• Title/Summary/Keyword: Triangular meshes

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Incompressible Viscous Analysis on Unstructured Meshes using Artificial Compressibility Method (가압축성 기법을 이용한 비정렬 격자상에서의 비압축성 점성해석)

  • Moon Young J.
    • 한국전산유체공학회:학술대회논문집
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    • 1995.10a
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    • pp.113-117
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    • 1995
  • Viscous analysis on incompressible flows is performed using unstructured triangular meshes. A two-dimensional and axisymmetric incompressible Navier-Stokes equations are solved in time-marching form by artificial compressibility method. The governing equations are discretized by a cell-centered based finite-volume method. and a centered scheme is used for inviscid and viscous fluxes with fourth order artificial dissipation. An explicit multi-stage Runge-Kutta method is used for the time integration with local time stepping and implicit residual smoothing. Convergence properties are examined and solution accuracies are also validated with benchmark solution and experiment.

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ASYMPTOTIC EXACTNESS OF SOME BANK-WEISER ERROR ESTIMATOR FOR QUADRATIC TRIANGULAR FINITE ELEMENT

  • Kim, Kwang-Yeon;Park, Ju-Seong
    • Bulletin of the Korean Mathematical Society
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    • v.57 no.2
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    • pp.393-406
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    • 2020
  • We analyze a posteriori error estimator for the conforming P2 finite element on triangular meshes which is based on the solution of local Neumann problems. This error estimator extends the one for the conforming P1 finite element proposed in [4]. We prove that it is asymptotically exact for the Poisson equation when the underlying triangulations are mildly structured and the solution is smooth enough.

MLFMA for Capacitance Extraction using Adaptive Triangular Mesh

  • Kim, Han;Ahn, Chang-Hoi
    • Journal of electromagnetic engineering and science
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    • v.1 no.1
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    • pp.78-82
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    • 2001
  • For fast capacitance computation, a simple mesh refinement technique on MLFMA(Multi-Level Fast Multipole Algorithm) is proposed The triangular meshes are refined mainly in the area which has heavy charge density. The technique is applied to the capacitance extraction of three dimensional conductors. The results show good convergence with comparable accuracy. An adaptive technique concerned with MLFMA is useful to reduce computation time and the number of elements without additional computational efforts in large three dimensional problems.

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A New Indirct Quadrilateral Mesh Generation Scheme from Background Triangular Mesh (삼각형 배경 요소를 이용한 새로운 사각형 요소망 생성법)

  • Kwon K.Y.;Park J.M.;Lee B.C.;Chae S.W.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.2
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    • pp.107-114
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    • 2006
  • A new quadrilateral mesh generation technique from an existing triangle mesh is proposed in this paper. The proposed method is based on advancing front method and zero-thickness layer. Beginning with an initial triangular mesh, boundary triangular elements are removed and quadrilateral elements with zero thickness are generated. A quality of quadrilateral elements is improved during a mesh smoothing process. Until all initial triangular elements are removed, this procedure is repeated. Sample meshes are constructed to demonstrate the mesh generation capability of proposed algorithm.

DEVELOPMENT OF A HIGH-ORDER IMPLICIT DISCONTINUOUS GALERKIN METHOD FOR SOLVING COMPRESSIBLE NAVIER-STOKES EQUATIONS (압축성 Navier-Stokes 방정식 해를 위한 고차 정확도 내재적 불연속 갤러킨 기법의 개발)

  • Choi, J.H.;Lee, H.D.;Kwon, O.J.
    • Journal of computational fluids engineering
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    • v.16 no.4
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    • pp.72-83
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    • 2011
  • A high-order discontinuous Galerkin method for the two-dimensional compressible Navier-Stokes equations was developed on unstructured triangular meshes. For this purpose, the BR2 methd(the second Bassi and Rebay discretization) was adopted for space discretization and an implicit Euler backward method was used for time integration. Numerical tests were conducted to estimate the convergence order of the numerical solutions of the Poiseuille flow for which analytic solutions are available for comparison. Also, the flows around a flat plate, a 2-D circular cylinder, and an NACA0012 airfoil were numerically simulated. The numerical results showed that the present implicit discontinuous Galerkin method is an efficient method to obtain very accurate numerical solutions of the compressible Navier-Stokes equations on unstructured meshes.

Machining Tool Path Generation for Point Set

  • Park, Se-Youn;Shin, Ha-Yong
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.45-53
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    • 2009
  • As the point sampling technology evolves rapidly, there has been increasing need in generating tool path from dense point set without creating intermediate models such as triangular meshes or surfaces. In this paper, we present a new tool path generation method from point set using Euclidean distance fields based on Algebraic Point Set Surfaces (APSS). Once an Euclidean distance field from the target shape is obtained, it is fairly easy to generate tool paths. In order to compute the distance from a point in the 3D space to the point set, we locally fit an algebraic sphere using moving least square method (MLS) for accurate and simple calculation. This process is repeated until it converges. The main advantages of our approach are : (1) tool paths are computed directly from point set without making triangular mesh or surfaces and their offsets, and (2) we do not have to worry about no local interference at concave region compared to the other methods using triangular mesh or surface model. Experimental results show that our approach can generate accurate enough tool paths from a point set in a robust manner and efficiently.

Automatic Generation of Triangular Shell Element Meshes on Mid-Surface in Shell Structure (셸 구조물의 중간면에 대한 삼각형 셸 요소망의 자동생성)

  • Moon, Yeon-Cheol;Yang, Hyun-Ik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.4
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    • pp.451-460
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    • 2007
  • The surface of 3D shell structure is created by using NURBS and nodes for generating finite element mesh on the surface are created by using external node offset method. In so doing the shortest distance between nodes on the top and bottom surface is searched and then the coordinates of nodes are determined by calculating the mid point of them in the middle of top and bottom surface. Triangular elements are formed on mid surface, and the average aspect ratio of the generated triangular elements are over 0.9.

High-quality Texture Extraction for Point Clouds Reconstructed from RGB-D Images (RGB-D 영상으로 복원한 점 집합을 위한 고화질 텍스쳐 추출)

  • Seo, Woong;Park, Sang Uk;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.61-71
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    • 2018
  • When triangular meshes are generated from the point clouds in global space reconstructed through camera pose estimation against captured RGB-D streams, the quality of the resulting meshes improves as more triangles are hired. However, for 3D reconstructed models beyond some size threshold, they become to suffer from the ugly-looking artefacts due to the insufficient precision of RGB-D sensors as well as significant burdens in memory requirement and rendering cost. In this paper, for the generation of 3D models appropriate for real-time applications, we propose an effective technique that extracts high-quality textures for moderate-sized meshes from the captured colors associated with the reconstructed point sets. In particular, we show that via a simple method based on the mapping between the 3D global space resulting from the camera pose estimation and the 2D texture space, textures can be generated effectively for the 3D models reconstructed from captured RGB-D image streams.

Mesh Simplification using New Approximate Mean Curvatures (새로운 근사 평균 곡률을 이용한 메쉬 단순화)

  • Kwak, Jae-Hee;Lee, Eun-Jeong;Yoo, Kwan-Hee
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.28-36
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    • 2002
  • In general, triangular meshes have been used for modeling geometric objects such as virtual game characters. The dense meshes give us considerable advantages in representing complex, highly detailed objects, while they are more expensive for storing, transmitting and rendering the objects. Therefore, several researches have been performed for producing a high quality approximation in place of detailed objects, that is, a simplification of triangular meshes. In this paper, we propose a new measure with respect to edges and vertices, which is called an approximate mean curvature and is used as criteria to simplify an original mesh. An edge mean curvature is computed by considering its neighboring edges, and a vertex mean curvature is defined as an average of its incident edges' mean curvatures. And we apply the proposed measure to simplify the models such as a bunny, dragon and teeth. As a result, we can see that the mean curvatures can be used as good criteria for providing much better approximation of models.

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Forward Motion Compensation Content-Adaptive Irregular Meshes (컨텐트 적응적 비정형 메쉬를 이용한 전방향 움직임보상)

  • Jeon, Byeungwoo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.2
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    • pp.149-159
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    • 2001
  • The conventional block-based motion prediction suffers, especially in low bit-rate video application, from shortcomings such as blocking artifacts of motion field and unstable motion estimation. To overcome the deficiency, this paper proposes one method of adopting a new motion compensation scheme based on the irregular triangular mesh structure while keeping the current block-based DCT coding structure of H.263 as much as possible. To represent the reconstructed previous frame using minimal number of control points, the proposed method designs content-adaptive irregular triangular meshes, and then, estimate the motion vector of each control point using the affine transformation-based matching. The predicted current frame is obtained by applying the affine transformation to each triangular mesh. Experiment with the several real video sequences shows improvement both in objective and subjective picture quality over the conventional block-based H.263 method.

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