• 제목/요약/키워드: Virtual Organization

검색결과 163건 처리시간 0.026초

가상조직의 조직구조에 관한 이론적 고찰 (The Study on the Framework for Virtual Organization as a Viewpoint of Organizational Structure)

  • 허갑수
    • 경영과정보연구
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    • 제16권
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    • pp.1-35
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    • 2005
  • The Virtual organization is a alternative organization for redesigning the classical organization. With the advantages of the quickness of decision making and also connection with other organization, it can be well prepared for the consumer's need. With recent increased interest in virtual organization, there are many companies that consider the virtual organization as practical use. However, it is still in an early stage of the research and the concept has not been established for the virtual organization. The purpose of this research is to systematize the understanding of the virtual organization for the future organizational model. The differences of existing organizational structure can be compared with these three reasons of practical use for the virtual organization, the development of information technology, the importance of strategic choice and unreliable environment. Also, the framework for the virtual organization can be presented with its profiles. The use of this research can be appeared by analyzing the given framework from the companies that are already made practical application of the virtual organization. For the future, this research will give the direction and its viewpoint how this will be used for achieving the competitive advantage of companies and practical use for actual aspects with the pursuit of this research.

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가상조직 참여자 간의 기술특성, 조직평판과 대인신뢰에 대한 지각과 조직 효율성 (Skill Uniqueness, Organizational Reputation and Interpersonal Trust between Virtual Organizations Participants and Organizational Efficiency)

  • 남기찬;박양규;박경규
    • Asia pacific journal of information systems
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    • 제13권3호
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    • pp.1-21
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    • 2003
  • Facing competitive and complicated business environment, many companies are developing new and diverse organization forms not only to overcome to minimize costs and risks but also to maximize the efficiency of an organization. Virtual organization is one of the representative forms allowing firms to create this value though a link of core competency among firms. In order to explain the performance of virtual organization in terms of efficiency, this study utilizes a concept of trust since it is recently considered as one of core concept to enhance the cooperative performance between firms and also virtual organizations success or failure can not be properly explained by traditional transaction-cost based economic point of view. Based on previous literature this study derives three success factors, organizational reputation, skill Uniqueness, and interpersonal trust and studies how three factors influence on the efficiency of virtual organization. Findings conducted with a questionnaire survey are as follow: first, organization reputation and skill uniqueness between virtual organization's transaction parties are important elements in the success of virtual organization. Second, interpersonal trust affected by organization reputation and skill uniqueness decides virtual organization's efficiency.

가상 프로젝트 조직의 개인관점 지식역량 평가 (Knowledge Evaluation of Individual Competence for Virtual Project Organization)

  • 이경휘;김철한;우훈식
    • 산업경영시스템학회지
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    • 제35권4호
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    • pp.133-141
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    • 2012
  • Virtual project organization may be recognized as one of the promising business models in which many knowledge sources externalize through cross boundaries of knowledge-based organizations. This paper proposes a knowledge competence evaluation of virtual project organization based on the following perspectives: 1) Individual knowledge perspective, 2) Activity-oriented knowledge perspective, and 3) Knowledge-driven social network perspective. In the framework, individual knowledge competence having experienced or learned from knowledge-based activities and virtual networks in the project, should be evaluated according to the assumption that knowledge and collaboration competence depends on the activities and networks acquired proportionally by the past participation to projects. An illustrative SI example is given in order to validate the proposed evaluation and computing procedure.

계층적 참조 온톨로지 기반의 제품정보 간 상호운용성 확보 (Product Data Interoperability based on Layered Reference Ontology)

  • 서원철;이순재;김병인;이재열;김광수
    • 한국전자거래학회지
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    • 제11권3호
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    • pp.53-71
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    • 2006
  • 오늘날의 제품개발환경은 다양한 역량을 가진 참여자들의 가상조직 구성을 통한 협업을 요구하고 있으며, 참여자들 사이의 협업은 제품 개발 관련 정보들의 교환을 바탕으로 이루어진다. 제품정보의 효율적인 교환을 지원하기 위하여 본 논문에서는 제품정보에 대한 시맨틱스를 기반으로 가상조직 내 모든 애플리케이션 도메인들이 서로의 제품정보모델을 이해하고 이를 바탕으로 제품정보모델 사이의 상호운용성을 확보할 수 있도록 참조 온톨로지인 Reference Domain Ontology(RDO)를 제안하고 이를 이용한 방법론을 제시한다. RDO는 가상조직에 참여하는 모든 애플리케이션 도메인의 제품정보모델과 메타모델에 대한 시맨틱스를 포함함으로써 협업에서 발생 가능한 제품정보모델 교환의 지연요소를 제거한다. RDO는 가상조직이 형성될 때 생성되며 가상조직의 변화에 능동적으로 대응하고 가상조직이 소멸되면 함께 사라지는 등 민첩하고 일시적인 특성을 지닌다. 이를 위하여 RDO는 상위 온톨로지를 이용한 top-down과 가상 조직 내 애플리케이션 도메인 온톨로지의 병합을 기반으로 하는 bottom-up의 복합적 접근법으로 구축된다.

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의료서비스조직의 조직개발 : 가상병원의 간호서비스혁신 사례 (Organization Development in Health Care Organizations: A Case Example of Nursing Service Development at Virtual Hospital)

  • 박헌준;강선주
    • 한국병원경영학회지
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    • 제1권1호
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    • pp.170-187
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    • 1996
  • This paper proposes a change process model for organization development in health care organizations and provide an OD case exemplar of nursing service unit at Virtual Hospital. This case exemplar was written in a narrative form rather than in an argumentative form as an embodiment of organization development process as is viewed from the cultural/interpretive perspective rather than from the technical/rational one. This case exemplar illustrates the change process which consists of four interrelated components: change intervention, organizational target variables, individual organizational member, and organizational outcomes. It also demonstrates the applicability of the narrative rationality which involves narrative probability and narrative fidelity to the story where the learning organization, shared governance, and empowerment are fully emplotted and enlivened. The implications for organization development in health care organizations are discussed.

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데스크톱 가상화에 따른 디지털콘텐츠 통제방안: 가상폴더방식의 구현사례 (Digital Contents Control for Desktop Virtualization: A Case of Virtual Folder Based Implementation)

  • 윤한성
    • 디지털산업정보학회논문지
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    • 제10권4호
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    • pp.1-9
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    • 2014
  • Recently, with the enlargement of cloud computing, virtual desktop infrastructure(VDI) can be an alternative of the existing personal computer based information environment. For the case of partially introduced VDI coexisting with personal computer environment, we suggest a virtual folder based approach to control the overall digital contents within an organization with a case of implementation. Although a centralizing device was used for storage and sharing of organization's digital contents, it was not easy to accomplish centralizing digital contents completely. It is tried to prevent users from utilizing their own storage in their personal computers or virtual machines and to use virtual folder which transfer and store digital contents to and in EDMS. The virtual folder system of this paper looks like a real folder in a personal computer, but it is another virtual device for outer storage devices including EDMS. It can be an alternative and reference of digital contents control for future applications of cloud computing.

IVERSON언어의 참고어로의 구성(외부매체의 동질화를 위하여) (A Formalism of Iverson Language as a Reference Language for the Organization of Homogeneous Field using many Extermal Media)

  • 김영택
    • 전기의세계
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    • 제24권4호
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    • pp.71-72
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    • 1975
  • A formalism of reference language and homogeneous field is constructed for Iverson Language to organize a virtual file among external media. To execute some data manipulations among these external media files must be organized homogeneously forming multi-dimensional array like single media. This paper shows some organization of reference language to build the virtual file using many external media and some examples of program and hardware organization is presented for the justification of proposals.

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Virtual and Augmented Reality Technologies in the Organization of Modern Library Media Space

  • Horban, Yurii;Gaisynuik, Nataliya;Dolbenko, Tetiana;Karakoz, Olena;Kobyzhcha, Nataliia;Kulish, Yuliia
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.375-380
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    • 2022
  • Virtual and augmented reality technologies provide access to learning materials and improve the organization of a modern library's media space. This article aims to identify the significance and role of virtual and augmented reality technologies in the modern library's media space organization. Methodology. The research uses a university library case study methodology to empirically investigate virtual and augmented reality technologies. Results. Virtual and augmented reality technologies provide research and improve learning outcomes by engaging students and learners with significant interest in such technologies. Libraries offer users the opportunity to create their VR content through available software. Students can test their VR content in the libraries' labs. Libraries support access to a variety of virtual and augmented reality content. The content is accessed using "virtual reality headsets" for viewing and workstations with "authoring software and loanable 360 cameras" for creating. The library lab is a space to support students' digital creativity and research through virtual and augmented reality. There are 3D Design Labs within the libraries as a medium to large group design learning spaces with virtual reality technology. Libraries form a media space where users can create videos, podcasts, portfolios, edit media, and book tours, and students and researchers can explore different scientific knowledge. In this way, technology ensures that risks in learning are minimized as opposed to hands-on seminars and classes.

그리드 서비스 환경에서 효율적인 자원 관리 프레임워크 (Efficient Resource Management Framework on Grid Service)

  • 송은하;정영식
    • 한국정보과학회논문지:시스템및이론
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    • 제35권5호
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    • pp.187-198
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    • 2008
  • 본 논문은 그리드 서비스 환경에서 효율적인 자원 관리를 위한 프레임워크를 개발한다. 자원 관리는 그리드 서비스의 핵심이며, 자원의 가변적 특성에 적응적으로 대처하기 위한 프레임워크인 GridRMF(Grid Resource Management Framework)를 모델링하고 개발한다. GridRMF는 그리드 자원의 참여 의도에 따라 계층적으로 관리한다. 계층적 자원 관리는 가상 조직 관리를 위한 VMS(Virtual organization Management System)와 메타데이타 관리를 위한 RMS(Resource Management System)로 관리 도메인을 구분한다. VMS는 최적 가상 조직 선택 전략에 의해 자원을 중개하며, LRM(Local Resource Manager) 자동 회복 전략에 의해 가상 조직의 결함에 대처한다. RMS는 자원 상태 모니터링 정보를 적응적 성능 기반 작업 할당 알고리즘에 적용하여 부하균등화와 결함에 대처한다.

The role of positive affect in virtual collaboration: a transactive memory system perspective

  • Chae, Seong Wook
    • 한국컴퓨터정보학회논문지
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    • 제21권5호
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    • pp.99-109
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    • 2016
  • Creative performance has been regarded as the key to the success of an organization in recent years, and is considered essential for the survival of an organization. Organizations must find and develop creative solutions to deal with a variety of business issues. How can organizations become more creative? To develop creativity, organizations must make it easier to connect the knowledge and perspectives of its various members, who may be scattered around the world, by developing a virtual team. Drawing from the transactive memory systems (TMS), which include expertise location, credibility, and coordination, this study investigates how the positive affect of team members influences the development of creative performance during virtual collaboration where face-to-face team activities are limited. The proposed structured model was empirically tested with cross-sectional data from 322 individuals. Results indicated that the positive affect of team members was found to moderate the relationship between TMS and creativity. Through this study, we expect to provide an understanding of the mechanisms involved in developing creativity among team members in a virtual work environment.