• Title/Summary/Keyword: Usability Survey

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Usability test for a medical image filing system (의료영상관리시스템의 사용성평가)

  • 박재희;이남식
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.41-48
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    • 1993
  • In order to provide design concept and guidelines for the user interface of MIDAS$^{TM}$(Medical Image Display and Archiving System), a questionnire survey and empirical study were conducted. User and task requirements were analyzed based upon usrvey results. The empirical study was done on the 1.0 version of MIDAS to find out the influence of user charactenistics (i.e.job, experiences, etc.) and UI design factors(i.e. layout, wording, procedures) on various usability measures(i.e. performance, satisfaction). To perform empinical tests, eight task scenarios were selected and user interactions were recorderded using an auto-logging software. The results show that the doctor group requires more learning time. Also, eight types of user errors such as commision, omission, repeat were identified and the causes of the errors were analyzed related to UI design factors. UI design guidelines were suggested for a new version of medical image filing system.m.

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An Examination of an Efficient UI of Smartphone Home Screen Structure (스마트폰의 홈 화면구조에 따른 효율적 UI 방안 모색)

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.437-446
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    • 2017
  • Objective: This study aims to draw an efficient UI design by comparing the usability of App drawer and single-layered home screens, which are smartphone home screens. Background: Because smartphone home screen is frequently used including the installation, deletion, and editing of APPs, it should be designed with easily controllable information structure. There is a need to seek a user-friendly UI by comparing the usability of App drawer and single-layered home screens, of which methods to search Apps are different. There is also a need to examine an efficient UI and the factors to improve from the user perspective. Method: This study targeted 30 Android OS and iOS users to evaluate the App drawer and single-layered home screens, of which UI structures are different. Each participant was instructed to carry out an App searching task and App deleting task, and the execution time and the number of errors were measured. After the tasks were completed, they evaluated satisfaction through a questionnaire survey. Results: In the App searching task with low task level, there was no difference in execution level between the App drawer and single-layered home screens. However, the single-layered home screen showed higher efficiency and accuracy in the App deleting task with high task level. As for the group difference according to use experience, there was no difference in satisfaction among Android OS users, but iOS user satisfaction with single-layered home screen with which they were familiar was higher. Conclusion: As for home screen usability, the single-layered home screen UI structure can be advantageous, as task level is higher. Repulsion was higher, when users, who had used easier UI, used complex UI in comparison with user satisfaction, when users familiar with complex UI used easier UI. A UI indicating the current status with clear label marking through a task flow chart-based analysis, and a UI in which a user can immediately recognize by exposing hidden functions to the first depth were revealed as things to improve. Application: The results of this study are expected to be used as reference data in designing smartphone home screens. Especially, when iOS users use Android OS, the results are presumed to contribute to the reduction of predicted barriers.

Effectiveness of Self-Monitoring on User Experience about Website (웹사이트 사용자 경험 평가에 대한 자기모니터링의 영향)

  • Kim, Se-Hwa
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.47-54
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    • 2015
  • The following research analyzes that the level of self-monitoring have an influence on user experience about website. For this research, university students participated in a survey where they evaluated user experience -usability, aesthetics, pleasure- about the new screen images of two homepages of differences in brand recognizability. The "self-monitoring(high/low, except for middle)" and the "brand recognizability(high/low, except for middle)" were set as independent variables and the "usability | deviation |", the "aesthetics | deviation |", the "pleasure | deviation |" were set as the dependent variables. Results, as with new screen images of homepage, there were significant differences in the usability and aesthetics based on the level in self-monitoring. Especially, when level of brand recognizability is low, there was more differences in the usability and aesthetics based on the level in self-monitoring. However, the influence of pleasure on self-monitoring was insignificant.

A Study on ICT Usability and Availability of Between Korean Students and OECD Students : Focus on PISA 2015 (OECD 국가들과 한국 학생들 간 ICT 접근성과 활용성 연구-2015년 데이터를 중심으로)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.361-370
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    • 2017
  • It is in the vortex of the Fourth Industrial Revolution in all areas of our society. Education is no exception. We all know that software is at the center of the education in the 4th industry revolution. It is very important for students to survey the ICT background in order to be good at software education. The OECD PISA has surveyed ICT background of students in a three-year cycle from 2003. This study analyzes PISA ICT statistical data based on the data released in April 2017. We compare and analyze the availability and usability items among the 81 items of the ICT background of the students. The results of linear regression analysis showed that Korea was the lowest among OECD countries. ICT availability is ranked 28 out of 30 countries and ICT usability is ranked 31 out of 31 countries. This reflects the fact that ICT education is not implemented in the country since 2008. For the students who will be the leaders of the future society, ICT education that had implemented in 2000 should be carried out quickly.

Usability Test of Rollator Walkers and Effect of Rollator Walkers on The Lives of The Senior Citizens (보행보조차의 사용성평가와 고령자의 생활에 미치는 영향)

  • Kang, Sua;Kim, Soohyun;Park, Chiwook;Sin, Hyewon;Lee, Jiyoung;Lee, Hyowon;Jeong, Myeongjin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.385-390
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    • 2021
  • This study aims to provide primary data for R&D on rollator-walking frame through researching the usability test of the rollator-walking frame and the effect of rollator-walking frames on the lives of senior citizens. This study surveyed 60 senior citizens living in Sungnam City in South Korea. As the result of the usability test, we can find users' dissatisfaction with the folding, weight, shape of backrest and material of chair. The survey shows that the frequency of outdoor activity is mostly increased by the convenience of product. However, the inconvenience while using facilities, such as elevators or public transportations, gave a significant impact on the decrease in going out experiences. Therefore, for better outside lifestyle of senior citizens, it is important to improve the function of the product, however, we need to make improvement of urban infrastructure.

The Effect of Barge-in Function of In-Vehicle Voice Conversational Interface on Driving Experience - Focus on Car Navigation and Music Services - (차량용 음성대화 인터페이스의 Barge-in 기능이 주행 경험에 미치는 효과 연구 - 내비게이션 및 음악서비스 중심으로 -)

  • Kim, Taek Soo;Kim, Ji Hyun;Choi, Jun Ho
    • Design Convergence Study
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    • v.17 no.1
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    • pp.17-28
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    • 2018
  • The manipulation of the device by hand while driving is a major factor to increase the risk of accidents, and the design of in-vehicle voice conversational interface that can compensate for this is being actively researched. The purpose of this study is to investigate the effect of the use of the barge-in function of in-vehicle voice interface on user experience. Participants were asked to carry out two tasks, one for navigation and one for music play. We conducted a survey to measure the functional user 's experience after each participant' s tasks, and measured usefulness, usability, satisfaction, and emotion as user experience factors. As a result, Barge-in has been rated as the better choice for most experience factors. There was a significant effect on usability dimension in navigation task and significant effects on usability dimension and emotional dimension in music play task. So it was found that barge-in function had a positive effect on actual user's usability and emotional dimension.

Usability Evaluation of Exercise System that Promote the Balance of Lower Body for the Seniors (고령자 대상 하지 균형증진 운동시스템의 사용성 평가 연구)

  • Lim, H.C.;Lee, C.H.;Lim, D.H.;Chun, K.J.;Jung, D.Y.;Jun, S.C.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.4
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    • pp.293-299
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    • 2015
  • The purpose of this study was to investigate the use of balanced movement system for the elderly and for exercise system and lower body balance satisfaction survey results balance, which improved. Elderly people were using the exercise machine for 9 weeks to improve the most inconvenient lower body balance. We have examined periodically analyze the satisfaction survey items. Elderly people were responding to the satisfaction survey items separated by the lower body balance and movement system. The system used is individual customized exercise was possible and there is an interesting content. As a result shows that maintaining the balance of the user is improved. Also, exercise is thought to be by reducing the discomfort of the lower body will help the elderly in activities of daily living and quality of life.

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Comparative Analysis of Classification Accuracy for Calculating Cropland Areas by using Satellite Images (위성영상별 경지면적 분류 정확도 비교 분석)

  • Jo, Myung-Hee;Kim, Sung-Jae;Kim, Dong-Young;Choi, Kyung-Sook
    • Journal of The Korean Society of Agricultural Engineers
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    • v.54 no.2
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    • pp.47-53
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    • 2012
  • Recently many developed countries have used satellite images for classifying cropland areas to reduce time and efforts put into field survey. Korea also has used satellite images for the same purpose since KOMPSAT-2 was successfully launched and operated in 2006, but still far way to go in order to achieve the required accuracy from the products. This study evaluated the accuracy of the calculated croplands by using the objected classification method with various satellite images including ASTER, Spot-5, Rapid eye, Quickbird-2, Geo eye-1. Also, their usability and effectiveness for the cropland survey were verified by comparing with field survey data. As results. Geo eye-1 and Rapid eye showed higher accuracy to calculate the paddy field areas while Geo eye-1 and Quickbird-2 showed higher accuracy to calculate the upland field areas.

Development of an Anthropometric Data Manager(ADaM) based on the 1992 National Anthropometric survey (산업제품의 설계응용을 위한 한국인 인체측정자료 관리 시스템(ADaM)의 개발)

  • Kim, Jin-Ho;Yoon, Jung-Sun;Park, Soo-Chan;Kim, Chang-Bum
    • IE interfaces
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    • v.8 no.1
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    • pp.15-21
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    • 1995
  • Since anthropometric data are essential to the design of industrial products, the national anthropometric survey was performed three times in Korea. An Anthropometric Data Manager system (ADaM) was implemented based on the 1992 national anthropometric survey to promote the utilization of the data. The system provides graphic user interface to facilitate usability. Anthropometric information can be obtained in various ways by the following statistical analyses; multivariate features analysis, correlation analysis, and regression. In addition, recommendations for design parameters of industrial products were provided in this system.

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Development of VR Ship Environment for The Educational Training of Ship Survey (선박 검사 교육훈련을 위한 VR 선박 환경 구축)

  • Kil, WooSung;Son, Myeong-Jo;Lee, Jeong-Youl
    • Journal of the Society of Naval Architects of Korea
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    • v.55 no.4
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    • pp.361-369
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    • 2018
  • The ship surveyor makes a scheme of reasonable ship operation by examining whether the ship has been properly constructed in accordance with the rule of classification societies and international conventions or whether the facilities of the ship in operation meet the standard stipulated by law. Even though the ship surveyors of classification society generally consist of people who have the skill of design or operation of a ship, it takes a long time to train a surveyor to the maturity level. This paper describes the development of survey simulator based on virtual ship environment that enables the surveyor minimize trial and errors to survey the ships. By using VR(Virtual Reality) based survey simulator, surveyors possibly achieve improvement of competence in survey quality by means of safe and immersive training environment. In order to improve the usability and utility of the VR simulator, the ship 3D model has been generated using 3D CAD model for design and production in shipyard. Through this, we suggested the possibility of consistent use of 3D model as the digital twin of a ship.