DOI QR코드

DOI QR Code

Status and development direction of Virtual Reality Video technology

가상현실 영상 기술의 현황과 발전방향 연구

  • Liu, Miaoyihai (Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University) ;
  • Chung, Jean-Hun (Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University)
  • 유묘의해 (동국대학교 영상대학원 멀티미디어학) ;
  • 정진헌 (동국대학교 영상대학원 멀티미디어학)
  • Received : 2021.09.06
  • Accepted : 2021.12.20
  • Published : 2021.12.28

Abstract

Virtual reality technology is a new practical technology developed in the 20th century. In recent years, the related industry is rapidly developing due to the continuous development and improvement of virtual reality (VR) technology, and various image contents that are realistic through the use of virtual reality technology provide users with a better visual experience. In addition, it has excellent characteristics in terms of interaction and imagination, so a bright prospect can be expected in the field of video content production. This paper introduced the types of display of VR video, technology, and how users view VR video at the current stage. In addition, the difference in resolution between the past VR equipment and the current equipment was compared and analyzed, and the reason why the resolution affects the VR image was explored. Among the future development of VR video, we will present some development directions and provide convenience to people.

가상현실 기술은 20 세기에 개발 된 새로운 실용적인 기술이다. 최근에는 가상현실(VR) 기술의 지속적인 발전과 개선으로 관련 산업이 빠르게 발전하고 있으며, 가상현실 기술의 활용으로 실감나는 다양한 영상콘텐츠는 사용자에게 더 나은 시각적 경험을 제공하고 있다. 또한 상호 작용 및 상상력 측면에서 뛰어난 특성을 가지고 있어 영상콘텐츠 제작 분야에서 밝은 전망을 기대할 수 있다. 본 논문은 현 단계에서 VR 비디오의 디스플레이의 종류, 기술, 그리고 사용자가 VR 비디오를 보는 방법을 소개하였다. 더불어 과거 VR 장비와 현재 장비의 해상도 차이를 비교 분석하고 해상도가 VR 영상에 영향을 미치는 이유를 탐구하였다. 미래 VR 영상 발전 중에서 몇개 발전 방향을 제출하고 사람들에게 생활 편의를 제공할 것이다.

Keywords

References

  1. Z. J. Dong & D. Z. Zhang & C. Huang & H. J Liu(2017). Technology of virtual reality videoprocessing and streaming. Telecommunications Science, 2017, 33(8), 45-52. DOI : 10.11959/J.ISSN.1000-0801.2017244
  2. X. Q. Guo. et al.' (2020). 5G High-tech Video-VR Video Technology White Paper. Beijing
  3. S. Yoganathana & D. A. Finch & E. Parkin & J. Pollard (2018). 360° virtual reality video for the acquisition of knot tying skills: A randomised controlled trial. International Journal of Surgery, 2018, Volume 54, Part A, 24-27. DOI : 10.1016/j.ijsu.2018.04.002
  4. Y. M. Zhou & L. Tian & C. Zhu & X. Jin & Y. Sun (2020). Video Coding Optimization for Virtual Reality 360-Degree Source. IEEE Journal of Selected Topics in Signal Processing, Volume: 14, Issue: 1, Jan. 2020, 118 - 129 DOI : 10.1109/JSTSP.2019.2957952
  5. B. G. Kang & S. H. Ryu & W. B. Lee. (2017). Development of an Interactive Virtual Reality Service based on 360 degree VR Image. Journal of Digital Convergence. 15(11). 463-470. https://doi.org/10.14400/JDC.2017.15.11.463
  6. K. S. Han (2019). The Effect of Presence and Interactivity of Digital Signage Using 3D Virtual Reality on Brand Experience and Attitude Journal of Digital Convergence. 17(4). 299-307 https://doi.org/10.14400/JDC.2019.17.4.299
  7. B. Zhang & J. Z. Zhao & S. Yang & Y. Zhang & J. Wang & Z. S. Fei (2017). Subjective and objective quality assessment of panoramic videos in virtual reality environments. 2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), July 2017, 10-14 DOI : 10.1109/ICMEW.2017.8026226
  8. Z. M. Guo & Y. X. Ban & X. Lan. (2017). Architecture and Key Technologies of Virtual Reality Video Transmission and Streaming. ZTE TECHNOLOGY JOURNAL 2017, 23(6), 19-23. DOI : 10.3969/j.issn.1009-6868.2017.06.005
  9. Tencent Research Institute (2020). Tencent Research Institute Industry Observation: What about short videos in the future? Tencent. https://www.tisi.org/13504
  10. China Academy of Information and Communications Technology & Huawei Technologies Co. Ltd & BOE Technology Group Co., Ltd. (2021). Virtual (augmented) reality white paper. Beijing
  11. S. J. Han & S. U. Kim & K. C. Koo & K. J. Lee & M. S. Cho (2017). Effects of Virtual Reality Images on Body Stability : Focused on Hand Stability. Journal of Digital Convergence.15(8). 391-400 https://doi.org/10.14400/JDC.2017.15.8.391
  12. G. M. Yu (2020). The video industry in the 5G era: development trends and overall impact. China Academic Journal Electronic Publishing House. Aug 2020, 39-41 DOI : 10.15997/j.cnki.qnjz.2020.22.012
  13. I. H. Cho & Y. K. Yoon & M. S. Jung(2018). A Study on Entertainment Video Game Content Industry using Virtual Reality Technology. Korea Entertainment Industry Association 12(2). 1-13
  14. Armir Bujari & Claudio E. Palazzi & Dilan Perale (2019).Addressing bandwidth demand in full-immersive virtual reality. Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social. September 2019, 13-18 DOI : 10.1145/3342428.3342670
  15. Diana Andone & Mark Frydenberg(2019). Creating Virtual Reality in a Business and Technology Educational Context. Augmented Reality and Virtual Reality 147-159. DOI : 10.1007/978-3-030-06246-0_11