• Title/Summary/Keyword: Virtual Simulation Test

검색결과 268건 처리시간 0.03초

Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평 (Web-based 3D Virtual Experience using Unity and Leap Motion)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

공공장소의 음풍경 재현을 위한 가상음장현장재현시스템 개발 (Virtual Acoustics Field Simulation System for the Soundscape Reproduction in Public)

  • 송혁;국찬;장길수
    • 한국소음진동공학회논문집
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    • 제14권4호
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    • pp.319-326
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    • 2004
  • The soundscape is a novel attempt to offer comfortable sound environments at the urban public spaces by adding pleasant sounds and removing unagreeable ones. Most important factors to be considered therein are to determine what kind of sounds to offer and how to adjust them to the changing circumstances. But, installing, maintaining and adjusting the soundscape system directly in the field will ensue numerous problems as well as high costs. Thus, it is essential to devise a test method to analyse and verify the outcome before the actual installation in the field takes place. This study aims at devising the instrument system that enables to control. with a great ease, numerous variables. reproduce most agreeable sound sources, and can verify the effects on the virtual simulatory settings, which is named as Virtual Acoustic Field Simulation System (VAFSS).

가상 착의 시뮬레이션을 이용한 래글런 소매 패턴 변화에 따른 착의 시 정량적 분석 가능성 모색 (A Study on Based on the Possibility of Quantitative Analysis using Virtual Clothing Simulation according to Raglan Sleeve Pattern Types)

  • 이예진;이병철
    • 한국생활과학회지
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    • 제21권2호
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    • pp.299-314
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    • 2012
  • The purpose of this study was to explore effects of pattern alteration using a virtual clothing simulation approach in combination with 3D analysis software. Three raglan sleeves of different patterns were worn by an avatar using virtual clothing simulation with silk and cotton as the test fabrics. It was observed that the silhouette and hemline shape were affected differently based on raglan sleeve pattern and fabric type. By examining clothing pressure distribution, the cotton fabric designs and pattern shapes provided for a variety of influences on armhole and bust regions as well as the back sleeve area. For representative locations, cross section circumstance, cross section area, and volume were measured by using 3D analysis and the resulting correlation between the 2D and 3D data were investigated. Among different fabrics, there was little difference between the 2D and 3D clothing surface area. However, when using 3D analysis, clothing volume was significantly affected by different fabrics and pattern types. By simultaneously adopting the virtual simulator and 3D analysis, quantitative assessment of virtual clothing simulation was successfully conducted. In light of the results of this study, the resulting methodology is expected to be used as a comprehensive evaluation tool for virtual clothing simulation wear testing.

사물인터넷 구현을 위한 고강도 콘크리트 박막벽체의 극한 편심하중 강도에 관한 연구 (A Study of Axial Eccentricity Strength of High Strength Concrete Thin Walls for Internet of Things)

  • 오순택;이동준;김연식
    • 디지털산업정보학회논문지
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    • 제11권1호
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    • pp.1-8
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    • 2015
  • Recently, a high strength concrete(HSC) in excess of 80 MPa is popular to use in the domestic construction field. But there is no design standard of high strength concrete. It is reason why a study about structural behaviors of thin walls is required. In this paper, the accurate Finite Element Method as a virtual test is suggested considering material properties, which are concrete and steel, and the experimental fractural model suggested by Kupfer. It is conducted the comparison evaluation of the ultimate failure loads, lateral-displacements and crack propagation patterns between the results of experimental approach, which were carried on Saheb's test for normal strength concrete and Lee's test for high strength concrete. Therefore it is suggested to use the accurate virtual simulation test method and Ubiquitous Sensor Network(USN) by Finite Element Method for Internet of Things(IoT).

개인고속이동시스템의 차량제어 알고리즘에 대한 실험적 평가 (An Experimental Evaluation of the Vehicle Control Algorithm in Personal Rapid Transit System)

  • 이준호
    • 전기학회논문지
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    • 제56권10호
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    • pp.1770-1774
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    • 2007
  • In this paper we deal with a design of the evaluation system to assess the vehicle operational control algorithm for Personal Rapid Transit(PRT) system. PRT system is different from the conventional rail traffic system in such that the station is off-line so as to guarantee a very short headway. In this study we propose an evaluation system to assess the performance of the proposed vehicle control algorithm. The evaluation system is composed of virtual vehicles, central control system, virtual wayside facilities, monitoring equipments. The virtual vehicles are made up by the laptop computers and the central control system employs Power PC process of Motorola Inc. The wayside facilities are implemented by employing the PXI module of the National Instruments Corporation. In order to test the proposed evaluation system a test algorithm is used, which has been simulated in the combined simulation system between Labview Simulation Interface Toolkit and Matlab/Simulink.

차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램 (Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor)

  • 한종규;김두현;김성수;유완석;김상섭
    • 한국자동차공학회논문집
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    • 제8권3호
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    • pp.190-197
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    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

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신규간호사의 임상실무 적응을 위한 가상현실 시뮬레이션 교육 요구도 조사: 혼합연구 적용 (The educational needs of virtual reality simulation training for novice nurses' adaptation to clinical practice: A mixed methods study)

  • 이미경;엄정희;김진영
    • 한국간호교육학회지
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    • 제29권4호
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    • pp.339-351
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    • 2023
  • Purpose: The purpose of this study is to identify the educational needs of virtual reality simulations that can be applied to novice nurses during the waiting period before starting work in a hospital. Methods: A convergent mixed methods was used. The survey data were collected from 230 novice nurses, and a focus group interview was conducted with 6 new nurses. The data were collected from November 2022 to January 2023. Descriptive statistics, a frequency analysis, independent t-test, and an Importance-Performance Analysis were performed using SPSS 24.0. Results: Appropriate topics for virtual reality simulation education were indicated to be medications and intravenous injections, which are high priority topics in quantitative and qualitative research. The novice nurses wanted group activity training three to four times a week for two weeks before beginning work in a hospital. They also wanted an immersive virtual reality system based on a real hospital environment. Conclusion: Based on the above results, this study provides basic data for the development of a virtual reality simulation education that can improve the adaptation of novice nurses to clinical practice. A strategy was suggested to utilize the waiting time before beginning work in a hospital as educational time.

Virtual Models for 3D Printing

  • Haeseong Jee
    • 한국CDE학회논문집
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    • 제4권1호
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    • pp.1-11
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    • 1999
  • surface texture denotes set of tiny repetitive geometric features on an object surface. 3D Printing can readily create a surface of controlled macro-textures of high geometric complexity. Designing surface textures for 3D Printing, however, is difficult due to complex macro-structure of the tiny texture geometry since it needs to be compatible with the non-traditioal manufacturing method. In this paper we propose a visual simulation technique involving development of a virtual model-an intermediate geometric model-of the surface texture design prior to fabricating the physical model. Careful examination of the virtual model before the actual fabrication can help minimize unwanted design iterations. The proposed technique demonstrated visualization capability by comparing the virtual model with the physical model for several test cases.

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Virtual Prototyping Simulation for a Passenger Vehicle

  • Kwon Son;Park, Kyung-Hyun;Eom, Sung-Sook
    • Journal of Mechanical Science and Technology
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    • 제15권4호
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    • pp.448-458
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    • 2001
  • The primary goal of virtual prototyping is to eliminate the need for fabricating physical prototypes, and to reduce cost and time for developing new products. A virtual prototyping seeks to create a virtual environment where the development of a new model can be flexible as well as rapid, and experiments can be carried out effectively concerning kinematics, dynamics, and control aspects of the model. This paper addresses the virtual environment used for virtual prototyping of a passenger vehicle. It has been developed using the dVISE environment that provides such useful features as actions, events, sounds, and light features. A vehicle model including features, and behaviors is constructed by employing an object-oriented paradigm and contains detailed information about a real-size vehicle. The human model is also implemented not only for visual and reach evaluations of the developed vehicle model, but also for behavioral visualization during a crash test. For the real time driving simulation, a neural network model is incorporated into the virtual environment. The cases of passing bumps with a vehicle are discussed in order to demonstrate the applicability of a set of developed models.

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자동차 가상충돌시험을 위한 고려사항 (Considerations for Virtual Vehicle Crash Test)

  • 김경진;신재호;한경희
    • 자동차안전학회지
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    • 제16권2호
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    • pp.60-66
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    • 2024
  • Computer simulation significantly reduces the high costs associated with actual crash tests and is expanding due to its ability to analyze various test results quantitatively that are difficult to measure in real tests. Research on evaluation technologies is limited according to the finite element analysis, which aims to replace structural verification testing. In this study, considerations for virtual crash tests were derived, and the validity of the zero-energy mode (hourglass mode) was analyzed as part of the considerations for validating the results of vehicle crash simulations. The study reflects on the considerations for virtual crash tests and the variation in hourglass coefficient values affects the occurrence of the hourglass mode. As the hourglass coefficient changes, the maximum hourglass energy reaches over 5% of the maximum internal energy, necessitating a conservative review. A comprehensive study of the maximum hourglass energy is required, considering additional analysis results for various models and collision conditions.