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http://dx.doi.org/10.14400/JDC.2019.17.12.467

Proposal for the Model of mobile RPG lobby layoutfrom Viewpoint of UX  

Kim, Seong-gon (Dept. of game, Kwangwoon University)
Kim, Tae-Gyu (Dept. of game, Kwangwoon University)
Publication Information
Journal of Digital Convergence / v.17, no.12, 2019 , pp. 467-472 More about this Journal
Abstract
Growing smartphone usage in South Korea has also accelerated the pace of development of mobile games, but competition is intensifying as the market grows. As one of the factors for the success of the game in this mobile game market, UI has been presented, suggesting that the design of such mobile game UI should be approached in terms of designing the user's experience, along with its function, aesthetic expression, function-oriented design and information delivery before. In this paper, we propose an effective lobby layout of mobile RPG using experience among UX factors. Through the layout classification of Ernest Adams and Andrew Rollings, we selected 9 mobile RPGs in the 20th place of google play cumulative sales rankings and analyzed the layout of the lobby. As a result, the lobby layout of the game, which led the first market success of the mobile RPG genre, The result was that it became the standard of the boxed game. It can be interpreted that the lobby layout, which is similar to the game used previously by the user, is effective because low entry barriers and learning are unnecessary due to the experience of using the existing RPG. Future studies may produce a common layout of a broad genre if studies are conducted to measure the optimum UX for other genres than RPG.
Keywords
UI(User interface); UX(User Experience); Layout; Mobile Game; Game Design; Interface; RPG;
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Times Cited By KSCI : 3  (Citation Analysis)
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