 조문 서비스 비즈니스 모델을 제안한다. 그리고 동영상 이미지로 만들어진 영상 조화를 장례식장의 벽에 설치된 대형 모니터에 띄워 주는 서비스 모델로 구성하고 프로토타입 시스템을 구현하였다. 그 결과 조문용 영상물 서비스 전용 웹사이트가 만들어 진다면 영상 조화의 서비스 실현될 수 있음을 보였다.

기업의 개인정보 유출로 인한 경제적 피해규모 산출방법 (A Quantitative Assessment Model of Private Information Breach)

  • 한창희;채승완;유병준;안대환;박채희
    • 한국전자거래학회지
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    • 제16권4호
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    • pp.17-31
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    • 2011
  • 정보화의 빠른 진전과 더불어 정보화의 역기능 역시 비례하여 확산되고 있으며 그 피해는 막대한 것으로 추정되고 있다. 하지만 현재까지 개인정보 유출의 피해규모에 대한 연구와 자료가 미흡한 실정이기 때문에 이로 인한 국가적 피해규모를 계량화하는 작업에 많은 현실적 어려움이 존재하고 있다. 만약 피해액의 규모를 제대로 산출하여 보안정책 수립에 참고한다면 경제적으로나 사회적으로 미치는 사고 영향의 심각성을 정확히 파악할 수 있으며, 결과적으로 유출사고 대응에 필요한 기업 그리고 정부의 노력과 비용의 크기~에 대한 의사결정을 할 수 있기 때문에 체계적인 경제적 피해규모를 파악하는 일은 매우 필요한 과제라고 판단된다. 이에 본 연구는 일본 네트워크 보안협회 등 해외 유수 연구들의 방법론과 새로운 접근법들을 참고하여, 개인정보 유출사고의 피해실태를 파악하기 위한 정보의 수집과 이의 정량적 분석의 개념적 틀을 제시하고자 한다. 또한 비교적 데이터가 부족한 국내의 환경에서도 정책적 지표로서 의미 있는 피해액을 측정함으로써 개인정보 유출 피해를 막기 위한 다양한 정책기획의 기반자료로 활용될 수 있기를 기대한다.

클라우드 컴퓨팅과 웹 프레임워크 환경에서 WPS 기반 위성영상 정보처리 (WPS-based Satellite Image Processing onWeb Framework and Cloud Computing Environment)

  • 윤구선;이기원
    • 대한원격탐사학회지
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    • 제31권6호
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    • pp.561-570
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    • 2015
  • 현재 위성정보 활용은 데이터 중심의 과학적 연구를 위주로 하고 있어 위성정보 처리나 응용 시스템에 대한 연구나 기술 개발은 미흡한 실정이다. 특히 위성영상정보는 다른 분야에 비하여 대용량의 정보 처리와 전문 분석 기능을 요구하기 때문에 응용 시스템 개발을 위한 연구의 필요성이 점점 부각되고 있다. 한편 정보시스템 분야에서는 웹 기반 표준과 클라우드 컴퓨팅 환경 뿐만 아니라 프레임워크 등과 같은 내용들이 적용상의 장점과 실질적인 수요에 근거하여 부각되고 있다. 이 연구에서는 오픈소스 클라우드 컴퓨팅 환경인 오픈스택(OpenStack)과 전자정부 표준프레임워크를 기반으로 하여 위성정보 처리기능을 제공하는 웹서비스 시스템을 시험 구현하였다. 처리 기능은 서로 다른 웹 서비스 시스템 간에 상호 운영이 가능하도록 GeoServer에서 지원하는 WPS를 적용하였다. 이러한 클라우드 기반 웹 서버 구축에 따라 운영되는 클라이언트 측도 HTML 5와 JQuery, OpenLayers와 같은 오픈소스를 적용하여 구현하였다. 이 연구의 결과는 추가적인 현장 적용 실험과 수요자 요구 기능 추가 실험 등을 거쳐 클라우드 컴퓨팅 환경과 전자정부 표준프레임워크, 공간정보 처리 표준 사양들이 복합적으로 요구되는 위성정보 분석 처리 시스템 구현을 위한 참고 모델로 이용될 수 있다.

자율적 피드백 기반 웹 서비스 선정을 위한 품질 브로커 아키텍처의 설계 및 구현 (Design and Implementation of Quality Broker Architecture to Web Service Selection based on Autonomic Feedback)

  • 서영준;송영재
    • 정보처리학회논문지D
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    • 제15D권2호
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    • pp.223-234
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    • 2008
  • 최근 웹 서비스 분야는 기업내외의 효율적인 통합 환경을 제공해 주면서 웹 서비스의 도입을 원하는 업체가 증가하고 있다. 또한 웹 서비스가 발전하면서 새로운 비즈니스 모델이 등장하고, 웹 서비스로 인해 국내 기업 환경 및 e-비즈니스 환경이 변화하고 있다. 유사한 기능을 제공하는 웹 서비스가 증가함에 따라 사용자의 요구에 가장 적합한 서비스를 찾는 방법이 더욱 중요시 되고 있다. 많은 유사한 웹 서비스들 가운데 하나를 선택해야 할 때, 서비스 사용자는 일반적으로 웹 서비스의 품질 정보를 필요로 하게 된다. 그러나 웹 서비스의 광고 QoS 정보는 항상 신뢰성이 있지는 않다는 문제점이 있다. 서비스 제공자가 더 많은 사용자들을 끌어들이기 위해 부정확한 QoS 정보를 게시하거나, 게시된 QoS 정보가 오래 되었을 수도 있다. 따라서 현재의 사용자들이 웹 서비스로부터 받는 QoS를 평가하고 이러한 평가를 공유하는 중개자의 존재는 새로운 사용자들에게 가치 있는 정보를 제공할 수 있다. 본 논문에서는 서비스 사용자의 입장에서 사용자가 원하는 최적의 품질을 제공하는 서비스를 찾도록 도와주는 에이전트 기반 품질 브로커 아키텍처를 제안한다. 동적으로 웹 서비스를 선정하는 아키텍처를 사용자에 제공함으로서 사용자의 품질 요구 변경 문제를 해결할 수 있다. 즉 사용자는 품질 브로커 서버에 연결된 UDDI 브라우저를 통해 최적의 품질 척도를 제공하는 서비스를 검색할 수 있다. 또한 각 서비스의 품질척도 값 결정에는 사용자 개입이 최대한 배제된다. 기존 선정 아키텍처에서는 사용자의 주관적 서비스 등급 선정으로 객관적 평가가 어려웠으나, 에이전트가 사용자 위치에서 모니터링 한 바인딩 정보를 통한 품질 척도 값 결정으로 객관성을 확보할 수 있다. 즉, 제공자들이 제공하지 못하는 서비스의 QoS 정보를 사용자측 에이전트들의 피드백으로 인한 QoS 정보 공유로 해결하고자 한다.

온라인 커뮤니티에서 자기표현욕구의 영향요인과 디지털 아이템 구매의도에 미치는 효과 (The Antecedents of Need for Self-Presentation and the Effect on Digital Item Purchase Intention in an Online Community)

  • 고준;신선진;김희웅
    • Asia pacific journal of information systems
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    • 제18권1호
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    • pp.117-144
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    • 2008
  • Lots of virtual communities and online businesses presently derive their primary sources of revenues through advertising, but nevertheless are plagued with marginal profitability though they might possess a significant user base. In the light of the need for an efficacious business model, there have been recent insights of an online community in particular reaping profits through an innovative and lucrative revenue generation method that earns by selling digital items. There have been some obvious evidences (e.g., Cyworld, SecondLife, Habo Hotel, etc.) that online communities can be profitable through their unique business model of selling digital items. However, there is lack of understanding about the motivation of purchasing digital items. This study tries to identify the main motivators of digital item purchases based on social/individual identity theory and self-presentation theory. "Digital items", otherwise known as "virtual assets", may include online avatars, accessories for the avatars, decorative ornaments like furniture, digital wallpapers, skins, background music and virtual weapons used for Internet games. These digital items are employed by users for representation and articulation in the online space, especially to create and enhance their online profiles in web pages and games. Prices for digital items typically range from a few cents to a few dollars each. Based on the theoretical framework like social identity theory and self-presentation theory, we developed the research model and proposed seven hypotheses. An analysis of 225 members of Cyworld found that digital item purchase intention in virtual world is affected by both members' need for self-presentation and need for affiliation. We also found that the need for self-presentation is significantly increased by innovativeness of members, community group norm, and community involvement. We concluded that the need for self-presentation could be a key variable for profitable business model in online community service industry. However, neither individual self-efficacy nor the need for affiliation significantly influenced the need for self-presentation which triggers purchase intention of digital items. In term of the theoretical and practical contribution, this study can be a pioneering empirical research that investigates the purchase intention of digital items based on social identity theory and self-presentation theory in the online context. Also, the findings of our study are valuable and practical for practitioners in the market who wish to adopt or improve the business model of selling digital items in an online community. From the findings, it can be seen that innovativeness of users, community group norm, and community involvement are three significant factors that influence need for self-presentation of users which ultimately leads to their intentions to buy digital items. These findings put forth that virtual community providers and online businesses selling digital items should prioritize their efforts and focus on these three factors if they want to increase the sales of these digital items and generate greater revenues. This study provides important implications for academic researchers and practitioners to understand why the community members pay money for their digital items in virtual world and how the practitioners can increase the sales of digital items in an online community. A couple of limitations of the study and future research directions are also discussed.

수입대행몰에서 e-신뢰의 결정요인에 관한 연구 (An Empirical Study on the Determinants of e-Trust in Import Agency Service Mall)

  • 송채헌;송선옥
    • 통상정보연구
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    • 제11권3호
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    • pp.3-24
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    • 2009
  • Import Agency Service Mall, providing customers not only with convenient shopping experiences but also with purchasing, warehousing, shipping, and customs clearance services, have been playing a significant role in rapidly transforming Korean consumers into global consumers. The consumers' great demand for foreign goods(services) has created Import Agency Service Mall(referred to hereafter as IASM) as a new business model of distribution and consumption, which seems to be grown rapidly. This empirical research investigates online shoppers for their trust dimensions for IASM. Consequences of the research are as follows: First, perceived reputation, web-site quality have influenced upon e-trust dimension of the IASM. Second, the level of e-trust consumers is more higher, and then the level of perceived risk is more lower. Third, perceived risk have not influenced upon intention to reuse the IASM. Fourth, the level of e-trust consumers is more higher, and then the level of intention to reuse the IASM is more higher. It is necessary for IASM to be developed its reputation and web-site quality in order to obtain customer's trust. Accordingly, this research will be helping IASM have insight for marketing strategies, and constantly should be studied about action and mind of consumer.

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