• Title/Summary/Keyword: Virtual Training Data

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The educational needs of virtual reality simulation training for novice nurses' adaptation to clinical practice: A mixed methods study (신규간호사의 임상실무 적응을 위한 가상현실 시뮬레이션 교육 요구도 조사: 혼합연구 적용)

  • Lee, Mikyoung;Eom, Jeong Hee;Kim, Jinyoung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.29 no.4
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    • pp.339-351
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    • 2023
  • Purpose: The purpose of this study is to identify the educational needs of virtual reality simulations that can be applied to novice nurses during the waiting period before starting work in a hospital. Methods: A convergent mixed methods was used. The survey data were collected from 230 novice nurses, and a focus group interview was conducted with 6 new nurses. The data were collected from November 2022 to January 2023. Descriptive statistics, a frequency analysis, independent t-test, and an Importance-Performance Analysis were performed using SPSS 24.0. Results: Appropriate topics for virtual reality simulation education were indicated to be medications and intravenous injections, which are high priority topics in quantitative and qualitative research. The novice nurses wanted group activity training three to four times a week for two weeks before beginning work in a hospital. They also wanted an immersive virtual reality system based on a real hospital environment. Conclusion: Based on the above results, this study provides basic data for the development of a virtual reality simulation education that can improve the adaptation of novice nurses to clinical practice. A strategy was suggested to utilize the waiting time before beginning work in a hospital as educational time.

Effects of Virtual Reality Program on Standing Balance in Chronic Stroke Patients (가상현실 프로그램이 만성 뇌졸중 환자의 선자세 균형에 미치는 영향)

  • Kim, Joong-Hwi;Kim, Chung-Sun
    • The Journal of Korean Physical Therapy
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    • v.17 no.3
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    • pp.351-367
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    • 2005
  • The purpose of this study was to identity effects of virtual reality(VR) program related to standing postural control on balance, gait and brain activation patterns in chronic hemiplegic stroke patients. Subjects were assigned randomly to either VR group (n=12) or the control group (n=12) when the study began. Both groups received conventional physical therapy for 2 to 3 times per week. In addition to conventional physical therapies, VR group trained 3 types of virtual reality programs using IREX for standing postural control during 4 weeks (4 times/week, 30 minutes/time). Subjects were assessed for static and dynamic balance parameters using BPM, functional balance using Berg Balance Scale related to movement of paretic lower limb before and after 4 weeks of virtual reality training. The results of this study were as follows. 1. Following VR training, VR group demonstrated the marked improvement on dynamic mean balance, anteroposterior limits of stability (AP angle) and mediolateral limits of stability (ML angle). 2. Following VR training, both groups scored higher on Berg Balance Scale. However, a comparison of mean change revealed differences between groups. In conclusion, these data suggest that the postural control training using VR programs improve dynamic and functional balance performance in chronic hemiplegic stroke patients.

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A Study on the Safety Training System based on Virtual Reality in Large Scale Plant (대규모 플랜트에서의 가상현실 기반 플랜트 안전훈련 시스템에 관한 연구)

  • Lee, Jae Yong;Kim, Hyoung-Jin;Lee, Chunsik;Park, Chan Cook
    • Journal of the Korean Institute of Gas
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    • v.23 no.2
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    • pp.55-60
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    • 2019
  • To develop a plant safety training system using virtual reality technology, we constructed a training system for a large scale plant. Compared with safety training for small plants or unit equipment, many system configurations such as virtual plant model, in-process data processing, work instruction, etc. are required and integrated system works have been carried out. The target plant, RDS process, is a high-risk process(high-temperature, high-pressure) that takes into account the training scenarios that can be taken in the event of a leaking fire in the range and refer to the actual shutdown procedure. The proposed safety training integration system can be used in similar situations that can occur in the RDS process and can be a platform for safety training using virtual reality in a large plant.

The Parallel ANN(Artificial Neural Network) Simulator using Mobile Agent (이동 에이전트를 이용한 병렬 인공신경망 시뮬레이터)

  • Cho, Yong-Man;Kang, Tae-Won
    • The KIPS Transactions:PartB
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    • v.13B no.6 s.109
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    • pp.615-624
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    • 2006
  • The objective of this paper is to implement parallel multi-layer ANN(Artificial Neural Network) simulator based on the mobile agent system which is executed in parallel in the virtual parallel distributed computing environment. The Multi-Layer Neural Network is classified by training session, training data layer, node, md weight in the parallelization-level. In this study, We have developed and evaluated the simulator with which it is feasible to parallel the ANN in the training session and training data parallelization because these have relatively few network traffic. In this results, we have verified that the performance of parallelization is high about 3.3 times in the training session and training data. The great significance of this paper is that the performance of ANN's execution on virtual parallel computer is similar to that of ANN's execution on existing super-computer. Therefore, we think that the virtual parallel computer can be considerably helpful in developing the neural network because it decreases the training time which needs extra-time.

Exploring the Intention to Use of Virtual Reality-Based Cognitive Training System for the Elderly Residing in Community Based on Extended Technology Acceptance Model (확장된 기술수용모델을 활용한 지역사회노인의 가상현실 기반 인지훈련시스템 사용의도 탐색)

  • Choi, Moon-Jong;Choi, Jae-Sung;Choun, Seung-Ho;Ha, Yeongmi;Yang, Seung-Kyoung
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.347-356
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    • 2020
  • The purpose of this study was to identify the intention to use of virtual reality-based cognitive training system for the elderly residing in community based on extended technology acceptance model. The data were collected 100 elderly residing in community from January 2 to January 31, 2020. As a result, the influence the intent to use a virtual reality-based cognitive training system for the elderly is social influence, perceived usefulness, perceived enjoyment, age. The explaining 54.4% of the variance, it is considered that technology development these factors will be necessary for elderly in the community to promote the intent to use of virtual reality-based cognitive training systems. This study is meaningful in that it has identified the degree of intent to use and influencing factors of virtual reality devices for the elderly in the community. This study could be used as basic data for the development of technologies for virtual reality-based cognitive training systems in the future.

A Container Orchestration System for Process Workloads

  • Jong-Sub Lee;Seok-Jae Moon
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.270-278
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    • 2023
  • We propose a container orchestration system for process workloads that combines the potential of big data and machine learning technologies to integrate enterprise process-centric workloads. This proposed system analyzes big data generated from industrial automation to identify hidden patterns and build a machine learning prediction model. For each machine learning case, training data is loaded into a data store and preprocessed for model training. In the next step, you can use the training data to select and apply an appropriate model. Then evaluate the model using the following test data: This step is called model construction and can be performed in a deployment framework. Additionally, a visual hierarchy is constructed to display prediction results and facilitate big data analysis. In order to implement parallel computing of PCA in the proposed system, several virtual systems were implemented to build the cluster required for the big data cluster. The implementation for evaluation and analysis built the necessary clusters by creating multiple virtual machines in a big data cluster to implement parallel computation of PCA. The proposed system is modeled as layers of individual components that can be connected together. The advantage of a system is that components can be added, replaced, or reused without affecting the rest of the system.

Effect of using virtual reality simulation for CPR education in prehospital setting (심정지 현장에서 가상현실 시뮬레이션을 이용한 심폐소생술 교육 효과에 대한 연구)

  • Eun-Ae, Kim;Jin-Kyung, Choi;Keun-Ja, Cho
    • The Korean Journal of Emergency Medical Services
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    • v.26 no.3
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    • pp.137-148
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    • 2022
  • Purpose: This study aims to provide essential data for developing educational methods and content, tailored for the prehospital field situation, by analyzing the effects of education regarding the management of cardiac arrest. Methods: This study is a primitive experimental study of 55 new firefighters in C Fire Service Academy. Data were collected from the training which was imparted using the CPR virtual reality simulation program (CBS 2.0) in accordance with COVID-19 quarantine rules and social distancing. Data were analyzed utilizing SPSS version 25.0. Results: After VR simulation training, knowledge about performing CPR (14.85) and self-efficacy (4.12) were significantly high (p<.001). Learning immersion was also high (3.99±0.59), but learning satisfaction was even higher (4.34±0.62). Depending on the recruitment field, firefighters showed higher learning immersion (4.04±0.58 vs 3.68±0.63) and self-efficacy (4.16±0.55 vs 3.91±0.84) than 119 EMTs' but, there was no significant difference between them. In contrast, The quality of performance of CPR by EMT's was significantly higher than that of firefighters (p=.025). Depending on previous simulation experience, there was no significant difference among dependent variables. Conclusion: Virtual reality simulation shows positive results in learning immersion, learning satisfaction, self-efficacy, and performance of CPR. Therefore, we propose that virtual reality simulation training can be a new educational paradigm.

A Study on the Calibration of Simulation Characteristics of Live-Virtual Simulator System : To Impose Restrictions on a Maneuverability of a Simulated Aircraft Due to Pilot's G-force (Live-Virtual 시뮬레이터 모의특성 보정에 관한 연구 : 중력가속도에 따른 조종사의 기동제한 특성 기반)

  • Park, Myunghwan;Yoo, Seunghoon;Seol, Hyeonju;Kim, Cheonyoung;Hong, Youngseok
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.212-217
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    • 2014
  • Recently, Korea Air Force has been facing a lot of problems in its pilot training system such as training time shortage due to the expensive gas price, noise pollution and difficulties in finding airspace for training. To tackle these problems, a new training system (called L-V training system) using both aircraft and its simulator has been suggested. In the system, a data link is established between aircraft and simulator to exchange their flight information. Using the flight information of simulator, aircraft can perform various air missions with or against imaginary aircraft (i.e., simulator). For this system, it is crucially important that fair fighting condition has to be guaranteed between aircraft and simulator. In this paper, we suggested an approach to impose a maneuvering restriction to simulator in order to provide fair fighting condition between aircraft and simulator.

Effects of Nursing Education Using Virtual Reality: A Systematic Review (가상현실을 활용한 간호교육의 효과: 체계적 문헌 고찰)

  • Kim, Sun Kyung;Eom, Mi Ran;Park, Mi-Hyeon
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.661-670
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    • 2019
  • The purpose of the study was to review the evidence of effects of virtual reality (VR) technology in nursing education. Four databases were searched for articles publised until November 2018 that databases include PubMed, Proquest (nursing and allied health), CINAHL, & RISS. Key word used for search include 'education, nursing', 'simulation', 'skill training', 'virtual reality' and 'VR'. Of 695 papers searched, Seven studies were selected for data analysis. Of seven studies, five studies used quasi-experimental design and two used one group design. There were two studies used VR technology for skill training and five were scenario based VR simulation program. Studies evaluated outcomes including students performance, time spent on practice, self-efficacy and communication ability that most studies reported positive effects while some figures were not statistically significant. The findings of this study provides evidence of nursing education program using VR, however, additional research with rigorously designed studies using systematized measurements for study outcomes are required. In addition, comparison with existing skill training and simulation education should be considered in the future studies.

A method for determining the timing of intervention in a virtual reality environment

  • Jo, Junghee
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.69-75
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    • 2022
  • This paper proposes a method of identifying the moment when a student with developmental disabilities needs assistance intervention in performing barista vocational training using virtual reality-based realistic contents. To this end, 21 students enrolled in a vocational training center for persons with disabilities were selected as study subjects. These students were trained to recognize the barista tools in a virtual reality environment. During the training, if students experienced difficulties and were unable to proceed further, they were asked to raise their hands or verbally request assistance. Using the collected data, two hypotheses were established based on the distance between the hand of the student and each barista tool in the virtual reality space in order to derive a criterion for judging the moment when an intervention is required. As a result of verifying the hypotheses, this study found that the cumulative distance from the hand of a student, who successfully finished the training without requiring an intervention, to the target barista tool as well as adjacent tools was significantly shorter than the cumulative distance to other barista tools.