• Title/Summary/Keyword: Virtual sensor

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A Study on Defect Diagnostics for Health Monitoring of a Turbo-Shaft Engine for SUAV (스마트 무인기용 터보축 엔진의 성능진단을 위한 결함 예측에 관한 연구)

  • Park Juncheol;Roh Taeseong;Choi Dongwhan
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • v.y2005m4
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    • pp.248-251
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    • 2005
  • In this paper, health monitoring technique has been studied for performance deterioration caused by the defects of the gas turbine. The parameters for performance diagnostics have been extracted by using GSP program for modeling the target engine. The virtual sensor model for the health monitoring has been built of those data. The position and magnitude of the defects of the engine components have been determined by using Multiple Linear Regression technique and the method using the weight in order to diagnose the single and multiple defects.

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A Simulation/Monitoring System for the Navigation Control System in Bimodal-tram (바이모달트램의 자동운전시스템을 위한 시뮬레이션/모니터링 시스템 구현)

  • Choi, Jong-Sun;Kim, Dong-Min;Ryu, Je;Ryu, Hee-Moon;Byun, Yeun-Sub
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.1061-1067
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    • 2010
  • In this paper, we propose a simulator for testing of the Navigation Control System(NCS) in Bimodal-tram. NCS uses values of all sorts of sensors installed in vehicle to decide current position, and to control speed and steering of vehicle to go to a next position. Major functions of simulator are input processing of the driver and generation of virtual sensor data and driving profile(navigation path, magnetic information), and the NCS function. Virtual sensor data is generated according to output data from the NCS, driving profile and input processing of the driver, and monitoring systems is operated separatedly to confirm of NCS operation. This paper discusses about the implementation of the simulator, and analyzes and evaluates the simulation results.

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Virtual Sink Rotation : Low-Energy Scalable Routing Protocol for Ubiquitous Sensor Networks (가상 싱크 로테이션을 이용한 센서 라우팅 프로토콜 설계)

  • Choi, Kwang-Seok;Choi, Lynn
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.442-444
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    • 2005
  • 본 논문에서는 대규모의 센서 네트워크(Large Scale Sensor Networks)에서 가상 싱크 로테이션(Virtual Sink Rotation) 이라 불리는 새로운 라우팅 프로토콜을 제안 한다. VSR은 많은 수의 소스(source) 와 많은 수의 이동성을 가지는 싱크(sink)를 효율적으로 지원한다. VSR의 주 아이디어는 두 가지로 나뉘는데, 첫 번째는 싱크 이동으로 인한 위치 업데이트를 줄일 수 있는 가상 싱크라는 개념으로 소스 의 데이터를 모으고 모아진 데이터를 싱크에 전달 하여 준다. 두 번째는 싱크 주변의 노드들의 급격한 에너지 소모로 인하여 VSR은 가상 싱크 로테이션 알고리즘을 사용한다. 가상 싱크 로테이션은 네트워크의 노드들이 에너지를 균일하게 소모 시키도록 하고, 네트워크 수명을 늘린다. VSR 라우팅 프로토콜 과 기존에 제안된 논문의 비교 실험 결과를 통하여 에너지 소모, 메시지 지연 시간, 전송 효율 등에서 좋은 성능을 가지는 것을 보여줄 것이다.

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Sensor Data Fusion for Navigation of Mobile Robot With Collision Avoidance and Trap Recovery

  • Jeon, Young-Su;Ahn, Byeong-Kyu;Kuc, Tae-Yong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2461-2466
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    • 2003
  • This paper presents a simple sensor fusion algorithm using neural network for navigation of mobile robots with obstacle avoidance and trap recovery. The multiple sensors input sensor data to the input layer of neural network activating the input nodes. The multiple sensors used include optical encoders, ultrasonic sensors, infrared sensors, a magnetic compass sensor, and GPS sensors. The proposed sensor fusion algorithm is combined with the VFH(Vector Field Histogram) algorithm for obstacle avoidance and AGPM(Adaptive Goal Perturbation Method) which sets adaptive virtual goals to escape trap situations. The experiment results show that the proposed low-level fusion algorithm is effective for real-time navigation of mobile robot.

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Automation of a Teleoperated Microassembly Desktop Station Supervised by Virtual Reality

  • Antoine Ferreira;Fontaine, Jean-Guy;Shigeoki Hirai
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.23-31
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    • 2002
  • We proposed a concept of a desktop micro device factory for visually servoed teleoperated microassembly assisted by a virtual reality (VR) interface. It is composed of two micromanipulators equipped with micro tools operating under a light microscope. First a manipulator, control method for the micro object to follow a planned trajectory in pushing operation is proposed undo. vision based-position control. Then, we present the cooperation control strategy of the micro handling operation under vision-based force control integrating a sensor fusion framework approach. A guiding-system based on virtual micro-world exactly reconstructed from the CAD-CAM databases of the real environment being considered is presented for the imprecisely calibrated micro world. Finally, some experimental results of microassembly tasks performed on millimeter-sized components are provided.

Design of Next-Generation Ship Simulator System Using Virtual Reality (가상현실을 이용한 차세대 선박 시뮬레이터의 시스템 설계)

  • 임정빈;박계각
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.1-9
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    • 2000
  • The paper describes system design of next-generation Ship Simulator using Virtual Reality (VRSS), well known as human-computer interaction. VRSS system is required to have special condition that comprises multiple user participants such as captain, officer, pilot, and quartermaster. To cope with that condition, core technologies were explored and proposed multi-networking system with broker server. The evaluation of the proposed system was done with PC-based immersion-type VR device, constituted with HMD (Head Mounted Display), Head Tracking Sensor, Puck, Headphone, and Microphone. Using the VR device, assessment test was carried out in a virtual bridge with 3D objects, which are created by VRML (Virtual Reality Model Language) program. As results of tests, it is shown that the cybernetic 3D objects were act as if real things in a real ship's bridge. Therefore, interesting interaction with participants can be obtained in the system, Thus, we found that the proposed system architecture can be applicable to VRSS system construction.

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The development of the WEB-Based Virtual Reality for the Treatment of the Alcoholism (알코올중독자 치료를 위한 WEB 기반 가상현실 제작)

  • Paek, Seung-Eun;Beack, Seung-Hwa;Ryu, Jong-Hyun;Kim, Dong-Wan
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2690-2692
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    • 2004
  • Medications or cognitive-behavior methods have been mainly used as a treatment of alcoholism. lately the virtualy technology has been applied to the kink of alcoholic disorders. A virtual environment makes him having ability to over come the drink. In this study, we were implemented by making panorama images and 3D object modules using 3D Studio MAX. VRML, JAVA Applet. And the BAR stimulator that composed with a position sensor head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a alcoholism and and without a liquor bottle, heart rate was measured during experiment, and also measured a Person's HR after the virtual reality training. we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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Virtual Space Calibration for Laser Vision Sensor Using Circular Jig (원형 지그를 이용한 레이저-비젼 센서의 가상 공간 교정에 관한 연구)

  • 김진대;조영식;이재원
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.73-79
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    • 2003
  • Recently, the tole-robot operations to an unstructured environment have been widely researched. The human's interaction with the tole-robot system can be used to improve robot operation and performance for an unknown environment. The exact modeling based on real environment is fundamental and important process for this interaction. In this paper, we propose an extrinsic parameter calibration and data augmentation method that only uses a circular jig in the hand-eye laser virtual environment. Compared to other methods, easier estimation and overlay can be done by this algorithm. Experimental results using synthetic graphic demonstrate the usefulness of the proposed algorithm.

A Study on Analysis and 3D Web Environment for the Treatment Alcoholism (알코중독 치료를 위한 Web 환경 시스템과 분석에 대한 연구)

  • Paek, Seung-Eun
    • The Journal of Information Technology
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    • v.9 no.1
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    • pp.9-19
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    • 2006
  • Medications or conitive-behavior methods have been mainly used as a treatment of alcoholism. lately the virtualy technology has been applied to the kink of alcoholic disorders. A virtual environment makes him having avility to over come the drink. In this study, we were implemented by making panorama images and 3D object modules using 3D MAX, VRML, JAVA. And the BAR stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a alcoholism and without a liquor bottle, heart rate was measured during experiment, and also measured a person's HR after the virtual reality training. The system measures the Physiological signals such as ECG, Temperature, analyzes those data automatically. The system has two parts, one is physiological data acquisition part which gets the body signal, and the other one is mobile nuit which includes signal processing and transmission functions, And Bluetooth allows two parts to communicate with each other. we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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Ballistocardiographical Heart Rate Measurement Using Head Mounted 6-axis Accelerometer (머리 착용형 6축 가속도계를 사용한 심탄도 심박수 측정)

  • Jinman Kim;Joongjin Kook
    • Journal of the Semiconductor & Display Technology
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    • v.23 no.2
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    • pp.33-37
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    • 2024
  • Recently, wearable virtual reality devices are widely used. These instruments include a 3-axis accelerometer. User's heart rate information in virtual reality contents can be useful for measuring user experience. In this paper, we propose a method to measure the heart rate through a 3-axis accelerometer based on the principle of ballistocardiography without additional sensors. The angular velocity was successively measured in a time series by the 3-axis accelerometer mounted to the head. The frequency of the maximum magnitude is determined as the heart rate through frequency transform and band pass filtering of the time series signal. For verification, the heart rate calculated from photoplethysmography sensors acquired at the same time was compared as ground-truth. In the virtual reality, the user's heart rate information can be extracted without additional heart rate sensor, and the emotional state and fatigue can be measured.

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