• Title/Summary/Keyword: Video Controller

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Study On Development of Fast Image Detector System (고속 영상 검지기 시스템 개발에 관한 연구)

  • 임태현;이종민;김용득
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.241-244
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    • 2003
  • Nowadays image processing is very useful for some field of traffic applications. The one reason is we can construct the system in a low price, the other is the improvement of hardware processing power, it can be more fast to processing the data. In this study, I propose the traffic monitoring system that implement on the embedded system environment. The whole system consists of two main part, one is host controller board, the other is image processing board. The part of host controller board take charge of control the total system, interface of external environment. and OSD(On screen display). The part of image processing board takes charge of image input and output using video encoder and decoder, image classification and memory control of using FPGA, control of mouse signal. And finally, fer stable operation of host controller board, uC/OS-II operating system is ported on the board.

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Design of WLAN-based A/V System for Multimedia Home Networks (멀티미디어 홈 네트워크 실현을 위한 WLAN 기반의 A/V 전송용 변복조 모뎀 설계)

  • Lee, Youn-Sung;Kim, Hyun-Sik;Wee, Jung-Wook;Paik, Jong-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.327-330
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    • 2008
  • This paper shows an implementation of WLAN-based Audio/Video(A/V) system for multimedia home networks. Proposed WLAN-based A/V system can transmit multimedia data of high quality. The entire system consists of a 16-bit RISC controller, a program ROM, a SRAM, timers, an interrupt controller, a DART, GPIOs, an I2C and the OFDM modem supporting for the IEEE 802.11g standard. The simple MAC functions are implemented by firmware on an embedded 16-bit RISC controller. The OFDM modem supports a complete set of data rates up to 54Mbps. Proposed the system is implemented by an Altera FPGA EP1S60F1020C6 device, a 10-bit 2-ch DAC, a 10-bit 2-ch ADC and RF/IF chips.

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User Interfaces for Visual Telepresence in Human-Robot Interaction Using Wii Controller (WII 컨트롤러를 이용한 사람과 로봇간 원격작동 사용자 인터페이스)

  • Jang, Su-Hyung;Yoon, Jong-Won;Cho, Sung-Bae
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.27-32
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    • 2008
  • As studies on more realistic human-robot interface are being actively carried out, people's interests about telepresence which remotely controls robot and obtains environmental information through video display are increasing. In order to provide natural telepresence services by moving a remote robot, it is required to recognize user's behaviors. The recognition of user movements used in previous telepresence system was difficult and costly to be implemented, limited in its applications to human-robot interaction. In this paper, using the Nintendo's Wii controller getting a lot of attention in these days and infrared LEDs, we propose an immersive user interface that easily recognizes user's position and gaze direction and provides remote video information through HMD.

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The Design and Implementation of the Adaptive Contrast Controller System (적응형 콘트라스트 제어 시스템의 설계 및 구현)

  • 김철순;권병헌;곽경섭
    • Journal of Korea Multimedia Society
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    • v.5 no.1
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    • pp.38-46
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    • 2002
  • In this paper, we present an adaptive contrast controller for improving the Quality of motion-picture in the video signals on the display. Using a median of image signals, we can improve the contrast according to the middle brightness, adaptively. In addition, the proposed method is useful for real-time image processing and can be composed of simpler hardware structure than other conventional methods because it does not require field and frame memory for computed data. The proposed method can be applied for video signals as well as the still image, while existing methods are confined to only the static image Also, we designed the algorithm through the VHDL, and implemented it through the FPGA. From the testing results, we see that the proposed method can effectively improve the image contrast.

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Design of a Fast Multi-Reference Frame Integer Motion Estimator for H.264/AVC

  • Byun, Juwon;Kim, Jaeseok
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.13 no.5
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    • pp.430-442
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    • 2013
  • This paper presents a fast multi-reference frame integer motion estimator for H.264/AVC. The proposed system uses the previously proposed fast multi-reference frame algorithm. The previously proposed algorithm executes a full search area motion estimation in reference frames 0 and 1. After that, the search areas of motion estimation in reference frames 2, 3 and 4 are minimized by a linear relationship between the motion vector and the distances from the current frame to the reference frames. For hardware implementation, the modified algorithm optimizes the search area, reduces the overlapping search area and modifies a division equation. Because the search area is reduced, the amount of computation is reduced by 58.7%. In experimental results, the modified algorithm shows an increase of bit-rate in 0.36% when compared with the five reference frame standard. The pipeline structure and the memory controller are also adopted for real-time video encoding. The proposed system is implemented using 0.13 um CMOS technology, and the gate count is 1089K with 6.50 KB of internal SRAM. It can encode a Full HD video ($1920{\times}1080P@30Hz$) in real-time at a 135 MHz clock speed with 5 reference frames.

Context Adaptive User Interface Generation in Ubiquitous Home Using Bayesian Network and Behavior Selection Network (베이지안 네트워크와 행동 선택 네트워크를 이용한 유비쿼터스 홈에서의 상황 적응적 인터페이스 생성)

  • Park, Han-Saem;Song, In-Jee;Cho, Sung-Bea
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.573-578
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    • 2008
  • Recently, we should control various devices such as TV, audio, DVD player, video player, and set-top box simultaneously to manipulate home theater system. To execute the function the user want in this situation, user should know functions and positions of the buttons in several remote controllers. Normally, people feel difficult due to these realistic problems. Besides, the number of the devices that we can control shall increase, and people will confuse more if the ubiquitous home environment is realized. Therefore, user adaptive interface that provides the summarized functions is required. Moreover there can be a lot of mobile and stationary controller devices in ubiquitous computing environment, so user interface should be adaptive in selecting the functions that user wants and in adjusting the features of UI to fit in specific controller. To implement the user and controller adaptive interface, we modeled the ubiquitous home environment and used modeled context and device information. We have used Bayesian network to get the degree of necessity in each situation. Behavior selection network uses predicted user situation and the degree of necessity, and it selects necessary functions in current situation. Selected functions are used to construct adaptive interface for each controller using presentation template. For experiments, we have implemented ubiquitous home environment and generated controller usage log in this environment. We have confirmed the BN predicted user requirements effectively as evaluating the inferred results of controller necessity based on generated scenario. Finally, comparing the adaptive home UI with the fixed one to 14 subjects, we confirmed that the generated adaptive UI was more useful for general tasks than fixed UI.

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Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions

  • Kim, Kwang Gi;Park, Chan Soo;Jeon, Suk Ha;Jung, Eui Yub;Ha, Jiyun;Lee, Sanglim
    • Clinics in Orthopedic Surgery
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    • v.10 no.4
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    • pp.468-478
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    • 2018
  • Background: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using the motion controller for a home video game console. Methods: Eighteen healthy, right-handed subjects performed 15 trials of selective tasks (dart throwing, hammering, circumduction, and winding thread on a reel) with both wrists. The signals of light-emitting diode markers attached to the hand and forearm were detected by the optic receptor in the motion controller. We compared the results between both wrists and between motions with similar motion paths. Results: The parameters (range of motion, offset, coupling, and orientations of the oblique plane) for wrist motion were not significantly different between both wrists, except for radioulnar deviation for hammering and the orientation for thread winding. In each wrist, the ranges for hammering were larger than those for dart throwing. The offsets and the orientations of the oblique plane were not significantly different between circumduction and thread winding. Conclusions: The results for the parameters of dart throwing, hammering, and circumduction of our motion analysis system using the motion controller were considerably similar to those of the previous studies with three-dimensional reconstruction with computed tomography, electrogoniometer, and motion capture system. Therefore, our system may be a cost-effective and simple method for wrist motion analysis.

Intuitive Controller based on G-Sensor for Flying Drone (비행 드론을 위한 G-센서 기반의 직관적 제어기)

  • Shin, Pan-Seop;Kim, Sun-Kyung;Kim, Jung-Min
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.319-324
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    • 2014
  • In recent years, high-performance flying drones attract attention for many peoples. In particular, the drone equipped with multi-rotor is expanding its range of utilization in video imaging, aerial rescue, logistics, monitoring, measurement, military field, etc. However, the control function of its controller is very simple. In this study, using a G-sensor mounted on a mobile device, implements an enhanced controller to control flying drones through the intuitive gesture of user. The implemented controller improves the gesture recognition performance using a neural network algorithm.

Design and Implementation of IP Video Wall System for Large-scale Video Monitoring in Smart City Environments (스마트 시티 환경에서 대규모 영상 모니터링을 위한 IP 비디오 월 시스템의 설계 및 구현)

  • Yang, Sun-Jin;Park, Jae-Pyo;Yang, Seung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.7-13
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    • 2019
  • Unlike a typical video wall system, video wall systems used for integrated monitoring in smart city environments should be able to display various videos, images, and texts simultaneously. In this paper, we propose an Internet Protocol (IP)-based video wall system that has no limit on the number of videos that can be monitored simultaneously, and that can arrange the monitor screen layout without restrictions. The proposed system is composed of multiple display servers, a wall controller, and video source providers, and they communicate with each other through an IP network. Since the display server receives and decodes the video stream directly from the video source devices, and displays it on the attached monitor screens, more videos can be simultaneously displayed on the entire video wall. When one video is displayed over several screens attached to multiple display servers, only one display server receives the video stream and transmits it to the other display servers by using IP multicast communications, thereby reducing the network load and synchronizing the video frames. Experiments show that as the number of videos increases, a system consisting of more display servers shows better decoding and rendering performance, and there is no performance degradation, even if the display server continues to be expanded.

Design of Smart Frame SoC to support the IoT Services (IoT 서비스를 지원하는 Smart Frame SoC 설계)

  • Yang, Dong-hun;Hwang, In-han;Kim, A-ra;Guard, Kanda;Ryoo, Kwang-ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.503-506
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    • 2015
  • In accordance with IoT(Internet of Things) commercialization, the need to design SoC-based hardware platform with wireless communication is increasing. This paper therefor proposes an SoC platform architecture with Smart Frame System inter-communicating between devices. Wireless communication functions and high-performance real-time image processing hardware structure was applied to existing digital photo frame. We developed a smart phone application to control the smart frame through Bluetooth communication. The SoC platform hardware consists of CIS controller, Memory controller, ISP(Image Signal Processing) module for image scaling, Bluetooth Interface for inter-communicating between devices, VGA/TFT-LCD controller for displaying video. The Smart Frame System to support the IoT services was implemented and verified using HBE-SoC-IPD test board equipped with Virtex4 XC4VLX80 FPGA. The operating frequency is 54MHz.

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