• 제목/요약/키워드: User-oriented Study

검색결과 573건 처리시간 0.03초

이용자 중심의 기록정보 활용 및 서비스 활성화에 관한 연구 (Strategies for Improving User-Oriented Information Services at Archives)

  • 서은경;정경희;최상희
    • 한국기록관리학회지
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    • 제6권1호
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    • pp.65-92
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    • 2006
  • 기록정보의 관리와 보존은 활용을 전제로 행해질 때 그 의미와 가치가 살아난다. 따라서 기록관들은 기록정보의 활용을 보다 극대화하기 위하여 기록정보의 검색 및 열람이라는 단순 서비스를 탈피하여 이용자 중심의 보다 적극적 기록정보서비스를 제공하기 위한 많은 노력을 하고 있다. 본 연구는 이러한 노력을 활발히 하고 있는 각국의 국립기록관의 기록정보서비스를 유형별로 즉 1) 교육자와 학생을 위한 학습지원서비스, 2) 연구자를 위한 연구지원서비스, 3) 일반 이용자를 위한 특정주제서비스를 중심으로 하여 각각의 서비스 내용을 심층 비교 분석하였다. 마지막으로 각국의 서비스 현황 분석을 기반으로 우리나라 국가기록원을 비롯한 기록관에서 기록정보 활용을 활성화하기 위하여 제공되어야 할 기록정보서비스 방안을 제시하였다. 이러한 연구는 궁극적으로 기록관별 기록정보 이용 활성화 계획을 수립하는데 기초 자료로 활용될 수 있을 것이다.

The Improvement of Usability for Train Toilet Design

  • Han Seok-Woo;Jin Mi-Ja
    • 디자인학연구
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    • 제19권3호
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    • pp.195-206
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    • 2006
  • Design for improved usability is to understand products from the user's point of view so eventually to enhance the pleasantness users by reflecting it into the design. The philosophy of user-oriented design is an essence of human-centered product planning, and its application is more important for railway vehicle design, which is closely connected with everyday life. This study focused to define basic elements of train interior design concept, which considers convenience and comfort for passengers, by extracting and interpreting ergonomic requirements, as usability factors, of train toilet design. The study on user-oriented design of trains consists of the practice of sensibility engineering for the management of customers' emotions and its harmonious use on design, and aims on the embodiment of new ergonomic design. In the center, it has analyzed the criteria and characteristics of the user-oriented design and has concluded the design direction and components to a concrete idea and proposed prototypes, which may become a good example for train interior design later on. In addition, it proposes a direction, which may become a guideline of ergonomic design, to secure competition capacity. Moreover this study is concentrated on the physical environment and human behavior of train toilet users, on the analysis of factors necessary for adequate toilet design, and on the understanding of interface between its users. What is more, it proposes a module of development process and methods of approaching the interface. The study presents a design standard, under which the concrete data of the characteristics and practicable range and the convergent demands accelerate to the module could be confirmed and criticized. The study on the usability is going to contribute to more pleasant and comfortable train environments and consequently, it's going to create new values of increased railway competitiveness by design.

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전자정부 성공도 측정수단 및 측정수단에 관한 연구 (Measuring User Success in the Electronic Government Environment)

  • 정진택
    • 디지털융복합연구
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    • 제1권1호
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    • pp.45-67
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    • 2003
  • Developing user success metric will make it possible to evaluate the effectiveness of different electronic government systems and will help produce empirical data relating user success to task performance in electronic government environments. The purpose of this study is that combining output-oriented and interaction-oriented variables together into a single model might explain more of the variance in the dependent variable user success in a electronic government than either type of variable could have explained alone. The hypothesized reason is that user success is the result of the reciprocal effects of the properties of the information system and several facets of psychological functioning. Thus, the complex interplay between the system and the user in certain situational contorts may produce different degrees of user success with electronic governments.

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A Study on Application of Ethnography for the User Research in Designing Korean Express Train

  • Kim, Hyun-Jeong;Lee, Kyn-Pyo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.389-393
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    • 2000
  • Ethnography, a major research method in Anthropology, has been recently applied in human-centered design research. Since ethnography has empirical, naturalistic, holistic and eclectic characteristics, it is needed a guideline to apply ethnography into design research in accordance with a characteristic of project. Design project in which ethnography is applied can be categorized by two criteria; degree of newness of project goal(existing user-potential user) and limitedness of worksite(site-oriented-work-oriented). Among work-site activities, technology in use, and user group culture, it should be decided which content to content to focus more than others and thus what kinds of research techniques to apply in the ethnographic research.Case study was to design an interior of a Korean express train. This project is site-oriented and has an existing-potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity flow, and participant observation was applied to obtain statistical data of synchronous activities. Case study shows a concrete process example of how to apply ethnography into design research.

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검색효율 측정척도에 관한 연구 (A Study on measuring techniques of retrieval effectiveness)

  • 윤구호
    • 한국문헌정보학회지
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    • 제16권
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    • pp.177-205
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    • 1989
  • Retrieval effectiveness is the principal criteria for measuring the performance of an information retrieval system. This paper deals with the characteristics of 'relevance' of information and various measuring techniques of retrieval effectivess. The outlines of this study are as follows: 1) Relevance decision for evaluation should be devided into the user-oriented and the system-oriented decisions. 2) The recall-precision measure seems to be user-oriented, and the recall-fallout measure to be system-oriented. 3) Many of composite measures can not be justified III any rational manner unfortunately. 4) The Swets model has demonstrated that it yields, in general, a straight line instead of a curve of varying curvature and emphasized the fundamentally probabilistic nature of information retrieval. 5) The Cooper model seems to be a good substitute for precision and a useful measure for systems which ranked documents. 6) The Rocchio model were proposed for the evaluation of retreval systems which ranked documents, and were designed to be independent of cut-off. 7) The Cawkell model suggested that the Shannon's equation for entropy can be applied to measuring of retrieval effectiveness.

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Development of a Computer Program for User-Oriented Analysis and Design of Prestressed Concrete Bridges

  • Kim, Tae-Hoon;Choi, Jeong-Ho;Lee, Kwang-Myong;Shin, Hyun-Mock
    • KCI Concrete Journal
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    • 제12권2호
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    • pp.3-10
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    • 2000
  • A computer program, named NEO-PCBRG, for the analysis and design of prestressed con-crete(PSC) bridges was developed using the finite element method. NEO-PCBRG can predict the response of PSC bridges throughout the various stages of construction and service. NEO-PCBRG has both pre- and post-processing capabilities. Pre-processing refers to all the neces- sary steps required to prepare a virtual prototype, more commonly termed a varied model for analysis. Post-processing here stands for the step in which the results from the analysis are reviewed and interpreted. In order to allow for the easy and convenient execution of the entire procedure, NEO-PCBRG was developed using computer graphics in the Visual Basic pro- gramming language. In conclusion, this study presents a new software architecture for analy-sis using the user-oriented design technique.

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객체지향 프로그래밍 기법을 이용한 엔진제어시스템에 관한 연구 (A Study on an Engine Control System using an Object Oriented Programming Method)

  • 윤팔주;이상준;선우명호
    • 한국자동차공학회논문집
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    • 제8권3호
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    • pp.98-109
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    • 2000
  • A new PC-based Engine Control system (ECS) is developed using an object oriented programming method. This system provides more convenient environment for engine tests, easier user interface and extended functions. A Windows-based ECS software is developed with class, and the class structure is built on encapsulation and abstraction. The closed-loop engine control scheme can be easily constructed by using dynamic link library and multitasking. This means that a user can perform desired experiments without clear knowledge of the hardware structure of the ECS. Also this system allows a user to individually control the ignition and fuel injection for each cylinder in a simple manner such as through a keyboard/mouse or in a real-time operation from a closed-loop control program.

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라이프스타일 유형에 따른 모바일 간편결제 서비스의 이용행태 연구 (A Study on Behavior in Using Fin-Tech Based on Life Style Types)

  • 진정숙;김현모;박주석
    • 한국IT서비스학회지
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    • 제16권1호
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    • pp.119-138
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    • 2017
  • Mobile easy payment is a term for using mobile devices to facilitate financial transactions. Mobile easy payment is a quickly emerging practice, supported by the dramatic increase of mobile phone or device users around the world. The purpose of this study is to classify user's group of the mobile easy payment service by their lifestyle based on I-VALS type and to investigate differences in usage behavior among the user groups. For empirical study, a questionnaire survey was carried out with users of mobile easy payment services using the Internet from June 7 to 10 in 2016. We conducted factor analysis for I-VALS, usage factors, satisfaction factors. We also performed cluster analysis for group classification, and analysis of variance, cross analysis to compare the different usage behavior among the user groups. In analysis results, first three cluster appeared including "ICT task-oriented group", ICT positive and socialities oriented group", "ICT leader-oriented group". Second, it was found significant differences among the clusters about factor of "easy of use", "securities", "universality", "satisfaction". Third, we showed that there were significant differences in time first used the service. Based on these findings, we provide practical implications. Results of our study can be expected to provide the basis of differentiated marketing strategy of mobile easy payment services.

Interactive Teaching and Self-Study Tools for Power Electronics

  • Ertugrul, Nesimi
    • Journal of Power Electronics
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    • 제2권4호
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    • pp.258-267
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    • 2002
  • This paper presents the principal features of the software modules developed to provide an interactive teaching/learning environment in Power Electronics that can be used by educators and students. The software modules utilize an object oriented programming LabVIEW that provides a highly flexible graphical user interface. The paper highlights the principal features the software components and illustrates a number of highly interactive graphical user interfaces of selected Power Electronics circuits and systems.