• Title/Summary/Keyword: Virtual Reality Security

Search Result 63, Processing Time 0.024 seconds

A Real-Time Spatial DSS for Security Camera Image Monitoring

  • Park, Young-Hwan;Lee, Ook
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 1998.10a
    • /
    • pp.413-414
    • /
    • 1998
  • This paper presents a real-time Spatial Decision Support System(SDSS) for security camera image monitoring. Other SDSSs are not real-time systems, i.e., they show the images that are already transformed into data format such as virtual reality. In our system, the image is broadcasted in real-time since the purpose of the security camera needs to do it in real-time. With these real-time images, other systems do not add up anything more; the screen just shows the images from the camera. However in our system, we created a motion detection system so that the supervisor(Judge) of a sec.urity monitoring system does not have to pay attention to it constantly. In other words, we created a judge advising system for the supervisor of the security monitoring system. Most of small objects do not need the supervisor's attention since they could be birds, cats, dogs, etc. if they show up in the screen image. In this new system the system only report the unusual change to the supervisor by calculating the motion and size of objects in the screen. Thus the supervisor can be liberated from the 24-hour concentration duty; instead he/she can be only alerted when the real security threat such as a big moving object like an human intruder appears. Thus this system can be called a real-time Spatial DSS. The utility of this system is proved mathematically by using the concept of entropy. In other words, big objects like human intruders increase the entropy of the screen images significantly therefore the supervisor must be alerted. Thus by proving its utility of the system theoretically, we can claim that our new real-time SDSS is superior to others which do not use our technique.hnique.

  • PDF

A Survey Analysis of Internet of Things Security Issues and Combined Service

  • Kim, HyunHo;Lee, HoonJae;Lee, YoungSil
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.8
    • /
    • pp.73-79
    • /
    • 2020
  • Since the start of the 4th industrial revolution, technologies have been developed in the Internet of Things (IoT), artificial intelligence (AI), virtual reality (VR), and 5G. Compared to other technologies IoT is currently being commercialized more than other technologies where the numbers of connected things are increases every year. The IoT has a huge advantage to provide convenience and lots of information to users, but security cannot keep up with the speed of development. IoT services continue to provide services for related devices, but at present, more and more types of new services are being combined with other technologies by utilizing the services of devices. This paper reviews and analyzes research on security issues and services related to the Internet of Things to explore how security trends and service delivery will develop in the future.

A Study on the Legal Issues of Metaverse (메타버스의 법적 쟁점에 관한 연구)

  • Jang, Su-Yeon;Kim, Young-Hee
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.01a
    • /
    • pp.175-176
    • /
    • 2022
  • 코로나19로 인해 비대면 사회가 일상화되고, 가상세계를 구현하는 기반 기술 등이 발전하면서 3차원 가상세계인 '메타버스'에 대한 관심이 급증하였다. 메타버스는 다양한 분야의 활동을 할 수 있다는 점에서 기존의 사이버 공간에서 발생하는 법적 문제들과는 전혀 다른 문제들이 발생할 가능성이 있는데, 현재 메타버스 내에서 이루어지는 다양한 범죄 유형들에 대한 법적 제재나 안전장치가 제대로 마련되어 있지 않다. 이에 본 연구에서는 메타버스의 의의 및 현황을 살펴보고, 주로 문제될 것으로 예상되는 법적 쟁점 등을 검토하고자 한다.

  • PDF

The Impact of Block Chain Characteristics on the Intention to Use Hotel Reservation System in China (중국에서의 호텔예약 시스템의 블록체인 특성이 사용의도에 미치는 영향)

  • JIN, Peng-Ru;LEE, Jong-Ho
    • The Journal of Industrial Distribution & Business
    • /
    • v.10 no.8
    • /
    • pp.33-44
    • /
    • 2019
  • Purpose - As the scope of existing digital transformation expanded to various degrees, the Fourth Industrial Revolution came into being. In 2016, Klaus Schwab, Chairman of the World Economic Forum (WEF), said that the new technologies that lead the fourth industrial revolution are AI, Block chain, IoT, Big Data, Augmented Reality, and Virtual Reality. This technology is expected to be a full-fledged fusion of digital, biological and physical boundaries. Everything in the world is connected to the online network, and the trend of 'block chain' technology is getting attention because it is a core technology for realizing a super connective society. If the block chain is commercialized at the World Knowledge Forum (WKF), it will be a platform that can be applied to the entire industry. The block chain is rapidly evolving around the financial sector, and the impact of block chains on logistics, medical services, and public services has increased beyond the financial sector. Research design, data, and methodology - Figure analysis of data and social science analytical software of IBM SPSS AMOS 23.0 and IBM Statistics 23.0 were used for all the data researched. Data were collected from hotel employees in China from 25th March to 10th May. Results - The purpose of this study is to investigate the effect of the block chain characteristics of the existing hotel reservation system on the intention to use and to examine the influence of the block chain characteristics of the hotel reservation system on the intention to use, We rearranged the variables having the same or similar meaning and analyzed the effect of these factors on the intention to use the block chain characteristic of the hotel reservation system. 339 questionnaires were used for analysis. Conclusions - There are only sample hotel workers in this study, and their ages are in their 20s and 30s. In future studies, samples should be constructed in various layers and studied. In this study, the block chain characteristics are set as five variables as security, reliability, economical efficiency, availability, and diversity. Among them, Security and reliability made positive effects on the perceived usefulness. Also, security and economics did on the perceived ease. Availability and diversity did on both perceived usefulness and perceived ease. Perceived ease did on perceived usefulness. And perceived ease and perceived usefulness did on user intent. But security and economics did not on the perceived usefulness

OBTS(On-board Training System) Construction Plan for ROK Navy CVX (해군 항공모함(CVX)을 위한 함정 탑재형 훈련체계(OBTS) 구축 방안)

  • Kim, Seejeong;Jung, Kyung-Nam
    • Journal of the Korea Society for Simulation
    • /
    • v.31 no.2
    • /
    • pp.21-32
    • /
    • 2022
  • The ROK Navy is seeking to secure an aircraft carrier(CVX) to take responsibility for the maritime security of the Republic of Korea. In order for the CVX to complete the mission given to it, the crew must be able to operate the CVX perfectly, and for this purpose, the operating skills of the CVX crew result from constant training. Therefore, this paper proposes an On-board Training System(OBTS) so that the best training can always be performed even on ship. CVX OBTS should be built in the form of a thorough simulator based on a Synthetic Training Environment(STE) so that it can be optimally applied to ship and provide the best training environment to the crew. In order to satisfy the various training requirements and implementation conditions of the CVX, this paper proposes a plan to consist of Embedded Training System(ETS), VR training system, AR maintenance system, MR training system, MR metaverse training system, and realistic simulator training system.

A Study on the Development of Cyberpolice Volunteer System Using the Collective Intellectual Network (집단지성 네트워크형 사이버폴리스 자원봉사시스템 구축에 관한 연구)

  • Kim, Doo-Hyun;Park, Sung-Joon;Na, Gi-Sung
    • Korean Security Journal
    • /
    • no.61
    • /
    • pp.59-85
    • /
    • 2019
  • In the reality that the boundary between the real world and the virtual world disappears with the 4th Industrial Revolution, cyber crimes that occur beyond time and space have clear limitations in fulfilling their duties only with the police force of government organizations established under the real law system. The research method of this thesis is based on the literature research and the experience of security work. The purpose of this paper is to establish a social system where collective intelligence of each social field can participate voluntarily to respond to cyber crimes occurring beyond the time and space before the law and institutionalization. In addition, the social system in which collective intelligence in each social sector can participate voluntarily was established to define crime types in cyberspace in real time and to prevent crimes defined by the people themselves and the counter-measures had been proposed in order to form social consensus. First, it is necessary to establish a collective intelligent network-type cyberpolice volunteer system. The organization consists of professors of security and security related departments at universities nationwide, retired public officials from the National Intelligence Service, the National Police Agency, and the National Emergency Management Agency, security companies and the organizations, civilian investigators, security & guard, firefighting, police, transportation, intelligence, security, national security, and research experts. Second, private sector regulation should be established newly under the Security Business Act. Third, the safety guard of the collective intelligent cyberpolice volunteer system for the stability of the people's lives should strengthen volunteer work. Fourth, research lessons and legal countermeasures against cybercrime in advanced countries should be introduced. Fifth, the Act on the Protection of Personal Information, the Act on Promotion of Information and Communication Network Utilization and Information Protection, the Act on the Utilization and Protection of Credit Information, and the Special Act on the Materials and Parts Industry should be amended. Sixth, police officers should develop cybercrime awareness skills for proactive prevention activities.

Analysis of Education Gap after Covid-19 Using Systems Thinking (시스템 사고를 활용한 Covid-19 이후 교육격차 분석)

  • Kyung-Do, Suh;Jung-il Choi;Pan-Am Choi;Jaerim Jung
    • Journal of Industrial Convergence
    • /
    • v.22 no.5
    • /
    • pp.39-48
    • /
    • 2024
  • Due to COVID-19, much research has been conducted on learning loss and educational gaps due to the postponement of the start of school and prolonged online distance learning, and most of the research has focused on the phenomenon of educational gaps. If a pandemic situation like this occurs in the future, fundamental policies are needed to resolve the educational gap. A fundamental solution requires not only an understanding of the educational gap phenomenon, but also the structure behind the phenomenon. Therefore, from a structuralist perspective, this study sought to model the educational gap caused by COVID-19 as a prototype of systems thinking and identify its structure. In addition, we looked at the unintended consequences resulting from policies aimed at resolving existing educational gaps. In order to respond to similar disaster situations in the future, policies for resolving the digital gap, support for basic academic skills, quality improvement for distance learning, and self-directed learning were discussed based on the structure of this study.

The Design of Dynamic Fog Cloud System using mDBaaS

  • Hwang, Chigon;Shin, Hyoyoung;Lee, Jong-Yong;Jung, Kyedong
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.9 no.4
    • /
    • pp.59-66
    • /
    • 2017
  • Cloud computing has evolved into a core computing infrastructure for the internet that encompasses content, as well as communications, applications and commerce. By providing powerful computing and communications capabilities in the palm of the hand everywhere with a variety of smart devices, mobile applications such as virtual reality, sensing and navigation have emerged and radically changed the patterns people live. The data that is generated is getting bigger. Cloud computing, on the other hand, has problems with system load and speed due to the collection, processing and control of remote data. To solve this problem, fog computing has been proposed in which data is collected and processed at an edge. In this paper, we propose a system that dynamically selects a fog server that acts as a cloud in the edge. It serves as a mediator in the cloud, and provides information on the services and systems belonging to the cloud to the mobile device so that the mobile device can act as a fog. When the role of the fog system is complete, we provide it to the cloud to virtualize the fog. The heterogeneous problem of data of mobile nodes can be solved by using mDBaaS (Mobile DataBase as a Service) and we propose a system design method for this.

4th Industrial Revolution and Magnetics (1) (4차 산업혁명과 자기학(1) - 4차 산업혁명의 개황 -)

  • Kim, Hi-Jung
    • Journal of the Korean Magnetics Society
    • /
    • v.27 no.3
    • /
    • pp.104-113
    • /
    • 2017
  • K. Suwab, a chairman of the World Economic Forum (WEF), reported the emerging of the $4^{th}$ industrial revolution by the convergence of artificial intelligence and robot as well as the fusion of true and virtual reality in the WEF 2016. He suggested the $4^{th}$ industrial revolution would change greatly the paradigm of industry and society in the future, and damage the security and quality of the human job severely. In this review the argument of terminology, the impacts on economics, industry technologies and jobs by the $4^{th}$ industrial revolution have been discussed. And the role of magnetics on the 2-4th industrial revolutions was reviewed briefly.

Development of VR Fire-extinguishing Experience Education Contents Using UX Design Methodology (UX 디자인 방법론을 적용한 VR 소방체험 교육콘텐츠 개발)

  • Chung, Yoo-Kyung
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.3
    • /
    • pp.222-230
    • /
    • 2017
  • The Ministry of Public Safety and Security plans to expand fire safety education infrastructure to provide customized fire safety education, spread fire safety culture and develop a tailored fire safety education system as a part of the 2016 Citizens' Safety Improvement Policy. This study has also been designed to improve safety problems in the Republic of Korea. Even though safety education has been given, citizens aren't still able to experience a close-to-real situation. In addition, their understanding and satisfaction with the curriculum are very low. Therefore, this study offers VR fire-extinguishing experience education contents as an effective alternative. With a goal of having the participants experience fire extinguishing and evacuation drill in a virtual space, this program has the following advantages: i) safe fire-extinguishing experience; ii) UI to create fun ; iii) useful in fire-extinguishing education; iv) budget saving. we configure the VR fire experience system structure and hardware by applying UX design methodology. We also develop for VR-specific motion recognition plug-in and controller that can be feeling in HMD environment.