• 제목/요약/키워드: Virtual Design System

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ADMS를 이용한 틸팅터릿 이송시스템의 동특성 연구 (A Study on Dynamic Characteristics of Tilting Turret Slide System using ADAMS)

  • 정상화;차경래
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 추계학술대회 논문집
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    • pp.203-206
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    • 2000
  • In the multi-purpose lathe, the design of tilting turret slide system has an important and critical role to enhance the accuracy of the machining process. Tilting turret unit is traveled by 3-axis slide systems. There is a need to design this part very carefully. In this research, the 3-axis slide system with tilting turret unit is researched with two approaches; The first is that 3-axis slide system is modeled and simulated usig ADAMS software. The dynamic behavior of this system is visualized by data graphs and dynamic animations. The first step of virtual prototype which makes it possible to design economically and effectively is developed.

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가상 플랫폼을 이용한 JPEG 디코더 IP의 구현 및 검증 (Implementation and Verification of JPEG Decoder IP using a Virtual Platform)

  • 정용범;김용민;황철희;김종면
    • 한국컴퓨터정보학회논문지
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    • 제16권11호
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    • pp.1-8
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    • 2011
  • 하나의 제품에 다양한 기능들이 복합적으로 통합하는 단일칩시스템 (System-on-a-Chip, SoC)의 설계 요구가 증가하는 반면, 시장이 요구하는 적기 출하 시점은 점점 짧아지고 있다. 따라서 이러한 요구를 만족시키기 위해서 소프트웨어와 하드웨어를 통합하여 검증하는 것이 무엇보다 중요하다. 이러한 하드웨어-소프트웨어 통합 검증을 조기에 수행하는 방법으로 IP(intellectual property) 재사용을 통한 가상 플랫폼 기반 설계 방법이 널리 연구되고 있다. 본 논문에서는 기존 ARM프로세서 기반 S3C2440A 시스템을 가상 플랫폼을 이용하여 재설계하고, JPEG 디코더를 S3C2440A 가상 플랫폼에 구현하여 성능을 평가하였다. 또한, ARM 프로세서 기반 인라인 어셈블리어를 이용하여 JPEG 디코더를 최적화하는 기법을 소개하였고, 이를 가상 플랫폼에 구현하여 성능 향상을 검증하였다. 이러한 가상 플랫폼 기반 설계를 통해 하드웨어 및 소프트웨어의 통합 검증이 가능하고, 시장 적기 출하(Time-to-Market) 요구에 신속히 대처할 수 있다.

가상착의프로그램의 활성화를 위한 용어 표준화 방안 - 아바타사이징 용어 분석 - (Standardization of Terminology to Boost the Use of 3D Virtual Fitting Program - Analysis of Terminology in Avatar Sizing -)

  • 한현정;전은경
    • 한국의상디자인학회지
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    • 제18권1호
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    • pp.191-203
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    • 2016
  • The 3D virtual fitting system is a new and very efficient system replacing real fitting in apparel industry and on-line shopping. It is a win-win system for both of consumer and manufacturer which not only reduces design and production time but also resolves consumer's complaints by checking the wearing image beforehand. It is a must-have item in the future. The purpose of this study is to analyze sizing menu, terms, and current status and to figure out problems of avatar sizing programs which substitute human bodies in virtual fitting. We chose three existing outstanding programs in domestic and global market, compared and analyzed the program, manual, and terms that are used in avatar sizing, and investigated the strengths, weaknesses, problems of options and terms and finally suggested an alternative terms. The revealed problems are as follows: each program supports various avatars ranging from male to female, from child to adult, and from oriental style to western style. The image of the avatar could be changed through the options for hair style, shoes and accessories. But we found out some problems. The avatar body types are far from actual human body types, avatar sizing menus and item terms are different from program to program, and terms not yet standardized. Cooperative efforts of industry and academy on standardization of sizing menus and terms should be emphasized for the virtual fitting system to be widely used like the other computer graphic programs or word editors.

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가상착의 시스템을 통한 니트 플레어스커트의 드레이프 형상에 관한 연구 - 각도에 따른 플레어스커트를 중심으로 - (A Study on Knit Flare Skirts of Hem for 3D Virtual Clothing System - Focused on the Angle of Flare Skirt -)

  • 기희숙
    • 한국의상디자인학회지
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    • 제15권2호
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    • pp.77-89
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    • 2013
  • This study investigated the formation of silhouette and hemline shape of knit flare skirts according to the properties of knit material through virtual clothing with a 3D virtual clothing system called i-Designer of Technoa, thus building a database of the property data of knit material to reduce the number of sample making steps repeated and implemented several times in the process of clothes making. The results would help to estimate a silhouette in advance, offer assistance to the development of original knit wear, and explore ways to provide basic data for the development of the knit industry of the nation. The investigator made 12 kinds of experimental clothes to the angles(width of skirt: $90^{\circ}$ and $180^{\circ}$), gauge(7G, 12G, and 15G), and grain directions(wale and bias direction) of experimental clothes for virtual clothing. The dynamic characteristics of knit skirt samples according to each gauge were measured with the KES-FB system. Draper shapes were analyzed with the sectional shape data of hemline based on i-Designer. As for the measurements of the sectional shape of hemline and the formation of silhouette, the number of nodes, the average height of node mountains and valleys, and the hemline width right and left and before and after increased at the angle of $180^{\circ}$ than $90^{\circ}$. As gauges multiplied, the number of nodes, and silhouette angle dropping. When considering grain directions, the number of nodes and silhouette index increased in the wale direction at the angle of $90^{\circ}$ with the number of nodes and silhouette angle increasing in the wale direction at the angle of $180^{\circ}$.

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유비쿼터스 공간의 효용성 검증을 위한 가상 스마트 테스트베드 시스템의 제안 (Suggesting a Virtual Smart Test-bed to Verify Effectiveness for Ubiquitous Space)

  • 한수연;최진원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.741-746
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    • 2006
  • Future space is currently getting a great deal of attention to apply ubiquitous computing technology. At the same time, various ubiquitous technology-based products are being developed with service scenarios in the views of diverse user groups predicted. Since these service models and scenarios need to be tested to verify effectiveness, it requires researchers to predict spatial shapes and service scenarios for future domestic environment that fulfills diverse future spatial requirements including ecological and user-oriented spaces, extended amenity getting maximum benefits from technology, etc. To support these developments, the need to make a physical test-bed, a real building model, is essential. However building a physical test-bed generally is economically expensive and even if the test-bed could be settled, it must be carefully designed before it is built In this paper, we suggest a virtual smart test-bed, called "V-PlaceLab", using virtual reality techniques. This system allows not only to inspect a scenario with the aid of computer simulation on a virtual environment, but also to design a virtual test-bed mentioned above.

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Spatial Information Based Simulator for User Experience's Optimization

  • Bang, Green;Ko, Ilju
    • 한국컴퓨터정보학회논문지
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    • 제21권3호
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    • pp.97-104
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    • 2016
  • In this paper, we propose spatial information based simulator for user experience optimization and minimize real space complexity. We focus on developing simulator how to design virtual space model and to implement virtual character using real space data. Especially, we use expanded events-driven inference model for SVM based on machine learning. Our simulator is capable of feature selection by k-fold cross validation method for optimization of data learning. This strategy efficiently throughput of executing inference of user behavior feature by virtual space model. Thus, we aim to develop the user experience optimization system for people to facilitate mapping as the first step toward to daily life data inference. Methodologically, we focus on user behavior and space modeling for implement virtual space.

가상현실 모델하우스 활용 특성에 관한 연구 (A Study on the characteristics of model house designs applying a virtual reality technique)

  • 윤재은;이준규
    • 한국실내디자인학회논문집
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    • 제33호
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    • pp.106-114
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    • 2002
  • Through the computer simulation of virtual reality techniques, prospective clients can experience the surroundings such as the view, traffic and convenience facilities in advance. Also, consumers can reflect their own tastes in the real apartment Interior construction through their own work in relation to furniture arrangement, color choices, etc. inside the apartments. The virtual model house not only replaces the function of the existing model house but it can also provide some services that could not be provided easily due to some restrictions under real conditions. More, it can provide a precise view of the outside appearance and surrounding environment as well as inside the house, as virtual structures on the computer. Consumers can search for the information through the Web in advance and consumer-satisfaction type of apartments can be built. For this purpose, smooth communications among the designers, server managers, and consumers should be achieved as a prerequisite to the delivery of the necessary information.

ATM 가상종단시스템의 ABR 서비스 제어 기능 설계 (Design of ABR Service Control Functions for ATM Virtual End Systems)

  • 이숭희
    • 융합신호처리학회논문지
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    • 제2권1호
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    • pp.71-79
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    • 2001
  • 장거리 링크를 가지는 ATM 망에서는 긴 전파지연의 영향을 고려하여 설정된 가상종단시스템을 이용하여 ABR 서비스를 제공할 수 있다. 본 논문에서는 가상종단시스템을 이용하여 ABR 서비스를 제공하는 데에 필요한 조건인 많은 개수의 가상연결들에 대한 ABR 서비스 제어 기능을 설계하기 위한 제반 고려 사항들을 살펴보고 구현을 위한 설계 구조를 제시하였다. 제시한 설계 구조에서는 많은 개수의 가상연결들에 대해 ABR 서비스를 수용해 줄 수 있도록 공유 메모리 구조를 이용한 셀 송출 제어 구조를 적용하였다.

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가상생산기술을 이용한 시뮬레이션 기반의 선박설계 및 생산체계의 수립 (Establishing Methodology for Simulation-based Ship Design and Construction Using Virtual Manufacturing Technologies)

  • 김홍태;이종갑;황규옥;장동식
    • 산업공학
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    • 제15권3호
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    • pp.230-240
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    • 2002
  • Information technologies centered on the internet in the area of shipbuilding and marine engineering further incur the needs to increase the flexibility of the organization, the dispersion of work process, and the use of out sourcing, as well as the globalization of related market. In near future, electronic commerce and concurrent engineering based on CALS/EC and the Internet will be an integral part of the environment and upon these changes, ship design and construction will become a computer supported cooperative work of many dispersed and specialized groups. As the means of active response to these environmental changes, many new concepts such as digital shipbuilding, virtual shipyard, and simulation based design are appearing. In this paper, the concept and current status of digital manufacturing in general manufacturing industry will be reviewed. Then, related technologies, area of application and methods of digital manufacturing in shipbuilding and marine industries are presented. In addition, virtual assembly simulation system for shipbuilding(VASSS), a tool for crane operability and block erection simulation in virtual dock based on 3D product model, will be introduced.

감성공학적 제품개발 시스템 구현에 관한 연구 (A Study on Implementation of Human Sensibility Ergonomics for Product Development)

  • 변상법;이동길;남택우;손승진;이순요
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 춘계학술대회논문집
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    • pp.196-199
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    • 1997
  • This paper describes the implementation process of Virtual Modeling system for a customer-oriented product. The human sense is measured and analyzed by physical design factors and can be applied also for the product design. The first step implementing virtual modeling is to make a human sensibility("Kansei") database. Human sensibility database is constructed with the relational data of Kansei words and design factors. The next step is extraction the design information from the human sensibility database by fuzzy inference algorithm. This design information is used for the input data for the graphic database. Virtual implementation software compounds 3D shape of product. The final product can be modified according to the customer's requirement.quirement.

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