• Title/Summary/Keyword: Virtual organization

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The Study on the Framework for Virtual Organization as a Viewpoint of Organizational Structure (가상조직의 조직구조에 관한 이론적 고찰)

  • Heo Kap-Soo
    • Management & Information Systems Review
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    • v.16
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    • pp.1-35
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    • 2005
  • The Virtual organization is a alternative organization for redesigning the classical organization. With the advantages of the quickness of decision making and also connection with other organization, it can be well prepared for the consumer's need. With recent increased interest in virtual organization, there are many companies that consider the virtual organization as practical use. However, it is still in an early stage of the research and the concept has not been established for the virtual organization. The purpose of this research is to systematize the understanding of the virtual organization for the future organizational model. The differences of existing organizational structure can be compared with these three reasons of practical use for the virtual organization, the development of information technology, the importance of strategic choice and unreliable environment. Also, the framework for the virtual organization can be presented with its profiles. The use of this research can be appeared by analyzing the given framework from the companies that are already made practical application of the virtual organization. For the future, this research will give the direction and its viewpoint how this will be used for achieving the competitive advantage of companies and practical use for actual aspects with the pursuit of this research.

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Skill Uniqueness, Organizational Reputation and Interpersonal Trust between Virtual Organizations Participants and Organizational Efficiency (가상조직 참여자 간의 기술특성, 조직평판과 대인신뢰에 대한 지각과 조직 효율성)

  • Nam, Ki-Chan;Park, Yang-Kyu;Park, Kyung-Kyu
    • Asia pacific journal of information systems
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    • v.13 no.3
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    • pp.1-21
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    • 2003
  • Facing competitive and complicated business environment, many companies are developing new and diverse organization forms not only to overcome to minimize costs and risks but also to maximize the efficiency of an organization. Virtual organization is one of the representative forms allowing firms to create this value though a link of core competency among firms. In order to explain the performance of virtual organization in terms of efficiency, this study utilizes a concept of trust since it is recently considered as one of core concept to enhance the cooperative performance between firms and also virtual organizations success or failure can not be properly explained by traditional transaction-cost based economic point of view. Based on previous literature this study derives three success factors, organizational reputation, skill Uniqueness, and interpersonal trust and studies how three factors influence on the efficiency of virtual organization. Findings conducted with a questionnaire survey are as follow: first, organization reputation and skill uniqueness between virtual organization's transaction parties are important elements in the success of virtual organization. Second, interpersonal trust affected by organization reputation and skill uniqueness decides virtual organization's efficiency.

Knowledge Evaluation of Individual Competence for Virtual Project Organization (가상 프로젝트 조직의 개인관점 지식역량 평가)

  • Lee, Kyung-Huy;Kim, Cheol-Han;Woo, Hoon-Shik
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.4
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    • pp.133-141
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    • 2012
  • Virtual project organization may be recognized as one of the promising business models in which many knowledge sources externalize through cross boundaries of knowledge-based organizations. This paper proposes a knowledge competence evaluation of virtual project organization based on the following perspectives: 1) Individual knowledge perspective, 2) Activity-oriented knowledge perspective, and 3) Knowledge-driven social network perspective. In the framework, individual knowledge competence having experienced or learned from knowledge-based activities and virtual networks in the project, should be evaluated according to the assumption that knowledge and collaboration competence depends on the activities and networks acquired proportionally by the past participation to projects. An illustrative SI example is given in order to validate the proposed evaluation and computing procedure.

Product Data Interoperability based on Layered Reference Ontology (계층적 참조 온톨로지 기반의 제품정보 간 상호운용성 확보)

  • Seo, Won-Chul;Lee, Sun-Jae;Kim, Byung-In;Lee, Jae-Yeol;Kim, Kwang-Soo
    • The Journal of Society for e-Business Studies
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    • v.11 no.3
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    • pp.53-71
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    • 2006
  • In order to cope with the rapidly changing product development environment, individual manufacturing enterprises are forced to collaborate with each other through establishing a virtual organization. In collaboration, designated organizations work together for mutual gain based on product data interoperability. However, product data interoperability is not fully facilitated due to semantic inconsistency among product data models of individual enterprises. In order to overcome the semantic inconsistency problem, this paper proposes a reference ontology, Reference Domain Ontology(RDO), and a methodology for product data interoperability with semantic consistency using RDO. RDO describes semantics of product data model and metamodel for all application domains in a virtual organization. Using RDO, application domains in a virtual organization can easily understand the product data models of others. RDO is agile and temporal such that it is created with the formation of a virtual organization, copes with changes of the organization, and disappears with the vanishment of the organization. RDO is built by a hybrid approach of top-down using a upper ontology and bottom-up based on the merging of ontologies of application domains in a virtual organization. With this methodology, every domain in a virtual organization can achieve product data model interoperability without model transformation.

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Organization Development in Health Care Organizations: A Case Example of Nursing Service Development at Virtual Hospital (의료서비스조직의 조직개발 : 가상병원의 간호서비스혁신 사례)

  • Park, Hun-Joon;Kang, Sun-Joo
    • Korea Journal of Hospital Management
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    • v.1 no.1
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    • pp.170-187
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    • 1996
  • This paper proposes a change process model for organization development in health care organizations and provide an OD case exemplar of nursing service unit at Virtual Hospital. This case exemplar was written in a narrative form rather than in an argumentative form as an embodiment of organization development process as is viewed from the cultural/interpretive perspective rather than from the technical/rational one. This case exemplar illustrates the change process which consists of four interrelated components: change intervention, organizational target variables, individual organizational member, and organizational outcomes. It also demonstrates the applicability of the narrative rationality which involves narrative probability and narrative fidelity to the story where the learning organization, shared governance, and empowerment are fully emplotted and enlivened. The implications for organization development in health care organizations are discussed.

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Digital Contents Control for Desktop Virtualization: A Case of Virtual Folder Based Implementation (데스크톱 가상화에 따른 디지털콘텐츠 통제방안: 가상폴더방식의 구현사례)

  • Yoon, Han Seong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.1-9
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    • 2014
  • Recently, with the enlargement of cloud computing, virtual desktop infrastructure(VDI) can be an alternative of the existing personal computer based information environment. For the case of partially introduced VDI coexisting with personal computer environment, we suggest a virtual folder based approach to control the overall digital contents within an organization with a case of implementation. Although a centralizing device was used for storage and sharing of organization's digital contents, it was not easy to accomplish centralizing digital contents completely. It is tried to prevent users from utilizing their own storage in their personal computers or virtual machines and to use virtual folder which transfer and store digital contents to and in EDMS. The virtual folder system of this paper looks like a real folder in a personal computer, but it is another virtual device for outer storage devices including EDMS. It can be an alternative and reference of digital contents control for future applications of cloud computing.

A Formalism of Iverson Language as a Reference Language for the Organization of Homogeneous Field using many Extermal Media (IVERSON언어의 참고어로의 구성(외부매체의 동질화를 위하여))

  • Yung Taek Kim
    • 전기의세계
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    • v.24 no.4
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    • pp.71-72
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    • 1975
  • A formalism of reference language and homogeneous field is constructed for Iverson Language to organize a virtual file among external media. To execute some data manipulations among these external media files must be organized homogeneously forming multi-dimensional array like single media. This paper shows some organization of reference language to build the virtual file using many external media and some examples of program and hardware organization is presented for the justification of proposals.

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Virtual and Augmented Reality Technologies in the Organization of Modern Library Media Space

  • Horban, Yurii;Gaisynuik, Nataliya;Dolbenko, Tetiana;Karakoz, Olena;Kobyzhcha, Nataliia;Kulish, Yuliia
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.375-380
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    • 2022
  • Virtual and augmented reality technologies provide access to learning materials and improve the organization of a modern library's media space. This article aims to identify the significance and role of virtual and augmented reality technologies in the modern library's media space organization. Methodology. The research uses a university library case study methodology to empirically investigate virtual and augmented reality technologies. Results. Virtual and augmented reality technologies provide research and improve learning outcomes by engaging students and learners with significant interest in such technologies. Libraries offer users the opportunity to create their VR content through available software. Students can test their VR content in the libraries' labs. Libraries support access to a variety of virtual and augmented reality content. The content is accessed using "virtual reality headsets" for viewing and workstations with "authoring software and loanable 360 cameras" for creating. The library lab is a space to support students' digital creativity and research through virtual and augmented reality. There are 3D Design Labs within the libraries as a medium to large group design learning spaces with virtual reality technology. Libraries form a media space where users can create videos, podcasts, portfolios, edit media, and book tours, and students and researchers can explore different scientific knowledge. In this way, technology ensures that risks in learning are minimized as opposed to hands-on seminars and classes.

Efficient Resource Management Framework on Grid Service (그리드 서비스 환경에서 효율적인 자원 관리 프레임워크)

  • Song, Eun-Ha;Jeong, Young-Sik
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.5
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    • pp.187-198
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    • 2008
  • This paper develops a framework for efficient resource management within the grid service environment. Resource management is the core element of the grid service; therefore, GridRMF(Grid Resource Management Framework) is modeled and developed in order to respond to such variable characteristics of resources as accordingly as possible. GridRMF uses the participation level of grid resource as a basis of its hierarchical management. This hierarchical management divides managing domains into two parts: VMS(Virtual Organization Management System) for virtual organization management and RMS(Resource Management System) for metadata management. VMS mediates resources according to optimal virtual organization selection mechanism, and responds to malfunctions of the virtual organization by LRM(Local Resource Manager) automatic recovery mechanism. RMS, on the other hand, responds to load balance and fault by applying resource status monitoring information into adaptive performance-based task allocation algorithm.

The role of positive affect in virtual collaboration: a transactive memory system perspective

  • Chae, Seong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.5
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    • pp.99-109
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    • 2016
  • Creative performance has been regarded as the key to the success of an organization in recent years, and is considered essential for the survival of an organization. Organizations must find and develop creative solutions to deal with a variety of business issues. How can organizations become more creative? To develop creativity, organizations must make it easier to connect the knowledge and perspectives of its various members, who may be scattered around the world, by developing a virtual team. Drawing from the transactive memory systems (TMS), which include expertise location, credibility, and coordination, this study investigates how the positive affect of team members influences the development of creative performance during virtual collaboration where face-to-face team activities are limited. The proposed structured model was empirically tested with cross-sectional data from 322 individuals. Results indicated that the positive affect of team members was found to moderate the relationship between TMS and creativity. Through this study, we expect to provide an understanding of the mechanisms involved in developing creativity among team members in a virtual work environment.