• Title/Summary/Keyword: Underachiever

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The analysis of gender difference on mathematics achievement after learning using CAS on mathematics underachiever (수학학습부진아의 CAS을 도입한 학습 결과를 바탕으로 한 성차분석)

  • Kim, In-Kyung
    • Journal for History of Mathematics
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    • v.24 no.4
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    • pp.157-180
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    • 2011
  • This paper analyzed about gender difference in the achievement of underachievers of high school students while learning using technology. Participants were composed of 67 underachievers on first grade in high school located in a metropolitan city. That had never used a mathematics educational calculator before. Target participants were divided into two groups: experiment group that studied activity papers with a CAS calculator. And control group that studied the same activity papers using only paper-and-pencil. The content of the activity papers for the two groups was the same, but the structure differed. The two groups completed mathematics achievement tests both before and after the activity papers. The results are that find out no difference of the mathematics achievement between boys and girls in each group, and that the mathematics achievement of boys in experiment group are better than one of boys in control group, and also girls.

The Effect of Self-regulated Learning Program on Underachiever's Academic Achievement and Academic Self-concept (자기조절학습프로그램이 학습부진아의 학업성취 및 학업 자아개념에 미치는 효과)

  • Yim, Mee-Yeon;Kim, Kwang-Soo
    • The Korean Journal of Elementary Counseling
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    • v.4 no.1
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    • pp.123-150
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    • 2005
  • The purpose of this study was to examine the effects of self-regulated learning program on the underachiever's academic achievement and academic self-concept. To achieve the purpose of study the research hypotheses were as follows : Hypothesis 1 : There will be significant differences in the improvement of academic achievement between the experimental group and the control group. Hypothesis 2 : There will be significant differences in the improvement of academic self-concept between the experimental group and the control group. To verify these hypotheses, 32 underachievers were selected from sixth grade students of 'D' elementary school located in Seoul. 16 students were allocated to the experimental group and 16 students were allocated to the control group. The experimental group trained with self-regulated learning program for 10 times(The length of each section was 60 minutes). The self-regulated learning program in this study was based on program by Kim. Yong-Soo(1998), The measurement instruments of the study were mathematics achievement test paper and academic self-concept test. To find out the difference, Pretest-posttest control design was used. Mean and standard deviations obtained from these tests were analysed with t-test. The major findings obtained through this study are as follows : First, self-regulated learning program was effective in improvement of academic achievement (p<.05). Second, self-regulated learning Program was not effective in improvement of academic self-concept. However, the experimental group showed significant improvement(p<.01) at academic self-concept and sub academic self-concepts (ability, achievement) in the data of pre-post test. it can be suggested that this program had positive influence on underachievers. Although it has some limitations, self-regulated learning program is effective to academic achievement and academic self-concept of underachievers, even though not significant, it has a positive t.

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Design of SW education curriculum using Lego WeDo 2.0 for enhancing learning interest toward underachievers in elementary school (초등 학습부진아의 학습 흥미도 향상을 위한 레고 위두 2.0 기반 소프트웨어 교육 과정 설계)

  • Yi, Soyul;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.111-112
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    • 2017
  • SW 교육의 중요성은 이전 보다 강조되고 있지만, 학습의 사각에 놓여있는 학습부진아를 위한 SW 교육 과정의 개발은 거의 존재하지 않는다. 따라서 초등 학습부진아를 대상으로 SW 교육 과정을 개발하여 그들의 학습 흥미도를 높일 수 있도록 레고 위두 2.0을 기반으로 설계하고자 한다.

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Strategies Encouraging Learning Motivation for Underachievers in Computer Programming Learning (컴퓨터 프로그래밍 학습에서 학습 부진 학생들의 학습 동기 유발 정책)

  • Ahn, You Jung;Kim, Kyong-Ah
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.329-330
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    • 2016
  • 본 연구에서는 컴퓨터 프로그래밍 학습을 하는 학습자들 중 특히 학습 부진을 겪고 있는 학생들의 학습 동기를 유발시킬 수 있는 교수법 정책에 대해 제안해보았다. 제안된 학습동기 유발 정책들을 수업에 참여하고 있는 학습 부진 학생들에게 적용한 뒤 학기말에 설문조사를 통하여 그 결과를 분석함으로써 어떤 방법이 내재적, 외재적 학습 동기 유발에 효과적이었는지를 평가하고 제시하였다.

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The Design and Implementation of Web-based Learning System for Operation Field Underachiever in Elementary School (초등학교 수.연산 영역 부진아를 위한 웹기반 학습시스템의 설계 및 구현)

  • Kim, Jeong-Rang;Kang, Nam-Suk
    • Journal of The Korean Association of Information Education
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    • v.8 no.2
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    • pp.155-164
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    • 2004
  • In the field of number and operation of mathematics, a learner's learning deficit in one year can disturb or obstruct his or her learning in the following year, which is an obvious characteristic in math education. But the problem doesn't stop here. It may increase poor learning in the related math field or, in a serious case, cause mathematical learning incompetence. In the other hand, a teacher must guide a class of about 40 students and take charge of overburdensome routine; it's really impossible for him or her to secure individual teaching time for poor learners and to give lessons considering their individual poor learning elements. In order to solve these problems, this study has found out some poor learning elements from poor learners in teaching mathematical number and operation, offered learning fit for them, and allowed them to approach a learning system regardless of time and space. And it has embodied a web-based learning system for operation field underachiever in elementary school, applied it to the scene of education, and analyzed the results so that a teacher may manage their learning results by DB and guide poor learners systematically. As a consequence, the study could reduce a teacher's teaching overburden and at the same time, raise the learning accomplishments of poor learners.

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The Development and Effects of a Preventative Learning Consultation Program for University Underachievers (학습부진 대학생을 위한 예방적 학습컨설팅 프로그램 개발과 효과)

  • Yune, So-Jung
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.3
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    • pp.643-660
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    • 2013
  • The numbers of learning underachievers in college are gradually increasing. As a result, the need for extracurricular programs to increase learning in college is also growing. The purpose of this study was to analyze factors of learning difficulty and develop a model of learning consulting for college underachievers. This study also aimed to evaluate this model's validity. Using both 56 subscription forms of college underachievers and three sets of focus group interviews at B university, we found that students had difficulties in goal and career setting, management of grades and tests, learning methods, time management, failure overcome ability, lack of learning habit sustaining power and learning motivation, and so on. We developed a model of learning consulting for college underachievers based on these factors and applied the model to evaluate it's validity, testing it on 31 underachievers currently enrolled in college, five times every week. Let we say in conclusion that this model of learning consulting had positive effects on changing college underachiever's character, emotion, motivation, and behavior towards learning.

A Web-based Adaptive Testing System to Diagnose Underachievers (학습부진아 진단을 위한 웹 기반 적응형 평가시스템)

  • 김광호;이재무
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.431-438
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    • 2003
  • In this study, we have developed a web-based adaptive testing system using item response theory´s computerized adaptive testing to diagnose underachievers, and to check the evaluation results immediately. Adaptive testing system simple is not the fact that it presents a question to students. It calculates information of a question and presents the question to students. It controls the response of the students under extraction conditions of the next question. It extracts the question which is the most suitable it presents. In this adaptive testing system, you can extract questions according to the level of the students, and adjust the length and the level of the difficulty according to the response of the students.

The Comparison of Eye Movement in Measuring Tasks between the Underachievers and the Overachievers (측정과제에서 학습부진아와 학습우수아의 안구운동 비교)

  • Choi, Hyun-Dong;Shin, Won Sub;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
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    • v.33 no.1
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    • pp.181-194
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    • 2014
  • The purpose of this study was to analyze the difference between eye movements according to science achievement of elementary school students on measuring tasks. Science achievement was graded by the results of Korea national achievement test conducted in 2012. As an assessment tool to check measuring task, two measuring measure problems from TSPS(Test of Science Process Skill; developed in 1994) which were suitable for eye tracking system were adopted. The subjects of this study were 3 underachievers and 3 overachievers from 6th grade who agreed to participate in the research. SMI was used to collect EMD (eye movement data). Experiment 3.2 and BeGaze 3.2 programs were used to plan experiment and analyze EMD. As a result, eye movements of participants in measuring task did not show the path to the common gaze by groups. To solve the problem of using specific measuring strategies related to the correct answer. Underachiever who failed in measuring tasks don't have enough measurement capabilities and lack eye movement through the area of interest for cognitive thinking. These results show that elementary school science curriculum dealing with measuring have to reflect a lot of step-by-step learning requires.

A Game-Style Learning System for the Enhancement of Underachievers' Motivation (학습부진아의 동기유발을 위한 게임형 학습시스템)

  • Lee, Jae-Mu;Kim, Young-Tae
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.37-46
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    • 2008
  • Underachievers, having had more experience with failure in teaming, tend to lose their self-confidence and motivation for study. If they achieve more when studying, they will enhance their self-confidence and motivation and their learning accomplishments will be increased. A game-style learning system was, therefore, developed in which the learner gains self-satisfaction and motivation with a proper 'hit and win' in a game-style program. The system supplies learning content automatically and randomly while adapting to the student's level by continuously checking the learning progress. Positive effects in motivation and learning achievement were recorded when underachievers used this program.

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The Analysis in the Basic Cause of Learning-Stagnation on Mathematics of Junior High School Students (수학 교과에 대한 기본 학습 부진 요인 분석)

  • Lee Sang-Wun;Bang Seung-Jin
    • Communications of Mathematical Education
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    • v.20 no.2 s.26
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    • pp.249-270
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    • 2006
  • This research is aimed to analyze the causes of junior high school students' problems that was showed in a poor way at learning mathematics. So this is for the purpose of providing the basic data for searching for a means of teaching-learning to understand stagnant students. 5 male junior high students in teaming-stagnation were targets of this research, and we used two kinds of questionnaire in the field to find out the causes of learning-stagnation. We searched these students for the causes from a different standpoint of learning habits and self-possessed manners in mathematics.

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