• Title/Summary/Keyword: Video Production

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Status and development direction of Virtual Reality Video technology (가상현실 영상 기술의 현황과 발전방향 연구)

  • Liu, Miaoyihai;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.405-411
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    • 2021
  • Virtual reality technology is a new practical technology developed in the 20th century. In recent years, the related industry is rapidly developing due to the continuous development and improvement of virtual reality (VR) technology, and various image contents that are realistic through the use of virtual reality technology provide users with a better visual experience. In addition, it has excellent characteristics in terms of interaction and imagination, so a bright prospect can be expected in the field of video content production. This paper introduced the types of display of VR video, technology, and how users view VR video at the current stage. In addition, the difference in resolution between the past VR equipment and the current equipment was compared and analyzed, and the reason why the resolution affects the VR image was explored. Among the future development of VR video, we will present some development directions and provide convenience to people.

A Study on Effective Discharge Based on Practice Based on The Environment and Effect of Practical Education Based on Video Production (영상제작을 바탕으로 한 실무 중심의 교육의 환경과 그 효과에 따른 실무 중심의 효율적 발전 방안 연구)

  • Jin, Seung-Hyeon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.135-143
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    • 2019
  • This study analyzes the present condition and the environment of the university education centered on the practice in the film field and suggests the effective development plan for the new or improved practice. Recently, as a new breakthrough in infant education in the rapidly declining educational environment, the introduction of arts education, on-site self-study, and practice-centered laboratory exercises are increasing students' satisfaction. However, compared to trend, our practical education and creative education programs are lacking in reality. In this study, we analyze and study the effective development method of education through researching the satisfaction pattern and the education program of the students who are the center of the production practice shown in the movie image production, and building the paradigm, I would like to suggest a direction for the production education.

Prospects and Issues on the Expansion of AI Tech's Influence in Film Creation (AI 기술의 영상제작 분야 영향력 확대에 관한 전망과 쟁점)

  • Hanjin Lee;Minhee Kim;Juwon Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.107-112
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    • 2024
  • One More Pumpkin won the grand prize at the 2023 Dubai International AI Film Festival, and new possibilities were also opened through the International AI and Metaverse Film Festival (GAMFF), which was held for the first time in Korea. Generative works began to stand out in earnest, with 527 diverse works from 42 countries at home and abroad using AI and metaverse technology submitted to this contest. AI is being used in a variety of fields, including the creation and implementation of digital characters through combination with VFX, improving the efficiency of video production, and managing the overall video production process. This contributes to saving human and material resources required for production and significantly improving the quality of produced videos. However, generative AI also has ambiguity in copyright attribution, ethical issues inherent in the learned dataset, and technical limitations that fall short of the level of human emotion and creativity. Accordingly, this study suggests implications at the level of production, screening, and use, as generative AI may have an impact in more areas in the future.

A Study on the Contents Production for a Clothing Design Analysis - Focused on the Image Medium of Chinese Historical Background - (의상디자인 분석을 위한 콘텐츠 제작에 관한 연구 - 중국역사배경 영상매체를 중심으로 -)

  • Yoon, Hae-Gyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.61-71
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    • 2006
  • The purpose of this study is to present a contents production process for costume design analysis by take advantage of the image media of Chinese historical backgrounds. The production process of contents for lectures on fashion design analysis can be summarized as follows: The contents for the design analysis of Chinese costumes can be divided into major media and supplementary media. Major media can be completed through the processes including the selection of Chinese historical backgrounds. images and media (video, DVD title or VOD), verification of image capture parts, image captures, and applications of PPT files. Supplementary media consist of production of analysis materials for each item and TPO, report preparation methods and discussions, and printed matters to be used at the stage of image comparison and verification. This way, a process applicable to the design analysis of Chinese costumes can be presented.

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News Editing and Transferring System in a Distant Region (원격 뉴스 편집 전송 시스템)

  • Yang, Ki-Sun;Jeon, Seong-Qyu;Lee, Man-Kyu;Kim, Hee-Jung;Park, Sung-Choon
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.243-249
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    • 2007
  • In this paper we introduce a system that assists news reporters to easily edit source video anywhere, and transfer the result from a remote site to the station. Presently reporters are bothered to edit source materials, compress and transfer using several separate tools. Moreover such tools have lots of too complicated features to use only for news production. We have integrated file sending and video editing functions together for seamless workflow. News programs usually need promptness in production. For this reason our system is designed to make it possible the one-stop production of news items outside the TV station. Also the system reflects the demands of field workers, that is, easy usage for the beginner and features for speedy news production. One of the most focused is that the reliability of the system is guaranteed in the process of transfer. To achieve this end, we have implemented several error-resilient schemes for unexpected network errors. Our system consists of remote laptop editing terminals and a newsgathering server. DV-format based editing and analog-to-DV converting device are adopted to capture video from not only lightweight DV camcorders but also old-fashioned ENG cameras into laptop computers. We expect that news reporters and cameramen can take terminals anywhere the Internet is available and both editing and sending will be done on the spot. This will help increase the competitive power of our news production.

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A Study on Video Copy Detection Methods Using Representative Color Sequence for Protecting Copyrights (저작권 보호를 위한 대표 색상 시퀀스를 이용한 동영상 복사 검출 방법)

  • Choi, Min-Seok;Choi, Sung-Wook
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.185-191
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    • 2012
  • This study deals with the technical approach related to the protection of digital video contents copyright, which has currently become a major issue in the digital contents market. With the production and distribution of digital video contents rapidly increasing, various policies and technical approaches are being made in relation to the protection of intellectual property rights. The technical approach from a DRM (Digital Rights Management) perspective was made from various angles, but its limitations have also been exposed in terms of convenience and quality. In this study, rather than the existing encoding certification and watermark technologies, it introduces technical approaches from a content-based copy detection method, while suggesting a copy detection method using the representative color sequence. In particular, this study takes into consideration the distribution environment of the domestic video market and deals with the technical approach in a direction that can control the illegal distribution of high quality videos.

Development of Online Video Mash-up System based on Automatic Scene Elements Composition using Storyboard (스토리보드에 따라 장면요소를 자동 조합하는 주제모델링 기반 온라인 비디오 매쉬업 시스템 개발)

  • Park, Jongbin;Kim, Kyung-Won;Jung, Jong-Jin;Lim, Tae-Beom
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.525-537
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    • 2016
  • In this paper, we develop an online video mash-up system which use automatic scene elements composition scheme using a storyboard. There are two conventional online video production schemes. Video collage method is simple and easy, but it was difficult to reflect narrative or story. Another way is a template based method which usually select a template and it replaces resources such as photos or videos in the template. However, if the related templates do not exist, there are limitations that cannot create the desired output. In addition, the quality and atmosphere of the output is too dependent on the template. To solve these problems, we propose a video mash-up scheme using storyboard and we also implement a classification and recommendation scheme based on topic modeling.

A Study on the Construction of Facet-Based Identifier for Identifying Creators of Broadcasting Video Record (방송영상기록물의 저작자 식별을 위한 패싯 기반 식별체계 구축 연구)

  • Jeong, Yeonjoo;Lee, Seungmin
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.3
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    • pp.213-234
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    • 2020
  • The purpose of this study is to lay the foundation for the construction of an identification system by proposing descriptive items that can identify the creators who participated in the production of broadcasting video records. In order to uniquely identify the creators of broadcasting video records, a total of seven descriptive categories, including name, gender, date of birth, name identifier system, nationality, affiliated agencies, and major fields, were organized into three categories: individual, affiliation, and role. These categories were classified and categorized into two stages. Based on the proposed structure, a total of 10 basic facets and 14 sub-facets were constructed to establish a faceted structure for identifying the creators of broadcasting video records.

Efficient video matching method for illegal video detection (불법 동영상 검출을 위한 효율적인 동영상 정합 방법)

  • Choi, Minseok
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.179-184
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    • 2022
  • With the development of information and communication technology, the production and distribution of digital contents is rapidly increasing, and the distribution of illegally copied contents also increases, causing various problems. In order to prevent illegal distribution of contents, a DRM (Digital Rights Management)-based approach can be used, but in a situation where the contents are already copied and distributed, a method of searching and detecting the duplicated contents is required. In this paper, a duplication detection method based on the contents of video content is proposed. The proposed method divides the video into scene units using the visual rhythm extracted from the video, and hierarchically applies the playback time and color feature values of each divided scene to quickly and efficiently detect duplicate videos in a large database. Through experiments, it was shown that the proposed method can reliably detect various replication modifications.

A study of Convergence Relationship between Post-Modern aspects and storytelling from Imaging Content Production (영상 콘텐츠를 통한 포스트모던과 스토리텔링의 융합관계성에 관한 연구)

  • Jeong, Eui Tae;Jung, Kyoung He;Song, Ho Jin
    • Journal of the Korea Convergence Society
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    • v.7 no.6
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    • pp.177-184
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    • 2016
  • The age of digital content mainstream consumers in the era of smart technology is expanding compared to the past. Consumers are taking a leading role in the production and distribution of contents in various forms. At the center of this is a post-modern social structure and space that break down the boundaries among Personal Digital Device, contents, production and consumption as a medium. Content rejects the existence of the same thing in the world. The tendency of the main consumer segment and the provision of post modern storytelling that penetrates it creates a huge industry group with various forms of contents. In order to carry out this study, with analyzing examples of movies, games, and advertisements, we found the fact that the center of content creation for individuals made their unique style, excluding generality. As a result of this research, the relationship between the user-driven digital contents and post modern storytelling have been revised the awareness about the possibility of various convergence in the field of contents production.