• Title/Summary/Keyword: UX/UI design

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User-friendly Improved Prototype Development on Web-based Diagnostic-supplement Learning System for Basic Academic Skills (웹기반 기초학력 진단-보정학습 시스템의 사용자 친화적인 개선 프로토타입 개발)

  • Hwang, Yunja;Cha, Hyun-jin
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.63-78
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    • 2019
  • This study aims to improve User eXperience (UX) of the diagnostic-supplement learning system for Basic academic skills which has been utilized by teachers nationwide since 2015 in order to provide a consistent and systematic support on students' basic academic skills in K-12 school contexts. To achieve the research objective, usability evaluations such as basic questionnaire about UX/UI of the system according to user types, user testing, in-depth interview, expert heuristics were conducted. In addition, user-centered system was suggested through developing and iteratively evaluating the prototypes based on the user requirements drawn from the findings of such quantitative and qualitative usability evaluations. This study has an implication in suggesting the user-friendly design through the UX/UI improvements of the diagnostic-supplement learning system for Basic academic skills.

A Study on UX-Design as a Model for a Data-driven Apps in IoT (IoT에서 데이터 기반 앱을 모델로 한 UX디자인에 관한 연구)

  • Moon, Hee-Jeoung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.7
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    • pp.819-824
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    • 2015
  • Design of the past focusing on molding and system is gradually changed into design focusing on users that reflects design philosophy considering users, and especially, the importance of User Experience Design that is to offer the best experience in using some products or services is realized. This study accessed design based on data having a low effect on function of wearable among changes that UX Design should consider in IoT generation. I think the data is diverse and many existing social commerce app, similar to the layout of the data in IoT devices based on the layout of the interface.Apps that data based model to analyze the layout. and the structure of the UX design were summarized.

Design and Implementation of Trackball Based UI for Efficient Text Entry on Smartwatch (스마트워치에서의 효율적인 문자입력을 위한 트랙볼 센서 기반 UI 설계 및 구현)

  • Lee, Ji-eun;Ahn, Jung-eun;Park, Kyeongsoo;Choi, Go-eun;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.19 no.5
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    • pp.452-457
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    • 2015
  • Recently, wearable devices have gained popularity with familiar form factors and designs of eye-wear and watch to satisfy wearers' various preferences. Since UI/UX of smartphones can not be applied directly on smaller wearable devices, text entry on wearable devices is still problematic. In this paper, we first identify UI/UX problems of existing input methods and propose a new input method for wearable devices specifically targeting smartwatch platforms. We design and implement an efficient text entry method for wearable devices using trackball sensor and evaluate its performance and usability.

Proposal for the Model of mobile RPG lobby layoutfrom Viewpoint of UX (UX관점에서의 모바일 RPG 로비 layout 모델 제시)

  • Kim, Seong-gon;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.467-472
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    • 2019
  • Growing smartphone usage in South Korea has also accelerated the pace of development of mobile games, but competition is intensifying as the market grows. As one of the factors for the success of the game in this mobile game market, UI has been presented, suggesting that the design of such mobile game UI should be approached in terms of designing the user's experience, along with its function, aesthetic expression, function-oriented design and information delivery before. In this paper, we propose an effective lobby layout of mobile RPG using experience among UX factors. Through the layout classification of Ernest Adams and Andrew Rollings, we selected 9 mobile RPGs in the 20th place of google play cumulative sales rankings and analyzed the layout of the lobby. As a result, the lobby layout of the game, which led the first market success of the mobile RPG genre, The result was that it became the standard of the boxed game. It can be interpreted that the lobby layout, which is similar to the game used previously by the user, is effective because low entry barriers and learning are unnecessary due to the experience of using the existing RPG. Future studies may produce a common layout of a broad genre if studies are conducted to measure the optimum UX for other genres than RPG.

Global Trends and Developments on Automotive UX/UI (글로벌 자동차 UX/UI 동향 및 발전 방향)

  • Ryu, Hyomin;Kim, Kyongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.1145-1148
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    • 2019
  • 최근 자동차 인스트루먼트 패널은 디지털 콕핏으로써 차량 상태 외에도 다양한 정보와 기능을 제공한다. 그러나 무분별하게 표시되는 정보는 오히려 운전자의 주행 집중을 방해하기에, 운전자에게 필요한 정보만을 효율적으로 제공하기 위한 디자인 연구가 진행되고 있다. 본 연구에서는 국내외 자동차 제조사 및 부품사의 양산 차량과 콘셉트카의 디지털 콕핏을 분석해 도출한 개인화, 연결성, 사용성이라는 주요 키워드를 토대로 글로벌 자동차의 UX/UI 동향과 기술개발 현황을 분석하였고, 이를 기반으로 미래 자동차 디지털 콕핏의 발전 방향을 키워드별로 제시하였다.

A Study on Usability Improvement of Instagram for Users in their 40s and 50s (40~50대 사용자 유입을 위한 인스타그램 사용성 개선에 관한 연구)

  • Yu, Sung-ho
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.177-182
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    • 2018
  • Recently, the use of SNS has been steadily increasing in the 40s and 50s in Korea. In order to increase the number of users in the global service brand, such as Instagram, facing the limit situation of new users, 40 ~ 50 new entrants are needed. However, 40 ~ 50s in Korea are not easily able to use these services because they have difficulties in these services. In this study, usability test is performed in terms of UX / UI about what is difficult for users in 40 ~ 50s to use in instagram, and what is the barriers to entry compared to domestic service The results are as follows. First, when localizing a global service, it is easy to understand, not a simple translation, and proper labeling should be considered. Second, major and frequently used functions should be considered to be intuitive to simplify the depth. Third, the design should be improved to increase the recognition rate of icons in terms of GUI. If possible, the combination of text and icons provided good results.

The Development of the User-Customizable Favorites-based Smart Phone UX/UI Using Tap Pattern Similarity (탭 패턴 유사도를 이용한 사용자 맞춤형 즐겨찾기 스마트 폰 UX/UI개발)

  • Kim, Yeongbin;Kwak, Moon-Sang;Kim, Euhee
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.8
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    • pp.95-106
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    • 2014
  • In this paper, we design a smart phone UX/UI and a tap pattern recognition algorithm that can recognize tap patterns from a tapping user's fingers on the screen, and implement an application that provides user-customizable smart phones's services from the tap patterns. A user can generate a pattern by tapping the input pad several times and register it by using a smart phone's favorite program. More specifically, when the user inputs a tap pattern on the input pad, the proposed application searches a stored similar tap pattern and can run a service registered on it by measuring tap pattern similarity. Our experimental results show that the proposed method helps to guarantee the higher recognition rate and shorter input time for a variety of tap patterns.

UX Design of Next Generation Web Platform (차세대 웹 플랫폼의 UX설계)

  • Kim, Seon-U;Cho, Young-Ju;Kim, Jin-Hyuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.251-254
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    • 2017
  • 최근 현대인들은 웹 환경에 대해 높은 관심을 보이고 있다. 또한 웹 환경에서 HTML5의 표준화에 따라 사용자의 경험, 즉 'UX(User Experience)' 설계에 대한 관심 또한 높아지고 있다. 이러한 환경을 차세대 웹 플랫폼이라 한다. 차세대 웹 플랫폼이라 함은 HTML5라는 웹 표준 규약에 따라 설계한 것을 뜻한다. 따라서 본 논문에서는 이러한 차세대 웹 플랫폼의 UX 설계에 대한 최신 트렌드와 콘텐츠 UX에 대해서 설명하고 반응형 디자인에 따른 웹사이트 수익과의 관계까지 실험결과를 토대로 제시하고자 한다.

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User Interface Design Platform based on Usage Log Analysis (사용성 로그 분석 기반의 사용자 인터페이스 설계 플랫폼)

  • Kim, Ahyoung;Lee, Junwoo;Kim, Mucheol
    • The Journal of Society for e-Business Studies
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    • v.21 no.4
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    • pp.151-159
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    • 2016
  • The user interface is an important factor in providing efficient services to application users. In particular, mobile applications that can be executed anytime and anywhere have a higher priority of usability than applications in other domains.Previous studies have used prototype and storyboard methods to improve the usability of applications. However, this approach has limitations in continuously identifying and improving the usability problems of a particular application. Therefore, in this paper, we propose a usability analysis method using touch gesture data. It could identify and improve the UI / UX problem of the application continuously by grasping the intention of the user after the application is distributed.

Voice Recognition Chatbot System for an Aging Society: Technology Development and Customized UI/UX Design (고령화 사회를 위한 음성 인식 챗봇 시스템 : 기술 개발과 맞춤형 UI/UX 설계)

  • Yun-Ji Jeong;Min-Seong Yu;Joo-Young Oh;Hyeon-Seok Hwang;Won-Whoi Hun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.9-14
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    • 2024
  • This study developed a voice recognition chatbot system to address depression and loneliness among the elderly in an aging society. The system utilizes the Whisper model, GPT 2.5, and XTTS2 to provide high-performance voice recognition, natural language processing, and text-to-speech conversion. Users can express their emotions and states and receive appropriate responses, with voice recognition functionality using familiar voices for comfort and reassurance. The UX/UI design considers the cognitive responses, visual impairments, and physical limitations of the smart senior generation, using high contrast colors and readable fonts for enhanced usability. This research is expected to improve the quality of life for the elderly through voice-based interfaces.