• Title/Summary/Keyword: UBIQUITOUS

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A Design-phase Quality Model for Ubiquitous Service Ontology (유비쿼터스 서비스 온톨로지를 위한 설계 품질 모델)

  • Lee, Mee-Yeon;Park, Seung-Soo;Lee, Jung-Won
    • Journal of KIISE:Software and Applications
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    • v.37 no.6
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    • pp.430-445
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    • 2010
  • Effective service description and modeling methodologies are essential for dynamic service composition to provide autonomous services for users in ubiquitous computing environments. In our previous research, we proposed a 'u-Service' as an abstract and structured concept for operations of devices in ubiquitous environments. In addition, we established the mechanism to structure u-Services as an ontology and the description specification to represent attributes of u-Services. However, it did not provide enough methods or standards to analyze and evaluate the effectiveness of the u-Service ontology in the design time. Since existing quality models for software products or computing systems cannot consider characteristics of ubiquitous services, they are not suitable for ubiquitous service ontology. Therefore, in this paper, we propose a quality evaluation model to design and modeling a good ubiquitous service ontology, based on our u-Service ontology building process. We extract modeling goals and evaluation indicators according to characteristics of ubiquitous service ontology, and establish quality metrics to quantify each quality sub-characteristics. The experiment result of the proposed quality evaluation model for u-Service ontologies which are constructed for our previous works shows that we can analyze the design of ubiquitous service ontology from various angles, and indicate recommendations for improvement.

A Study on Media Coverage and Recognition Type of Users about Ubiquitous Environment (유비쿼터스 환경에 대한 언론보도와 수용자의 인식유형에 관한 연구)

  • Ryu, Seung-Kwan;Lee, Jei-Young
    • Korean journal of communication and information
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    • v.32
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    • pp.169-207
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    • 2006
  • This study conducted both a content analysis and Q-methods analysis in order to find media coverage and recognition type of users about ubiquitous environment in digital online age. The perception type of this study were divided into four types in all through Q-methodology. Above all, this study investigated three research problems. First, how is the type of the perception divided into the subjectivity by recognition-characteristic on ubiquitous environment in Korea? Second, what is a trait of character in these same or different types? Third, how did news media cover ubiquitous phenomena overall? Fourth, is there any difference between media coverage and audiences' perception about ubiquitous phenomena? The results show that audiences seem to generally follow the frames that mass media provide. In addition, however, the audiences tend to recognize ubiquitous environment based upon their own schema as following four types: 1. Positive Universality Leading Type, 2. Uncertain Prudence Preference Type, 3. Future Cultural Enjoyment Type, 4. Negative Effect View Type. This study suggests that every efforts such as technology and policies that can improve the quality of ubiquitous environment in Korea should be accompanied.

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A study on the method of developing Scenario for Service Design in Ubiquitous computing environment -Focused on UC service development for Future home life (유비쿼터스 컴퓨팅 환경 하의 서비스 디자인을 위한 시나리오 개발 방법론에 관한 연구 미래 가정의 UC(Ubiquitous computing) 서비스 개발을 중심으로)

  • 심민정;이은종;안재순;김창수;김성운
    • Archives of design research
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    • v.17 no.3
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    • pp.403-412
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    • 2004
  • Ubiquitous computing will bring on comprehensive changes of environment. We need to understand how this change will change human life and what will be needed in this circumstances. Then we have to develope the appropriate sonics in ubiquitous computing environment. The design of ubiquitous computing environment has the concept of designing human life. Thus to develope the scenarios which are able to predict human life is to make a foundation of developing design concepts effectively. However there is a gap due to the lack of the dear methodology between the analyzing trend of technology and the process of estimating the future life and developing the service scenarios. So, most of the scenarios which have developed up to now do not present the service that exactly reflects all the complicated and pluralistic sides of environment. The service in the ubiquitous computing environment should take the form of grasping the user's context and offering the information with the most adequate way. Therefore we have to know when they need services, where they use services and what kind of services they want. It means that we should understand the life and the environment of user clearly and wholly with the prospect of developing service. We also need the method for developing UC(ubiquitous computing) service based on this. This study focuses on the future family life and analyzes the user's context from a point of view of service development and in this ground, we have progressed the research about the methodology to develop the UC service scenario for suggesting the service. Through the applying of this methodology, we could analyze the user's context systematically and could make the best use of the analyzed data for proposal service idea. And the UC service scenarios which reflect future life on the basis of various use's context could be developed.

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An Efficient USR system design and implementation based on the USN (USN을 이용한 효율적인 USR 시스템 설계 및 구현)

  • Jin, Woo-Jeong;Xiao, Huang;Jeong, Dae-Ryeong;Shin, Geuk-Jae;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.451-453
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    • 2010
  • The world is rapidly evolving in the future society is based on intelligence. In such circumstances, USN(Ubiquitous Sensor Network) to implement the future ubiquitous(Ubiquitous) society have been highlighted as a key infrastructure. For realization of Ubiquitous computing(Ubiquitous Computing), The data recognized from each sensors must be collected on real-time and transferred to applied service so that they may be used as data for providing service to users. USN sensor data on the use for using a numerous sensor data provision service, service provider can publish its service in standardized registry for users to search and use the service registry. However, in previous studies using Web services standards WS-Eventing, and UDDI(Universal Description, Discovery, and Integration) as USR(USN Service Registry) for USN Application Service is unnecessary or insufficient. In this paper, data from sensors that provide information to service providers register their services and use the information for service users to explore and views on the registry of the system was designed and implemented.

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Ubiquitous Campus Model for Students Oriented (학생 중심의 유비쿼터스 캠퍼스모델)

  • Kim, Chang-Su;Lee, Jae-Hyuk;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1407-1413
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    • 2007
  • University environment on campus has been changed faster than before in today. Especially, they have devised middle & long-term development plans such as improving the image of campus and increasing campus competitive power to overcome difficulties in campus management. Therefore, many of those have made every effort to provide convenient university services for campus students and to improve the image of campus through building a Ubiquitous-Campus. But existing systems of a Ubiquitous-Campus have not understood actual conditions of IT (Information Technology) for campus students or not provided basic environment to analyze actual conditions of efficient using the system, expectations of the following people about a Ubiquitous-Campus is getting higher md higher though. Must become technology base ubiquitous campus construction, and is real erudition that ubiquitous campus model who can utilize substantially through service construction that is required newly with student's IT infra practical use analysis hereupon such as is required to solve these problems, But there is a limitation on designing the model in rapidly changed university environment on campus. In this paper, we studied about a Students Centralized Ubiquitous Campus model through U-Learning, U-Recruit, U-Printer, and personal information history service which are based on data warehouse for students analysis which is a key point element of building a Ubiquitous Campus.

Analysis and Prospects of Spatial information Technologies using Scenario based Roadmapping (시나리오기반 로드맵을 이용한 국토정보기술의 분석 및 전망)

  • Lee, Sang-Hoon;Jang, Yong-Gu;Koo, Jee-Hee
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.295-299
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    • 2007
  • Today, ubiquitous technology (e.g. computers or networked devices pervade everywhere we are) has enlarged by great advancement of information and communication technologies. If ubiquitous technologies is applied to, innovation of spatial information technology is expected. traditional spatial information technologies such as survey, GIS, GPS, LBS, and RS and ubiquitous technology gradual1y have been converged. The aim of this study is to create shared visions in spatial information technologies by scenario based roadmapping. So, we surveyed the state of the art in main spatial information technologies, market status and patent map. Consequently, prospects of spatial information technologies is suggested. The aim of 1st and 2nd NGIS project focused on map supplier was to develop digital map(e.g. framework data, various thematic map). As a result, the best technology of digital mapping is achieved in the world. But, there is not enough to develop GIS and LBS solution. Current market in GIS S/W and Telematics is about 384billon won and 250billion won. a patent is applied in the order, like a USA(1571case, 47%), Japan(883case, 26%), EU(478case, 14%), Korea(446case, 13%). In the future, spatial information technology fused on ubiquitous technology will be focused on user's demand and developing convenience context. The developing target will be realtime monitoring of 3D spatial data based on high resolution coordinate system, sharing and supplying multi-sensor data considered users demand, location service by ubiquitous technologies.

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Control of Ubiquitous Environment using Sensors Module (센서모듈을 이용한 유비쿼터스 환경의 제어)

  • Jung, Tae-Min;Choi, Woo-Kyung;Kim, Seong-Joo;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.2
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    • pp.190-195
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    • 2007
  • As Ubiquitous era comes, it became necessary to construct environment which can provide more useful information to human in the spaces where people live like homes or offices. On this account, network of the peripheral devices of Ubiquitous should constitute efficiently. For it, this paper researched human pattern by classified motion recognition using sensors module data. (This data processing by Neural network and fuzzy algorithm.) This pattern classification can help control home network system communication. I suggest the system which can control home network system more easily through patterned movement, and control Ubiquitous environment by grasp human's movement and condition.

Development of Wearable Assistance Suite for Interaction with Ubiquitous Environment (유비쿼터스 환경과 상호작용을 위한 착용형 도움 슈트 개발)

  • Seo, Yong-Ho;Han, Tae-Woo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.93-99
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    • 2009
  • The wearable computer that can understand the context of human life and intelligently communicate with various electronic media in ubiquitous computing environment would be very useful as an assistant for humans. In this paper we introduce an intelligent wearable assistance suite. The proposed wearable suite can interact with both humans and electronic media in ubiquitous computing environment. The developed system can sense the interactive electronic media that a user wants to use and also communicate with it. By utilizing these interaction capabilities, it intermediates between each media and the user and offers a friendlier interface to the user who wears this system. We also show the usages of the proposed system by demonstrating its interaction with the interactive electronic media in ubiquitous computing environment.

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A retransmission method for the improvement of the transmission reliability in Ubiquitous Sensor Network (유비쿼터스 센서 네트워크에서 전송 신뢰성 개선을 위한 재전송 방법)

  • Lee, Won-Jin;Kim, Seung-Cheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.3
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    • pp.93-99
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    • 2008
  • Most of the current research works on high-technology is being carried on to provide ubiquitous services to people. To make that possible, ubiquitous computing networks should be deployed in the first place, where ubiquitous sensor network (USN) will take a very big role. This paper is devoted to introduce a new transmission technique to make USN more independent and reliable as an infra-structure for ubiquitous services. The proposed scheme can elevate the network performance by ensuring the reliability of data transmission. Especially, the proposed scheme can reduce network traffic and communication cost by detecting data error without additional data and communication. In addition, it has an advantage of using the legacy routing protocols.

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Automatic Rule Generation for Supporting Ubiquitous Environment: Minimization of HCI (유비쿼터스 환경 지원을 위한 서비스 Rule 자동 생성기: HCI의 최소화)

  • You, Soung-Hun;Heo, Gil;Kim, Jin-Hyuk;Cho, We-Duke
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.175-181
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    • 2006
  • 컴퓨팅 디바이스의 존재를 의식 하지 않고 원하는 서비스를 제공 받을 수 있는 유비쿼터스 환경하에서는 최소한의 HCI 또는 배제된 HCI 가 요구된다. 이러한 요구를 충족시키기 위해 효율적인 서비스를 제공하는 시스템들은 추론을 통해 사용자의 의도 파악 및 그에 따른 서비스를 제공 할 수 있으나 그것에 대한 정확한 판단은 실질적으로 달성하기 어렵다. 또 다른 접근 방법으로는 Event-Condition-Action (ECA) Rule 형태 기반으로써 명확한 Event Trigger 와 Event 발생시의 상황 조건을 기반으로 이미 기술된 서비스를 제공하는 것이다. ECA에 의한 서비스의 제공은 확률 기반의 추론을 통한 서비스 제공보다 더욱 명확한 서비스 제공의 판단이 가능하나 복잡한 환경에서 방대한 양의 발생 가능한 모든 Rule에 대한 기술은 많은 노력이 필요하거나 심지어는 그것이 불가능하다는 단점을 갖고 있다. 이에 본 논문은 이러한 문제를 해결하고자 효과적인 서비스 제공을 위한 ECA Rule 자동 생성 기법을 소개하고자 한다. 본 논고에서 제안하는 시스템은 사용자의 행동과 상황을 추적 및 저장하여 그 정보를 바탕으로XML 형태의 ECA Rule을 자동 생성하여 그를 바탕으로 동일한 조건 및 상황 발생시 이미 기술된 서비스를 제공한다. 이러한 과정은 ECA Rule 기반의 서비스 제공 운용에 있어 가장 취약점인 ECA Rule 작성에 대한 사용자의 노력을 Rule의 양에 상관없이 손쉽게 해결 할 뿐만 아니라 각 사용자 별 Rule을 생성함으로써 유비쿼터스 환경하에서의 개인화된 서비스를 효율적으로 제공할 것이다.

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