• Title/Summary/Keyword: Video production

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Copyright Protection for Digital Image by Watermarking Technique

  • Ali, Suhad A.;Jawad, Majid Jabbar;Naser, Mohammed Abdullah
    • Journal of Information Processing Systems
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    • v.13 no.3
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    • pp.599-617
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    • 2017
  • Due to the rapid growth and expansion of the Internet, the digital multimedia such as image, audio and video are available for everyone. Anyone can make unauthorized copying for any digital product. Accordingly, the owner of these products cannot protect his ownership. Unfortunately, this situation will restrict any improvement which can be done on the digital media production in the future. Some procedures have been proposed to protect these products such as cryptography and watermarking techniques. Watermarking means embedding a message such as text, the image is called watermark, yet, in a host such as a text, an image, an audio, or a video, it is called a cover. Watermarking can provide and ensure security, data authentication and copyright protection for the digital media. In this paper, a new watermarking method of still image is proposed for the purpose of copyright protection. The procedure of embedding watermark is done in a transform domain. The discrete cosine transform (DCT) is exploited in the proposed method, where the watermark is embedded in the selected coefficients according to several criteria. With this procedure, the deterioration on the image is minimized to achieve high invisibility. Unlike the traditional techniques, in this paper, a new method is suggested for selecting the best blocks of DCT coefficients. After selecting the best DCT coefficients blocks, the best coefficients in the selected blocks are selected as a host in which the watermark bit is embedded. The coefficients selection is done depending on a weighting function method, where this function exploits the values and locations of the selected coefficients for choosing them. The experimental results proved that the proposed method has produced good imperceptibility and robustness for different types of attacks.

Less Informative Region Extraction for Automatically Advertisement Insertion in Sports Image (스포츠 영상 내 자동적인 광고 삽입을 위한 저정보영역 추출)

  • Jung, Jae-Young;Kim, Young-Kab
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.615-622
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    • 2015
  • Recently virtual advertising is located in an important area of interest in the TV market by convenience of application and reduction of cost. The methods of inserting a virtual advertising in broadcasting are Up-link that method insert the image through the production equipment of the broadcasting station and dispatch equipment and technical personnel in the shooting and Down-streaming that method insert a virtual image automatically in relay video using image processing technology. In recent years, the image processing technology is an important research area in the virtual advertising area for automatically insertion of advertising images. In this paper, we propose the method to extract less-informative region in sports video using image processing. The proposed method extracts less-Informative region through rectangle detection of Hough transform and analysis of color histogram distribution.

A Study on Color Reproduction and Flatness of the LED Light Source in Broadcasting Lighting (방송조명에서 LED광원의 색 재현성과 평탄도 연구)

  • Kim, Young-Jin;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.538-551
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    • 2016
  • At the on-site of broadcasting production, the light source of tungsten halogen has been used as a primary light source for representing video images. Although tungsten halogen light has drawn attention in terms of the color reproducibility which is more similar to the sun light than that of other light sources, meanwhile it had problems in energy efficiency. Recently, the LED light source with high efficiency and long lifetime of the energy source has started getting attention as a substitute light source at the broadcast field. Because of the unique light emission principles, compared with tungsten halogen, LED light source has different characteristics in the quality of the light projected from the light source and color reproduction of the video image through a camera. These characteristics cause the delayed introduction of the LED as the broadcast light source. In this study we measured the quality characteristics of the flatness of the color reproduction and light of the LED light source and will present the experimental data whether it is suitable as the broadcasting light source compared to a reference light source of tungsten halogen. In addition, we suggested the future challenges and standards which are needed to expand usage of LED as a broadcast light source.

Investigating Factors Affecting Text, Image, and Video UCC Adoption (텍스트, 이미지, 동영상 UCC 채택에 영향을 미치는 요인에 관한 연구)

  • Chang, Byeng-Hee;Lee, Yang-Hwan
    • Korean journal of communication and information
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    • v.48
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    • pp.280-305
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    • 2009
  • By conceptualizing UCC users' active behavior, this study newly presents two key concepts, 'self-expression' and 'artistic activity' of UCC users. Then, this study suggests a research framework to analyze text, image, and video UCC adoption processes by integrating those concepts with already-built UCC research tradition. Using the framework, we found that individuals who has a hard time expressing themselves in reality are likely to have a favorable attitude toward UCC, and the stronger the faith about the justice of self-expression and its freedom, the more the favorable attitude toward UCC. Furthermore, we confirmed that individuals who are very interested in artistic activity, and individuals who has high self-efficacy to their artistic talent are likely to participates more in UCC production. The role of other factors such as perceived enjoyment, the perception of critical mass of UCC adoption, and subjective norm also were discussed with limitations of this study.

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The Value of Performing Arts Content and Convergence Structure -Focused on Performing Arts Live Video- (공연예술콘텐츠의 가치와 융합적 구조 -공연예술실황영상을 중심으로-)

  • Young, Hur-Lan
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.241-255
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    • 2016
  • This study aims at examining the making and distribution course of performing arts and its converged form with technology and industry in terms of the Contents Promotion Act. Since the 2000s, the inter-area contents making and sharing methods have been changing the making and distribution structure of performing arts. The recent production of performing arts contents live videos extends the areas of arts creation and communication beyond the time and spatial boundaries of performing arts and changes the existing systems. The performing arts which started with nowness and spatio-temporal restriction on the premise is now creating a new platform over the spatio-temporal boundary through the live video. Performing arts, in convergence with the areas of technology and industries, expands universal approaches and shows the public value of cultural fairness at public performing arts centers. In this context, this study aims at seeking the possible extension of performing arts contents by examining how the so-called high-class performing arts such as opera, theatre and classical music combines with the visual industry.

A Study on Underwater-Pipe Video Image Mosaicking using Digital Photogrammetry (수치사진측량을 이용한 수중 파이프 비디오 모자익 영상 제작에 관한 연구)

  • Kang, Jin-A;Kwon, Kwang-Seok;Kim, Byung-Guk;Oh, Yoon-Seuk
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.4
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    • pp.150-160
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    • 2008
  • The present domestic underwater and ocean facilities management depends on analysis with the naked eye. This study performs quantitative analysis to improve conventional methods, analyze spatial situation of underwater facilities. This research is divided into two steps; underwater image distortion correction and image mosaic step. First, underwater image distortion correction step is for the production of underwater target, calculates the correction parameters, and then developed the method that convert the original image point to whose distortion is corrected. Second step is for the obtaining pipe images installed in the underwater, corrects the distortion, and then transforms a coordinates of the correction pipe image. After coordinate transformation, we make the mosaic image using the singularities. As a result, when we measure the distance between pipe and underwater ground and compare with calculation value on mosaic image, it is showed that RMSE is 0.3cm.

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Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

Development of the Urinal of Emotional Type with Screen converging with Public Culture. (공공문화와 융합된 감성형 영상 소변기 개발)

  • Choi, Tae-Ok;Lee, Ga-Yeon
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.191-198
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    • 2017
  • This study offers the possibility of a new integrated product of video technology and public culture content. The Development of 'the Urinal of Emotional Type with Screen' will introduce a new sanitary pottery product and it will be a new attempt to combine hygiene pottery product with high-tech electronic product. It is a product development idea that presents the new marketability of the sanitary pottery product with the improvement of awareness of the restroom and the idea of wit through public information notification and advertisement effect. For the commercialization of the product, the prototype will be made through a separate production process with the design of this project, through 3D rendering, 3D mockup and so on. Various product expansions can be consulted with manufacturers after that. It is a new approach of image making with high quality and differentiated pricing strategy, that targeting small-scale business, such as franchise coffee shops and liquor stores with high quality and differentiated pricing strategy, and it will lead the market trend with various marketing availability through differentiated video contents.

A Study on Content Marketing for Travel Brand Focus on Youtube Vlog Formed Travel Video - (여행 브랜드를 위한 콘텐츠 마케팅 연구 -여행 영상 형태의 유튜브 Vlog를 중심으로-)

  • Jo, Jang-Hwan;Park, Bo-ram
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.445-450
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    • 2019
  • lock in effect This study aims to examine the viewing pattern of travel vlog on video-sharing platform YouTube. Preliminary survey was conducted with in-depth interviews on the usability and sensibility aspects of creating pleasurable interfaces model. As a result, first, viewers obtains general information on travel using travel vlog. Second, there were difficulties from the informational quantity. Third, the contents marketing using travel vlog could have limitation when it comes to the consistency of product's exposure which common mass media advertisement format have. Improvements driven from this study may provide insight in contents marketing strategy to travel-related companies and provide practical help to creators in contents production.

Adaptation of VR 360-degree Intravenous Infusion Educational Content for Nursing Students (간호대학생을 위한 가상현실(VR) 360도 정맥수액주입 교육용 콘텐츠의 적용)

  • Park, Jung-Ha
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.165-170
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    • 2020
  • In this study, after applying VR 360-degree video contents for intravenous infusion education, basic data on whether VR 360-degree video can be applied as educational content in the future is prepared by grasping the empathy and flow of nursing students in graduating grades. The VR 360 degree intravenous infusion educational content was developed in four-step process of planning, production, modification and completion. The design of this study was descriptive research, and the study period was from November 9 to November 22, 2019. The subjects of this study were 4th grade nursing students at a university, totaling 64 students. Nursing students watched VR 360 degree intravenous infusion educational content using HMD(head mounted display) under the safety management of the researcher. As a result of the study, the empathy of nursing students was 5.32±0.88 points and the flow was 6.02±0.84 points out of 7-point scale. The VR 360 degree intravenous infusion educational content developed in this study can be used as an educational medium in subjects and comparative departments, and it is necessary to specifically develop and verify teaching and learning methods in future studies.